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abg

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Everything posted by abg

  1. Hey, if this is in fact what's happening then I can easily relate, as the same thing used to happen to me all the time. I found a solution for that problem though and haven't had any trouble since, so hey maybe it'll work for you? What I do now is when I have an idea for a project, a "clip", I'll program all the neccessary patterns in FL, and then program the absolute climax of the song in the playlist. This usually gives me a good idea how to enter and exit the climax, and from there the rest of the song just falls into place (unless of course the climax ends up sounding terribly dull, but that usually isn't the case. And if it is, well, you don't feel bad abandoning it) Also, if I'm having trouble with ideas in one art I start looking into the other ones. I saw you said elsewhere in this thread that music is your only art, but I'm willing to bet that a creative person like yourself could easily pick up another craft. Is there anything that's interested you? Photography, painting, photoshopping? (Yes, photoshopping is it's own category) Trying expanding your abilities and you'll find that a lot of what you've learned writing music will definately help you with the other arts.
  2. Or you could get it from the official FL Studio shop via their website and get the lifetime free upgrades. Those don't come with the boxed versions you buy elsewhere (although they're an option you can buy later)
  3. Glad that worked, noop. You might want to try it as well, AB. In case you're wondering, here's a really basic description of what actually happened when you moved that slider. The problem you were having was that your computer was trying to render a lot of sound on the fly, almost in real time, which can be difficult on the system if you're trying to make a lot of different sounds at once (or really complex ones). So, by increasing the buffer length, you're telling the computer not only to render what you can hear immeadiately, but it also renders ahead a second or two ahead to 'lighten the load', so to speak. Now, I'm not feeling particularly articulate so I'm going to quote a dictionary on the definition of a buffer, just to make sure you understand: "(computer science) a part of RAM used for temporary storage of data that is waiting to be sent to a device; used to compensate for differences in the rate of flow of data between components of a computer system" So, in short, its not a problem with your song so much as your computer having a hard time keeping up. Don't worry about keeping the buffer size high, though. I always have mine maxed out, and I know others have similar experience, too. As for the "disable max poly" thing, here's a simple explanation. Your fruity instruments have Polyphony settings under their MISC tab (miscellaneous settings). In there is a number, default 32 I believe, that you can drag higher or lower. A polyphony of 32 means that instrument can only play 32 notes at a time. If you drag it down to, say, 3, then that fruity instrument can only play 3 notes at a time. If there are more than 3 (or 32) notes, then it will start cutting off other notes short in order to play the new ones. This can be advantageous for slower machines that can't handle playing many notes at once (or for creating an unusual sound effect). So, when you check the "Disable Max Poly" box in the rendering settings, FL Studio will render the song as though the polyphony was set so high that it could accomodate every single note. Or, more accurately, it disables the maximum polyphony limit, so that every note can last its entire duration. To summarize, polyphony = how many notes can be played. Disabling the polyphony = an infinite amount of notes could be played. However, as to why turning the "disable max polyphony" off (effectively -enabling- the max polyphony) would mean you can suddenly hear new notes I can't imagine. I'd probably have to see the .flp to tell for sure O.o Anyways, hope this helps!
  4. here's a few things you could try. i can't recommend their success, but hey, they only take a second! One thing you can do to reduce audio "lag" in FL Studio is to increase your buffer length. Now, since you say your cpu usage is only hitting 31, I'm not sure if this'll help much, but give it a try. Go to Options -> Audio Settings -> DirectSound Properties and drag the Buffer Length slider allll the way to the right. You can try selecting the "Use Polling" and "Use Hardware Buffer" options as well to improve performance. If that doesn't work then I'm not actually sure what could be the problem. Its not a bad thing for your CPU usage to be 31 though, mine usually hovers around 80. (Then again, I don't have a soundcard, so eh.)
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