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ambinate

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Posts posted by ambinate

  1. That doesn't sound like dubstep. That is definitely Drum n Bass over dubstep. Not enough bass to begin with, forget the absence of the wobble bass.

    Cracks (Flux Pavillion Remix) - Freestylers

    dubstep is a pretty wide genre, it doesn't need to have wobble bass. a lot of dubstep mostly focuses on that 2step beat and just a nice sub so it doesn't sound much like the club-style dubstep that's getting popular that you posted (that is a killer remix, though).

    also i lied earlier because now i'm listening to devin townsend

  2. i don't know when i started feeling this way but it's getting tougher and tougher for me to get excited about portable game systems. the vita looks pretty killer in terms of hardware and pricing, and i want to get hyped about it, but the 3ds and vita both just seem sort of outdated to me. my friends and i do most portable gaming through the app store or android market at this point and it just seems like that's the way portable gaming is headed, realistically. i think that's a more exciting market right now with all the indie development going on, and if i'm going to commit around $50 for a game at this point, i think i'd rather it be for a home console.

    i think the xperia play is kind of interesting. i dig the concept of getting games on your phone through a ps-branded service or whatever it is they've got going on. it might be cool to see sony/nintendo/other publishers and developers explore that kind of business model on the phone market. i still don't know if i'd pay $50 for a portable game right now, but i'd definitely pay something like $20 for a game that's much more substantial than the typical games on the phone market that cost a buck, but that isn't quite as full-featured as a console release.

    like i said though i already admitted i'm disillusioned with portable gaming so i could be way off the mark here

  3. i'll be completely honest - it's pretty late where i am and i'm just sorta browsing the forums casually right now, so i didn't really listen to the sources with a close ear and therefore can't comment much on your interpretation. but i can say that you seem to have incorporated the three different sources well, as i didn't notice any awkward or abrupt changes in your track while i was listening. it had a natural flow and kept me engaged throughout.

    this is a really nice sounding remix, especially if it's your first attempt at this sort of thing. i'm digging a lot of the drum programming and the use of glitched out stuff for transitions and all that. the electronic elements are sounding good and clean, for sure, which is where my biggest issue with this comes in: the samples of real instruments sound a little weak and dry. i'm thinking mostly of the piano and the sampled bass instruments. they don't sound terrible, but when placed next to the electronic elements, it becomes more noticeable. i would try humanizing those sounds a little more and maybe trying out different kinds of reverb and effects on them - sometimes, if you can't get a real instrument to sound real, it can be cool to just get it to sound unique, that way it stands on its own and isn't distracting due to its fakeness. but i'm just throwing out ideas.

    overall i really enjoyed listening to this. it's got a great sound and lots of energy, and the writing kept me interested 'til the end. keep it up, dude! really impressive stuff.

  4. I write music as a hobby and nothing more. I don't make any money off of what I create, and I never intend to. I have no musical training and probably never will. I also don't plan to spend the time or effort to learn an instrument. Therefore, everything I use consists of samples, synths, and VSTs.

    this is sort of a weird approach just because that same logic could apply to anything you aren't making a profit doing. nobody makes money off of their hobbies, really - does that mean we shouldn't have to pay for anything related to those hobbies? it just seems like a silly argument to me.

    in terms of the original topic, unless i'm misunderstanding it, it seems like the point is that software companies should provide something above and beyond the actual software to make it worth buying, right? this also seems a little silly to me. i understand that piracy is a reality and it's super easy for people to get away with, but i'm not convinced that the burden lies with the software companies to make their product worth buying legally. realistically, it wouldn't hurt if they threw in extra shit. i guess, hypothetically, it could entice more people into buying their products. but i don't know if consumers should be adopting a mentality where companies have to keep adding more and more to their products just so that their userbase doesn't steal all of their shit online. it seems like an odd sense of entitlement to a product that you technically shouldn't have in the first place if you can't pay for it.

  5. 1-2 hours is a gross exaggeration. That's only the case when you've been procrastinating the entire day or made the mistake of taking on more work than you should.

    this is a little reassuring to hear.

    i try to go into songs with a basic structure in mind, that way i'm not just fucking around for a few hours trying to come up with something. after i get some actual music written, though, i don't necessarily adhere to the ideas i went in with. it's just helpful to have a loose framework initially for me. sometimes i'll have a whole thing planned out in a few hours, but some songs will take days or weeks until i get something more final figured out. i tend to write pretty linearly, so even if i have some structural ideas for the end of a song, i won't usually fill in any details until i've written the rest.

    i think everyone approaches this differently so there's no right or wrong answer. but comparisons to bach or beethoven are kind of weird because of a bunch of reasons, like the fact that they often wrote in (or in variations of) established, fairly rigid forms. also, they were way fucking better than most of us.

  6. i think this is sounding great. the production is really clean and the soundscape is good (electric guitar was a nice, unexpected touch). i also really like the changes you made to the harmony - they definitely helped make the source, which has been done a whole lot, sound fresh again.

    my only issue is with some of the portions that don't have a whole lot going on and are just sort of riding the groove and the ambience. i listen to a lot of ambient music so i really enjoyed the whole thing, but i'm not too sure what OCR's stance on stuff like that is. they may be looking for more movement throughout the entire track, but again, i'm not really sure...

    either way, great work! i'm looking forward to hearing more.

  7. They got sold to Micrsoft when all the good people in it left to form their own companies, and Rare hasn't made a good game since.

    So why the fuck would they be saving Nintendo, and what exactly would they be saving them from?

    nuts & bolts was a really solid game and the viva pinata games on 360 were excellent. haven't played the ds one so i have no clue how that turned out, but rare has certainly made good games in the past 10 years. sure it sucks that they can't make the games nintendo fans want to see, but that doesn't mean they stopped making good games altogether.

  8. If they can't afford to remake FF7 or even release an HD version of it with the same engine but with new models and background paintings, then they must be in pretty severe financial straits.

    they recently announced some pretty major losses for the last year, so they're not doing great. but even still, remaking FF7 for the current generation would probably cost something like 50 million USD or more if they were to do it from the ground up. that's a shitload of dough. i don't think their hesitance to go forward with it yet is that strange.

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