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q-pa

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  1. Hey, I had that for PC too. It's around here somewhere...

    So I'm not the only one!

    I even brought my copy to MAGFest for S&K composer Howard Drossin to sign!

    I'd scan it, but it's at my parent's house.

    Funny side-story: a lot of the music was changed for that version, and for whatever reason I didn't truly fall in love with the games until I played them on an actual Genesis some years later.

  2. So fricking pathetic. In fact, from this moment forward, I am going to manually disassociate myself from the Sonic fandom. Here on out, I shall be known as a gamer who happens to like some Sonic games, and that's it.

    That's all I am. Ignorance is bliss, my friend.

  3. As for his immortality, maybe all of the candidates are actually ageless/immortal now having been touched by Jacob, without realizing it (Jack certainly seems confident in any case).

    I think some are reading too much into it. The way I see it, Jacob touched Richard *specifically* to grant him immortality, because he wanted to. (Almost tricked him into it, really, since otherwise he believed he was going to hell.) I'm guessing Jacob didn't wish to grant the candidates immortality, so he didn't when he touched them. Proof: Sawyer and Kate aged since Jacob "touched" them as children.

    IMO I think what Jack is experiencing is that "the Island won't let you die" thing that was much discussed in Season 4. Could it apply to each of the candidates? Was Michael a candidate too at one time and then "crossed out?"

  4. Regardless of how this season is going, I'm in it for the long haul ... They're probably too focused on the endgame to spend a lot of time polishing that stuff.
    Well I wouldn't be too upset about this season. They HAVE explained some good things... it's just they kinda stopped filling things in

    Agreed.

    I've largely given up on the "WHERE ARE MY ANSWERS! RAWR!" in favor of just enjoying the ride. ABC's unrelenting teasing of them isn't helping. A lot can happen in an episode and there are, what, 8 of them left? So I'm not too worried about the clock running out.

    This fan blog and its community have a decidedly more light-hearted, almost OCAD-like take on the show and it's a lot of fun that way. :lol:

    That being said, I just hope the endgame isn't like Snape's backstory in "Harry Potter and the Deathly Hallows," where they throw it at you all at once. But it probably will be. :???:

  5. From what I hear, Apple itself isn't doing much to support gaming on the Mac.

    So I'm hoping that this will be the kick in the pants that Mac gaming needs.

    Now for a question: Should I wait until the Mac versions come out to replay Portal and continue through HL2? I'm not sure if I can...

  6. I'll assume that because I can't see where else they may be going with it yet if anywhere at all.

    One popular theory I've heard is that this is the epilogue and we're seeing the fate of the characters after the final conflict has been resolved--whatever that turns out to be. Another theory is that this is what happens if Jacob had never influenced them.

    My biggest problem is that the characters' pasts have been altered in this reality. Locke is still with his wife and is on good terms with his father, Jack has a son, etc. How could setting of a nuke on a remote island in the Pacific affect them like that in L.A.? Even if the explanation is Jacob not "touching" them, I'm having trouble connecting the dots...

  7. Sonic level designs used to bother the shit out of me because I could never tell if I was back-tracking or going down the right route or anything. Something about those huge levels, up and down, and so many identical sections used to really fuck with my cognition.

    I never really had problems finding the end of a level.

    Sonic 1, 2 & CD designs were pretty basic: you start in one place, it branches off into 2 or 3 different routes, then they come back together for either the end post or the boss. It wasn't "move right to win," but you were pretty much only moving that direction--occasionally to the left.

    Sonic 3 & K mixed it up a bit by having larger levels and more exploration, especially vertically. But it was still always fun & innovative to me.

    And as far as memorization goes, I never had a problem with it. It isn't like "bullet hell" games or, *ahem,* certain NES games where you have to first move this way then that with utmost precision.

    It was more like a guideline; there was always a lot of freedom. Like they said, speed is a reward.

    It was actually fun for me to memorize the location of every continue post in Sonic 2, then the Special Stages, so I could get Super Sonic by Aquatic Ruins (Zone 3) Act 2 :wink:

    Edit: cobaltstarfire: I used to be scared shitless of the water levels as a young kid too. Looking back on it now though, I laugh.

    Edit2: Bleck: Some people like "bullet hell" games too, but not me. I guess we each have our own tolerances...

  8. My 2 cents:

    I'm reminded of the many differences between the various Sonic 2 betas and the final game.

    The so-called

    is probably the most well-known of them.

    Everything from the title screen to sprites [0:20] to level palettes [5:09] to even a few level design elements [6:29] were changed. Entire levels were scrapped.

    True they were under ridiculous pressure & time constraints, but this shows you what can change between a beta and a final game. So I too am holding my breath and seeing what the final version of Sonic 4 will be.

  9. a video and a screen shot have been leaked on 1up.com. They've both been taken down, but here's a link that probably won't go down as quickly.

    Finally get to see the game in action and I must say I'm relatively pleased.

    But OCR should definitely keep trying to do the music for future episodes...

  10. The general rule with projects like these is that if the copyright holder(s) are nice, you can release your mash-ups/cut-ups/whathaveyou, but you can't sell them for a profit. I guess that's where these guys ran into trouble.

    That said, I was not a big fan of Ocarina of Rhyme. I'm all for out-of-the-blue, impossible-on-paper mash-ups, they're more or less what I live for, but those just didn't work and were not polished IMO.

    I'm, *ahem,* downloading the Vinyl Fantasy 7 album as we speak; I'll let you know what I think.

  11. I loved the little subtle differences in both realities. They make me think that neither one is quite what we think it is (that is, one where the bomb worked and one without). I'm with BooDidley7 and GT on that one.

    Connecting some dots...:

    :arrow:So the Smoke Monster is Jacob's nemesis/"Man in Black"/Essau/whathaveyou and can take on the appearance of dead people (as seen by Alex's appearance last year). So does that mean that the manifestations of Jack's father, Kate's horse, Hurley's friend and JACOB HIMSELF in this episode were all its doing as well? Does he have to "see" a dead person before he can take on their form? What does that bode for Jack's father's body not being on the plane?

    Some people said that a living Sayid is now a creation of the Smoke Monster. But we don't know if it can inhabit living people yet. Though it could have conceivably dragged him off and replaced him...

    :arrow:Someone also pointed out the ash that was surrounding Jacob's Cabin. That makes sense now as a way to keep the Smoke Monster out, as seen in that pretty-epic battle in the Foot of the Statue. Is the Cabin his "home?"

    And speaking of the Foot of the Statue, Fake Locke--"Mocke"--said that they (the people with the guns) were there to capture him. So who placed them on that other plane? Who's pulling the strings with that?

    Did anyone else notice that other passengers on the plane were now servants of the Temple? Not just the flight attendant. And is it just me or did the leader guy look suspiciously like Dr. Chang?

    Another thing: Why wasn't Jacob's body seen burning in the fire?

    Yes exactly! Momentum. Every time the premiere started to build some, it cut away to the plane stuff.

    I don't know. I discovered pretty early on that something wasn't quite right, then I was interested.

  12. Dr. Eckmin... Egmen... Eghhym...

    yeah there's no way of making eggman menacing at all...

    It's about on par with "Wiley," IMO.

    Besides, I've always associated "Eggman" with "I Am the Walrus," which, remembering the mildly-disturbing lyrics to that song, kind of fits.

    Edit: I guess the reason I never took this seriously is because that guy's a joke to begin with. Every single convoluted machine of his is destroyed and every plan failed. Menacing? Please...

    Edit 2: --Though that giant final boss of S&K was pretty epic.

  13. The retrospective looked nice, anyone notice how they used the beta sprite animation when they showed sonic 2?

    Sorry, I just kept having flashbacks to that video Sega made that was half 15th-anniversary tribute, half "Shadow the Hedgehog" trailer. :evil:

    (tried looking for it, but no luck).

    I don't mind the '3D' as much as I thought. The rings look a bit huge though. And yeah I like to call him "Dr. Robotnik". Screw whoever prefers 'Eggman'.

    I never understood the hostility between "Dr. Robotnik" and "Eggman." Sure I grew up with "Dr. Robotnik," but I have no problem going with either name. It can't just be because that's how it was originally localized, right...?

    Or does it have to do with how they were 2 different characters in the comics? I really want to know...

    Yeaaaaah it will came on WiiWare!!!
    :grin:
  14. I must admit I'm really torn on going...

    Like Pezman, I've only ever been to MAGFest and Otakon. I love the former for its community and the latter for... I guess it's spectacle and vastness. But MAGFest is and probably will be my number-1 <3.

    Correct me if I'm wrong, but PAX was originally conceived as a response to E3 after they closed it to the public. See, I don't really have an interest in watching the video game companies throw their weight around. Announcements, footage, even the demos (if there aren't long lines, but there will be lines... right?). I'll also kindly pass on the tabletop gaming and can only stare at a screen for so long...

    I'm also torn because I had my heart set on ROFLCon, which is also in Boston in late April/early May. Being the child of pop culture that I am (if you're heard my MAGFest DJ sets, you know what I'm talking about :wink:), that seems like it would be a mecca for me. But if any of you went to the last one, how was it? And will OCR be there again?

    I'll probably have to choose between this, ROFLCon and Otakon. I had to skip Otakon last year due to an annual commitment. This year that commitment is July 22-25, and Otakon dates haven't been posted yet, right? But it's good to know that both PAX East and Otakon have JamSpaces now (thanks, Dom!) :-D

    OK, sorry for the long rant, but that's my situation.

  15. .hype is rising at extreme levels! Extra bonus...extra bonus...hmm.

    Speaking of bonuses, I hope that the Special Stages are NOT a rehash of a previous ones! PLEASE, SEGA!

    I'm tired of the gather-rings-in-a-linear-course (Sonic 2, Sonic 3D Blast--both versions, Sonic Advance 1, Sonic Rush...), and the run-around-a-flat-plane courses (Sonic CD, Sonic 3&K, Knuckles Chaotix, Sonic Advance 2)...

    Edit: Finally found what I was looking for.

    Something original, like this.

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