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Emunator

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Everything posted by Emunator

  1. (sent after initial rejection - NES triangle intonation tweaks) Original version Another Mario one for you all. This is a new version of my first posted ocremix (#1944) from way back in 2009, adapted for my band Marshall Art. It's the same general arrangement but with completely different instrumentation, setting it further apart from the original source tune than my initial version. I think it's different enough to justify submitting it as a companion piece to my first version. We first re-arranged this track back in 2017-2018 for our MAGFest main stage performance and subsequently recorded it for our 2020 album/performance video "ULTIMATE". This submission is largely the same as the 2020 version, but with a few tweaks to freshen it up for you guys. All the best, -Jeff Performance music video (2020 mix): https://www.youtube.com/watch?v=yBzrtD97FdQ Credits: Jeffrey 'jmr' Roberts: arrangement, NES, Gameboy, Sega Genesis programming, mix, mastering, video edit https://ocremix.org/artist/5386/jmr Mikhail 'streifig' Ivanov: ebow guitar, rhythm guitar https://ocremix.org/artist/14464/streifig Cory Johnson: lead guitar https://ocremix.org/artist/18300/cory-johnson Jer Roque: Piano https://ocremix.org/artist/15835/jer-roque Erich 'ErichWK' Beckmann: drums, drum mixing. 4/2/23 update: I saw one of the main complaints was the intonation on the theremin style NES triangle parts. Quirk of the hardware - the pitch gets kinda squirrely on that channel in the upper registers. I hit the triangle parts with some pitch tweaks in melodyne. For context, I knew that part was a bit flat but accepted it because it was a limitation of the hardware I chose, and that's a good chunk of the band's aesthetic. The album was intended to be a pseudo-live recording with no major edits or things we couldn't achieve on stage, so it was left as is. Outside of the context of the album, I'm completely fine with faking it. Contact Information Your ReMixer name: Marshall Art Your email address: Your website(s): http://marshallart.band Your userid: https://ocremix.org/artist/14465/marshall-art Submission Information Name of game(s) arranged: Super Mario Galaxy https://ocremix.org/game/581/super-mario-galaxy-wii Name of arrangement: Meteorites and Rabbits (Ultimate Version) Name of individual song(s) arranged: Space Junk Road https://ocremix.org/song/1359/space-junk-road
  2. Your ReMixer: EAR Your real name: Weston Ahern Your email address: Your website(s) https://djear.com/ Your userid (number, not name) on our forums, found by viewing your forum profile: 22858 Submission Information Name of game(s) arranged: New Super Mario Bros 2 Name of arrangement: EAR - Heatrave 「1000° Full Mix」 Name of individual song(s) arranged: https://ocremix.org/song/26467/world-2-desert World 2 (Map) // or World 2 (Desert) [Overworld] --- whichever makes the most sense to you. Additional information about game including composer, system, etc. (if it has not yet been added to the site): https://ocremix.org/game/94846/new-super-mario-bros-2-3ds Link to the original soundtrack (if it is not one of the sound archives already available on the site): Here is one of several YouTube uploads - https://youtube.com/playlist?list=PL0106DFD6D1393F98 Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I wrote this piece for OCR's Super Cartography Bros. album in 2015 (https://cartography.ocremix.org/) where our challenge was to remix the extremely short Overworld Map themes from New SMB 2 into fully dancefloor ready tunes. I opted to blend my love of the hectic 90s rave-influenced sound of Hyper Techno with the fun 'Put-a-Donk-on-It' nature of UK Bounce.
  3. Contact Information -Epic Game Music -James Ronald -www.jamesronaldmusic.com, https://www.youtube.com/@EpicGameMusic -38519 Submission Information -Super Mario Bros. -Cascade Cadence -Fossil Falls Collaborator Info -James Rolfe
  4. ReMixer name: jnWake. Name of game(s) arranged: Paper Mario. Name of arrangement: Reaching for the Star Spirits. Name of individual song(s) arranged: From here (). Tracks #25 (Shooting Star Summit) and #34 (Conversation with the Star Spirits). I made this arrangement for Dwelling of Duels Mario month 2023. It's a chill, somewhat lofi-ish, remix of the extremely chill Shooting Star Summit track. Since that source doesn't really have much melodies I had to use a second source, which kicks right after the keyboard solo. It's thematically fitting as well since both play in the same area of the game. I'm a little lazy to properly describe the entire arrangement but... the main section is a sped up version of Shooting Star Summit's main chords, the B section takes the main melody from Shooting Star Summit. The keyboard solo is based on a similar progression from the main one and the section after the solo has the melody from Conversation with the Star Spirits but on a minor key. Hope you enjoy!
  5. Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your email address: Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Super Mario World Name of arrangement: Scary Castles and Nice Plumbers Name of individual song(s) arranged: Castle Theme (Track #3, in-case it links to the whole album drive) NOTE: This is for an album that's slated to come out on 4/20. My comments: This was for the GameGrooves album challenge - the goal was to make an EP in one year. My idea was an entire Super Mario Synthwave EP. I ended up getting to mesh other genres with it - Some Latin Jazz/Funk, Ragtime, Metal, and others make their appearance. For this one, it was Dubstep+Synthwave track, which made my first time ever experimenting in Dubstep. Definitely daunting to get the hang of at first, but I'm very happy with how much progress I've made on it. The whole album was definitely a learning experience, but I'm glad to have made it. One thing I discovered about myself last year is how much more I love working on entire records than one track - you get to shape a journey for the listener for something larger than life. I was specifically inspired by Skrillex, Fox Stevenson, and Mord Fustang. I hope you enjoy it and that, revisions or not, this can make it onto the site!
  6. Zach sent us an updated version that I've added to the top of the original post which aims to address all of the issues raised here - @prophetik music @MindWanderer please take a listen to this new version and see if this flips your conditional vote. I'm going to throw my vote of confidence behind this, as well. Pyramid Song is absolutely iconic, and I love how much you wear your inspiration on your sleeve here. I don't think anyone could perfectly recreate the skittering, fragile, organic rhythmic kilter of Radiohead's original, but you got damn close with the tools at your disposal. Your instrumental pallet is very fleshed out, with every element complimenting one another and sharing space against a backdrop of crunchy drums and hypnotic piano. Any production issues that were present in the first version feel sufficiently ironed out, I have no reservations here! YES
  7. There are some REALLY weird harmonies here - I can't say that I find them fully enjoyable but it's certainly unique! I find myself agreeing with the previous four votes for all of the same reasons - "lack of verve" is really well-put and captures my feeling perfectly. There's actually a lot of really cool rhythms and modulations throughout the arrangement, and it's clear that a ton of work went into the writing side of this arrangement, but the sound design and production quality just feels flat by comparison. I could easily see this being a clean pass with drums that were mixed with more punch, and a lead with more expressiveness and voice, but right now, it's just falling a little bit short. I hope we hear this one again - there's a lot to love here! NO (resubmit!)
  8. It's practically unfathomable that this is coming from the same artist that gave us downright-adorable remixes such as Meteorites and Rabbits or The Glacier's Peak. Talk about a 180! But as someone whose personal tastes run the gamut from cutesy anime music all the way to black metal, this perfectly encapsulates what I love about the OCReMix community, and how it fosters an environment where boundary-breaking experiments are not just tolerated, but encouraged, without fear of needing to maintain a "personal brand" or creating consumer-friendly content. I've listened to a lot of Sigur Ros, having seen them live in concert on two separate occasions now, and this absolutely captures the essence of their more abstract, droning wall-of-sound experiments, down to the subtle synth flourishes and field recordings, or the minimal but highly impactful drum layers. You did justice to your inspirations here with a source tune that I would never in a million years have taken in this direction myself. Never apologize for keeping it weird! \m/ YES
  9. The sound design, particularly in the bass patches, is legitimately professional-class work for the psytrance genre. I was floored from the first seconds of this arrangement from a purely sonic perspective, but what really left me feeling satisfied was the way that the arrangement evolved over the 5 minute duration. Though we frequently return to the same motifs and sounds, there are simply so many bits of sound design and unexpected stylistic deviations that I couldn't possibly summarize all the ways you personalized and developed your concept (thankfully, you did a lot of that heavy lifting for us in your submission letter - it was a joy to read about your creative process and inspiration!) I'm on probably my 10th listen at this point and am still finding new things to love, and appreciating all the clever ways that you flipped and reinterpreted the source material into something entirely new. Psytrance is a genre that is defined by two diametrically different qualities: extremely nuanced, atmospheric sound design, and raw, primal energy. Your arrangement delivers on both in spades, marrying pristine production quality with a dynamic arrangement. I'm truly enamored by the end result here - I'm not sure what secret psytrance dojo you've been training in for the 15 years since your last submission, but the results speak for themselves! YES
  10. Remixer: WhoAmI? Userid: 8948 Game: Xenogears OST Name: Dazil, City of Burning Sand Arrangement Title: Spirit of the Desert
  11. Your ReMixer name: Cosmonal Your real name: Eric Fraga Your email address: Your website(s): http://cosmonal.wordpress.com Your userid (number, not name): 38073 Name of game(s) arranged: Space Harrier Name of arrangement: Main BGM CFX Name of individual song(s) arranged: "Main Theme" Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This is my humble homage to a video game music close to my heart since I was a little kid. I first heard the music on Master System Space Harrier 3D, which has many other BGMs but the main one from Hiro is there too. From there, the 32x arcade conversion... and the rest is history! Hope you guys like it! It's sequenced on PowerTracks Pro, my main instrument is my beloved Korg Triton Classic since 2002. I'm using some instruments from my personal AWE32 soundfonts collection.
  12. Your ReMixer name: SPIRAL_SYSTEM Your real name Parker Walker Your email address Your website(s) https://www.youtube.com/channel/UCW1jycmYfDZYXPnL6W9DEtQ Your userid (number, not name) on our forums, found by viewing your forum profile: SPIRAL_SYSTEM Bio-hazard Battle (Crying) Name of arrangement: Pathogen Zero Name of individual song(s) arranged: TITLE Bio-hazard Battle (Japanese name: Crying) SEGA 1992 Bio-Hazard Battle Mega Drive Title Music - YouTube My goal here was to convey the brooding ominous feel of the original using modern production and sound design techniques, including claustrophobic reverb, disturbing soundscapes, and increasing volume (same as the original) but at the same time keep the Sega FM feel and the overall structure of the original. I essentially combined the theme from Level 1 into the Title theme to make it more complete, but kept the simple structure of the title theme. I also used the original FM lead thanks to Plogue's Sega FM emulator Megadrive synth, as well as designed modern versions of the old sounds (as well as adding totally new ones). Besides those, every sound in the piece was synthesized from scratch including the drums. I also strove to keep the boomy bassy feel of the original by adding several layers of bass on top of each other. I hope the fans enjoy and it brings some attention back to this much neglected classic!
  13. I saw you were looking for Mario arrangements. Here's a drone metal / noise rock Mario Paint arrangement I recorded back in 2018, but with a fresh mix and master treatment. Your tweet said ANY genre!! Here's hoping this submission doesn't make you regret those words. Source song: https://www.youtube.com/watch?v=qIGB5mmx_lk I'd recommend listening to this first to set your expectations accordingly - this isn't one of the happy, energetic tunes that Mario Paint is known for. Think SUNN O))) meets Sigur Ros. Excessive distortion, saturation, etc. are genre norms here, and are completely intentional. It's not meant to be an easy listen. Guitar, (delightfully out of tune) upright piano, vocals, and the little random noises are my own recordings; drums, bass, and synth layers are sampled/vsts. I swear I'll submit something more conventional soon. Hope you all are well.<3 -Jeff Contact Information Your ReMixer name: jmr Your real name: Jeffrey Roberts Your email address: Your website(s): https://j-m-r.net/ Your userid: https://ocremix.org/community/profile/729-jmr/ https://ocremix.org/artist/5386/jmr Submission Information Name of game(s) arranged: Mario Paint https://ocremix.org/game/126/mario-paint-snes Name of arrangement: I have Seen the yellow paint (note: ideally, the title is to be rendered with that specific capitalization. No big deal if that's not possible) Name of individual song(s) arranged: Background Music 3 (I've seen this song titled "Mysterious" in various places, but I don't know if that's an official title.
  14. Main ReMixer name: TheManPF (User ID: 35318) Submission: Game: Paper Mario: Color Splash Name of arrangement: Paint It Black Songs arranged: Black Bowser's Castle Original composer: Takeru Kanazaki and Fumihiro Isobe Systems: Wii U Year: 2016 Comments: This arrangement was made as part of Dwelling of Duels February competition (Mario month). The arrangement is done in New Age style, inspired by the album "Unearthed" by E.S. Posthumus, particularly the songs Antissa, Harappa, Ebla and Pompeii. The style is mixed with Black Bowser's Castle theme from the game and incorporates choirs and heavy use of string sections and orchestral percussion to represent the evil in Black Bowser's heart. Lyrics are taken from "Paint It Black" by The Rolling Stones and translated to latin. Lyrics: Aspicio intra me Et vide cor meum nigrum (Paint it black) (Paint it black) Video rubrum ostium Volo autem eum pictum nigrum Nullus colorum amplius Volo ut convertat nigrum Aspicio intra me Et vide cor meum nigrum Video rubrum ostium Volo autem eum pictum nigrum Nullus colorum amplius Volo ut convertat nigrum Aspicio intra me Et vide cor meum nigrum Red ostium meum video Fas est pictum nigrum Nigrum, nigrum Nigrum, nigrum Volo videre pictum pingitur nigrum Nigra nox Nigra nox Nigrum sicut calculus Volo videre solem Delevi de caelo Delevi de caelo (Paint it black) (Paint it black)
  15. this track was made by me in Renoise, using: * Samples From Mars * Rave Generator * Mario Maker 2 samples contact information * remixer name: jneen-collective * real name: Jeanine Adkisson * email address: * website: https://jneen-collective.bandcamp.com/ * forum user id: 38527 submission information * game: Super Mario Maker 2 for Nintendo Switch * arrangement name: Mario Maker - Banned Wagon Mix * track remixed: Title Theme additional game information: Mario Maker 2 music was composed by: Atsuko Asahi Toru Minegishi Sayako Doi soundtrack posted here: https://www.youtube.com/watch?v=acH4EM0TyO8 this mix was originally made as a theme for the Banned Wagon Team, but we eventually decided to use a different track. it came out really well though, so i wanted to polish it up and send it in. bass parts are all original, the breakbeat is custom sliced, and i added a lot of space to the harmonic rhythm to let the d&b elements and a couple melodic flairs shine through. mastered to approximately -14 lufs, peaking momentarily around -11, but i can render the unmastered version on request. hope you enjoy! - jneen
  16. Hey friends, I saw OCR was looking for Mario game remixes in advance of the SMB movie dropping, so here's a track that's got a little age on it, but I still think it's pretty snazzy. After listening to the castle theme from New Super Mario bros. Wii a few times (not enough times to finish the game, but I digress), I tried putting my spin on the song with beetz and guitar action. Hope it makes the cut! Peace and love, D
  17. Contact Information -Epic Game Music -James Ronald -www.jamesronaldmusic.com, https://www.youtube.com/@EpicGameMusic -38519 Submission Information -Super Mario Bros. -Level One of Fun -Ground Theme
  18. Danny K Music Daniel Kamstra User ID: 38518 Danny K Music - YouTube Submission Info Game: Mario and Luigi: Bowser's Inside Story (Nintendo DS) Title: Nostalgic Stroll Through Town Song Used: Mario & Luigi: Bowser's Inside Story- Toad Town - YouTube Composer: Yoko Shimomura Inspiration This was one of the first DS games I owned and fell in love with the game almost instantly with its colourful cast of characters, some of my favourites being Fawful, Midbus and Bowser, the comedy and the gameplay that took the Paper Mario formula and kicked up the intensity. And how can I forget the soundtrack with some iconic songs such as "The Grand Finale" and "Tough Guy Alert!" Toad Town is, in my opinion, such an underappreciated song in the game. It fits the concept of a safe area nicely with the simple melody, minimal instruments and calm atmosphere. I wanted to try and capture something a little different with my rendition and rather than make something with a similar atmosphere, I wanted to make it more nostalgic (for lack of a better term) as that's how I feel seeing and playing this game and listening to the OST. Brings me back to a much simpler time indeed!
  19. ReMixer name: BeanJammin real name: Keenan Lind email address: website: kl-music.com userid: 38010 Game: Super Mario World Name of Arrangement: First Jumps Name of song arranged: Athletic Theme Composer: Koji Kondo Original Soundtrack: https://www.youtube.com/watch?v=GVhAkQuZvLQ Comments: Saw your call for Mario remixes on Twitter just as I had been working on touching up this track in preparation for my first cover album going on streaming! I originally made this for a Celeste mod I made with my wife called Quickie Mountain 2, which is directly inspired by the Kaizo Mario hack Quickie World. The goal for all of the music I made for that was to cover the same track used in the original hack, but with a Celeste-y, digital fusion twist. I also took a lot of inspiration from Cake's cover of Manah Manah (yes, the song from the Muppets it absolutely slaps) to try and create something that was as weird as it is fun! Hope yall enjoy~
  20. This submission captures all of the things I've enjoyed from Pixel Pirates previous submissions, and avoids most of the pitfalls I've seen with some of their rejected tracks. There's an excellent variety of sounds and textures, mixing the classic supersaws with patches that evoke memories of old 80's/90's keyboard workstations. The production is clean and punchy. There's some wholesale repetition but enough variation in structure and bridges that it doesn't scan as lazy, or a way to cover up the fact that you ran out of ideas. All in all, I'd consider this one of your more successful outings to date! We'll see if the rest of the panel agrees. YES
  21. Your ReMixer name: Pixel Pirates Your real name: Tobaunta Torkelsson & Fredrik Vinterstjärna Your email address: Your website: pixelpirates.nu Your userid: 37469 Name of game(s) arranged: The Lost Vikings 2 Name of arrangement: Dark Pixels Name of individual song(s) arranged: Dark Ages
  22. Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your email address: Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Chrono Cross Name of arrangement: The Garden of the Gods Name of individual song(s) arranged: The Sea of Eden Original album this was on: https://gamegrooves.bandcamp.com/album/divergent-waves-a-tribute-to-chrono-cross Attached the .wav below. Please let me know if you also need the .MP3 Description for the site: I covered this song on a last minute whim for the Chrono Cross GameGrooves album. Chrono Cross is one of my favorite games of all time, easy (along with Chrono Trigger, Paper Mario: The Thousand Year Door, and Pyre), so I had missed out on the initial sign-ups of the album thanks to some life changes. I sent in this synthwave arrangement on a last minute whim and it ended up being super useful. Why? This was the song where I learned that I could just track hardware synths into my DAW. Incredible knowledge. I now actually track hardware synthesizers now! Plus I got to solo produce it and actually use my EWI. So a bit more about the song: My vision here was a synthwave song that introduced how eerie Chrono Cross is. In the original game, it's the main menu theme, so I wanted to really make things unsettling. I think I managed that with this arrangement. Especially at the end during the fade out and all of the various parts that all the instruments play during. This ended up being a pretty simple straight-forward arrangement too. Different than my usual jam. I hope you all enjoy!
  23. Beautiful, lush textures with some excellent aquatic sound design that does a lot to enhance the original source material. Although this is an ambient track without a lot of clear progression markers, there's still a subtle dynamic curve that gives this a sense of direction and flow, allowing it to function well as a standalone piece rather than just a collection of sounds or something intended to be looped. The baritone vocals and brass especially add to the drama without breaking immersion. My lone gripe here is the soprano vocal sample, which transitions very awkwardly between notes at times without a clean legato. It sounds like every note is dubbed over the previous one, like a synth pad rather than a single human voice. The vibrato also sounds unnatural; this may be a limitation of the samples you're using, but a little more care put to smoothing out the transitions between notes and giving it more of a natural vibrato would have gone a long way here, considering how prominent that element is in the mix. Other judges mileage may vary, but I think you got a lot more right here than you missed the mark on. I'm happy to sign off on this, good luck with the rest of the vote! YES
  24. Game: Metroid Fusion Source: Sector 4 Underwater Area Remix title: "Ambient Fusion Water" Remixers: HoboKa (primary arranger), Ridley Snipes (additional arrangement/EQ) & Hemopheliac (live vocals - Baritone) DL: (different formats, all the same final render) Artist Comments: "Initially made this remix as an entry for MnP131 https://compo.thasauce.net/rounds/view/MnP131 Some EXTREMELY good entries in this round all...a-round. Ouch! I slapped myself, musta been reflex. Anyroads, I wanted to give the source material extra ambience and a movie-esque motif, with soprano vocals. And I think that Hemopheliac and Ridley Snipes did an EXCELLENT job of complimenting and adding to my vision. They were SUPER fun to work with and very patient with my ADHD / ASD tendencies. They helped me pull through a very difficult time and am forever thankful for taking the time to collaborate with me. Whew, getting a touch emotional here... Anyways, hope you guys enjoy this!" -HoboKa "I enjoyed what HoboKa came up with and thought there was a little something I could add to the track." -Hemopheliac "My favorite part of Metroid Fusion is when Samus puts on her helmet and says 'its morphin time'. And no further explanation (needed)." -Ridleysnipes [Taken somewhat out of context. He'll forgive me. Probably.]
  25. This is an interesting one - the sound design is a little rough around the edges but it does give it an interesting production quality that I can't quite pin down. The bass and drums get crunchy. 2:49 chip arp is super cool, ushering in some dirty guitar chugs. Arrangement is very engaging.
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