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ambinate

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Posts posted by ambinate

  1. i want to hate you but this is awesome, so i can't. i was gonna say something about how i was really glad you included the theme from new super mario bros., but then i heard the galaxy music and forgot what i had to say. so good.

  2. your tone is already sounding nice - i don't think it's bad at all, it's just of a different style than the symphony x tune. there's a lot going on to make a sound like that happen, and in my experience a few things that i've found helpful to keep in mind are:

    - the guitars are downtuned, which doesn't make a huge difference overall, but it definitely colors the sound a bit. it's not impossible to get this tone on a standard-tuned guitar, but in this case, i think it's definitely adding some depth and warmth to his tone.

    - the way the bass guitar and regular guitar are mixed goes a long way to getting these kinds of thick tones. a lot of the best recorded modern guitar tones actually benefit a shitload from good bass guitar mixing, and wouldn't sound as fat if you isolated them from the rest of the mix. i think you'd still need to dial in more low-end on your amp to get closer to this tone, but you wouldn't want to overdo it, since the actual bass will add more presence and depth than the low-end on a guitar can.

    - double-tracking or even quadruple-tracking helps a lot with this type of sound, as well.

    - as far as scooping mids goes - it never really worked for me, although i know a lot of people who've had good tones that do it. i've always had better luck dialing in a pretty decent amount of mids (at least halfway) to give the tone more body, but again, that's just me.

    - i don't even know if i'm being coherent at this point as i'm probably just rambling, but the main thing that has been really helpful for me when trying to get a good recorded tone is being aware of the fact that (at least when trying to get a high-gain, modern guitar tone) recorded guitar tones and live guitar tones are often very different, and a lot of recorded guitar tones would sound terrible live and vice versa. getting that type of thick sound live is different, as you have more actual air to push around and you can crank the volume and all that sort of stuff. when recording a single guitar track, your tone might sound kinda wimpy and lame, but once you start adding in second (and third and fourth, or more) guitar tracks and adding in the bass, the sound can really start to come together. obviously it helps to start with a great guitar tone to begin with, but i wouldn't get too disheartened if the sound coming out of your amp on its own isn't the huge kick ass wall of sound thing that you're hearing on modern albums.

    i didn't expect to make a post this long...sorry about that!

  3. yeah, i know there have been some issues in the past with trance remixes getting rejected due to their repetitive structures (with the judges feeling that there wasn't enough interpretation going on), which lead to some people feeling like there was some genre bias going on. i'm not quoting anyone here - so this is just my take on the situation - but it seems like the general attitude is that good remixes get passed no matter what genre they're in, but in genres that focus on repetitive, standardized structures (like trance, hardstyle, techno, and others), it can be tougher to incorporate enough interpretation for ocr standards if you're staying strictly within the stereotypical guidelines for the genre. i think that's probably why there has been confusion about genre bias and stuff like that. again, though, this is just what i've picked up and isn't official policy or anything - just a reflection of some people's frustrations after getting their remixes in dance genres rejected.

    i think you could get a hardstyle or hardcore remix passed, it'd just be a matter of making sure you've incorporated enough interpretation and variety.

  4. They got pretty high praise in Japan. Of course that's Japan and North America certainly isn't guaranteed to feel the same way towards them. Still, I saw some gameplay from The Last Story and Xenoblade and they both looked fairly promising, at least to my tastes.

    i hate to be a total prick about this, but japanese reviews and the japanese market aren't a very good indicator about success in the us. blue dragon and lost odyssey both got high 30's out of 40 in famitsu and typically got 7's or low 8's here, and the last remnant got reamed in the us and apparently got a 38/40 in famitsu. these are just random examples, but still, i think it shows the kind of trend that bleck was talking about.

  5. that was an interesting article, but i'm not really convinced that better media coverage alone will increase sales of unknown titles dramatically enough to make them safer bets. that probably sounds stupid (and i am stupid), but some games just aren't the type to sell a lot of copies in certain markets (for example - jrpgs in america that aren't dragon quest or final fantasy). i can think of a bunch of games that had pretty good marketing pushes and media coverage that didn't sell up to expectations.

    there are a lot of different reasons for that, of course, and i'm not defending ign's lack of coverage (because it is shitty), but i think there's a bigger reality at play here that people don't really want to face: not that many people are going to buy these games. obviously the 4500 operation rainfall fans on facebook don't represent every possible person who would buy these games, but that doesn't mean that running a bunch of ads and getting coverage on ign and gamespot would be the cure. at the end of the day, the american mainstream market for jrpgs that aren't in established franchises has dried up a lot since the ps1 days. i think it's completely reasonable that nintendo would look at their production costs vs. their estimated sales for these titles in this region and go "no thanks." it sucks, and i don't think it's impossible that they'll change their mind (and i hope they do - i'd love to play these games), but i just don't think their current stance is that irrational.

    edit: xzero posted the exact opposite thing while i was replying. whoops. to be honest, though, i still am not convinced that marketing alone sells games on the level we're talking about here. also, marketing is not cheap, and nintendo has to balance those costs against projected sales (which, for games not in established franchises, can be highly variable). i am really not sure that overloading the 40 million wii owners in the usa with ads for games like "xenoblade" and "pandora's tower" will result in huge sales.

  6. i was thinking about getting this just because i love platformers and good 3D ones don't come around too often anymore. i haven't played the first one but i'm interested in this. i've heard both good and bad things about the actual platforming, though...

  7. To avoid burning myself out when it comes to games, I think I may just only start with Viva Pinata and Bioshock.

    I never even got to finishing Twilight Princess or RE4 on the Wii...so I shouldnt get too ahead of myself.

    But I've gotten a lot of good suggestions from this thread, but the XBLA hasn't gotten any love at all!

    braid! super meat boy! limbo! i'm forgetting some! bastion comes out in 2 weeks which will probably be great

    also fuck yeah viva pinata

  8. Define 'subpar' games.

    apart from it being buggy i definitely felt that kotor 2 was lacking in terms of quality in the content that was there. i don't know if it's subpar in comparison to a lot of the other shitty games that get released every year, but it was subpar in comparison to the first kotor, which i think is relevant considering we're talking about them making a sequel to an established franchise.

    i haven't played any of their other games though so that could be an isolated experience

  9. Believe it or not, Viva Pinata was on the top grossing list that I looked at. Eternal Sonata definitely looks interesting, I definitely want to try an RPG outside the realm of squeenix androgynes.

    As for ^^ and ^^^, I almost forget about the XBLA, and how it can probably offer me more fun at a lesser cost. Being the self-proclaimed gaming hipster I am, Im reluctant to approach Halo reach but I defnitely want to see what the fuss is about.

    i totally forgot about enslaved: odyssey to the west. that game is fucking rad and it definitely takes some gameplay cues from ico. it sold like 6 copies so it might be a good fit for you. it's probably pretty cheap now, also.

    i don't know a whole lot about jrpgs on the 360. to be honest it seems to be a pretty barren genre for this generation as a whole. most of the stuff that's hit the 360 tends to have pretty split popular opinions so i wouldn't know where to start. but eternal sonata is a good distraction for a while and it's not a huge timesink. it's very pretty and has a fun battle system. pretty incoherent story.

    xbla opens up a lot of options, so definitely look into that. i had no idea viva pinata sold that well, though. that is really encouraging to hear. maybe i should hate gamers less than i do.

  10. I immediately inundated myself in obscure or underrated titles like Shadow Hearts or SoTC/Ico. The xbox just seems to have a different character and feel though.

    what's that you say

    you like

    ,
    games

    also eternal sonata is definitely solid, although i think it's on ps3 now also

    also there's a bunch of not-unknown titles that are really good...just depends on what types of games you're interested in playing. bioshock is a good choice. i wouldn't really recommend ffxiii unless you prepare yourself thoroughly beforehand and decide you still want to play it (it's an awkward experience). haven't played bayonetta but i hear good things.

  11. And that is the main thing with Obsidian Games (Fallout New Vegas, Alpha Protocol, check their list for the rest of 'em) - every game they've ever made has been rushed, resulting in either a buggy game or one with lackluster content. Usually both.

    yeah, this has been my experience with their games so far. kotor 2 was also a big letdown for me. and it's a shame, too, because it seems like if they were given more time with their projects, they'd be able to iron out a lot of the issues they have with them. i imagine their release schedules are pretty much out of their hands and have more to do with their publishers.

    but if this is the case, i think we'd be better off without a third chrono game, as ridiculous as that might sound.

  12. haha, nah i figured, i've been distracted with some other work, too, no worries. what kind of eq are are you using on your chippy stuff, by the way? i've been messing around a lot with magical8bit and it's really fun, but it seems like there are some harsh frequencies mixed in there that i'm not sure how to eq out...

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