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Eino Keskitalo

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Posts posted by Eino Keskitalo

  1. I've used my real name instead of a handle for quite a long time, and "evktalo" is kind of a shorthand to use as a login handle ("v" is from my middle name). That's what it basically is meant to be - my real name, only shorter to save me some typing. Then seeing it used by other people in messages, ending up in MP3 tags via compos, having it in "also known as" in the OCR artist profile, and even actually hearing it pronounced out by people, none of which I anticipated. It feels a bit dumb.

  2. Team feedback sounds good, usually not that many people from the project comment all that much (it's lots of work anyhow) but it has seemed like having a project forum for WIPs is worth the effort.

    I haven't progressed my track yet, as I'm swamped with other commitments, but I should be able to work a little bit on my track before the check-in. Thanks for the heads up!

  3. Resub final candidate 1

    Many thanks once again for your valuable feedback, timaeus222. I note that I should probably keep the big picture better in my mind while I write, and that also goes to melodies - I have a bad habit of just inserting a bunch of notes in to the pattern, instead of trying to think about the melody as a whole. :)

    Since the sub, I extended the arrangement, but that was fixing something that wasn't broken and lead to that indecisive feel (or, to have more of it). Instead, I just cut out that weird section which no-one seems to think was good (even after simplifying it), and now it seems to progress well.

    The Hydrocity Zone example was great, and I think I have the 1:08-1:22 lead resolving better now. I also mixed the bleepy thing a little higher in the beginning of the mix, doesn't seem to hurt.

    I did mix the snares down due to the feedback, and I thought they were ok balance-wise for what I was going for even so much less loud. I did now layer the main snare with the lower frequencies of a beefier sample.

  4. Sorry, I didn't double-check the MIDI since playing MIDIs doesn't really work on my machine. I'll make more effort the next time, since it's no fun hearing it wasn't good to work with (and not accurate).

    I too do have trouble using MIDIs as starting point, there seems to just be no life in them if you just slap some sounds on the notation, whereas if you start from scratch you can make the instrument have character/soul/whatever as you go. Maybe it's not just having a not-so-MIDI-file-friendly DAW. Sometimes it goes alright though, and faster than transcribing by ear.

  5. Late 90s, finding a tracker module with "

    " from FF4 made me learn it on the piano, and a friend had collected some MIDIs from Final Fantasy games and what not, so I had some idea about VGM arranging. Local VGM band Axes Denied really made want to do something similar, especially with their Turrican 2, Star Control 2, Bruce Lee & Ocean Loader tracks.

    was the first track I actually arranged, thanks to People's Remix Competition. The stuff that I first started thinking about doing were probably
    , and
    (plus the
    after a friend's request), none of these are still done of course..
  6. I didn't know the story! I know Uematsu did some tracks for the OST and I recalled this might have been one of them. And yeah, I too thought that the themes have similarities when I got to work with the Kuja theme in Final Fantasy Crystal Clash compo.

    I might do a bonus track if I feel crazy enough, I got some ideas already.

  7. Love the sound. The Penelo source is working beautifully. Now, I wish you'd just dropped the Edward material, since (a) the writing is awkward both harmonically and structurally and (B) I could only really recognize two or three seconds on a casual listen anyway, despite being a huge fan of the FF4 soundtrack.

    I'm under the impression you took a lot of the awkwardness out between the compo version and the resubbed version, and I recall this is a markedly better version. The main Edward section is still unharmonical and also pretty aimless, which I can't help but think reflects the struggle you had trying to combine the sources.

    The piece is also quite short, not criminally so but definitely leaving room for expansion. You have interesting switches between major and minor modality in the treatment of Penelo's theme, that would be interesting to hear with a more deliberate pacing. And man, taking a listen to the original source really makes me appreciate the stylistic re-treatment you gave it!

  8. I have Dragon Sword for DS. I played Ninja Gaiden Sigma (alternating with a friend) and definitely dug it, but the touch screen controls didn't quite grab me I think.. though I didn't give it much time, so I'll put it next on my play list, give it another chance and let you know. By all means it wasn't horrible and felt similar enough to NGS.

  9. And now Games like Symphony of the Night got their own tag. The leveling system plus exploration in a vast open world is now called 'MetroidVania'. Thus is a blend of RPG and Exploration/Adventure.

    Ooh, but! Consider that in SotN, you get experience points when killing monsters and gain levels that way, while in a typical metroidvania you build up strength and capabilities by finding items. So, SotN is an "RPG" while Metroid is not.

    I know, it's silly. There's a good question in addition to the one in the topic: "WHY to define what games are RPGs", answer to which affects also the answer to the "how" question. For instance, in the blog I linked to, the blogger has that quest to play them all and explore the history of CRPGs along the way. He has action RPGs in there as well, and generally the marginally RPG stuff results in pretty interesting posts.

  10. Here's the source breakdown.

    The long intro:

    0:00-0:07 no source anywhere

    0:07-0:24 The descending pizzicato from Lulu's theme (from the start) is there on the violin to the right, adjusted to major key.. if you'll accept that :)

    0:24-0:41 Pizzicato continues; Lenna's bells from 0:00-0:10 on the chippy synth to the left

    0:41-0:50 Pizzicato

    First "verse"

    0:51-1:24 Lenna's bells + melody (on the fake guitar, different rhythm) from 0:06-0:28.

    Second "verse":

    1:25-2:00

    Bits of Lenna's bells (1:25-1:27, 1:34-1:36, 1:43-1:44, 1:52-1:53)

    Bits of Lenna's melody (1:25-1:27 from 0:30-0:31, 1:28-1:38 from 0:30-0:38 (as if a lower harmony), 1:44-1:47 (0:18-0:20), 1:48-1:51 (0:21-0:24), 1:52-1:55 and 1:56-2:00 are derived from 0:24-0:30 but different, I guess.

    From Lulu, the melloflute melody 0:14-0:25 adjusted to key (& rhythm) at 1:27-1:32 & 1:43-1:49, (0:19-0:25) at 1:37-1:40 and (a further adjusted 0:14-0:19) at 1:56-2:00. These on the organ + chippy synth.

    I think I need to include that bass thing from Lenna's @ 0:39-0:42!

    2:00-2:03 A little break

    First "chorus":

    2:03-2:07 The lead sounds like a hybrid of both bells in Lenna's 0:55-1:01.. I might adjust that to fit the source better. Sounds a bit hyperactive, the source is very pretty and it would give a nice contrast in the piece perhaps?

    2:07-2:11 Lulu's melloflute from 0:14-0:19

    2:12-2:20 2:12-2:14 and 2:16-2:20 you can hear the higher bell from Lenna's at 0:55-0:58 in the background.

    2:21-2:25 The descending pizzicato from Lulu's plays @ 2:21.

    Third "verse":

    2:25-2:59 The Lulu's B-part melody from 1:09-1:34 plays twice I believe. Lenna-bells from 0:06-0:28 on the chippy synth.

    3:00-3:01 a little break

    Second "chorus":

    3:02-3:10 The lower bell from Lenna's 0:55-1:06.

    3:10-3:36 Variations of the previous bit; the original melody is there in the background.

    3:36-3:49 a wind-down.

  11. When I think of the original D&D archetype all of these games are based on, it's not just about rolling a D20 in an encounter or leveling skills on your character sheet, it's about actually fleshing out a character and putting something of yourself into them.

    Actually, I'm under the impression that D&D originally (like, in the 70s) was much more about trying to get your character to survive (and improve) through whatever fiendish testing grounds the dungeon master was capable of devising. Emphasis on story-telling comes much later, 90s even. Both console and computer role playing games (if you want to distinguish between them) start their evolution before that.

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