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Sound Test

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Everything posted by Sound Test

  1. Still 3 open tracks? Hasn't it been that way for a number of months now? With this deadline in place is the project going to be submitted whether those tracks are claimed or not?
  2. Yeah. I'm still using it. I'd like to get a new computer, but there isn't much money to my name. Still, it's getting the job done.
  3. Fear not! I just got my computer's ram upgraded and am back on track for mixing greatness! 2 GB > 512 MB. Maybe my computer won't chug on FL as much now.
  4. I tried rendering the drums again, but the "disable poly max" box was highlighted by default. The wav still had the same problem. Right now I'm rendering the file with the cut and cut by boxes set to no value. Edit: That didn't work either.
  5. I'm using a soundfont from soundfonts.it. It's called "Good Rocky Drum". The soundfont player I'm using is the FL soundfont player. To try to describe the problem more specifically. When I render the .wav file the drums sound exactly like they do in the project file until they reach a certain point in time in the remix. For a few seconds, certain hits in the rendered wav seem to have disappeared. For these few seconds, the sound has this almost warbled quality. Everything after this point with the rendered drums turns out fine as well. Here's a link to a picture that I sent a friend of mine to look at. The picture is of the separate project file I made just to see if rendering the drums in a separate project file would solve the issue. The person I sent this too said that it could be that I exceeded max polyphony for the render and to crank it up. I don't know what that means though. I hope this information is helpful
  6. So, I've got this awesome WIP I want to send in for the Link's Awakening remix project, but when I render the file everything comes out fine except for the drums of a particular soundfont in a few specific seconds of the piece. I thought that maybe my laptop was overburdened and rendered the drums separately in a completely different project file by themselves. No dice. Same problem in the same place. The drums playback fine in FL too. I compared the files. I've even tried doing a wav out recording in audacity. That really took away some of the sound quality and dynamic range from the drums though. I'm using FL7 and exporting in wav format (44.1khz, 16 bit rate). Any ideas? Thanks in advance.
  7. Thanks for your input on this. I just got an email from a friend of mine who shares some of the same thoughts you do about the mix, and he doesn't like lots of the samples I used. Unfortunately, everything I have except for FLStudio is free, and I have no music budget. I did record the lines about italians myself. That was fun. I even looked in the Mario 64 manual to see if Mario officially turns into metal when he puts on the cap. There was no word on it, so I figured I wasn't betraying canon. Anyway, I'm glad you enjoyed it despite the things you pointed out.
  8. Update! I have come back to this song and added a lot of flair to it. There is a lot more melody arranged in with everything else I had before plus some other new stuff. All comments and constructive criticism are welcome. The file is a 320 kbps mp3 file. I've played the wav and this back to back, and the mp3 file doesn't sacrifice too much. http://uploadingit.com/d/IOGGDGULMJLSNDS0
  9. Thanks for your input neblix. I guess if I want this mix to be submittable, I'll have to make the melody more dominant. It's just one of the most repetitive melodies in the history of games. It's fun, sure, but it's damn short. The other Mario theme you heard was probably the starman theme as the original Metal Mario track is that tiny melody on top of the starman theme. That's all there is to it, so the liberalness of the track felt necessary. I'll probably come back to it eventually.
  10. Hey guys, I've been picking up a lot of tricks of the trade when it comes to mixing over the past couple of months. You'll be hearing me at least twice on the Link's Awakening project that's in the works, but one of my mixes that I worked on prior to really understanding more fundamentals was this Metal Mario mix. I auditioned for the Mario 64 project and got rejected as the judge thought that I didn't include enough source material. Unfortunately for me, I completely disagree. The original Metal Mario piece has very little source to create a melody from, even less than a catchy gameboy tune. So, I have to ask, if I polish this up, do you guys think it's worth submitting? Here's the track: http://uploadingit.com/d/LXZ8GTYOW5WVYT3N Thanks for your feedback.
  11. I would also like to echo Obtuse's congratulations to Theophany. These are the first mixes of Tail Cave on OCR since 2000 (http://ocremix.org/remix/OCR00102/), so these takes are definitely going to be fresh. Scott Peeples' mix from back in the day is still worth listening to if you have not done so though. A nice hard-drivin' mix.
  12. Hey guys, I just want to let you know that seeing as this project has been around since dinosaurs walked the earth, I'm definitely considering doing another song on this project. I don't consider myself the best production guy ever, but I've picked up a few things since I finished my first mix for this project. In fact, on the first track I did I got a lot of input from Brad along the way, although the song is still my own. At this point in time, I've started to become a capable composer and producer on my own (Input from others is always helpful though). So, I also see some opportunity here to showcase a period of growth for me as an artist. I've got other stuff I'm working on at the moment, but if this project is still around when I finish my current work, I am coming back on.
  13. Does anyone know where to find a midi or sheet music for the ballad/end theme? I've figured out that the first minute is essentially ballad of the windfish, but figuring out the structure of the rest of the piece is more difficult. I can't make out many of the lower harmonies.
  14. Hey Prophet, I'm thinking of trying my hand at the Ballad/End Theme. I haven't done anything with electronic music for about a month, so I'm itching to get back into things.
  15. Hi all, I've got a new track that I want feedback on. You can catch the mp3 file here: http://uploadingit.com/files/1271237_ueoqa/Emergence.mp3]Emergence.mp3 I've already gotten some tips from a friend of mine, but I figured that more opinions would mean more help. I won't write what the other guy said, because I don't want to bias anyone. Thanks for your input!
  16. Hey Fishy, Have you been getting my PMs? I'd like some feedback on my WIP and whether or not I'm at least getting close to being on this project. Thanks. EDIT/UPDATE (6/21): I'd double post, but most forums don't appreciate that. This goes out to Fishy who I've been having trouble contacting for a few weeks. Maybe this is related to getting your new PC or something man, but I've sent you 2 new WIPs since you last contacted me on the 31st of May. You have posted here since then, so I've been left in the dark as to what's going on. Unless you respond to my latest WIP and say that it's making progress towards being accepted or that it's still not there yet, I'm not going to do any work on it. I've gotten a bit frustrated, so if you see this, please send me a PM. I feel like this might be the only way for me to reach you as you haven't been responding to my PMs. I'm not sorry for the hassle, but I'm sorry if this is going to cause any trouble. Thanks for your time.
  17. Wow man. You're always giving me compliments. I'm touched. I do have an Abe Lincoln beard, and if anyone can touch it through their computer screen, I'll give them $5. @Nutritious Thanks for the info. I'll give that a shot.
  18. Hi there all you people following this project, I'm working on a WIP (I guess that's a WIP WIP) for Metallic Mario, and I checked out the official forum where people submit their auditions. I tried to register so that I can submit the WIP when it gets far enough, but I couldn't. Do I need to go through other channels to do this?
  19. So far, it's nice easy listening. If you had it go for another 1:17 (the length of your vid) though, it definitely would've gotten boring. It's worth developing more. Good work.
  20. Just listened to that 'New York Counterpoint' piece. Awesome stuff. It reminds me of when I discovered the soundtrack to a Sega Saturn game called Enemy Zero. Not too many game soundtracks get household name composers, but I quickly discovered that Michael Nyman has had quite the visible career. I don't think he's done any more game soundtracks though. On another note, I'm finished with my senior year of college! I don't have 100% confidence in my grade for one of the classes I need to graduate though. I think I'll make it, but we'll see. Anyway, this means I'll have more time to hone my remixing skills, so you may just see me twice on this project.
  21. You're music is interesting man. Didn't you do a Terranigma remix that's on VGMix? I know I've got it around somewhere. Yup, I do. I love that mix. Anyway, this OST, I like it for the most part. It sounds sort of new age, but it has so many more layers than typical new age does. I also feel like there's a bit of Super Metroid influence with some of the vocal stuff going on in some of the tracks. This style sounds like its largely your own. It certainly seems to have some influences, but it's pretty unique. "Intro Leap Into God's Realm" sounds cheesy, in my opinion. The synths just don't seem to work for the type of piece you wrote. It doesn't evoke any tension, and it feels like the sounds that worked in your other pieces were experimented with to see if you could make a rock/horror track. There really wasn't any dynamic. Other than that, I think the OST is strong though.
  22. I'm interested in doing the Key Cavern music. There's not much source, but that might force me to get really creative.
  23. I don't know if this is out of line since I'm a noob to the forums, but I've recently begun work on a video game soundtrack. The gameplay is only in the conceptual, but extremely detailed, stage. I'm working with a writer who wants to create a universe around the story of the game, and we're hoping that some day we can package a novel along with the game design documents and a soundtrack cd to send to video game companies and news sites. With that said, I'm new to the scene of samples and loops. I believe I have an ear for what works and what doesn't, but mixing is hard to get down and is not fun for me. If anyone would like to offer help, I'd appreciate it. If you want to hear the rough mixes I have done so far, please check out http://www.esnips.com/web/scrawlschronicles. Note that this soundtrack still has a ways to go, so long-term commitment would probably be the most helpful. If it helps in the decision-making process, I am working with FL Studio. I can provide project files and the sound samples I'm using if that is necessary. Be warned though, I have publicly registered the work on this game. Thanks for your responses. Stephen Witkowski
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