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Everything posted by Emunator
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OCR04500 - *YES* Final Fantasy 14 "In Mountains We Will Sleep"
Emunator replied to Liontamer's topic in Judges Decisions
What a delicate, measured approach! Really beautiful palette of melodic instruments combined with a lot of fun percussion and synths that give this a propulsive bounce. Mixing is clean and samples are very well sequenced, although I do agree with proph that a touch more master compression would make this sound a little fuller. The fusion of themes at the core of the arrangement is handled well, and of course the Prelude cameo is never NOT going to be welcomed! Welcome aboard, stranger! Good to have you back YES -
I definitely had my reservations about this during the first thirty seconds - the piano sample felt heavily compressed, bright, and not the highest quality sample, and there wasn’t much more going on with the instrumentation so we’re left with a very exposed soundscape playing some very simplistic lines. Once the vocals come in though, I’m getting on board, and with that lush chord at 1:30 I’m totally buying what you’re selling! There’s a great dynamic curve to your arrangement and some moments where the lead guitars and vocals just sound massive. This arrangement really rewards patience and demonstrates a great understanding of what makes The Secret Song such an effective arrangement. There’s a few balance issues between instruments that other judges alluded to that I will also second. The intro piano feels too loud, the guitar leads are a hair too loud, and there are moments that the lead vocals dip too low in the mix and don’t cut through as much as they ought to. None of this amounts to a dealbreaker by any stretch. If there’s one thing I could suggest based on this and other submissions of yours I’ve listened to recently, maybe look into a new piano sample library or ease off on the compression when playing right hand melodies. I feel like that sample sticks out like a sore thumb here, especially when it’s not supported by ensemble instrumentation. In lieu of a whole new sample library, I have another possible recommendation to try - I will often have two different signal chains for my melodies and chords when writing with piano in a dense mix, so that you’re not compromising the lushness of your chords but also maintaining more dynamics in your melodies and not slamming so hard against the compressor. Just some ideas to consider that might help what I perceive to be a weak point in many of your mixes ? Let’s go! YES
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OCR04589 - *YES* MapleStory "Guns, Glory, Sad Ending"
Emunator replied to Liontamer's topic in Judges Decisions
This is a super easy vote. It’s absolutely stunning in terms of performance, harmonies, and instrumentation, and the mixing is fantastic as well. I don’t have much to add to the play-by-plays that other judges have laid out, but I fully agree with the accolades and think this is one of your most successful arrangements to date, Logan! Bravo ? YES -
OCR04490 - *YES* Chrono Trigger "Tyrano's Stash"
Emunator replied to Emunator's topic in Judges Decisions
Right off the bat, we’re met with some really lush complementary guitar, synth, and saxophone tones that all play well together. There’s a lot of breathing room in the mix despite the number of instruments and sounds present in the mix - nothing ever feels like it’s competing for space. JayC did a wicked good job on the mix, as did all of the instrumental collaborators. I can absolutely hear the King Gizz influence here in terms of both tonality and the complex arrangement that takes a scenic route filled with numerous detours that come out of nowhere, but never feel unwelcome. Rad stuff guys! YES -
OCR04637 - *YES* Final Fantasy 7 "Dreams; Nightmares"
Emunator replied to Liontamer's topic in Judges Decisions
Count me as one of the judges who’s generally on board with H36T’s style of arrangement, so it’s no surprise that I found myself really enjoying this on multiple fronts. The original writing fits seamlessly into the vibe of the original, even if it is segmented rather discretely into “original” and “cover” sections. 2:07 is a particular moment that really caught my eye, when the low strings harmonize with the cello line. The new drum groove toward the second half of the track leads to some really interesting rhythms. There’s enough moments where your original additions and sound design elevate this beyond just being a cover in my book. Couple of nitpicks - I loved the tone of the cello and the expressiveness on the sample, but when it was super exposed starting at :31, the legato transitions felt a little choppy. Not as big of a deal once the supporting instrumentation came in to pad things out. I understand why you settled on a fade-out ending, but this one felt particularly weak. Even dropping the drums out and letting the instrumentation fade naturally on a slower curve would have been fine, but this just happens too abruptly. Overall, I’m sold here despite a few non-mission-critical reservations. Keep ‘em coming! YES -
Remixer(s): Emunator feat. Gamer of the Winds, Sirenstar Name: Black Ice Mire Game: Metroid Prime 2 (primary), Super Metroid (cameo) Sources: Torvus Bog, Prologue (Super Metroid) Credits: Emunator: arrangement, sequencing, production, mastering Gamer of the Winds: alto flute Sirenstar: Additional vocals (intro and outro) Additional Contributions: Chimpazilla: Additional mixing, mastering Zack Parrish: Vocal processing Comments: I'm finally closing the loop on another arrangement that's been stagnating for WAY longer than it ever should have. I started remixing this in 2015 and, over the course of the next 8 years, put about 65 hours toward finishing it and ultimately not getting very far from where I started. I was locked in loop mode for years and unsure of how to actually transform it into a complete musical statement. In 2023, I finally broke through that creative wall and started making rapid progress. The concept is pretty simple - what if Torvus Bog was done in the style of Phendrana Drifts? I've always found the Metroid Prime series to be one of the most technically impressive, atmospheric game soundtracks, and way ahead of its time in terms of sound design, so I challenged myself to capture the magic of those textures and sounds with my own tools. The bulk of the sound design was built in Omnisphere. I also chopped up some drumloops from the original sample pack called Uncivilised Grooves that Kenji Yamamoto used heavily in the original score to really give it that authentic Metroid Prime industrial organic vibe. Lastly, I employed a copious amount of Shaperbox 3, a new plugin I recently purchased which helped add a rhythmic pulse to everything from the bassline to the iconic Prime sine lead. I'm not saying that you can always just throw money at shiny new plugins to get over creative block, but in this case... that's pretty much what happened. What started as a sound design experiment really started to come together in 2023 with some help from Theophany, who helped me workshop the track and gave me some pointers on how to make my bass way less boring (check out his own Torvus Bog remix that he released earlier this year that I tried really hard not to consciously rip off as I was finishing this!) Gamer of the Winds and Sirenstar also contributed some wonderful live elements, adding additional air and organic texture to the soundscape that I couldn't have pulled off on my own. Extra shoutouts to Chipmazilla for your help with getting the mix and master sounding great, and to Zack for lending his Melodyne skills as well. Thank you all for helping me get this one to the finish line!
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Remixer(s): Emunator feat. Pixels & Paradiddles, Hemophiliac Name: The Parallax Effect Game: Final Fantasy 6, Final Fantasy 9 [I think FF6 should probably be the primary source here] Sources: Edgar and Sabin's Theme (FF6), Palace of Memories (FF9) Credits: Emunator: arrangement, synths, piano (from :12-:30), sequenced drums, mixing, mastering Pixels & Paradiddles: lead guitar & rhythm guitar (Seph), live kit drums (Josh) Hemophiliac: Piano (from 0:00-0:11 and 3:18-3:26) Chimpazilla: final mixing and mastering Comments: This track is my submission for the first round of Darkesword's Game Set Mash!! remix competition. I've never participated in an OCR competition before, but since three of my creative goals in 2023 are embracing collaboration, trying new styles, and actually finishing things... this felt like an ideal way to help me achieve those goals. And boy, did it help me check all three boxes in record time. I've never produced synthwave style before, and I've also never mixed with live electric guitar either (I have infinitely more respect for anyone who mixes distorted guitars with any other instrumentation, it is NOT easy!) My vision for this track can be summed up as "a 150mph police chase at night in the year 2070," inspired by artists like The Midnight and Carpenter Brut and their mix of rock and metal elements with retro synths and neon-tinged atmospherics. The triumphantly bold melodies from Edgar & Sabin's theme fused so naturally with the crystalline beauty and sparse riffs from Palace of Memories. Josh and Seph laid down some absolutely incredible rhythm and lead guitars that really glued the track together and amped up the drama tenfold. Hemophiliac's piano contributions to the intro and outro set the mood perfectly and fit like a glove with the vision I had. Massive shoutouts to my whole team - Pixels & Paradiddles, Hemophiliac, and H36T, who wasn't featured on this mix but still contributed advice and support along the way - there was no chance of this coming together without y'all. The spirit of collaboration is alive and well! Also, Chimpazilla was absolutely instrumental in helping me polish up the mixing post-competition and getting this to really shine!
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Remixer(s): Emunator feat. Gamer of the Winds, Shea's Violin, Lucas Guimaraes Name: Binary Stars Game: Super Metroid, Secret of Mana Sources: Brinstar Red Soil Area, The Dark Star Credits: Emunator: arrangement, orchestration, piano, mixing, mastering Gamer of the Winds: alto flute, shinobue Shea's Violin: solo violin Lucas Guimaraes: backing vocals, rhythm guitar Comments: This remix was created for the August 2023 Pixel Mixers "Two Songs,Two Series" remix competition, though the roots of this concept really date back much further than that. Ever since I started arranging video game music, these two themes have been perpetually stuck in my head as possible source material, but I never found an approach that stuck. My hard drive is littered with half-baked takes on both themes spanning the past decade that never went anywhere. It seemed fitting that the first arrangement I managed to complete is a fusion of both! All things said, this track came together in 6 days, which I think is a personal record for fastest start-to-finish time on any remix I've submitted thus far. I took major inspiration from the soundtracks to Hollow Knight and the Ori series, both of which feature lush, intimate orchestration that heavily relies on solo performances and small ensembles, combined with unique instruments from all around the world that aren't typically featured in an orchestral setting. It was a challenge writing an arrangement that featured a huge instrumental range while always maintaining ample room to breathe and never feeling overstuffed. The cast of collaborators really brought this concept to life for me. Greg is an absolute rockstar on winds and has already helped me on several other arrangements (and certainly many more to come) coming in clutch with performances and improvisation on both the alto flute and shinobue. Shea's Violin is a new collaborator who also delivered a beautifully rendered solo violin line that tracked my section string arrangement, as well as original soloing during the outro. Lucas heard this WIP and offered to lay down some guitar tracks and a massive vocal stack at 1:36 - these little extra details really helped flesh out the texture of the track overall. I'm so grateful to all three of you for your contributions!! As for the title, there's several levels going on. In astronomy, binary stars are two stars bound in orbit by each others' gravitational pull that are perceived as a single entity to the human eye. In a sense, these two sources felt intertwined to the point where they practically morphed together in my mind. The arrangement itself frequently uses call and response between the two themes played on different instruments, occasionally playing motifs from both at the same time. Also, there's the serendipitous fact that both sources happen to have "star" in their name!
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@Liontamer Kris hammered out a new master this morning that's a little softer and helped tame some of the harsh frequencies in the highs. The project file originated before this new computer build so it's dicey if I'll be able to make any mixing changes, but hopefully this sounds better to your ears! Updated in the first post.
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OCR04487 - *YES* Paper Mario "Clash at the Koopas"
Emunator replied to Emunator's topic in Judges Decisions
This is a really tightly-written ensemble, and the performances across the board are solid! That organ solo is particularly nuts, but all of the performers here are pulling their weight. The drums aren't mixed perfectly, and there's other minor quibbles that have been correctly identified, but considering how much you have going on in the mix, everything is still clear and identifiable at the right times. This is a clear and easy pass! YES -
Ahhh, I have to say this new version sounds objectively worse. I'm not sure what happened but there's now MAJOR distortion artifacts all over the track; basically any time that the guitars are chugging, this sounds like mud. Would you be willing to share an unmastered version of this with some headroom so I could try to determine if these issues are happening during the mixing or mastering phase? I'm not a mastering expert by any means but it sounds like you basically ran your old master through a second mastering chain and it's just crushing against the limiter. Still a no from me, but I'm 100% confident we can workshop this to a passable state!
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*NO* Final Fantasy 8 "No Shuffle, No Boogie" *PROJECT*
Emunator replied to Liontamer's topic in Judges Decisions
Quick co-sign on this. Solo piano is extremely hard to pull off in a consistently compelling way - there needs to be something special to the arrangement, performance, or sound design, and unfortunately I feel like there are parts of this that just fundamentally don't hold up in any of those categories. The arrangement, as Brad mentioned, is meandering on a macro scale and doesn't seem to have a very deliberate dynamic curve in mind, and frequently jumps between ideas that don't flow together cleanly. The performance is unfortunately sloppy, especially during the first minutes where everything is played staccato. This writing also leaves the soundscape feeling barren at many points, which just highlights the timing issues more. I felt like this was at its most successful during the last 45 seconds, when the left hand was playing more lush chords and the rhythms felt tighter. I really admire the ambition here, and I have no doubt that y'all could get a piano remix up to the bar, but I think I agree with my fellow judges that this particular arrangement isn't it NO -
Game Set Mash!! (GSM1) - Final Fantasy SNES vs. Final Fantasy PSX
Emunator replied to DarkeSword's topic in Competitions
I'd like to put my interest in for this too on the PSX side! -
OCR04495 - *YES* Final Fantasy 7 "The First Playing" *FALLTHROUGH*
Emunator replied to Liontamer's topic in Judges Decisions
Sorry about the delay on this one - when I was evaluating this in the inbox, I couldn't figure out which source you were remixing and I never followed up on my email. I'm glad Larry was able to get it sorted out! This is an easy rubber stamp from me - you picked a quirky source tune and ramped up that quality even further. The live performances really breathe life into this in a way that sampled instruments might have fallen short with, and definitely puts this over the edge for me. YES -
OCR04608 - *YES* Final Fantasy 8 "Compression of Light and Shadow"
Emunator replied to Emunator's topic in Judges Decisions
The source composition is fantastic but man, am I glad that that gnarly MIDI saxophone sample is gone ? This understated, cinematic take seems to hold a reverence for what makes the original source material so memorable, but brings it into the modern age with an array of beautiful hybrid cinematic samples and vocal lines. Everything is tightly woven together and dripping in personality. It really feels like you're hitting your stride with this style here, I think everyone is going to love this! YES -
*NO* Dragon Warrior 4 "Twisted Systerz" *RESUB*
Emunator replied to Liontamer's topic in Judges Decisions
I hate to say it, but I think Larry is absolutely right here. This does not sound like it's an improvement over the previous submissions. It feels like you are getting diminishing returns on your effort with this track and in some ways, even backsliding in the wrong direction. I'm going to drop some general creative advice, speaking from personal experience as someone who struggled a lot during my formative years as a musician. I hope this is well-received and not taken in any way that might seem to be discouraging or out-of-line, because I would love to see you find success with your submissions and I know you've got it in you. You've clearly got an ear for arranging and writing catchy arrangements, and your passion for creating music is there which might be one of the most important qualities that anyone can have in a creative space. But I think you could benefit from rethinking your strategy here. I've found that I grow far more as an artist from trying new ideas than I do from poring over my older attempts and trying to polish them. From what I'm hearing, you seem to be at the point in your musical journey where you've still got a lot of room to grow on certain fundamental areas such as sound design, mixing, and production, and I strongly believe you will see a greater benefit from simply practicing as much as you can. Watch video tutorials on Youtube. Seek out new free plugins and sample libraries that can help you unlock different techniques and learn how to take advantage of. You'd be amazed at what is out there for free these days - check out Spitfire Labs for some creative sample libraries that can bring some texture and personality to your tracks, or just search "Free VST 2023" on Youtube and you'll find a trove of options. Find your favorite artists on OCRemix or elsewhere, download those tracks, and put them in your DAW side-by-side with your own arrangements, and see what you can learn about mixing, balance, and effects. Then, put it all into practice and create as much music as you can, and don't spend too much time on any one idea at this point. That can come later. I think if you refocus your efforts to any or all of these areas, you'll find a lot more reward for your effort in the long run. My gut tells me that you'll be blown away by how much you've improved after 6-12 months of absorbing knowledge and focused practice. Again, I hope you take this advice in the spirit that it's intended, coming from someone who struggled a lot during the first few years of learning music and didn't feel like I was getting a lot out of my effort. You've got some strong fundamentals and a great work ethic, but seeing the results on this string of resubmissions suggests to me that there might be a better path forward for you to get where you want to be NO -
OCR04478 - *YES* Golden Sun "Isaac's Only Shot" *RESUB*
Emunator replied to Emunator's topic in Judges Decisions
I was borderline in favor of this track on the first go-around on the strength of the arrangement, quality of performances, and the clever way that the non-rock instrumentation was weaved into the arrangement. All of that is still present here, but the mixing is more well-rounded and beefs up the low end considerably without sacrificing any of the intensity of the rest of the mix. I'm glad that your last submission wasn't your only shot, eh? Nice work Lucas! YES -
Original Decision THIS IS FROM THE ALBUM PROJECT "Golden Sun: A World Reignited" - Figured it was worth noting Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your email address: Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Golden Sun Name of arrangement: Isaac's Only Shot Name of individual song(s) arranged: Battle! Isaac Feat: Gamer of the Winds, GuitarSVD, tibone, and StormSkuggan BAHAHAHA My first ever resubmit! Though really, this was a lot of fun to do. Thanks to the helpful corrections in the judges forum we were able to get this out pretty quickly. We fixed up (almost) everything that we could without re-recording. Pretty sweet, yeah? So a bit more about the track that I missed from my last rundown: First, some credits. Lucas Guimaraes - Arrangement, Drums GuitarSVD - Classical Guitar Gamer of the Winds - Flute tibone - Electric Guitar, Bass StormSkuggan - Synths, Mixing I got something wrong in my post: StormSkuggan mixed. I had a lot of the initial work done, but Storm was the one that brought it home. It was a pleasure to work with him again for editing and I'm excited to see what music we all make in the future! Initially, this was Moonbike's claim on the track. I started working with him on the last 2 months of the album. He ended up having to drop from the album altogether, so I took over. This, Mercury Lighthouse, and the finishing touches for Venus Lighthouse were in one of the busiest months of my life - Right when I finished graduate school. I was incredibly thankful for the people who came together at the last minute to put this iconic track together for the album. And the fact that I was able to revisit it a few years later... This arrangement is pretty simple, but it definitely goes a lot of places. I wanted to go in more of a hard rock direction, and this definitely succeeded at that. 80's hard rock, Spaghetti Western guitars, and a flute like Jethro Tull. What more could you ask for from a ReMix? A lot of my arrangements have definitely been on the slower side lately, but I definitely plan to keep making stuff that packs a punch like this. These stems are mostly untouched from about 4(?) years ago. The original performances had some rough edges because we had little time between the completion of the arrangement to the album deadline. The first is in the timing of the flute. Storm completely edited and nailed it on that one. The flute only appears for a short bit, but it was important for us to sell that bridge. I still can't express enough how much I appreciate him joining me on revisiting a mix from so long ago. The next is the tuning of the guitar. I handled most of the tuning by bringing the initial stems to Melodyne and tuning them up slightly. prophetik music can't go without being mentioned, though. I asked him for feedback, as he was one of the judges to vote no last time (I like to make my resubs one and done!) and he started typing out all the timestamps for me to fix the guitar solo. He realized quickly it'd be faster to do it himself, so he took the busy time out of his schedule and gave some fine tuning to the solo, mostly moving notes up or down a half step to fit the key (the 4th's and the 7th's, iirc). Yes, that does mean we have a stem that was melodyned twice. Modern tools are powerful. With fan communities, I've been incredibly lucky to gain a bunch of amazing friends and mentors, and prophetik music is definitely up there for me with mentors. I know not everyone in the community is a fan of his posts, but he genuinely means well and he's just focused on lifting the music, and artists, up as possible. I really respect that and wouldn't have it any other way. Maybe one day I'll get to work with him proper on a track I hope everyone enjoys! And while this is my first resubmit, it'll be far, far from my last.
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OCR04504 - *YES* Castlevania "Simon's Madness" *RESUB*
Emunator replied to Emunator's topic in Judges Decisions
I was already a YES on the original submission, and this cleans up the mixing and adds in some subtle variation that may tip the scales for some of the judges who were previously borderline. I really appreciate the changes at :36 to give the listener a break from the arpeggio while still keeping the momentum of the arrangement going. The extended outro feels more natural and ends on a more satisfying note. Easy signoff from me, thanks so much for being willing to revisit this track! YES -
Original Decision hello, Thanks to Larry for his support, that's what motivated me to review the song. This is my resubmission. Thanks Re Mixer : Onirik Dreamer real name : Karim Ajroud email : website : https://onirikdreamer.com Link of old version vidéoclip : user id : 38210 Name of game arranged : Castlevania (NES) Name of original track : Poison mind (composed by Kinuyo Yamashita & Satoe Terashima) Name of my track : Simon's madness Additional information about game : 1986 (NES) Link to the original soundtrack : https://www.youtube.com/watch?v=hb2VQmWQ-J8 Your own comments about the mix : I wanted to make a more energetic and electronic version of this theme while keeping the general atmosphere of the original track.
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OCR04538 - *YES* Final Fantasy 9 "Terranian Faith"
Emunator replied to Emunator's topic in Judges Decisions
As expected, Larry is a hater and this track is gorgeous. The macro dynamics across the entire arrangement are incredible, and the blastbeat sections are well sequenced and appropriately massive. The clean sections provide some much-needed contrast. This all sounds exactly like it should for the genre. I think there's an element of this that feels a little less organic than I would like because everything is presumably sequenced, so the drums don't quite have the organic variation in timing that you'd get from a live performer, but it's certainly above my personal bar. YES (quit hating, Larry!) -
This is gorgeous across the board - like Rebecca's best work before this, this is led by some incredibly expressive performances from a variety of collaborators and bolstered by some tastefully-written orchestration and a great variety of supporting percussion. The sources are mixed organically and transition quite seamlessly. Are those bird calls being played on an ocarina or are those actual samples? The only thing that sticks out like a sore thumb is the tambourine 1/16 notes that start at 2:55 and cut off abruptly - it doesn't feel like that was faded in or out properly. It comes back in elsewhere in the track and just felt detached from the rest of the percussion section. Very minor gripe. I really dig this, nice work Rebecca! YES
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You're definitely onto something with the concept here - your arrangement takes the more energetic Tikal source material and breaks it down to its core components and crafts something that's very brooding and ominous. This approach could definitely work, but unfortunately, the production quality is not up to the level that it needs to be at. First and foremost, it sounds like there is very little processing or effects on any of the percussion, which combines with a very static groove that doesn't have a lot of rhythmic variation to give this a very unpolished feel right from the start. There's a lot of room to adjust the velocities and patterns for your drums to help build a groove that pulses and flows more, rather than riding the same energy level the entire time. Some reverb, saturation, and EQ cuts on select elements could also help the sound of the drum samples themselves shine. The synth patches that you use throughout the arrangement are great choices and fit well together, but again, there's a lack of processing or effects to properly pad out the soundscape. The lone drum breaks with no other effects or texture on the intro/outro especially feel lacking in layers. There's a lot of empty space that could be filled with pads, additional instrumental parts, reverb, delay, or sound effects. As it is, your soundscape feels underdeveloped. Keep working at it, and if you haven't yet, make sure to hop in our Discord Server or the Workshop forums to get more specific feedback on future arrangements. You've got a good ear for inspiration and did a good job with making Tikal's Theme your own, so keep practicing and improving your craft and you'll get there! NO
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OCR04522 - *YES* Final Fantasy 8 "Into the Singularity" *PROJECT*
Emunator replied to Liontamer's topic in Judges Decisions
This was one of my early favorites from the FF8 album. As is the case with the source material, everything is constructed essentially from a series of loops, but the vocals absolutely elevate this to the next level. The backing chord progression is so dramatic and supports the vocals perfectly. I found the glitching at the end to be a little more hit or miss in terms of execution; some of the effects felt a little too random, and I sometimes wished that it fell a LITTLE more in-time with the beat, but I get what you were going for so it's not a big deal in light of all the other amazing things you brought to the table. YES -
OCR04602 - *YES* Metroid Prime 2 "G.F.S. Jukebox Playlist: Track 1"
Emunator replied to Liontamer's topic in Judges Decisions
Too easy - you managed to squeeze a TON of juice out of these source tunes but craft it up into something wholly unique and fresh. I didn't feel the need to timestamp this, but it definitely passes the vibe check to me with regards to source usage. The melodies have been twisted up and often rely on the chord progressions to bridge the gaps, but you come back to the source material frequently enough that, even with the very jammy, improvisational approach to arranging, you're never far from Metroid material for long. Production is clean and polished, the sequenced instrumentation fills a solid supporting role, and this is generally firing on all cylinders from a technical standpoint. You're definitely on my radar by now, your recent submissions have been consistently stunning and showcase a diverse range of talents. YES