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Legion Kreinak

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Everything posted by Legion Kreinak

  1. Yeah, so, still learning basics of making music. No laughter allowed. Tell me if this is acceptable, what needs work, anything I'm doing wrong/right. http://www.box.net/shared/e57odu9omj Another random song I was trying to throw together: http://www.box.net/shared/kfhgg1ay6x
  2. Dragor's tutorials are causing errors in FL. It says it can't find the Delay Bank, Reverb...something, and a bunch of other things when I try to open it. What gives?
  3. Wow, tons of info there. And that Vienna orchestral package is INSANELY expensive. This actually reminds me of another question I had. Although it's not cut and dry, when making songs (not remixes, really), there's almost always some stuff in every song that fills out the soundscape. I've noticed you tend to have: Hats, Snares, Basses Ambient sound effects (cloudy/airy for happy trance, darker/eerie for dark trance) Pads created in synths (the melody of the song, kind've) I notice I don't fill out the scape enough on my songs, they sound like you can escape - from what I understand, you want a person to be totally enveloped in the song. No matter where they turn, it's like...a sound is there. The highs, lows, and all in the middle. What I wanted to ask was pretty basic - what else is used to fill out the sound? I mean, I know you can layer multiple drums and the like, but are the things I mentioned above generally what songs will consist of?
  4. Then what about the music from newer consoles? I recall someone mentioning to me that more modern video game music used programs like Absynth (among others), which is why I went to check it out in the first place. I guess the sounds I want will be in there some where.
  5. It was the second question. How is it executed? Not sure how much I'm willing to spend. Enough for FL and a MIDI controller, at least. I have no interest in anything live, so that saves me cost there. I don't need headphones, do I? What's the purpose other than not to disturb others? That's not an issue here. So if people just listen to the song, then emulate what they hear and tweak it, how is it you get the right sounds to match what's heard in a lot of VG music? Is it just trial and error? Searching endlessly through packs of presets and sound effects until you get something good? Or is it more a matter of making the melody or beat the same, albeit with a slightly different instrument/effect?
  6. Tough love; thanks. I can't play the piano, so trying to play the melody on the keyboard wouldn't be the easiest thing for me. And yes, I still need to buy a MIDI controller.
  7. Alright, I'm still venturing into the world of music creation. As of now, I've used FL Studio only. I made a few songs, but I'm still an amateur. I'm learning about using synths and everything still. What I don't understand is - how do you guys remix video game music? I mean, what programs are used? How do you get the song laid out in a program, then tweak and add to it? I never thought to ask this, but when I think about it now, it baffles me. What programs are typically used for remixing video game music? I'd like to start toying with remixing as well as creating stuff from scratch.
  8. I got it to work. It's awesome. I'm still learning about all this stuff, but Absynth just seems awesome. So much in the sound bank too. Does anyone else use Absynth? Do you guys know if you buy it, do you get to upgrade for the rest of the days you own it? Same as FL, they let you download the updates, rather than buy a new version repeatedly? I want to buy it, but I don't want to have to buy a new version every few years.
  9. I have a 30-day trial of Absynth, which someone recommended I pick up if I wanted to make more contemporary video game-esque music. I'm in love with the wide array of the sound bank, but I was wondering - does it work in conjunction with FL? I'm able to play around with the sounds in Absynth, but how do I actually take the sounds and record them now? Or put them into channels or patterns to make a song, as in FL? I was under the impression Absynth was a pack of sounds that added onto FL, Cubase or Reason. I feel I'm wrong now.
  10. I'll start downloading the torrents (however many there are), then seed them. I feel I should give back to all of you guys here, since it's such a great place.
  11. http://www.youtube.com/watch?v=FldPlylnjiY&mode=related&search= It's a promo commercial for The Boondocks on Adult Swim. It's from awhile back, but no one can find the damn song. They all say it's Guillotine, from Wu-Tang, but it's not. In the show they used that, but on this promo they had this song, which sounds pretty awesome. Can anyone either A) help me identify the song or rip the audio off there with good quality? I can't even download the little clip, so I dunno what else I can do, but I've love to just loop that little theme, cutting out the guy's voice if possible.
  12. How would you guys recommend I fill out the soundscape? I can't find anything else to fit in well to the little sequence I have running along with the bass. They kind've overpower anything else I put in, and I can't think of what else to do. Do I try to have another sound effect carry the song with those, or do I add in stuff that comes in every, say, 8th beat or such?
  13. I love SD3. I love the music as well. This song, in particular, is one of my favorites. The remix sounds great. I can't give any real critiques like the others here who actually make music, but as a listener, I have to say it's great. Where can I download it to my PC? Question (I don't mean to highjack) - what's reverb? I know what it's short for but...where do you fool around with it for songs? What does it do, essentially?
  14. Well I actually had the idea of a longer progressing trance song in mind, which is why it starts to change, but I stopped it there. I planned for it to span 7-8 minutes or so.
  15. Whoo! Alright, cool, that's motivating. Yeah, I figured it lacks a bit of depth. I need more sounds thrown in there just to make it sound richer. At least, that's what I think you mean.
  16. No replies? Wow, I make the thread and within ten minutes I get two answers. Then over a day goes by and I get nothing. I guess it's crap? Hah
  17. Where can I learn how to do sequencing and beat slicing? I got that huge tutorial archive from Zircon on Synthing, so I'm working on learning that. Does any such thing exist for the other stuff? Also, I'm learning to play guitar now. Progressing along pretty nicely. Piano was the next thing I wanted to learn. That, or drums.
  18. Oh, okay cool. Well, I have to run to work shortly, so I'll post up this one (1m30s so far) and see what feedback I get. Don't slaughter me. http://www.box.net/shared/fce05vp9qb
  19. Gotcha Yoozer, so it's not what you use that's important, it's what you can make it do. Of course, certain programs do offer more options and allow for more depth and variety, right? So that could help one improve their works. Is FL missing anything big that Cubase or other programs have?
  20. I'm new to creating my own music, so I wanted to know if I could post up some little samples I have on here. I use FL5.0 for my production, and I have yet to buy a MIDI controller. Basically, I'm definitely going to be lacking somewhere, be it depth of the music, variation, or what have you. Hopefully I can post some .mp3 files on a free file host (if this is allowed), and you guys can help me figure out what my songs are missing, or give me any advice to make my music more professional. Oh, I am for a type of darker goa trance. Think Dark Soho, Infected Mushroom, DJ Demonshaker, etc. So, give me the okay and I'll post some up.
  21. What's Smoker's Delight or Relight? Where do I learn simple synth programming? I know you have your tutorials - is that all I need to know? What's FM, RM and physical modeling? What do those mean? How do you identify them? EDIT: Okay, I found out what Delight and Relight are. $100 and $200, respectively, the latter having 7 GB of content, so much more worth it. To throw another question out - if FL is seen as a toy, what's something considered more professional? Not to seem like some generic hip-hop head, but one of the best beat producers I know out there is Dr. Dre, and now Eminem since he's been producing as well. Now, I love their instrumentals to songs, so I'm basically looking to emulate that as best I can. Anyone have any idea or clue as to what they might use? Chances are, it's probably way beyond my budget, since they're part of a huge label with millions of dollars, but I want my stuff to sound fairly decent.
  22. http://www.bigfishaudio.com/4DCGI/detail.html?1330 Well, I found that. $120 isn't too bad. I mean, it's not cheap, but 2.2 GB of beats and such? That should be plenty. I hope so, anyway. Any of the hip hop packs to recommend in particular from ueberschall? Oh damn, but the one I linked to doesn't work with FruityLoops. The compatibility list is: AU Cubase Digital Performer GarageBand Logic Mac Nuendo PC ProTools RTAS VSTi Or wait, is VSTi FL compatible then?
  23. Anyone know any good packs that would be good for making rap beats? You know, a lot of good basslines and other types of sounds heard in raps?
  24. I figured you'd use it with the step sequencer, just because it's more hands-on and precise than using the mouse or keyboard. And it's just easier. I feel like I'd be off with live takes. Maybe I just need to be a piano player to feel comfortable. Do you know what notes you want to use before you play, or do you just kinda do stuff on the fly? Quantizing? What's that?
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