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Everything posted by Emunator
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Celeste Song Title: Peak of Truth Songs Remixed: First Steps Here’s a link: https://www.youtube.com/watch?v=rPjIHp0z_dw&t=205s This is my second Celeste arrangement, based on "First Steps", the theme for the Forsaken City level. The original soundtrack was composed by Lene Raine. This track was nominated and voted for by my patrons on Subscribestar. If you're interested in voting/nominating in the future, you can subscribe to me here: www.subscribestar.com/rebeccaetripp A new VGM remix will be chosen every month.
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Remixer Name: APZX Real Name: Austin Simons Email Address: UserID: 21463 Game Arranged: Terranigma Name of Arrangement: Departing for the Unknown Arrangement Link: Track Arranged: Flight https://www.youtube.com/watch?v=tQYTn4k7FFw Notes: First up, I do not know why this track has not been on OCR yet. It is such a lovely bit of music. Adventurous melodic lines, sparse arrangement, and in 3/4. Maybe that last one is why it is not remixed much. The track is sort of at odds with itself in that regard. I'd be willing to bet that a good lot of people would try and translate this piece into some form of EDM. It would be at this point that you find out that the melody phrases and lead lines really do not line up that well for 8 bar chunks or even 4 bar chunks. That means you either need to build the arrangement around the roughly 6 bar chunks or either try to extend or shorten the phrases & leads to have things fit together neatly. Hmmmm, maybe I answered my question there...anyway! Second, this is really in tribute to a small group of individuals. There is a small but dedicated group of folks keeping the Meat 'n Potatoes and People's Remix Competition alive and kicking. I am not going to say any names directly, but you know who you are Honestly, I wish that in general more people participated in these. My last submission to OCR was more or less from the Meat 'n Potatoes competition. The purpose of these competitions is to spur creativity and try remixing that you would probably not have considered before. Granted I have tried to remix this track before, just never successfully. Further, these competitions get you to work on your production skills. The quick turnaround forces you to be lean and mean with how you work. The only pressure is to offer up your unique take on the track in question and submit it on time. That is all. So, come on folks. Get in there and join in the fun! With all of that out of the way. Time to talk some shop. What I aimed to do here was take the original which is in 3/4 and tweak it so it'd fit into 4/4. I am also a bit of a Trance head. Thus, the introduction is most definitely inspired by that background. However, unlike a lot of those old Trance intros this one is much shorter. While I myself am a sucker for those 2 minute or even 2/3 length of the track intros. I can understand how that could be viewed as padding or entirely unnecessary. The term I'd personally use is brevity. Moving along in the track and this is honestly where most of the work has been done. I opted to increase the length of the phrases and leads to fit into 8 bar chunks. Some of it comes from increasing a few key notes length here and there. Some of it comes from reworking the actual lines a bit with my own original writing in there. The main thing I tried to do here was make it such that anything I did add was not against the grain and would sound like it came from the original. However, I did try my best to keep the recognizable and key movements in there. The conceptual idea at play here was that I aimed to try and keep the feeling that this track invokes in me. That is the piece is about setting off into an adventure, but more than that it is setting off into the unknown. Further, not only setting off towards the unknown, but openly embracing whatever it is out there without worry as to what it may ultimately be. Because it is the journey that matters much more than the destination.
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ReMixer name: Neon X EMail: Website: https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g UserID: 37046 Name of game: Super Mario Bros. Name of arrangement: Super Star Name of song: Main theme/overworld theme & Star theme Original composer: Koji Kondo Link to original song
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To Whom it may concern, This is Audiomancer, and this tune is called Lookin' for Buddies, and it's a remix of a Final Fantasy 6 song called Searching for Friends. It's always been a favorite song of mine, so I thought I would give this a go. Thanks for your time and consideration ahead of time! Respectfully, Eric Fogel
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Hello, OCR. I hereby submit my remix of the main theme from Gabriel Knight: Sins of the Fathers. It was created for a remix album of GK1 music entitled "Synths of the Fathers." The album is currently being crowdfunded for a vinyl release on Qrates with the support and encouragement of the original composer, Robert Holmes. Download track link: Remixer name: One Kid From Andromeda Real name: Troels Pleimert Remix title: "Shadow Hunter" Style: EBM/industrial/synthwave Album link (digital): https://onekidfromandromeda.bandcamp.com/album/gabriel-knight-synths-of-the-fathers Album link (vinyl): https://qrates.com/projects/26203-synths-of-the-father Email address: Name of game arranged: Gabriel Knight - Sins of the Fathers Name of song arranged: Main Titles All the best, Troels
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ReMixer name: Astral Tales Real name: Ernesto Bernal Email address: Website: astraltales.bandcamp.com Submission Information Name of game arranged: Phoenix Wright: Trials and Tribulations Name of arrangement: Dahlia Hawthorne Name of individual song arranged: Distant Traces of Beauty Own comments about the mix: The Phoenix Wright series has some amazing tunes on it, but there's one that soon caught my attention due to its beauty. Ironically, it is the theme of one of the more twisted characters I have ever found in a video game: Dahlia Hawthorne. It's difficult to talk about her without spoiling the plot of the game, so I will just say that her beauty contrasts with her evil nature. I wanted to reflect this dichotomy while keeping the emotional and melancholic side of the theme intact. This is why you'll find two sections, which share some harmonies, but translate in very opposite ways: one is delicate and soft, while the other is darker, and combatant. One reflects the Japanese culture and its beauty, and the other shows twisted emotions and evil intentions. I hope you enjoy it! I hope you enjoy it! Cheers! Ernesto Bernal
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Remixer name: MusicallyInspired Real name: Brandon Blume Email: Website: UserID: 10382 Game arranged: King's Quest I: Quest for the Crown (1990 Official DOS Remake) Name of arrangement: "Under a Daventry Moon" Name of songs arranged: Introduction & Oak Tree/Condor's Nest Additional info: Composed originally by Ken Allen for the official 1990 remake of the original game from 1984 by Sierra Online distributed for MS-DOS, Amiga, Atari ST, and Macintosh. Original soundtrack: https://www.youtube.com/watch?v=Xz1VQjJm80E (Intro: 1:33, Oak Tree/Condor Nest: 4:51) Comments: After the success (and more importantly, the fun) of making the first collaborative King's Chill remix album (King's Quest themes remixed in a chillout style) the artists involved decided to make a second album. For my entry I chose a couple themes from the official remake of King's Quest 1 to combine together as a medley. This remix kind of took a turn partway through the arrangement, changing from a smaller quieter pleasant mix into a larger crescendo with a big early 90s style saxophone solo at the end (something I've not attempted before). Some of the original MIDI data from the original game was utilized and referenced but heavily altered as well as amended with live performance and sequencing from other keyboard/synthesizer sounds including the saxophone solo which was performed live by keyboard (and only mildly quantized and touched up afterward). This track was produced, mixed, and mastered with Cakewalk and Reason and included the plugins Ozone by Izotope, Rapture Session 2, Dimension Pro, Stratum by Sonivox, and Loom 2 by Air. (Intro: 1:33, Oak Tree/Condor Nest: 4:51)
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Your ReMixer name: Pixel Pirates Your real name: Tobaunta Torkelsson Your email address: Your website: pixelpirates.nu Your userid: 37469 Name of game(s) arranged: Final Fantasy X Name of arrangement: Welcome to Pixeland Name of individual song(s) arranged: Welcome to Zanarkand
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WarMachine Matt Thompson https://www.youtube.com/channel/UCm590er3bCmsIHEYZbhmvRA userid: 31670 Haunted Castle "Dusk Ensemble" Remix of "Dont Wait Until Night" from Haunted Castle.
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Your ReMixer name: JGTraveler Your real name: Othello Gooden Jr. Your email address: Your website: Youtube.com/2kreturner Your userid (number, not name) on our forums, found by viewing your forum profile: 2kReturner - OC ReMix Community Name of game(s) arranged: Another Eden Name of arrangement: Timeless Desire (Another Flair) Name of individual song(s) arranged: Fleeting Wish Additional information about game including composer, system, etc. (if it has not yet been added to the site): Composer is Shunsuke Tsuchiya (Fleeting Wish). Game is on Android, iOS, Nintendo Switch (Under Development) Link to the original soundtrack (if it is not one of the sound archives already available on the site): Background Music - Another Eden Wiki (miraheze.org) Your own comments about the mix, for example, the inspiration behind it, how it was made, etc.: Update: May 2022: Since the last version of this song was rejected because of a poor mix, I resubmitted now after giving my song the Another Flair "upgrade". I hope this version is good enough to be accepted by OC Remix. The synth and the bass drive the entire song with the bottom side chaining throughout the entire piece. Even though the melody seems to repeat several times, the bass and drums switch up so the song doesn't sound monotonous/repetitive yet keeping the melodic repeating Deftrance signature.
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ReMixer Name: Aesaire User ID: 34323 Game Arranged: Assassin's Creed Valhalla (2020) Name of Arrangement: The Opening of the Valhalla Name of Individual Song Arranged: Assassin's Creed Valhalla Main Theme Original Composers: Jesper Kyd, Sarah Schachner, Einar Selvik Link to Original Soundtrack: https://www.youtube.com/watch?v=UgKr2c2ZebM Comments: This remix was inspired by a similarly titled painting by the British painter J. M. W. Turner (https://www.tate.org.uk/art/artworks/turner-the-opening-of-the-wallhalla-1842-n00533), particularly the soft edges, unsaturated colours and blurry shapes that dominate the background. These elements were translated into the sound design of the instruments and ambient layers using filters, reverbs, delays, and granular effects. With the exception of the piano and the timpanis, all instruments are synthesized. The mix was also intentionally blurred to resemble the painting; akin the foreground, the lead elements were given a reasonable level of definition, while akin the background, accompanying elements were blended and smeared into the ether. The timpanis are barely noticeable, they're meant to add very minor accents or add a small amount of energy to certain beats. As for the arrangement, the original outro was used as the base for the verses, while the original verse was deconstructed to become part of the accompaniment rather than the lead. The chorus has for the most part remained the same, but is succeeded by a new section each time.
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Hello OC Remix! It's been 20 years since my last submission, LOL. Hope you enjoy! Your ReMixer name - VicViper Your real name - Tom Strickland Your email address - Your userid (number, not name) on our forums, found by viewing your forum profile - VicViper (sorry, cannot find number) Name of game(s) arranged - Nightmare on Elm Street (NES) Name of arrangement - "You've Got the Body, I've Got the Synth" Name of individual song(s) arranged - Elm Street Additional information about game including composer, system, etc. (if it has not yet been added to the site) - NES, originally composed by David Wise Link to the original soundtrack (if it is not one of the sound archives already available on the site) - https://youtu.be/uNl4Ix6rIrk Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - I've always believed this kinda crappy LJN game has a very under-appreciated score. Reading all the positive comments on a Youtube post of the original song inspired me to make this. I tried to preserve the spirit of the original by including the "ticking clock" sequence!
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Your ReMixer name: Pixel Pirates Your real name: Tobaunta Torkelsson Your email address: Your website: pixelpirates.nu Your userid: 37469 Name of game(s) arranged: Shadow of the Ninja Name of arrangement: Shadow of the Pixels Name of individual song(s) arranged: Sea Port
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OCR04361 - *YES* Hollow Knight "Mystic Mycology" *RESUB*
Emunator replied to Liontamer's topic in Judges Decisions
This remains an absolute delight to listen to! The instrumentation sounds so organic and full of life, it evokes a feeling of a million little bugs skittering about in a hidden underground society in the most lovely way. I'm loving the contrast between the airy lead melodies and the grounding, percussive mallets and chimes. You described this in your original submission letter as "otherworldly fae-touched" and I don't think I could have said it better myself. Now that the hiss is out of the way, there's nothing holding this back. Great work, congratulations! ? YES -
Oh, this is an absolute delight! The instrumentation sounds so organic and full of life, it evokes a feeling of a million little bugs skittering about in a hidden underground society in the most lovely way. I have no major gripes about the arrangement or performances, but the hiss is quite noticeable, especially since it cuts in and out on certain instruments. I’m confident that, if you’re able to isolate what instrument is contributing to this effect and apply some de-noising, this would be all the better for it. 99% there, but the hiss is distracting and needs to be resolved so that, at the VERY least, it’s not cutting in and out periodically. Get that sorted, and we’re in business! NO (you better resub this!)
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This is a pretty fun, bouncy take on the source material. This plays to the same strengths that have been demonstrated in your previous submissions—I’ve always found the most engaging aspect of your submissions to be your liberal use of reharmonization and the liberties you take with the original melodic material, without ever straying too far from the original feel of the source. This features plenty of that, combined with the well-integrated sound effects, fun synth solos, and the tried-and-true synthwave sound pallet you’ve honed over many arrangements. I’d love to hear you branch out further in terms of sound design, but for what it is, I think this is clearly ready to go! YES
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OCR04358 - *YES* Pokémon Red Version "A Scent of Lavender"
Emunator replied to Emunator's topic in Judges Decisions
I was a major advocate for this track when I heard it on the Workshop forum and I’m beyond thrilled to hear it hit the panel! Atmospheric black metal is highly underrepresented in the OCReMix catalog but it’s a genre I’m personally quite familiar with and fond of! Typical black metal production relies on harsh frequencies and an overall lo-fi aesthetic that often runs counter to traditional production conventions, but the atmospheric sub-genre - and this remix in particular - subverts that by rounding out the frequency spectrum with a lush bass presence and softer high frequencies. However, the aggression and distortion that is a hallmark of the genre is still very much present in the drum sequencing and wall-of-sound that builds as the arrangement progresses. Of particular note is the section beginning at 4:11 when everything finally lets loose into an barrage of blast beats and wailing guitars. This section does a fantastic job of capitalizing on the tension that had been built up thus far. The Lavender Town melody is present throughout nearly all the track, floating like a spectral entity over the arrangement, often hinting at its presence through chord progressions and references without always explicitly announcing itself. This level of melodic expansion and creative liberty is almost necessary for an 8 minute arrangement to keep things from running stale. It’s bleak and atmospheric, but the dynamic curve feels very much deliberate. If I had to nitpick anything, the drum sequencing can feel robotic at times when you have quick repeated kick patterns; a touch more work on humanizing the velocity and timing, or mixing the drums slightly further back in the sound field would have mitigated this. Aside from that, I’m actually not sure how much of the instrumentation here is sequenced; it all comes together quite cohesively and sounds pretty realistic.. I’m very happy to give this my personal signoff and see that the rest of the panel, so far, is in agreement too. I hope this isn’t the last submission we hear from this album! YES -
*NO* Super Mario World "Super Head Bangers for Bowser"
Emunator replied to Emunator's topic in Judges Decisions
The mixing definitely has some messiness to it and there's some awkward chops/glitches throughout, but this is definitely deserving of some good panel feedback - it features a lot of really cool sound design and a more liberal take on the classic Castle theme. Not sure if this really has enough source to even pass the bar, but I think the artist could benefit from some in-depth feedback, since there's a lot of promise here. @Chimpazilla I feel like you would be well-equipped to evaluate this track -
Remixer: masterXAE Name: Xavier Roberson Email: https://soundcloud.com/xavier-aenox USER ID:38108 Super Mario World "Super Head Bangers for Bowser" Super Mario World Bowser Castle Theme I created this using Logic Pro X. Entries from my Splice account for the Beats and vocal hits. I played the musical parts using my Keylab 88 Arturia, Arturia sounds for piano and synths, Alchemy synths for wobble, East West for choir, and a couple Cableguy plugins for effects. Then ended with Ozone for the mix. I was inspired because I love video game music, and I am dramatic in music composition. Thanks for all you do, and allowing me to make this submission. Xavier Roberson
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Your ReMixer name: Cosmonal Your real name: Eric João Ferraz Fraga Your email address: Your website: Your userid: 38073 Name of game(s) arranged: Jewel Master Name of arrangement: Jewel Master Gold Name of individual song(s) arranged: Jewel Master Composer: Motoaki Takenouchi.System: Mega Drive/Sega Genesis Your own comments about the mix: I love this song and was a challenge for myself to rearrange songs that I love. That was my inspiration.
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Remixer Name: LemonheadVGM Real Name: Philemon Holmes Email Address: Website: https://lemonheadvgm.godaddysites.com/ https://twitter.com/HolmesPhilemon User ID: 36968 Game Arranged: Sonic Heroes Name of Arrangement: Hang Castle (Team Sonic Racing Remix) Name of track arranged: Exercise Mode. Information about the mix: When Team Sonic Racing came out, I saw that one of the levels was a Haunted Castle. Given that the game has many remixes of past tracks, including some from Sonic Heroes, I was excited at the prospect of a Hang Castle Remix. To this day it bothers me that they didn't make one, so I decided to make one myself and hire people to play the parts live. Check out the live musicians here: >twitter.com/joshuataipale >twitter.com/ClementPanchout >twitter.com/ScottSemanski >twitter.com/mire_tyler >twitter.com/mklachu
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Artist: HoboKa Game: Super Metroid Source: Title Screen Remix: The Missing Galactic Baby Warrior Description: Made this remix for MnP 119 I believe ; I worked on it some more. . Went for my usual enhance but stick close to source material, with my own personalization, hamming up the ambience and cinematic feel. And I added metroid baby sfx at the start lol. I can give a version without it, if you'd prefer to not have original sfx in there.
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ReMixer name: Neon X EMail: Website: https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g UserID: 37046 Name of game: Donkey Kong Country Name of arrangement: Oceanic Aura Name of song: Aquatic Ambience Original composer: David Wise For clarification: Name of remix: Oceanic Aura Name of original song: Aquatic Ambience
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Hi guys & gals! I'm back from my 6 year hiatus with a 6 year old remix! I actually hope to find some time this year (2022) to begin working on new music again in earnest because I do miss it. I've slowly been picking up some new equipment and VSTs the past couple of years thinking it would help motivate me to return, so now I just need to find the time Anyhow, this track comes courtesy of the 2015 Sigma Fortress Remix Gauntlet and represents the last completed song I actually made way back when. timaeus222 had been planning an album release of selected compo tracks in 2016, of which this song was to be included, but I'm not sure whatever happened to the album. Regardless, timaeus222 had jumped on board and collabed with me to help flesh out this track from the original compo version and really brought it to life. He primarily added the piano solo from 2:30 - 2:50, but also added countless other backing parts and flourishes throughout the chorus sections. I stumbled across it just the other day and forgot how much I enjoyed it and thought it would be nice to sub for others to hear after all these years. Hope you all like it too! Contact Info: ReMixer Names: SuperiorX, timaeus222 Real Name: Matt Keller Forum ID: 20342 Submission Info: Games arranged: Mega Man X4, Mega Man X5 ReMix Name: Release the Kraken Songs arranged: Volt Kraken (X5), Final Weapon 2 (X4) Here is a source breakdown for those interested: 0:00 - 0:30 = original stuff 0:31 - 0:46 = Volt Kraken bass, Final Weapon piano B melody 0:47 - 1:01 = Volt Kraken bass, Final Weapon synth B melody 1:02 - 1:16 = Volt Kraken bass line on the backing synth 1:17 - 1:32 = Final Weapon C melody (leads & pads) 1:33 - 2:03 = Volt Kraken synth B melody, Final Weapon piano C accompaniment 2:04 - 2:18 = original stuff 2:19 - 2:33 = Volt Kraken bass line on the backing synth 2:34 - 2:50 = Volt Kraken bass 2:51 - 3:04 = Volt Kraken bass, Final Weapon synth solo B melody 3:06 - 3:21 = Final Weapon C melody (leads & pads) 3:22 - 3:40 = Final Weapon piano C accompaniment
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Name: Michael Hudak Website: https://michaelhudak.bandcamp.com/ Game arranged: Ori and the Blind Forest: Definitive Edition (Played it very briefly on Switch but I know it came out for PC and Xbox years before the Switch version came out.) Song arranged: "Ori, Lost In the Storm" ReMix title: "A Truth Found in Storms" More "manual" granular synthesis; lots of micro-editing of different piano clips playing the original tune (some at normal pitch and others an octave down). Many grains are only a few dozen milliseconds long, just long enough for your brain to figure out the tone. Others are shorter still, only 1-2 ms, and only sound like tics. I wanted to use these tiny slivers to act as the raindrops in a storm, while other noises act as other stormy elements. It's meta, but that's the gist of it: to have the arrangement technique itself represent the environmental context of the original song, with the melody repeatedly appearing and dissolving like the rain itself (or perhaps thoughts?). I thought this was more interesting than adding rain and wind recordings to the background while a more traditional piano piece played, which I did toy with as a coda (similar to the 2nd half my Dire, Dire Docks ReMix), but scrapped. I guess this is the most similar to the Conker mix I did, which makes sense looking back, as I started both of them around the same time...but this one ended up being finished a couple of years later. 0:22 - 0:31 in the source is repeated several times in my arrangement, and sometimes 0:22 - 0:36 as well. There are 5-6 different iterations of that melody which appear in my mix at different speeds, pitches, and in various states of chopped-up-ness. 0:01 - 0:07 in the source starts appearing in the background of my mix starting at 1:51, 2:10. & 2:27, then finally at 2:44. That's it!