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Palpable

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  1. This starts off promising with the moody intro of the original adapted into a glitchy, industrial style. When everything kicks in, the impact isn't as big as it should be (the rhythm guitars sound a little too thin), but it still sounds pretty good. Guitars and drums are balanced well, and it's kicking ass. At 0:47, the melody is introduced on an instrument that really downplays it, almost pushing it to the background, but it's still ok. Following the big section is another moody section similar to the intro though a little tweaked. Disappointingly, it starts to run out of ideas at this point - there's a verbatim repetition of the chorus at 1:20. After a very sparse bridge, the song basically starts over at 2:12, with a verbatim repetition of the intro until one subtle element gets added. This is followed by yet ANOTHER verbatim usage of the chorus and bridge. I mean, what's here sounds great and Mike has given us some awesome stuff in the past. There's no reason to think this song wouldn't pass without the levels of copy/paste it uses - even some slight change-ups, some new elements, drum fills, rhythms would probably make this a pass by me. The way the intro was tweaked at 1:04 was a fine example of how to subtly change this up while holding the listener's interest. NO (resubmit)
  2. Remixer name: 4 Keys Real name: Michael Dangremond Email: Site: https://www.facebook.com/pages/4-Keys User ID: Mykal7pointe0 Game: Goldeneye 007 N64 Arrangement: What Lurks in the facility Song: The Facility theme from Goldeneye 007 N64 Added info: Composer: Graeme Norgate Comments: A somewhat simple track to put together. I was commissioned to write the OST to a friend's short filmed tribute the N64 Giant. Here's a link to that video: http://youtu.be/UQrK5VFFW7c. The film was produced by a good friend of mine: Michael Green. Once the video was made, I figured, "Why not submit to OCR?", and that my folks is the story behind this song. Thank you for listening! -Michael Dangremond (4 Keys) ----------------------------------------------------------------
  3. Remixer Name: C-Curt Game: Pokemon Mystery Dungeon: Red Rescue Team (GBA) Arrangement Name: A Brief Winter Trek Original Song: Escape Through The Snow Comments: This is a revisit of a very old remix I did a long time ago. (I didn't remember the original song or game even.) I rebuilt the remix into some trip-hop style electronica arrangement I based off a practice original track I had made. Nothing groundbreaking. Quality control and mastering was done by my friend Dead Robot, (although he gave me the master in a massive 32 bit float wav file, so i had to re-encode) so a thank you to him.
  4. - Harjawaldar - Mads Smebakk - - 30387 - Secret of Mana - Pure land theme - Remix name: Measuring uncharted territory Comments: I listened to a lot of djent at the time and this tune really fit the genre with it's atmospheric and dreamy melodies. And it allows a lot of freedom with riffs and soloing. It was originally made for Dwelling of Duels back in june 2011. I've recently remastered it.
  5. So how do we feel about 36 seconds of Inspector Gadget in a 2:44 length remix? I think that's pretty much what this vote boils down to. There are two relevant parts of the standards here: Per the first point, the Inspector Gadget music was NOT composed for the game originally. Nor is the C64 song like the music from the TMNT series where bits and pieces of music written for the series are incorporated into new game songs - it's pretty much the theme adapted to chiptune. That leads me to call this as a Final Fantasy 6 remix with incorporation of the Inspector Gadget TV theme. Now the second part of the standards comes in. The usage of the Gadget theme is not limited IMO, though it is a little ambiguous whether that part of the standards applies here, given that Inspector Gadget theme IS from a game (as noted by Jake), just not originally. Nevertheless, I think the spirit of the standards was not met here, if not the letter of it. Great piece, but the heavily emphasized Inspector Gadget elements make it a no-go. I'd like to hear others' thoughts. NO
  6. Jakesnke17 Jacob Diaz http://djjd.bandcamp.com 28914 Final Fantasy VI; Inspector Gadget and the Circus of Fear Gizmo Lovin' Sasquatch Umaro's Theme; Inspector Gadget Theme Here's the Inspector Gadget theme from the Commodore 64 game: Hey there! This is actually an arrangement I did for the 2nd Final Fantasy VI remix contest. Truth be told, I don't know why I added the Inspector Gadget theme, but it just worked. I felt like it totally fit with Umaro's Theme...and considering I hadn't really explored glitch hop territory before, thought I'd try something new. I hope you guys like it. ...and yes, I know it's the Inspector Gadget theme you hear everywhere, but I don't know if it was ever attached to the C64 game before. haha --------------------------
  7. This is a pretty short track, but has a great build for its 2:34 duration, and offers something new for this done-to-death VGM song. Both the quiet Darth Vader sections and the booming Hans Zimmer choruses are well-executed, though the segues between the two were abrupt and could have been foreshadowed a little more. I also think there's a slight rigidity issue with the lead instruments in the choruses, but it's a nitpick. Great stuff from Jesse! YES
  8. Hi there, Remixer Name: Kadmium User ID: 5039 Name of game(s) arranged: Donkey Kong Country Name of arrangement: A Different Kind of Peace Name of individual song(s) arranged: Aquatic Ambience This is my remix of Aquatic Ambience, nominally in the style of Hans Zimmer / Remote Control Productions. I've been going a bit mad composing for something else and needed a break. I've been listening to the Man of Steel soundtrack a lot recently and have always been fond of Zimmer's style. An OC Remix email reminded me of Aquatic Ambience, so I thought I'd try my hand at a remix of that, in this style. This is what came out of it. I hope that you enjoy it. Yours, Jesse Higginson (Kadmium)
  9. Contact Information ReMixer name: ladyWildfire, The Eluryhan real name: Elizabeth Carter, Aaron Murdock email address: website: https://soundcloud.com/ladywildfire userid: 11659, 29824 Submission Information Name of games arranged: The Legend of Zelda Oracle of Seasons Name of arrangement: All That Remains Name of individual songs arranged: Temple Ruins, Overworld Theme Comments: This song will be featured on the upcoming Oracle of Seasons remix project, Lime of the Season Temple Ruins Overworld
  10. It's always nice to see someone do something new with such classic themes. The orchestral treatment has been done for both these songs before, but the time signature and rhythm changes here are pretty interesting. It's a little awkward in some places - the conversion doesn't sound 100% smooth - but I like the creativity shown in this take. Just a couple problems holding this back for me. One, the two songs are not handled as a cohesive piece. One of them stops, the next starts. This doesn't fit with our standards and to meet them, it might have been nice to use the SM64 theme as a bridge. The treatment of the songs is very similar, so I don't think it would be too difficult. Two, the rigidity of the sequencing comes up from time to time, notably in the intro or sections with less going on. When everything is playing, it's less noticeable. Overall, some great ideas that need further refinement. This is most of the way there in my book. NO (resubmit)
  11. Hello, I would like to submit you my remix of Mario's theme. Here are the informations : CONTACT INFORMATION : Remixer Name : Michael J. Simeon Email adress : SUBMISSION INFORMATION : Names of games arranged : Super Mario Bros. / Super Mario 64 Name of arrangement : "Mushroom Life" Names of individuals songs aranged : - Super Mario Bros. "Overworld BGM" - Super Mario 64 "Super Mario 64 Main Theme" Thank you very much. Have a nice day. MJS ------------------------------ Super Mario Bros. Overworld Super Mario 64 Bob-Omb Battlefield
  12. Link to track: NieR - Pale Moonlight ReMixer name: sschafi1 Real name: Sean Schafianski E-mail: Submission Information Name of game(s) arranged: NieR Name of arrangement: Pale Moonlight Name of individual song(s) arranged: Shadowlord's Castle Roar Comments: NieR has one of the best soundtracks for a video game I've heard in a while, so for my first ever submission I wanted to pay homage to NieR and my love for Jazz. Here we have a fast, laid back swing tune that goes through the entire musical form of the original track. The accompaniment plays through the changes while a trumpet solo sits on top. An electric piano plays the motive/theme in the A section, replacing the vocal tracks of the original. This arrangement is a little liberal, though with the unique chord progression and the theme played by the E. Piano, I think it's definitely identifiable. I hope you enjoy this easy, breezy track --------------------------------------------------------------- Don't think I've heard from Sean before - this is an extremely impressive debut. The aura of a jazz club is perfectly captured here, with some very controlled soloing and detailed accompaniment. Most of the connection here is in the distinctive chords ala "Shinesparks", though the electric piano here gives a more direct connection to a source melody than that song had. I'd also argue that here the chords are easier to follow than "Shinesparks". I get the sense that djp in particular would love this. YES Edit: Guess this is not the first sub of Sean's I have heard: http://ocremix.org/forums/showthread.php?t=16772
  13. Contact Information Your ReMixer name Byproduct Your real name Juhana Honkanen Your email address Your website http://byproductmusic.net Your userid (number, not name) on our forums, found by viewing your forum profile 15221 --- Name of game(s) arranged Phantasy Star II Name of arrangement Take Turns Name of individual song(s) arranged Rise or Fall Link to the original soundtrack (if it is not one of the sound archives already available on the site) http://ocremix.org/song/14844 Your own comments about the mix, for example the inspiration behind it, how it was made, etc. A friend of mine turned 30, and I asked him which old game tune he'd like to hear remixed. When pondering his options, he said "Rise or Fall has great potential but is unfortunately too short for remixing". (It's a 54-second loop.) Sounded like a fun challenge to me, so here is a 5 1/2 -minute version! Many thanks go to the people who helped me out by giving valuable feedback at the workshop forums - timaeus222 and Elrinth especially.
  14. ReMixer Name: KingTiger Real Name: R. Corey Oltman Website: http://kingtigermusic.com User ID: 13997 Name of game arranged: Sonic CD Name of arrangement: Road Trip Name of original songs arranged: Stardust Speedway (US) (Present/Bad Future/Good Future), cameos: Palmtree Panic (US) (Present), Tidal Tempest (US) (Present), and Sonic 3D Blast (Sega Genesis/Mega Drive) Panic Puppet (Act 1) Source usage breakdown, along with links to original source tunes: 0:00 - 1:21: Present "A" melody. 1:22 - 1:53: Present "B" melody. 1:54 - 2:10: Present "A" bassline, with some Bad Future in the background (see next time reference). 2:10 - 2:58: Present "A" melody, with some Bad Future in the background (the percussive, effected piano part - in the source it's the at the very beginning of the song). 2:59 - 3:33: Present "B" melody, with some Good Future waaay in the background (it's the part starting at 0:25 in the source), and a couple other things going on: * 2:59 - 3:14: Palmtree Panic (US) present - main melody starting at 0:18 in the source * 3:15 - 3:23: Tidal Tempest (US) present - the bassline right at the beginning of the source * 3:31: Bad Future - the "Staaaarduuuuust" whispered here is from 0:55 in the source 3:33 - 4:05: The very beginning of Good Future, the bassline and other licks from the beginning of Good Future, as well as a melody from the Genesis version of Sonic 3D Blast's Panic Puppet Zone Act 1 (3:50 - 4:02), which was my theme in the 2012 SZRC (in the source it begins at 0:25) 4:05 - 4:22: Present "A" chordal structure, with more of the Bad Future piano-y part exposed. 4:23: there's that "Staaaaarduuuust" whisper again. This is a track from an unreleased OCR project. Thoughts/comments: I am extremely proud to be a part of the Sonic CD project on OCR, and very proud of how this track turned out. I've always been pretty good at creativity in my musical arrangements and compositions, but my production/mixing has always been a bit lacking. Thankfully, the Temporal Duality project is staffed with some very knowledgeable and very helpful folks, and, thanks to their great input, I have grown immensely in those areas, as is hopefully demonstrated in this remix. All that aside, Sonic CD has always been a bit of a underground favorite of mine - "underground" because it was rare for me to be able to play it, seeing as I've never owned a Sega CD. I was able to play the Sega PC Windows version for a while, and when I discovered the existence of two separate soundtracks, I tried various things to get my PC to play the Japanese soundtrack in place of the US one, with limited success. Imagine my joy when I discovered the re-mastered re-release of Sonic CD on Steam, complete with the option to switch between both soundtracks! Not only did this re-kindle my love of the game but also inspired me to make this mix of one of my favorite levels and favorite tracks from the US version of the game. This is a rather house-ish remix, with some lo-fi bits and lots and lots of added flair. I hope you all enjoy it! ~KingTiger aka R. Corey Oltman Stardust Speedway (Present) Stardust Speedway (Bad Future) Stardust Speedway (Good Future)--------------------------------------------------------------- The intro was a weak point in this remix - the timing doesn't sound quite on and the random vocal clips are very low-quality - but once the drums are added, this picks up. There's quality detail work all over this and once the scratching and glitch sections come on, this starts to gel a lot better. Some fake strings enter the picture as the B-section melody is used, and the sequencing is clearly fake, but it sounds fine in the context the remix is painting. By the end, I was impressed how much mileage was eked out of the Speedway Present melody, which gets the most screen time by far among the sources used. Overall, this is quirky and creative with some really pretty moments. There's a number of things that could have been tightened up or excised (the ending whisper didn't do much for me), but the concept comes across pretty well. YES
  15. Contact Info: Blue Magic Damon Campbell Website: (WAV download link): User ID: 4656 Submission Info: Shenmue (Sega Dreamcast) A Breeze in the Night Nightfall Original song Youtube link: http://youtu.be/gisvHDO_pvw I had a hard time deciding if I wanted to submit this or not. I'm pretty happy with how it turned out and I did as much as I could with the limited source material, but still, ended up being a pretty short mix. I've been getting pretty positive feedback on it, so that kinda inspired me to go ahead and send it in. This is a chill/ambient take on the Nightfall theme. I did a little experimenting with the background pads by adding filtering and panning to make them seem breathy and swirly, kinda like the wind. I attempted to simulate an eastern/ethnic feeling with the few samples I had. Even though some of them were actually sampled from African instruments, I believe they worked out pretty good with the sound I was going for. Hope y'all like it! ------------------------------------------
  16. ReMixer name: OctoEntandre Real name: Michael Flaherty Website: http://octoentandre.newgrounds.com/ Games arranged: 999, Zero Escape (Virtue's Last Reward) Name of arrangement: Through the Ninth Door Name of song arranged: Digital Root Original song for reference http://www.youtube.com/watch?v=qD5fBpqOSj8
  17. Your ReMixer name: Zas Your website: zazmusic.bandcamp.com Name of game(s) arranged: Perfect Dark Name of arrangement: killing hope Name of individual song(s) arranged: Chicago Named after a book of the same name, not meant to be a creepy message toward composer Grant Kirkhope, who is the video game trip-hop champion imo
  18. I've made a note of it; we'll evaluate the album mix when we get to it in the inbox.
  19. This does a whole lot on a micro level. I hear these little change-ups here and there that give this a restless energy. That's important because the song doesn't have a particularly strong direction. The little detail work makes up for the lack of strong melodic focus - it almost comes across as a cinematic electronic song in that respect. Ultimately, I enjoyed it. The production isn't as smooth as I would like, pretty focused on the mids and a little grating. This bothered me more than any stiffness in the sequencing, which I heard but thought was intentional (and not an issue). Still, it's passable. With a solid arrangement and production, I see no reason not to pass. It could be a lot stronger, but what's here is still worth hearing. YES
  20. Hi there! DDRKirby(ISQ) here with another submission from the FL Studio Remix Gauntlet. This time it's my Ground Man remix, titled "Get Down". FLAC: http://db.tt/AeXhw6RT Contact Information =================== *Your ReMixer name: DDRKirby(ISQ) *Your real name: Timothy Wong *Your website: http://sites.google.com/site/ddrkirby *Your userid (number, not name) on our forums, found by viewing your forum profile: 8933 Submission Information ====================== *Name of game(s) arranged: Rockman & Forte *Name of arrangement: Get Down *Name of individual song(s) arranged: Ground Man Stage *Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Right, so this is another mix out of Prophecy's "FL Studio Remix Gauntlet" (http://ocremix.org/forums/showthread.php?t=42262). Again, the rules are that you're only allowed to use the basic plugins and samples that come with FL Studio--pretty fun to work around the limitations of just using stock FL stuff. This mix was submitted for round 7, and again, you can download the complete FL project in the forum thread to see exactly what's going on with your own eyes. Let's face it, Ground Man's theme is awesome. That bassline and chord progression, awww yeah. This one was really fun to make...as soon as I had the intro in with the bass and drums, I knew things were gonna go well. Course, I had no idea I was gonna go into trance-land later on at ~1:20, but hey, half the fun of writing a song is seeing what ends up happening to it, at least for me. ^.^ Anyways, hope you enjoy the song, and let it never be said again that you need fancy hardware and expensive sample packs to make cool, groovy music. https://www.youtube.com/watch?v=im0JATAC5zc -------------------------------------------------------- Wow this is a fun track. Hard to believe it's entirely made from FL studio default sounds. There's not much to say except that source usage felt a tad light. I timestamped to get a better sense of the source usage: 0:02-0:07 - modified bassline of original, YMMV 0:09-0:40 - source melody and vamping over chords, bassline similar but modified 0:41-0:45 - same as intro 0:51-0:54 - A section melody 0:57-1:00 - A section melody (used as countermelody) 1:17-1:38 - B section melody, dragged out 2:12-2:43 - source melody and vamping over chords, bassline similar but modified 2:44-3:04 - same as intro Without counting the bassline segments, it's a touch below 50% but I thought even though the bassline got messed with, it still was reminiscent of the original enough. Glad to pass it. YES
  21. lossy mastering is intentional, see artist's (lengthy) comments - palp Your ReMixer name: BONKERS Your real name: Nicholas Steven Perry Your website:http://www.facebook.com/profile.php?id=1310105117 Your userid: 31818 Submission Information Name of game(s) arranged: Final Fantasy II Name of arrangement: "Analog Freedom" Name of individual song(s) arranged: Town Theme, Rebel Army Theme Link to the original soundtrack: (PSX) http://www.youtube.com/watch?v=BJ8G707Y02g (NES/FC) Your own comments about the mix, for example the inspiration behind it, how it was made, etc: Hey Joojs! It's that time again. And I honestly have to say it's been a journey working on the FF2 project. The last year and a half of my life has soley depended basically upon nothing else but working on these two songs. It's been so long that I don't even remember when I decided to take on the beautiful Town Theme. It's just THAT blurred together. All I can remember from back then was thinking "What the hell am I going to do with this song ?" I had an intial idea to approach it ALA "Roaming...Please Wait" with the intro, but change the song into 3/4. This was back when my initial approach to FF2 was to have consistency with the sound set I crafted for Random Encounter so people would recognize that certain sound of my Random Encounter tracks. You can here this intial 3/4 concept here: http://k005.kiwi6.com/hotlink/07l061ya6z/analog_freedom_original_concept.mp3 As you can see I had to get a little creative with the melody to make it feel right in 3/4. So a little time goes by and I realize that the soundset I made for FF1 SUCKED. HARD. The lead synth choice alone was enough to just say "You know what, screw this crap. My ears want to die. Why, WHY did I choose to use a Sync'd Prophet V type lead?!" Further time passes and I ponder, and I ponder. "What can I do that will do the Town Theme justice? That doesn't destroy the feeling of the original too much?" Straight rock wouldn't work, it'd be too contrasting. Metal is entirely out of the question. 3/4 original concept is outlandish. Eventually I have an eye opener. Analog Warmth. This one phrase caused an explosion of ideas. I wanted to do this sounding analog, and warm with many retro elements from era's all across the last 50 years. Including almost a full NES channel set in there. (Pulse 1&2 , Triangle. Though Triangle is processed a lot for other reasons) So I had my spark. I started creating new effects chains, researched synthesizers , effects(Gated plate verb kick/toms for example), tape saturation,noise and sounds of all kinds to try and recreate within my limited digital domain. I created new instrument combinations. New instruments. One effect in particular of the 80's that I just absolutely adore and had to find a way to recreate it ,was what I call "80's Shimmer Guitar". And it's exactly as it sounds. The best example of this effect that I can think of is the 2nd OP to Mobile Suit Zeta Gundam. http://www.youtube.com/watch?v=e4PBwXQLbLk My creation isn't entirely faithful or the same (Is missing some parts to it) but it was good enough and it was the best I could do . Song structure wise, around that time I recalled I had done some analysis on the 90's synth rock ballad version of "Requiem of a Nameless Soul" on the Dracula Battle Albums a few years prior. And I thought that, that was a brilliant place to start structually and almost exactly fit a lot of the ideas I had for town. And I thought that the intro would mesh well with my intentions. Instead of the song being silent for a measure before the melody kicks in, that measure is used as a pick up measure for Town's Melody. And so that's where I started, (Although the actual melodies for "Analog Freedom" would actually be the VERY last part of the music to be recorded. But i'm getting to that) ;Continuing on song structure, the last few years has been a real hard battle and lesson with repitition and perspective in relation to both the listener and creator. I spend so many countless hours both working on songs and even just thinking about them and brainstorming hoping for inspiration that I lose perspective on the overall song and it makes me want to make every section completely different. I lose perspective. Not only for me, but for the listener. The listener only hears the finished product. I hear the same single section a hundred times or more probably by the time i'm done arranging just that one section. So i'm already repetitive'd out. And i've never stopped to think about it. And song flow in relation. This is the first step in reaching my middle ground between creativity and repitition. (Unlike "Rebel Dream" which is completely the opposite and my swan song to Progressive rock style'd song structure) From now on, I hope to make most of my songs this way. Though exceptions will be had depending on what the source calls for.; Time went along and I had more and more ideas and I refined my instrumental pallete more and more. And music started flowing out and out. For the first half of the song I wrote 100% completely original accompanying lines and counter melodies of music and did not use any of the original from either Tsuyoshi Sekito's version or Uematsu's Famicom Original. But at the same time I created intentional similarities in rhythm and used similar harmonies in order to retain the feeling of the source. Though that's not to say I completely ignored them. By the time the solo comes around, both Uematsu's original NES Pulse wave counter melody and Sekito's Acoustic guitar lines are played at the same time (Even though IIRC some of the chord tones are not 100% the same). Uematsu's on a NES Pulse Wave+Honky Tonk heavy chorused Piano and Organ. And Sekito's on Pulse Wave+80's Shimmer Guitar+Heavily chorused and Tremelo'd warm electric guitar. ;When those are all going on, this is one of the few times the two NES pulse Waves and the Triangle are all playing together at the same time. You can hear just these three here if you wish https://www.box.com/s/eztj9gcf1vxprz8b33ok (Triangle is still processed); The song builds and builds and then it takes a small break (And this is where the original counter melodies/accompanying lines end) to a soft Mellotron both referencing and inspired by "Strawberry Fields" to gain a moment's rest before blasting into the ending. Happily and solemnly connecting to that moment to remind you that you are in the Town of The Rebel Army. And that these two songs are forever linked in your experiences in the game. As you first hear the two together at the start of the game. You end up at the Rebel Army Headquarters and then venture out into the solemn yet upbeat town. I did not do any analysis or research on the "Rebel Army" theme's original counter melody or chord structure/progression. Instead I took the melody and I created my own counter melody and progression to it to give the feeling I desired. I am SUPER happy with the result. Infact this small clip is my favorite part of the song! XD Ok so it's mid last year. And i'm exactly up to the point arrangement wise thus told. But there is still no melody. This is where things come to a stand still. I was at a loss. Nothing I did seemed to fit or would work well with my intentions. So I stopped and went back to working on "Rebel Dream(World Map)" for a while. Months go by and every moment of every day I am constantly thinking of both of these songs and what is missing and what I need to do to keep on refining them and perfecting them as much as I can. And then it takes a turn for the worse. Depression. I was jobless and was feeling immense pressure (from myself)to do these songs as perfect as I could. To try and reach my vision in my minds eye that would do the source justice. I lost all motivation, all desire. Yet perish the thought my mind could not. For about 4 months from Sept to the end of January my day consisted of getting up, doing my Dailies (Daily household tasks), eating breakfast, watching The Young And The Restless/other daily shows and then spending ~12 hours sitting in front of my computer doing basically nothing but trying to come up with ideas and the motivation to complete these songs right. I did not even play games. ;At this point(May 22nd,2013) I haven't played a single player game since August of last year.; No, I didn't deserve fun (Depression talking). I didn't deserve anything until I could finish these songs. This was nothing but months of pure mental anguish and torture. And until recently (As many of my friends and acquaintences will tell you) I still haven't been in a good place mentally. But somehow, in February I managed to find that last spark of inspiration for "Analog Freedom" that I needed (While still depressed basically). I thought it'd be a GREAT idea to use the 80's Shimmer guitar again for the 1st section of Town's Melody. And it turned out to be just BEAUTIFUL. Amazingly beautiful. From there I figured that I might as well experiment with some distorted leads for the rest of the song after the drums kick in. And amazingly enough I crafted something that fit in with the other warm instruments and guitars in those sections. A few weeks later and 100% of the music was officially in. I stopped to give my ears a rest and worked on "Rebel Dream" some more. Then I came back and spent more weeks refining the mix more and more. Trying to perfect it as much as I could. The Bass is a bit rounded and not super heavy in the low end(But is in the sub range). This is intentional to try and be somewhat in line with a lot of music prior to the 90's. I had to concede and open up the high end a bit more than I originally intended to in order to create definition and not muddy up the imaging/instrumentation of the song. For Mastering I decided to learn Mid/Side Mixing ,decoding and recording information. And this is where I probably made the most concessions. . I had no idea whether M/S mastering was prevelant in the 90's and prior. And I made the song somewhat loud, so it wouldn't be an inconsistency within the album and not a discrepency within modern music. (My copy of Don't stop believin' by Journey is quite quiet by modern standards). But I did use analog modeled effects processors on the Mid and Side channels in trying to maintain my vision. I think the song turned out really well for what limitations I had to work in. And for once I am truly proud of what I accomplished. Being able to accomplish 90% of what my vision was. Brandon and everyone on the team as well as my friends and family have been very supportive the whole time. And i'm incredibly thankful for that. It feels so good to finally feel like this weight is lifted off my figurative shoulders. I sincerely hope from the bottom of my heart that many people (Jooj's included) can hopefully enjoy this song and perhaps feel the intention of my vision when listening. I probably missed some stuff here and there, it's been a long year and a half. But If I go on any longer, you guys will probably roll your eyes and think "When will he shut up?!" Until next time Joojs. ~Nicholas -BONKERS- Perry~ Age 21(For 2 more days)
  22. Contact Information Remixer name: shoK Real name: Mika Kortelainen Email: Submission Information Game arranged: Sonic 1 (Game Gear & Master System) Name of arrangement: Get Scrapped Song arranged: Scrap Brain Zone Not much to say about this one. Hope you like it.
  23. Remixer name: Vortigon Real name: Ziggy Leidelmeijer E-mail adress: Website: https://soundcloud.com/vortigon Userid: 47351 Submission Game: Maple Story (Wizet/Nexon), 2003, PC,Windows) ------------------------------------------------------------------------------------ Name Arrangement: Maple Syrup Name of songs arranged: Main Theme/Lith Harbor Youtube links to the original songs: ------------------------------------------------------------------------------------ Main theme: Lith Harbor: Comments: I have some good memories of this game, and even though I never got that far because of the monotonous grind, the music always had something to it. A relaxing kind of feel. Those simple tunes that just stay in your head for days. I tried my best to give off that feeling in this arrangement which in turn might make it a bit minimalistic but I hope that the drums and the change of pace all around switch it up enough. Main theme: Lith Harbor:
  24. ReMixer Name: lordofultima Real Name: Michael Rivard Email: Website: youtube.com/lordofultima UserID: 51777 Game: Master of Monsters (Sega Genesis) Remix Title: Into the Deep Blue Square Genre: Drum & Bass Original: Into the Deep Blue Sky Additional: Sega Genesis Strategy RPG Composer: Hyato Matsuo Comments: I didn't want to step on the toes of this lovely VGM, since it is one of my favorite of all time. I didn't even know what this game was until I heard the music for it and fell in love, causing me to seek it out for collection purposes (and because I love hexagonal grid-based RPG's). I love the square synth that is prevalent in much of the song, so I kept that mostly in tact, instead changing the rhythmic elements, bass, and tempo surrounding the piece. I wanted to give you a glimpse into my eclectic approach to music, and to present this tune in as many ways as possible while keeping the "drum & bass" theme.
  25. Contact Information Your ReMixer name: Mizztery Your real name: Bradley Mizzi Your email address: Your website: www.soundcloud.com/bradleymizzi Your userid (number, not name) on our forums, found by viewing your forum profile: Not on your forums Submission Information Name of game(s) arranged: Paper Mario Name of arrangement: Rawkin with the King of the Koopas Name of individual song(s) arranged: Angry Bowser; Siege on Bowser's Castle; Rawk Hawk; Bowser, King of the Koopas Additional information about game including composer, system, etc. (if it has not yet been added to the site): All info is on the SoundCloud Link Link to the original soundtrack (if it is not one of the sound archives already available on the site) Angry Bowser: Siege on Bowser's Castle: Rawk Hawk: Bowser, King of the Koopas: Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I was bored?
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