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Vidilian

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Posts posted by Vidilian

  1. Hehe, I thought it would be challenging and I think the game is really undermixed especially considering its a Zelda game.

    Update. I've had another attempt at EQing the drums since they were EQ'd too much too the high side, so the cymbals sounded annoying and still cluttered things. Also tried another amp sim on the crappy guitar which keeps it in the background more.

  2. I worked on this a while ago when I first started making music and I still love the source tune so much I've decided to go back and improve on it with things I've learnt since then.

    The many problems with it back then included: it was too muddy/cluttered, the drumline, quality of samples, arrangement too close to original, etc...

    I'd love to know which of these problems is still around (probably all, lol) and other ones ofcourse.

    http://vspaine.googlepages.com/DekuPalacide.mp3

    It's in a different key to the original I think. Sounds better that way imo.

  3. Update.

    Did a lot of stuff but theres definitely still quite a few issues. Mostly just tried to fix some of the basic issues like the tempo, samples, intro and beat. Most of the improvements are in the first third of the song for now.

    I'm not good at drumlines yet so my attempt at making it more complex at 0:40-0:55 may be a bit messy.

  4. Whoah... I've been away from the site for a little while and didn't expect to comeback to so many replies for this one. I'll definitely continue on this one. It'd be an insult to all the helpful feedback if I didn't. I'm a bit tired of this one already though. Just need a break from it...

  5. Solid stuff especially for a new mixer.

    The drums are great but they get a bit tiring after a while. You should have a more laid back part where the drums aren't playing to break things up.

    Also the constant chords played by the left hand side of the piano get a bit jarring aswell. You should play some more interesting things on that side later on in the song. Good luck when u descide to try an ocremix btw.

  6. Whoops, I was about to review the wrong version. Anyway, the only problem production wise I can find is the xylophone (or whatever) at 1:49 seems to have too much reverb atleast on my speakers. Thats about my only problem with things. Theres a bit of a strange end though its not a big deal. Good job making things sound better compared to the earlier version.

  7. Yeah, I said I'd review your stuff but more or less everything seems to have been touched upon already. I'm not the best to review things anyway.

    First one: Nice first half and I think the changeover halfway through works conceptually, you just need to execute that half of the song better like Rozovian said. Make sure the lead instruments are clearly heard over everyting else and build up to that part more so its not just an instant change of genre.

    Second: Nice ambient stuff, but the intro might be dragging on for a bit too long. Again theres a genre change halfway through but definitely better executed than the first mix. Intersting, unique stuff hear overall but the saxophone (or whatever) could be better. You should definitely listen to the Chrono trigger "Brink of time" album. It's got some unique trippy jazz in it that could help you make this better.

  8. I think the judges'll probably think the guitar's too fake (I've been in denial)so I don't really wanna risk it. I've made 'em sound as good as possible and I'm using a keyboard so I can't get a hold of a better samples.

    I always knew the concept was good but I also knew I probably wouldn't be able to execute it very well. I can only hope that one day an electric guitarist makes an actually good rock song out of this theme because imo, it deserves it. Thanks for the comments anyway. XTREEMMAK, sorry you had to right that in depth review for a wip that isn't gonna be worked on anymore... I'll get round to checking your stuff out.

  9. I want a new New Super Mario Bros. game.

    But using sprites, like someone already mentioned. In fact I don't see why thay can't continue the "Mario Land" series. The ones from the original gameboy. They were fairly different to the console games and I actually preferred them in some ways. Super Mario Land is still my favourite handheld game of all time.

  10. Yeah, great idea for the Metroid control scheme there.

    Speaking of Nintendo franchises that could return to their 2D platforming roots, Zelda could be a candidate.

    I played Adventure of Link a while back and it was better than I thought it would be (too damn hard though).

    For the new one hey could basically just rip the controls and model for Link in Smash brothers (if it was a sequel to Twilight princess) but the B moves would be interchangeable depending on what items you've got equipped. I think it would help out the franchise a lot since its definately gettin a little stale. Just an idea.

  11. Who'd love for a new 2D Metroid to be announced? Not for the DS though, the Wii. Obviously they'd be able to go all out with the graphics. Maybe even make the graphics 3D but gamplay 2d like Smash brothers.

    I agree about the Megaman Zero series being great. Zero's a much cooler character than Megaman ever was. Plus the art for that game was incredible.

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