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Emunator   Judges ⚖️

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Everything posted by Emunator

  1. Contact Information Your ReMixer name: Mel Decision Your real name: Mel Choyce-Dwan Your email address: Your website: https://melchoyce.design/ Your userid: 37511 Submission Information Name of game(s) arranged: Super Mario 64 Name of arrangement: The Slow Pull of the Space Docks Name of individual song(s) arranged: Dire Dire Docks Your own comments about the mix: I created this piece as part of a challenge to "write an arrangement of any video game song, but make it space-related." I immediately knew that I wanted to do a take on Dire Dire Docks. There's a thin line between deep sea and space, and I wanted to see if I could actually achieve it. I relied on layering lots of soft pianos and synths, and drenched the whole piece in reverb. I wanted to give the feeling of drifting through space, staring out through the window of a spaceship into the black. Kind of peaceful and a little mysterious, with a touch of awe. Thanks for considering!
  2. Edit 11th Jan 2023: Bluelighter got in touch with a new link, his comments: Remixer name: Bluelighter (21840-bluelighter); Anna Hanabi; Sable Providence; Khoo Sze Ning; Guitarsvd; Ian Martyn (35158-mooglepower); dpMusicman Mail: Game & Songs: Final Fantasy VIII & Tell me Composer: Nobuo Uematsu Project: Final Fantasy VIII : Seeds of Pandora Credits: Bluelighter (Guillaume Saumande): arranger, mixer Anna Hanabi (Annabelle Saumande): singer Sable Providence (*): flutes (dizi, bass dizi, xiao) Khoo Sze Ning (Khoo Sze Ning): guzheng (https://www.instagram.com/szening_khoo/) Guitarsvd (Cecil Chau): Ehru Ian Martyn (Ian Martyn): bass, mandolin (https://linktr.ee/IanMartyn) dpMusicman (*): percussions (djembe, triangle, shaker) Hi OCR! This arrangement is based on “Tell me”, theme based on the character Quistis in the game. In the scene, she realized her difficulty to communicate with Squall, her taciturn student. Hence the title, “Where is my fault?” Some instrument players offered to collaborate for this album project. For me, it was a great opportunity to work in a style different, to use some acoustic instruments that I’m not used to. After discussion with Jorito and DFW, I oriented my arrangement to an Asian style. I first wanted to use harp. But, they convinced me to replace it by guzheng to give a more Asian feel. I’d to enrich my knowledge on these different instruments. Notably, some Asian instruments whose I didn’t know the sonority or the playing. I was a little worry about guzheng, written firstly for harp, and whose playing is different. I was not sure of its possibilities; but Khoo played it very well! SableProvidence guided me about flute and their tessitura. He explained me that the 2nd voice at the ending was too low for a standard flute, hence the bass dizi. He helped me also to find some contacts. So, I could collaborate with dpMusicman for percussions and Khoo for gudheng. I asked my sister to sing on this piece. She has yet collaborated on an album project and I knew her voice would well match with what I wanted for this arrangement. I’m grateful to all instrument players who have collaborated with me. It was a great experience to work with all them! I thank also Jorito and DFW for their advice, on the arrangement and on the mixing. About the inspiration, I built this arrangement bit by bit. At the beginning, I only wanted an acoustic piece with a female voice with some long notes (representing the character Quistis). I added a pad and a high synthe to give more consistency. At the pt3 (cf. breakdown), I felt it should be the culminant point for this mix. I added drum, bass… To reinforce the rhythm, I wanted an instrument like guitar, but lighter. Ian associated at the album project played mandolin (more than bass); it would be a good option. After this part, I was blocked a moment to continue. I decided in pt4 to keep a marked rhythm and to start a new harmony. I realized this harmony well married with the main melody. It was also a good way to give more importance to vocal. Dizi take over the vocal at part 5 and play a new melody, based on the same harmony. I concluded this arrangement (pt6 and 7) with a part in the same mood as the beginning. Enjoy, BREACKDOWN Original: - 0’00 Melodic Line 1 - 0’25 ML2 - 0’50 ML3 Arrangement: 1. 0’00 ML1 2. 0’51 ML2 3. 1’20 ML3 4. 2’10 ML2 5. 2’45 free 6. 3’15 ML3 7. 3’40 ML1
  3. ReMixer name: Neon X EMail: Website: https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g UserID: 37046 Name of game: Mega Man 3 Name of arrangement: My Sweet Gemini Name of song: Gemini Man theme Original composer: Yasunori Mitsuda For clarification: Name of remix: My Sweet Gemini Name of original song: Gemini Man theme
  4. The following was provided by the artist as a source breakdown, including an audio reference. Please keep this in mind when evaluating this track!
  5. Hey guys! Long time lurker on Youtube, first time submitter here. This is a remix of "Pigstep" from Minecraft, in the heavy metal style of Mick Gordon's DOOM soundtrack. Contact Info: ReMixer name: Mosh Bits Real names: Chris Goins, Josh Fullerton, & Dylan Shipe Email Address: Website: youtube.com/c/moshbits User ID #: 38030 Submission Info: Name of Game: Minecraft Name of Arrangement: Pigmosh Song Arranged: Pigstep Original Composer: Lena Raine Pigstep is easily the most energetic theme in Minecraft, so we gravitated towards it almost immediately. You'll find the song in Minecraft's Nether, and with the release of the Minecraft Nether update and the release of DOOM Eternal in such close proximity, along with the underworld/hell theme being the focus of each, it didn't take any time at all to make the connection between the two. We talked about putting this track together for ages, and almost 2 years later, we finally have something we're really proud of. Thanks in advance for (hopefully) considering us, and thanks so much for the service you all provide. Hope to hear back, - Mosh Bits
  6. Contact Information Platonist Jonas Loman platonistmusic.com/reunion 16372 Submission Information Kenshi When The Phoenix Doesn't Revive Fertile PC, Kole Hicks https://www.youtube.com/watch?v=33ZP8_aAdNI Hey! I'm back. It's my first submission made in Renoise Tracker. Took me a while to figure out how to retain my style/sound, because it's been so closely tied to schism tracker's technological limitations. I think I've found a sweet spot this time. Love the game, love the soundtrack, love the song. What can I say, it's an underrated, (and somewhat buggy ) masterpiece. cheers! (Source starts at 12:27)
  7. I hope this email finds you well. I compose trailer music as a side-passion (www.volitionmusic.com), but recently decided to take a little breather from trailer music to write a hybrid orchestral cover for the Super Metroid Prologue theme. I have attached a preliminary mix. Please let me know what you think. I am open to constructive comments and critiques. If the track is accepted, I can send you the final mix. ReMixer name: Aidin Ashoori Real name: Aidin Ashoori Email address: Website: www.volitionmusic.com User ID: 37822 Name of game: Super Metroid Title of arrangement: 'Event Horizon' Title of original track: 'Theme of Super Metroid' (aka 'Theme of Samus') Original composer: Kenji Yamamoto Link to the original track: https://youtu.be/5vYsVk23oxA My comments: Drawing on my experience as a trailer music composer, I have created a hybrid orchestral reimagining of the 'Theme of Super Metroid'. In this cover, I managed to introduce some bolder and more heroic elements to the arrangement, while still maintaining the dark and atmospheric feel of the original. Best regards, Aidin
  8. Remixer: HoboKa Game: Secret of Evermore original composer: Jeremy Soule Hi guys! And greetings to the new judges, Dark Sim and Co. (っ◔◡◔)っ herro I went for a cinematic big-beat, with operatic stuff to make it epic. Er...Can't really eloquently describe this remix. Other than I wanted to expand on it in my own way, using Omnisphere 2 and Composer Cloud. Hopefully it's not overdone or undercooked. Enjoy!
  9. ReMixer name: Neon X EMail: Website: https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g UserID: 37046 Name of game: Super Mario World 2: Yoshi's Island Name of arrangement: Back To The Island Name of song: Yoshi's Island / Title theme Original composer: Koji Kondo For clarification: Name of remix: Back To The Island Name of original song: Yoshi's Island / Title theme
  10. This is my arrangement of "Beyond the Deep Blue Sea" from Final Fantasy 5, originally composed by Nobuo Uematsu. This song (the original, and now, especially this remix) is deeply personal for me. It resonates with a lot of memories, and some of the things currently going on in my life. Creating it was a highly emotional experience. Although this was already one of my favourite songs from FF5, it was sort of a commission. This track was nominated and voted for by my patrons on Subscribestar. If you're interested in voting/nominating in the future, you can subscribe to me here: www.subscribestar.com/rebeccaetripp A new song (usually a VGM remix) will be chosen every month.
  11. I originally had this flagged for a direct post, but I'm struggling to connect this to the original source material outside of chord progressions. If anyone can successfully make that connection, this should be a pretty easy pass but it's just not clicking with me.
  12. •ReMixer name: TheBitterRoost •Email: •userid: 32609 • Game arranged: Okami • Arrangement name: Into the Ocean We Walk Peering Way Past the Snake • Individual songs arranged: Inside the Water Dragon • Composer: Rei Kondoh • Link to original: https://youtu.be/LSv-MiYVEP0 • Recorded with drums, mics, acoustic guitars, DI bass, DI electric guitar through freeware amp sims, and a simple Synth1 sine/glass pad. Done for the Pixel Mixers’ Okami/Okamiden tribute album. This was one of my favorite songs from the game; I remember jumping and wasting time in the water dragon to let the song loop a few extra times. The melody struck me as “Opethy,” so I used their acoustic style as a springboard, leading to my usual wheelhouse of doom metal. ---------------------------------------------------------------------------------------- Hello hello, No problem at all. Much like a picture is worth a thousand words, I figured I'd bounce out a version of the tune with the original chopped/stretched over top of it. Here it is, I'll refer to it when using timestamps below: Overall, I shifted the tempo up from its original ~175bpm 6/8 to ~189bpm 6/8 to roughly match the feel of Opeth's song "Harvest" (where the pun in the title comes from <-- "into the orchard we walk peering way past the gate"). The guiding light for me through the whole song is the ghosty/sine-wavey synth that carries the whole way in both versions; I even used a very similar sounding synth sound in mine. [0:12-0:40] Chords follow the ghostly synth; they don't exactly match source arpeggios in 2nd and 6th bar of the two 8-bar phrases, but stylistically fits better with the Opeth vibes. [0:41-1:45] Lead acoustic follows source melody with some original-ish rhythm acoustic arpeggios. Dirty gtrs follow the "james bond" harp progression. [1:45-2:07] Acoustics guitars follow source harp arps. [2:07-2:38] Lead guitars follow ghosty synth (+harmony for 2nd pass). [2:45-2:52] Pwr-chord walk-down = 1st three notes of the melody (ghosty synth), countermelody/harmony leads on top. [3:28-3:51] Acoustics follow source melody. [3:52-4:37] Lead gtrs follow ghosty synth melody, with some different harmonies on top to vary the feel from earlier iterations (e.g. 2:07-2:38). [4:45-End] Rhythm gtrs follow and play around with harp progression, leads follow ghosty synth melody. For the latter half-time segment, they switch; rhythms now chug chords and the ghosty synth melody is arpeggiated and harmonized. Hope this provides enough clarification of how I used the source material here. Let me know if you have any questions! Also, I don't know what the timetable would be for this one, but it's about to be included in a licensed Capcom compilation album that Pixel Mixers is releasing soon. Would it be ok for this one to be released after that comes out so that a link to the album could be included in the post/YT video and such? I can let y'all know when that occurs. Thanks
  13. Your ReMixer name: ThePlasmas Your real name: Mauricio Castro Your email address: Your website: https://theplasmasvgm.bandcamp.com Your userid: 30081 Name of game(s) arranged: Megaman Zero 4 Name of arrangement: Frente en Alto Name of individual song(s) arranged: Straight Ahead Additional information about game including composer, system, etc. (if it has not yet been added to the site): Ippo Yamada, Gameboy Advance Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Recorded, mixed and mastered at ABXY home studio, Viña del Mar. Track available on "Z3R0 R3M1X: A MegaMan Zero Tribute Album".
  14. ReMixer name - Justin Thornburgh Real name - Justin Thornburgh Email address - Website - https://www.youtube.com/c/JustinThornburgh Userid - 37749 Name of game arranged - Hollow Knight Name of arrangement - Hallownest Below the Wastes Name of individual song arranged - Enter Hallownest Composer: Christopher Larkin Link to the original soundtrack - https://www.youtube.com/watch?v=eqispO2Bi2k Comments - The main idea of my arrangement was to explore a creepy and weird atmosphere that I feel is a different take on the dark ambiance of original track and game. I started with the idea of a fusion of orchestral and electronic elements which a heavy emphasis on sound design using analog synths. I moved sections around to create a different momentum and progression throughout with a hopefully cohesive form. The melodies and chord progressions of the original are strong and simple, so they feature nicely and prominently in the arrangement. Live euphonium and cello are also featured on the arrangement. The euphonium is played by Dewey Newt, and the cello is played by Chromatic Apparatus. I've checked with them and gotten OKs to submit here.
  15. Hello OCRemix, After posting on the "Post your game remix" forum, I wanted to submit a song from my album to confront it to a new audience. Contact Information ReMixer name : Black SeeD Email : Website : https://blackseedbm.bandcamp.com/releases Userid : 37884 Submission Information Game arranged : Pokemon (Red&Blue and other versions probably) Name of arrangement : A Scent of Lavender Song arranged : Lavender Town Comments : Hello everyone ! This track is part of my album of remixed video game tracks in an atmospheric black metal way (you can find the whole album here : Black SeeD - Farplane of Memories (2021)). The goal of this track and the album in general was to work with songs on which I felt that I could emphasize melancholic themes with my favorite music genre. This one also has some original melodies to make it a whole song and not just a cover. The original Pokemon theme is distributed through the whole song, pretty much with all instruments at some point kind of as a "ghost melody", at least that's the feeling I tried to give. I hope you'll like it ! Thanks a lot !
  16. Original Decision Epic Footsteps, a remix of the first walkabout theme from Dragon Warrior 2, by the Audiomancer(a.k.a. Eric) Dragon Warrior 2 is an NES game. This is another attempt at this remix, and since my last attempt, I have: Procured some synths as they have gone on sale. Hopefully the new sounds are more pleasing. I also automated various parameters on them. In addition, I applied more layering of synths. I had two choirs at the beginning with different attack values, I removed the one with the slower attack. I also altered the "voice" part at 1:49 I have applied compression on a per track basis, as opposed to on the master. The master bus does have a limiter on it, but I didn't push it very hard (I think). I also removed the vocal/vocode part mentioned, and also added a couple "splashes" of the walkabout theme from the first Dragon Warrior game to increase the percentage of game music content. Those splashes are heard at 20-26, and 1:28-1:35. The part at 42-55 is based on the second walkabout theme in DW2, albeit very loosely. Thought I would point it out, and even then, I wouldn't be surprised if it wasn't considered an interpretation of the source material. The previous 8 bars of melody are based on the Dragon Warrior 2 theme. I lowered the volume and did EQ changes on the hats so they don't take up as much room. I also varied the volume and panning on the hats as well. I did some small frequency cuts and boosts to try to make things more clear, and to give instruments more room against each other. Also tried to remove resonances. I still kept the arrangement largely as is. One of the judges compared this to older remixes arrangement wise, and I take that as a compliment. I like the older ones:) I did change some of the instrumentation, however. I spent what I think is too much time on the bass drum and snare you hear here. I tried to give them a little more meat, and there's like, 6 effects on each of those tracks. I probably put in a lot of work for something that won't be as well received as I hope it will;) Once again, I appreciate the time and consideration:) Respectfully, Audiomancer.
  17. Hi, I'd like to submit a ReMix for evaluation for OCReMix. You'll find it attached as an MP3 file. --- ReMix info --- ReMixer name: MFG38 Real name: Santtu Pesonen Website: santtupesonenmusic.com Game arranged: Unreal Name of arrangement: Sunrise on Na Pali Song(s) arranged: Dusk Horizon Comments: Unreal is one of my favorite FPS games and I'd been wanting to pay tribute to it in some form for a while, so when the inspiration finally hit me recently, I decided to take full advantage of it. The end result of that inspired period of time is this remix of the track "Dusk Horizon". When I set out to make the remix, I knew I wanted to keep as much of the original vibe as I could while simultaneously putting my own spin on it. It felt like a good excuse to properly put my Behringer TD-3 synthesizer through its paces. The TD-3 plays the main bassline - other synths I ended up using in the track were the Korg Minilogue, with which I tracked the lead parts, and Massive and Monark by Native Instruments. Drums were provided by yet another NI plugin, Polyplex, with randomly generated sounds that I kept hitting the Randomize button on until I had something I figured would work. --- Game information --- Released in: 1998, for: PC Developers: Epic Games, Legend Entertainment Composers: Alexander Brandon, Dan Gardopée, Andrew Sega, Michiel van den Bos Link to soundtrack:
  18. Your ReMixer name: 227 Your userid (number, not name) on our forums, found by viewing your forum profile: 17063 Your real name: Je Christian Name of game(s) arranged: Fire Emblem: Genealogy of the Holy War (Fire Emblem: Seisen no Keifu in Japanese) Name of arrangement: "Lovers' Quarrel" Name of individual song(s) arranged: "Lover 3" Link to the original soundtrack (if it is not one of the sound archives already available on the site): https://www.youtube.com/watch?v=Bm1ar1oiZTY Additional information about game including composer, system, etc. (if it has not yet been added to the site): It's an old tactical RPG for the Super Famicom, back before the Fire Emblem games received official translations. Wikipedia says that the composer is Yuka Tsujiyoko. Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: The original track is kind of relaxing and romantic, so I wanted to murder all of that with a hatchet and inject a boatload of drama. First stop was changing the time signature from 4/4 to 6/8 and establishing a general vibe. Everything up to :36 is original material (so 1:14 to 1:31 also doesn't have any of the original song in it, either), so that's where the original's melody starts to come in. I changed the chords behind the melody when everything builds up at :56 and 2:08 for the sake of extra drama. Finally, I added pitch bends, which are the most ~dramatic~ way to play with pitch. Hopefully all of this makes you want to scream at someone in the rain and throw a shoe at their face.
  19. I think DarkSim did a tremendous job of breaking down the use of repetition and correctly identifying that, although there's very little wholesale repetition, the soundscape is too static to justify this length. I feel like 4 minutes would be plenty of time to say what you need to say without dragging on unnecessarily. Should be quite an easy fix, but it's not ready in its current form, in my opinion. NO (resubmit!)
  20. I remember hearing this in the inbox and immediately picking up on the muddiness/frequency imbalance across the track. I think @DarkSim nailed the critiques on this one and I agree with him at almost every step, even down to the abrupt ending. The 80-100hz range is problematic for sure, especially because there's a notable frequency dropoff right above that from 100hz-200hz, so everything sounds very boomy. The arrangement here is extremely energetic and features exactly the kind of fun synth lines and retro sound design that I've come to love from you. Right now, I'm quite borderline on this because it's hard to reject a track that has this much going for it, but the frequency balance issues were immediately noticeable and I feel this would be a much stronger submission with a little more effort on the mixing side. NO (borderline/resubmit!)
  21. After a few listens, I'm hearing many of the same positives and negatives brought up by my fellow judges, but finding myself far more entranced by what you got right with this arrangement than off-put by any of its shortcomings. The sound design, while perhaps not as lush and full during the first 3 minutes as I would have hoped, is still quite dynamic and features a constantly-evolving set of sounds to hold my interest. This is a fantastic example of a track that fully justifies its length despite not making any radical evolutions over its runtime. The varying bass tones sound great, and each new retro arpeggio always seems to enter at just the right time. I understand the critiques regarding the choir sample, but I personally found the issue to be overstated in terms of impact. Yes, a lot of the sounds in the mix were exposed and would have benefitted from an additional element of padding to glue everything together better, and I would say this is probably my biggest gripe with the track overall. I'll also echo the comments regarding the drums for the first few minutes, but the underwhelming drums in the first half of the track do make the ones that come afterward sound more intense by contrast, so by the end of the arrangement, I found it to not be a terribly big deal. You got where you needed to go eventually ? YES
  22. I talked to Alex about this and he would like for this to be posted in the normal rotation since this project has become inactive.
  23. Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Golden Sun Name of arrangement: Mercurial Mechanisms Name of individual song(s) arranged: Venus Lighthouse (Ed: actually Mercury Lighthouse) Other people that helped: Eladar I took this song on because, while I love Golden Sun's soundtrack, the Lighthouse themes shine high., and this was one of the last important songs that needed to be done. Sometimes, my ambition eats me alive. One of those times was this song - When making this, and even now, my composition skills far outweigh my production skills. I had enlisted someone else before to help, and we were on a tight deadline. Thankfully, Eladar swept in and was able to turn the arrangement into gold - I was extremely thankful. I'd worked with producers for electronic type tracks before, but hearing how well this duo went is wonderful. Prior to, I'd never worked with him. Honestly? Finishing it was a miracle on its own. One of the aspects I appreciate the most about being a creator? Getting to demystify the other side. There wasn't any 'magic'; just a lot of hard work and determination. A lot of that stemmed from when I was finishing my masters degree. I hope everyone enjoys!
  24. Remixer name : jmabate Real name : abate jean marc Email : website : https://www.youtube.com/user/jmabate userid : 35644 Name of game(s) arranged : Golden Axe Name of arrangement : A Golden Axe Journey Name of individual song(s) arranged : Wilderness ; Battle Field ; Old Map ; Turtle Village 1 ; Path of Fiend ; Death Adder. Composers : Tohru Nakabayashi & Y. "Dolphin" Takada System : Sega genesis / megadrive Original : https://www.youtube.com/playlist?list=PLA37D25F1B9888952 Track infos : This track was arranged and performed by pleasure ! I wanted to make a medley as a unic track to tell the Story of Ax, Tyris & Gilius to their vengeance. Guests : cello : Chromatic Apparatus violin : ViolinGamer trombone : Dewey Newt trumpet : TSori flute : TerminatedWeasel Oboe & Clarinet : GameroftheWinds Bass : SoulinSadness Tenor : MooglePower Alto & Soprano : Psamathes taikos & tambourin : Chernabogue vocals : Matt Hope you will enjoy this cover. Best regards Jmabate
  25. I'm coming back to this with a fresh pair of ears after some time away from it, and I think I was too dismissive and got a case of tunnel vision on the bass specifically without really expressing my love of nearly everything else present in this mix. Sorry for coming across that way! Your arrangement, performances, and sequencing are all incredibly tight and dynamic, getting a lot of mileage out of the source while putting your own personal spin on it along the way. DarkSim did a way better job covering the play-by-play of what works well in this arrangement, but just know that I agree with him at nearly every step. This is one of those times that Larry would (rightfully) ding me for making perfect the enemy of the good. Sometimes as a judge, it's easy to just assume that an artist will be ready and willing to make simple changes at the drop of a hat, but it's important as a judge to remember that I should be evaluating tracks as-is and truly consider whether or not one singular area for improvement is enough to sink an otherwise-amazing submission. In this case, it's definitely not, so I'm happy to flip my vote here! YES
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