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Everything posted by Emunator
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ReMixer name: Neon X EMail: Website: https://www.youtube.com/channel/UCV8NwzoUa9I9HD1YXRIXp3g UserID: 37046 Name of game: Chrono Trigger Name of arrangement: Neons of Time Name of song: Corridors of Time Original composer: Yasunori Mitsuda For clarification: Name of remix: Neons of Time Name of original song: Corridors of Time
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ReMixer: Snuffles Name: Matthew Kessler userid: 28179 Game: Pokémon Black Version Arrangement: Gateway to a Promise Original Track: "Gate" Additional Source Material: "Outer Wilds" - Outer Wilds || "The Promise" - Final Fantasy XIII || "Hall of Honor" - Pokémon Trading Card Game My third submission! Maybe third time's the charm. Last year while playing Pokémon White, I took notice of the Gate music for the first time. The relaxed vibe of the music really pulled me in, so I wrote it up using three guitars just as a fun experiment. Along the way I realized parts of the track also sync up well with another favorite Pokémon track: "Hall of Honor" from the Pokémon Trading Card Game on Game Boy Color. I tossed that in and fiddled around with the music a bit longer, but without a solid plan I shelved the project until this past week, when I rediscovered the project file and decided I should make something of it. Continuing where I left off, I fully incorporated Final Fantasy XIII's "The Promise using a lush string section (it has striking comparisons to PKMN TCG's "Hall of Honor"). After a couple days' work, the remix had grown further and further from "Gate" while struggling to maintain a cohesive identity. I knew I needed to reel it in. Removing the string-heavy "Promise" bits added left a simple alt-rock piece, and I was suddenly struck with the similarity to another absolute piece of art I had experienced last year - Outer Wilds. The decision to incorporate its title track riff was instantaneous. It added some personality to the remix and gave me a visual focus to nail down the tone. I continued working with images of stars, campfires, and a sense of wanderlust in my mind. At some point I wasn't sure how to progress the track, so I brought my husband into the room to listen with a fresh pair of ears. "It sounds finished to me," he said. ...maybe that whole story was a tl;dr, but it was an important process for me as the remixer. I tried to do too much, but the key to "Gate" is its serene simplicity. I really had to keep coming back around to that. I maintained allusions to both "The Promise" and "Hall of Honor" in the remix, but in the end I had to make sure they didn't overwhelm the core material. (I would like to note that I am not a guitarist, so when working with guitars I just...Google and do my best.) Thank you for your consideration!
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Hi there! It's been a minute since I submitted anything or in fact gotten anything finished when it comes to music. In the corner of my mind has always been some sadness because I've truly enjoyed making game remixes over the years, but life and changing hobby priorities have gotten in the way. I've had this specific idea -- do Terra's theme as a Christmas song -- for literal years, and every year I fail to get it done for the Overclocked Christmas album. But I actually got the damn thing done for last year's album! And really, it's about time for a little-known song like Terra's theme to get a bit of recognition. Your Remixer name: Argle Your real name: Adam Kirby Name of game arranged: Final Fantasy 6 Name of arrangement: Terra of the Bells Name of songs arranged: Terra's theme Also here's my current Youtube page: https://www.youtube.com/channel/UCBbp2n93YSbvmp7HGwg9PPA All the other external links you have for me on my artist page are either dead or incredibly out of date, can you please remove them? Thanks!
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Remixer Name: Staticaster Real Name: Matt Bounds Email: this one Youtube: https://www.youtube.com/c/Staticaster Soundcloud: https://soundcloud.com/staticastermusic Name of Games: Pokemon Blue and Super Metroid Name of Arrangement: Revivify Songs Arranged: Viridian Forest and Brinstar - Plant Overgrowth Area So a couple months ago I was feeling nostalgic and looked up my old Youtube channel from a decade ago. It was... not good. But it did get me in the mood to start making music more regularly again, so I decided I might as well lean into the nostalgia. Viridian Forest was the first song I ever did a remix of, way back in 2009. It was essentially just a MIDI track with drums and new instruments, but it was the start of my journey into electronic music, so I figured if I'm reviving the channel I might as well kick things off with a new remix of it. While I was making it the Brinstar theme popped into my head and I decided to see how well I could integrate it, and the mix evolved into the idea of an overgrown jungle, with different lines and synths all playing together and working in their own sort of ecosystem. I had to change bits of Brinstar to make it fit with Viridian's weird key signature, and it was a tough mixing challenge keeping things from getting too muddy, but I think I did alright. I tried to keep everything balanced so the ear can kind of shift what it latches on to, like how in a jungle there's a thousand things you can shift your attention to at any moment, while still having enough space so it doesn't get too overwhelming. I know there's a thousand remixes of Brinstar on here already, but what can I say? It's a bop.
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Contact Information Username: HarlemHeat360 UserID:37144 Website: https://www.youtube.com/user/HarlemHeat360 Submission Information Arrangement Game: Chrono Trigger Name of Arrangement: When the Walls of Time Fell... Song Being Arranged: Corridors of Time Comments: "When the walls came tumbling down, we danced until the End of Time" This song has taken me places mentally--some healthy, some not so. Those places however were worth going and the end product is as you see (or hear lol) with this piece. The development went from this atmospheric piece, to a sort of cry to the universe, and finally somewhat of a...dance. I'm not sure how this all happened but the dramatic development certainly coincided with the dynamic swings in my head. Through all of it though, two concepts always rang true. The walls came tumbling down and time as we knew it ended. In more concrete terms we see this as the original motif plays in the beginning with energy but mostly untouched. Then the beginning of the end starts as something begins to surge in the bass line, eventually blasting through into the second part of the song. The walls, Zeal, begin to crumble and a dance signaling the end begins. The guitar and the vocals are singing to you, the beat begins to take form, and finally...finally one last push. One more surge of energy and... the walls come apart and the image of the last of Zeal takes hold. There is something beautiful and amazing about it yet equally sad and unsure. I think as the song ends that really starts to settle in and that image of time beginning to end takes hold. That's the art aspect of it anyway haha. I think in terms of composition, I found it really hard to find a good balance beteween adding intensity to this piece while still keeping it atmospheric. I hope though that the balance found its way and people enjoy the final product. Maybe it was too much in terms of differing from the original. I tried to stay honest to it but at the same time I wanted to bring something new and something that was me. Please enjoy my take on Corridors of Time, "When the Walls of Time Fell..." Source:
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Remixer: bGevko Name: Bogdan Gevko email: userId: 31542 Name of Game: Legend of Zelda: Twilight Princess Name of Arrangement: Into the Unknown Name of Song Arranged: Midna's Lament Composers for original Theme: Koji Kondo, Asuka Hayazaki and Tōru Minegishi Link to original: https://www.youtube.com/watch?v=NoBRdekWKxI My comments: Many will agree with me that this is the best theme out of LoZ: Twilight Princess. Sadness, urgency, mystery. These are the things that make the original theme so good. My goal here was to keep those elements but also draw from my influences to my own spin on it. You'll hear a lot of Ocarina of Time in here.. and some Chrono Trigger.
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Your ReMixer name: Sarvoth Your real name: Christopher Michael Todd Your email address: Website (music): https://soundcloud.com/christopher-michael-todd/tracks Forum User ID is: 37552 Additional info: The game the remix comes from is Final Fantasy 6 from SNES. I call it "The Last Esper" but it is a remix of Terra's theme from FF6 in a metal-esque way. The original song and soundtrack of the game was done by the legendary Nobuo Uematsu. Comments about the mix: What can I say? Like many others, I am just old enough to have grown up playing FF6. I was a 5th grader at the time the game came out and I played it for probably a couple of years, over and over, maxing out the characters to lvl 99, etc. The game's story profoundly resonated with me and the characters as well. I thought it was superbly written and I am in the camp that it is the best FF ever made. I have always wanted to remix this iconic song from the game. Many people I showed this to suggested I submit my song to you all. So here I am. The music on this track is 100 percent performed by me as a solo artist. This is my first video game remix, but hopefully you cannot tell that. Thank you for considering. -Chris
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Hi OCRemix judge team, I hope this mail finds you well! This is my submission of 'Orwellian', a metal remix / medley of two tracks from the Half-Life 2 and Half-Life Alyx OSTs. Download (WAV 44.1k / 16 bit): Contact Information: Remixer name: BKM Real name: Björn Kirchhoff Mail: Website: https://www.youtube.com/user/bjoernkmusic UserID: 32752 Remixer name: Manuel Hirner Real name: Manuel Hirner Mail: Website: https://www.instagram.com/manuelhirner_books_and_music/ UserID: 37550 Submission Information: Games: Half-Life 2 (PC, Valve), Half-Life Alyx (PC, Valve) Remix Name: Orwellian Arranged song 1: You're Not Supposed To Be Here Original composer 1: Kelly Bailey Arranged song 2: Anti-Citizen Original composer 2: Mike Morasky Source link 2: About this remix: This is a metal remix / medley of 'You're Not Supposed To Be Here' (YNSTBH) from Half-Life 2 (2004) and 'Anti-Citizen' (AC) from Half-Life Alyx (2020). Given that both tracks are in D minor, I thought it would be nice to bridge the decades and generations of Half-Life games in that way. I haven't actually played HL: Alyx due to the somewhat prohibitive nature of VR and only enjoyed it vicariously on YouTube. Nevertheless, I'm super excited that we got another entry in a series that had been abandonned for so long that even the memes surrounding the lack of any sequels had become rather antiquated themselves. Both of the original tracks have fairly linear song structures; they're continuous progressions / builds that are employed during battle encounters to build tension. I therefore picked out certain motifs that felt good to play on guitar and sounded kinda 'metal', and rearranged them into a completely new sequence with a more classic song structure. Turns out, the original tracks blend very nicely - for example, the intro of this remix uses the atmospheric background melodies and bass line from YNSTBH with the main guitar riff from AC layered on top. Overall, I kept the speed and dark atmosphere - Half-Life tells a story about government oppression after all - of YNSTBH (160 bpm) and peppered in motifs from AC to mix things up. Also with regards to the linear song structure of the originals, I was a craving a moment of resolution. I therefore wrote an original, chorus-like section that I was able to build to over the first half of the track and end the remix on. The chorus also modulates from D minor to A minor, which allowed me to drop down a fifth on my downtuned 7 string guitar during these sections for an extra push of low end and heaviness. Finally my good friend and bandmate in Remember Your Scars, Manuel Hirner, delivered a fantastic solo that elevates the final (double-)chorus. His solo really ends this remix on a yearning, melancholic note that makes me want to walk into the sunset with a crowbar in my hand and the longing for freedom in my heart. Thank you for your time and for considering my submission. I hope my track is up to standards, I'd love to make another contribution to OCR! Cheers, Björ
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ad.mixx Aaron Corbitt 22874-admixx Writeup: Alright finally submitting this: same tempo, same composition, nothing really changed except for the arrangement and vocals added on top. Basically I was using the song as more of a beat, which my god it makes a great beat. I really love mystery dungeon music, and this one is no exception. Only completely original section is from :35-:46. The rest of the song I'm using the source in some way. Lyrics: I'm hopin' for somethin' to say To set you off, let you know, now look the other way So don't push your luck with me friend I'm one step away from letting you know how to offend I'm just a cowboy tryna' wrangle my pride I'm just a loud man whose got something to hide I'm just a coward. Keep my eyes off the Lord Lookin' for power so I can't be ignored. I'm hopin' for somethin' to say To let you know I'm afraid don't look the other way Yua: But if yah want me to be your friend Then look me in the eyes again. I'm just a cowboy tryna' wrangle my pride I'm just a loud man whose got something to hide I'm just a coward. Keep my eyes off the Lord Lookin' for power so I can't be ignored. One breath, one time, hold me back from the line (x2) So let me say what I need to say I don't think that I'll need much more I don't believe in fate I don't believe that love can erase what he said in James 4 It says that You're gonna ignore those who are proud Well you can't ignore me friend And all the hope that I feel yah it's in the sound And I'm thinkin' you're likin' the end. I'm hopin' for somethin' to say To set you off, let you know, now look the other way So don't push your luck with me friend I'm one step away from letting you know how to offend I'm just a cowboy tryna' wrangle my pride I'm just a loud man whose got something to hide I'm just a coward. Keep my eyes off the Lord Lookin' for power so I can't be ignored.
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Hi, I'm Torby Brand. This is my OCR submission for an Octopath Traveler remix. Track Artists: Arr., Keys: Torby Brand Real name: Torbjørn Brandrud Links: https://youtube.com/c/TorbyBrand https://fanlink.to/torbybrand Arr., VST: Tremendouz Links: https://youtube.com/c/Tremendouz Drums, Guitars: jmabate Links: https://youtube.com/user/jmabate Submission information: Track name: Destiny's Final Breath Source Game: Octopath Traveler Source Track: Battle at Journey's End Track link: Comments: "I'm happy to present this Octopath Traveler arrangement that I was able to put together for "Echoes of Eight", a Pixel Mixers tribute album. The soundtrack has stuck with me ever since I finished the game, and although the game has its grindy and slow parts to it, I couldn't deny the pure, raw power of Yasunori Nishiki's compositions. Especially in the battle themes! And so, I was ecstatic to be handed this theme for the tribute album. I am a pianist at heart, but occasionally I am able to enlist the help of friends such as Tremendouz, who excels at throwing together different instruments into a mix and making it work! Not to mention, he has his foot into the metal genre, that of which I wanted to dip into for this arrangement. We wanted to retain some of the orchestral vibes while adding more energy to it, that's why the bpm is higher as well. There's keys, violins, flutes, and electric guitars all working together for different lead parts. We already had a pleasing arrangement going, but jmabate stepping in to handle the drums and guitars elevated the mix to the next level in my opinion, with the guitar solo being the cherry on top! I feel we managed to capture the energy of the fated battles where this theme plays in a new fashion. But what I know for sure is that I've managed to pour my passion for the game and the soundtrack into one track, with my friends' help along the way " Best, -Torby
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Your ReMixer name: Lucas Guimaraes Your real name: Lucas Guimaraes Your email address: Your website: https://twitter.com/Thirdkoopa - knew nothing better to link for this Your userid (number, not name) on our forums, found by viewing your forum profile: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of game(s) arranged: Star Fox 64 Name of arrangement: Distant Region Name of individual song(s) arranged: Area 6 Feat. ad.mixx, Sean Schafianski, DS Music This track was originally intended for the Star Fox 64 album. I took up Area 6 as it was the only song that hadn't been claimed that I jived with. The result was painfully figuring out how to arrange better, with arrangements that were so bad during the process that they were listened to for... less than 30 seconds. Needless to say, they sounded nothing like this one. I finally settled on Lo-Fi Hip-Hop after being inspired by a lot of Lo-Fi Hip-Hop remixes. I didn't have a direct idea of how I Wanted to produce this, though, as my production fell flat. ad.mixx came in and gave this remix so, so much life that these performances desperately needed. Lo-fi hip hop is fun to do, and I'll definitely revisit the genre when my self-production skills improve. Beyond that, this was my first track from Star Fox 64, and I'm glad to do it justice. -Lucas Guimaraes
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Hello. This is Audiomancer, and the name of this remix is Rest and Relaxation. It's a remix of the village theme from Dragon Warrior 3. This was made completely on my phone with Caustic 3 and Caustic mastering. I feel like being forced to use the simplified instruments in Caustic has really helped me learn, and hopefully someday when family life and overtime let up, I can apply what I have learned to a full DAW;) Remix is attached, original is below. Thanks for your consideration!
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Your ReMixer name: BeeZerk Your real name: Marek Szyszkowski Your email address: Your website: www.soundcloud.com/beezerk Your userid: 37531 Name of game(s) arranged: The Human Race Name of arrangement: Rob Hubbard - The Human Race (BeeZerk Remix) Name of individual song(s) arranged: Subtune 4 Additional information about game including composer, system, etc.: Rob Hubbard, C64
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Dear OverClocked ReMix judges, It's been over a decade now since my first (unsuccessful) submission, so I thought it could be worth a retry with one of my more recent live improvisations, which might be a bit...uhmmm...unconventional. Meanwhile, I've dug deep into the world of pipe organs as an autodidact, with many lessons learned already and even more to still learn -- but decide for yourself as you take a listen. Hope you'll enjoy! Contact Information =================== - ReMixer name: "Woody/mC" (alternatives: "WoodyofmC" or just "Woody") - Real name: N/A - Email address: - Website/Discography: http://en.wpoa.de/ - Additional equipment info: http://en.wpoa.de/www/organ.en.php - Userid: N/A Submission Information ====================== - Name of game(s) arranged: "The Legend of Zelda: Ocarina of Time" - Name of arrangement: "Temple Of Time: Chant & Carillon" - Name of individual song(s) arranged: "Temple of Time" - Link to OST: Download Links ============== - Submission audio (FLAC 2.0ch 16bit 44.1kHz): - Original recording master (FLAC 7.1ch 16bit 48kHz): - VOD illustration: https://youtu.be/u4MjElSvRVI Other surround/stereo downmixes (MP3 etc.) can be exported on demand in a snap, if required -- please don't hesitate to contact me in that case. Additional Comments =================== Following my childhood dream and fascination for pipe organs, to become a self-taught pipe organist with a focus on VGM and movie soundtracks was an unevitable destiny with regards to my hobby and passion. Thus, the live improvisation on one of TLoZ:OoT's most notable themes is somewhat a milestone for me, as I was able to put that big cathedral grandeur and acoustics into a piece that would be more than fitting as an OST for the place where the game actually placed the original. In fact, "Temple of Time: Chant & Carillon" consists of two interwoven movements, namely the chant portion in the first half (resembling an "accompaniment" to the vocals heard in the OST) and the carillon section, which refers to a "carillon piece" in the context of pipe organ music; these try to imitate the ringing of church bells through fast arpeggiated chords while the main melody is often played with the left hand on another manual or with even the feet using the pedals, featuring a different registration (= timbre). The piece itself features almost the full dynamic range of the organ with a more or less linear increase, reaching its first culmination point at a striking dissonant chord around 6:10, before it enters the finale section which eventually utilises "full organ" (= all stops activated) for the final chords cadence (hope you'll own a decent LFE to enjoy the frequencies around ~16Hz). Just like many of my other creations, this has been played live at home using a three-manual DIY organ console with Milan Digital Audio's "Hauptwerk" as the software backbone and features MDA's "1903 Notre Dame de Metz" sample set being mapped to four different speaker pairs. The "audio artifacts" you might notice, such as key attacks, blower noise and some hizz from certain pipe ranks are indeed intended to be present in the final recording and are both a sign of realism and paying attention to the details when the sample set was recorded as well as they're vital for the authenticity of the piece's final recording. It should be noted that this exact recording -- like pretty much all of my music -- is a unique on-the-fly improvisation, which means that it cannot be revised or otherwise be "polished" in any way, not even for a resubmission attempt. Be sure to watch the VOD if you'd like to see the pictures that I had in mind when I improvised this (and for some nice goosebumps during the final measures -- at least I hope so). -- Greetz, Woody/mC
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*NO* Legend of Zelda: Breath of the Wild "The Village Bobino"
Emunator replied to Emunator's topic in Judges Decisions
Certainly one of the most out-of-left-field submissions I've heard lately. It's a very liberal arrangement and the stuff going on with the tempo shifts are really intriguing. This will require some timestamping for sure but there's a lot of good stuff here. -
Contact Information ReMixer Name : HotSonLeo Email Address : Website : https://www.youtube.com/channel/UCBv6nrw1KY0ledq0oW-E-ug Userid : 37520 Submission Information [Game Title] The Legend of Zelda: Breath of the Wild [Arrangement Title] The Village Bobino [Song Title] Hateno Village I believe this song is already in your database. Please do not make my real name publicly available. I'll go by HotSonLeo. After struggling for weeks to play the Hateno Village theme on piano, I entered the sheet music into a piano roll, slowed it down to roughly half speed, changed all the sounds, filled in the gaps, and a new arrangement was born. Creating this arrangement was more fun than attempting to play the original on piano. This is the first song I've ever released.
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Contact Information Remixer Name: ExperimentalSoundLab Person Name: Jamie Anne Leibowitz Email: Website: https://soundcloud.com/experimentalsoundlab User ID: 25506 Submission Information Name of game(s) arranged: Metroid Fusion, Metroid Prime Name of arrangement: Serene Spacefish Name of individual song(s) arranged: Serris Battle, Sector 4 (AQA) Aquatic Level Control Zone, Phendrana Drifts Main Theme Source Breakdown: Serris Battle, arpeggiator - Starting at 0:26 and through the rest of the track, highlighted in solo at 4:11 Sector 4 (AQA) Aquatic Level Control Zone - 0:34-0:40, 1:52-1:59, 2:25-2:32, 4:40-4:46 Sector 1 (SRX) - Source track very briefly at 0:49, not included in arranged songs because it's a direct source pull Phendrana Drifts Main Theme - 1:33-1:36, 2:48-2:52 Serris Battle, slow rising melody - 1:59-2:13, 3:04-3:18 I've been sitting on this one for more years than I care to admit, but the announcement of Metroid Dread and the fact that Metroid Fusion is vastly underrepresented on this site finally pushed me to hit the submit button. Be the change you want to see in the world, right? This started out as a much more energetic track, but I needed to slow down the source to make sure I was getting the right notes in that arpeggiator sound in the Serris Battle, and when I heard it slowed down my plans changed As it is now, the main focus is that melody with some small snippets of other Metroid soundtracks building up a bunch of layers in a (mostly) ambient track. Part of my hesitance to submit this track was the very limited source material usage; it takes recognizable parts of the source but generally only very small bits of it, especially at the end where technically the arpeggiator melody is still there but it's more background while the featured part is original composition. There's a plot to this track! The beginning section is Serris sleeping peacefully in its tank, a pleasant dream to the rhythm of its heartbeat, interrupted by a vision of Samus in Sector 1 (that's the sort of glitched radio interference around it). Serris falls back asleep and its dreams grow increasingly violent as it is infected by the X. Finally, the last major section is the actual battle with Samus, ending with a fall off and a brief moment of peace calling back to the beginning before Serris fades away. Hope you enjoy!
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Artist: Rebecca E Tripp There is no piece of music more capable of bringing me to tears than "Holding My Thoughts in My Heart", composed by Nobuo Uematsu for Final Fantasy 7. It's a track I associate with grief, as well as the fragility preciousness of life. Generally speaking, I've avoided listening to this song, in spite of its immense beauty, simply for that reason. However, I wanted to give myself a chance to enjoy this tune in a new way, so I worked on this arrangement over a period of two years. With this, I wanted to bring out the more "hopeful" aspects of the song. I thought, it's not just a song about a broken heart, but also one that's steadily mending itself. Like spring readying itself during the peak of winter.
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This is a remix of Mara and Nara's theme from the fourth chapter of Dragon Warrior 4. I also made this on my phone using Caustic 3 and Caustic mastering. I've been working a lot of overtime, so breaks at work are when I have time for anything like this:) I think I have gotten a better grasp of making music fooling around with the app. Thanks ahead of time for your consideration!
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Also, hopefully this isn't derailing, but since @Wassup Thunder mentioned it, I wanted to share some of my favorite examples of atmospheric black metal or similar styles for anyone who may not be familiar with it. if you're looking to dive deeper into the genre, or would like some context for listening to Black SeeD's album, here's some good entry points!
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YESSSSS!! As an aficionado of atmospheric black metal, I've been dying to hear this genre on the site for a long time. As far as I'm aware, there's only one track in this style that's been submitted and approved thus far. I feel like I have a good ear for how the genre is supposed to be produced and arranged at a professional level. At the time of writing this, I've listened to the first three songs with the intention of checking the rest out shortly, and I love what I've heard. Each of the three arrangements were dynamic without relying on pure repetition to fill out space and intense without compromising dynamics. From the two sources I was already familiar with (Terra and Lavender Town) you kept the core of the original melodies close and recognizable while still taking them in a unique, transformative direction. Your mixing style tends to bury the lead melodies beneath the rhythm guitars and drums, which may register to some as a production error, but as someone who has spent a lot of time with this genre, I would argue emphatically that this is definitely a feature, not a bug. The wall-of-sound is a defining characteristic of atmospheric black metal where the melody is often alluded to rather than explicitly placed at the forefront, but I have no trouble making out the connections to the original sources. I can't speak for the rest of staff, but in my personal opinion, I would be thrilled to hear any of these songs pass through our submissions queue and have a chance to give it a more critical ear as a submissions evaluator, and see what the rest of the judges think I would need to do a source check to sign off on track #1, but at the very least I would strongly suggest submitting Espers and A Scent of Lavender to the site. I'm keen to hear the rest of this soon and I'm glad you chose to share this project with us. Much love for bringing an underrepresented genre to OCR!!
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Original Decision Greetings OC team, below the information about my resubmission. Contact Information: ReMixer Name: powerpilz Email: Submission Information: Name of games: Jazz Jack Rabbit 2 Name of arangement: Power Jam Name of individual songs: Medieval Jam Link to the original song: https://ocremix.org/song/25195 So. I finally decided to resubmit this track in it's improved version. I was really glad to receive your feedback and I guess it helped a lot to do some improvements. The drums have more variations, the kick is more crunchy, the track generally is a little bit more crunchy due to cuts in fillers and so more weight on the lead parts, i fixed the slightly off melody in one part and one of the most important things to me: the lead parts differ now so it's more fun to listen to the whole track. I didn't want to do too many variations in the drumparts thoug. I really like the flow now how it is and didn't want to disturb it too much with the drumset taking too much of space. The additional lead sound, that was way too loud in the last part of the second lead part, is still present, but it fits more in the rest of the composition. Sooooo I guess it's a really nice mix now. Best regards, powerpilz Source:
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Majora’s Mask Song Title: Cold Spell Songs Remixed: Snowhead Temple This is actually something I had fantasized about creating for an extremely long time, but I just never got around to it until recently! I was forced to prioritize it, however, since my patrons voted for it on Subscribestar. It's a cover of the Snowhead Temple theme from Majora's Mask, originally composed by Koji Kondo. This was always my favourite temple and dungeon theme within that game. Source:
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ReMixer Name: The Good Ice ID: 36903 Email: Game: Stardew Valley Song: Fall (Raven's Descent) Composer: ConcernedApe aka Eric Barone Arrangement Title: Raven's Dream Hey everyone, hope you're doing well. I've really been digging the Stardew OST lately, as I finally got around to playing it last year (several years late, I know). So this may be the first of several submissions. But as I continue to expand my production techniques and explore new genres I really wanted to try a solo electronic piece, getting away from the live band shtick I've found a home in for the last few years. "Vgm lofi boom bap huehue" is far from an original concept, but I think I managed to put my own spin on it. I tried to channel a mood that says "the air is cool but the sun is warm, and the leaves are crunchy," and I think I succeeded in that overall vibe in the production. This isn't a particularly complex arrangement either; my additions really just boil down to small harmonic changes and bitcrushed melodies, with a light injection of vaporwavey wash. One thing I found particularly fun in making this was toying with new rhythmic concepts in a lofi context. The pulse is set to 4/4, but there are almost infinite ways to to push and pull that feel within each measure. You can make the drums sit behind the beat of course, but what about two instruments playing the same part in straight 8ths and quintuplets at the same time? Sounds weird on paper, but here it's a beautiful imbalance for those sweet lofi vibes. The air is cool but the synths are warm, and the drums are crunchy. Anyways I hope you enjoy listening and that maybe it makes your day a little bit more relaxing. Thanks and take care, The Good Ice Source: