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Tensei

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Everything posted by Tensei

  1. This is the 'mission statement' from her kickstarter. Based on this and on the first video, I would say that her primary purpose is to be informative/educational. So really, I think all that stuff about advocating censorship and the like is conjecture and maybe a small degree of persecution complex. We can *theorize* about Anita's agenda, but I think that's sort of pointless until she explicitly states her purpose (if she ever does). I think it's important to realize that criticizing something does not equal advocating censorship. If a critic slams a movie, that doesn't mean that they want the director to be banned from creating movies. They just want to see better movies!
  2. Because it's informative? Because people start talking about it and it generates awareness? I don't understand your point. She's putting the material out there and allowing people to draw their own conclusions instead of explicitly telling them what to think. You know, like a typical documentary would. How is this so hard to grasp? I'm not even denying that she has a certain agenda behind the making of these videos. The problem is that neither you nor me know what it actually is, so until she explicitly comes out and says something along the lines of "Based on all these examples, I would like the videogame industry to do this and that", there is no point in arguing against it.
  3. No she isn't. Maybe you should read the thread because people keep bringing this up, and it just isn't true.
  4. That's not a paradox. Mathematics and physics express universal concepts that are observed rather than invented. Gravity will exist whether we are aware of it or not. Language definitions on the other hand are never objective and vary by culture, time period and demographic.
  5. How would you describe the color burgundy to a person who has been blind all their life? Language, being a human construct, has no objective/universal definitions of things, unlike mathematics or physics. It's purely consensus-based, that's why you can't objectively say that someone is right or wrong in calling something sexist. This actually came up earlier in the thread where The Coop maintained his own definition of sexism, and all I could really do was point out that most people who partake in these discussions typically use a different definition.
  6. You're right, I would totally be okay with a game that treats the DiD trope as cleverly as Spec Ops: The Line did with most modern shooters. I was admittedly mostly thinking of older games. I think it's important to distinguish between the use of the trope in older games (where it's also about looking at the historical context and as you said, the fact that the plot was usually an afterthought) and in modern games. In the first case I really don't think pointing out the flaws in those games automatically means you're demonizing them, and I really am convinced that the prevalence of the trope is primarily because the plot was so unimportant and not because of any maliciousness on the parts of the writer. It's still important to examine those games because modern games are basically their direct descendants. I'm totally on board with creating diversity and expanding the spectrum of writing in video games rather than restricting it, but I don't think it necessarily clashes with my idea. Suppose that you're a modern day videogame writer and you're thinking about including the DiD trope in your story. Ideally I would like for the writer to take a step back and realize that it's A. kind of a lazy/ outdated plot point and B. that the way it treats the female character might be problematic. After that it's up to them! Maybe they simply don't care enough and play the trope completely straight (and catch negative criticism for it), or maybe they realize that they can do something way more interesting with it and put some subversive twist on it. In short, I want writers to be critical of their own material and hopefully build on old, flawed material in interesting ways rather than directly rehashing it. 'Perfect' might have been an unfortunate choice of words on my part. But no, I don't think all games should be socially aware, I think the writers should be! What I mean by social awareness is that if your material is going to be reaching a wide audience, you should be aware of any controversies it might generate. Which leads me to my next point. One of the best ways display this awareness is by 'playing' with the trope and doing something new with it. In one episode of the sitcom It's Always Sunny in Philadelphia, one of the (white) characters wears blackface in a homemade movie. In and of itself pretty controversial and racist, but this is then mitigated by the fact that the blackface issue is commented on in-universe and the controversy is acknowledged. The joke at that point doesn't come from the fact that a white guy is acting out a racist stereotype, but because of the fact that this character is so unsympathetic and maladjusted that he thinks it's a good idea to do something as crazy as wearing blackface in this day and age. This adds a whole new layer to the trope, and has the necessary in-universe meta-commentary on the controversy that shows that the writers really *have* thought it through. For this reason it's also CRUCIAL to look to the past. How can you truly understand a trope if you don't know how it historically gets contextualized? There was a recent incident where a football player in Greece made a nazi salute after scoring a goal, but subsequently claimed that he was just pointing to a fan, and didn't even know what a nazi salute looked like. I think that in many ways, videogame writers that lack social awareness are like that football player.
  7. ^^ Can you please post actual content or not post at all? anyway, I think you're going to have to be more concrete with defining who the people are that advocate the things you are arguing against. I can't emphasize enough that I don't want quotas, censorship or 'mandatory' gender equality in videogame writing, and I think pretty much everyone in this thread is on the same page in that regard. If we bring it back to the video for a second, it's mostly focusing on gaming a few decades ago. What Anita does is identify a particular trope, give a few examples, and explains why she thinks it is/was a bad thing. She's not explicitly advocating anything either. Of course there is more social awareness in videogame writing nowadays, but it's still not perfect, and there are still quite a few bad apples. And again, nobody is advocating any kind of 'babysitting'. At most it's, as I said, an effort to make writers more conscious of what they are doing and consider the use of the trope from different perspectives. And what is the alternative if you don't assume a lack of social awareness on the part of the writer? If a writer consciously includes an element in a story that he fully understands to be problematic, isn't that way worse? Us assuming a lack of awareness is basically cutting the writers some slack through the application of hanlon's razor ("Never attribute to malice that which is adequately explained through stupidity/ignorance")
  8. Well, first of all, as Ash said, a lot of the minor examples that have recently been brought up (such as the IGN page) are indeed symptomatic rather than fundamental. They're obviously not as big of a problem as, say, the gender pay gap, but I think it's still worthwile to examine them, if only to hit home how pervasive sexism can be. So I don't think it really is 'hating on easy targets'. It's honestly hard to gauge for me if the DiD trope is harmful in a complete vacuum (i.e. entirely discounting its history, origins and connotations), but really, outside of a theoretical example it's not gonna be within a vacuum. You're right that the frequency and the gender imbalance of the trope is arguably the most offending aspect, but even on a case by case basis I often find that the damsel is just used as an object to drive the plot rather than as a fully fleshed out character, which I think is problematic in and of itself. That's why I find it hard to look at it the way you proposed: even if the male characters in your example fall within those archetypes, they're usually still actual characters rather than objects of desire. You know? They *do* things. The damsel just exists to give the protagonist and the antagonist the incentive to move the plot along. Though of course you're right, we're talking 10-20 years ago with these examples and we *have* come a long way since. I'm interested in seeing how the next video turns out for that reason.
  9. Oh well, guess that's it. Wrap it up people, thread is dumb.
  10. I really haven't seen anyone in this thread argue for equality quotas and censorship as you seem to imply though, which kinda makes this part of your post a strawman. In fact, different people in this thread have repeatedly stated that the goal should be to generate awareness throughout the community and hopefully nurture self-examination among both creator and consumer. I'll speak for myself here, but the DiD trope to me isn't just offensive from a gender equality perspective. It's also a huge sign that the writer is either lazy or a hack. I want to have a gaming culture where if a writer wants to include a DiD archetype in a story, they are at least *conscious* of the social implications of the trope, and preferably take it in some interesting new direction rather than playing it straight (again, see Prince of Persia 2008 ). That is my 'endgame'.
  11. Bit of a derail, but I heard this amusing theory about the sex tips in the cosmo. Since its primary target demographic is single women who are looking for a partner, the cosmo has a vested interest in keeping as many women single as possible so they keep reading the cosmo for new tips. That's why the sex tips are so awful, they are intended to actually be turn-offs! BTW the cosmo and other women's magazines do tend to be pretty sexist.
  12. I don't understand why the "it's for profit!" argument keeps being brought up as an excuse. Most people are aware that pretty much anything a company does will be related to making money somehow, so it's sort of irrelevant to bring it up. If a company dumps toxic waste into the ocean it's probably to save money on waste disposal costs, but it's still a very shitty thing to do!
  13. Things like the kickstarter money are irrelevant with regards to the content of the video, which is what is being discussed in this thread. Also, you're probably looking for the word 'praise', not 'appraisal'.
  14. 4% isn't anywhere near equal compared to 51% exclusive male characters.
  15. I don't really see how sarcasm is warranted. Aside from maybe an episode of Extra Credits there really hasn't been that much high profile material on this subject. I found the video pretty informative and useful. Are you actually attacking her now for *not* being vitriolic enough?
  16. ? This is from the kickstarter: I don't really know what you were expecting otherwise, as far as I can see the video delivers on what she set out to do.
  17. Why are you trying to read so much into it? All that I get from the video is that she's talking about examples of a particular trope that appeared in older videogames, and in what ways it could be considered problematic for its treatment of female characters. I don't really understand the rest of your arguments either. So what if romance movies and novels are problematic too? That's outside the scope of the video and this thread, and I actually know for a fact that Feminist Frequency has a bunch of videos on those subjects already.
  18. The point is that you're not actually showing WHY Ash is incorrect in your opinion. If you just dismiss a pretty sound analysis with no real justification, it makes you look close-minded.
  19. This is going offtopic again. To bring it back to video games, you can't really talk about a solution to 'fixing' the DiD trope if you don't have everyone on board acknowledging that it's problematic in the first place.
  20. The gimmick is fun and original and it looks like a solid platformer. It's just a bit unfortunate that the first time Nintendo makes a Mario game with a female protagonist, they make 'being emotional' her special power. It's possible that "women are more emotional" isn't as much of a stereotype in Japan as it is in the West, so it might not even be intentional, but still, kinda unfortunate.
  21. Isn't Super Princess Peach the game where the main gimmick is that she can change her mood at will to acquire different powers, such as crying on plants to make them grow? Yeah...
  22. I agree that sexism is discriminatory by definition, but I strongly disagree that it always has be intentional. I gave an example earlier of a job interviewer who hires men over equally qualified women. I can't describe this in any other way than sexism: he is rejecting people based on their gender. The problem is that this can, and does happen without the job interviewer even realizing it. So there's no intent, but it's still sexist. Of course, the lady in your example was wrong. She didn't know that you hold open doors for anyone regardless of gender out of politeness, and jumped to her own conclusions. You're probably right that sexism is starting to become something of a loaded term due to misuse, and tends to put people on the defensive very quickly (as demonstrated in this thread), but going by the dictionary definition I think it's still accurate to refer to situations such as the job interviewer or the DiD trope as sexist. Maybe it's easier to think of sexism as a spectrum rather than a binary thing. A coach yelling sexist insults at a female contestant in a fighting game tourney is obviously pretty far up the scale, but I think that (over)use of the DiD trope, though obviously pretty minor on a case by case basis, still counts as well. Ah yes, posting-about-posting metadiscussion, my favorite. Maybe you should hold on to your convictions and actually just sit back and lurk if you're not going to contribute anyway.
  23. What, a classical-era Spartan soldier is unlikely to be a rapist? He would probably at least be a pederast (which would be considered rape in todays society). Are you familiar with how messed up classical Greece was, both in reality and in mythology? Cause I had classical greek as a HS subject and there was a LOT of that. Let's end this tangent though.
  24. I meant that he's like the archetype of a completely amoral character. I don't think that there ever actually would be a full-on rape scene in any of the games because that would generate a whole lot of controversy, but I could see it fitting his character, don't you agree? Derail aside though.
  25. And you're committing a strawman fallacy by arguing against things that haven't been said. Again, I don't think anybody in this thread wants to impose censorship on videogame writers, so "you can't do x or y" is a pretty huge exaggeration of what has been said. MC Final Sigma offered an explanation for why the scene in question was/is considered controversial, and I have given my own thoughts on it a few posts up as well. I think a lot of it has to do with the way in which the scene is portrayed: it's nowhere near as blatantly over the top as some of the other execution scenes, he's not ripping off her arm and using it to stab out her eyes or anything like that, but he basically just grabs her by the face/throat and slams her into the wall repeatedly, and the camera specifically zooms in quite closely on her face. It's disturbing to me exactly because it's relatively subdued and realistic, so it calls to mind associations with real life analogues such as domestic violence, and yeah, I think there definitely is a sexual element in there too. This is obviously very subjective, but hopefully it can show some insight in why the scene generates controversy. That said, I don't think the scene itself is that problematic, even if it were explicitly made to be disturbing. After all, we already know Kratos basically is a raping, pillaging mass murderer, so a disturbing scene like that is relatively in-character for him. I take more issue with the achievement name than the associated scene.
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