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Poke'G

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Posts posted by Poke'G

  1. Is anyone familiar with Total Annihilation Kingdoms?

    It's starting to sound like Blizzard is doing what Cavedog did for that game, in that the campaign was one long story where each mission featured the race that was most pertient at that point in time, even if it meant switching from the "good side" to the "evil side" in the following stage. In StarCraft's case, the Terran episode may primarily focus on Terran missions, but offer some Protoss/Zerg missions when they apply to the story as it unfolds.

    In the first StarCraft, all three campaigns were essentially one story in three acts, wherein most other RTS's the campaigns are alternate versions of the other (in C&C, either GDI wins the war or NOD wins, you pick). If Blizzard interconnected the three sides too much, the original format of the campaigns would make arranging missions too complicated.

    Although that doesn't explain why they couldn't put everything in one set.

  2. Out of pure curiosity, how would vehicles work? When produced would they pop into the battlefield motionless until someone got in them, or would a player directly spawn as one, or would they be under the direct control of the general player?

    I would think the "normal" vehicles would be controlled by a general, like all normal units. Once the tech tree advances to the point where they are available though, the heroes can switch to a hero version of the vehicle they wish to pilot.

  3. any reports on whether or not you can do 3 players with the VC SoM?

    Well the VC itself is capable of emulating at least up to five controllers, in Bomberman '93 for the TurboGraphix.

    If they did it for one, there really shouldn't be any reason the same could be done for any other game that could use more than the original system's controller ports.

  4. Ouch. Blizzard is going to have to act fast to prevent the potential fan speculation/backlash from killing the hype.

    It's bad enough they haven't updated with any new units or significant information in some time, and now this corporate "screw you" announcement feels like a slap to the face. Not even a conciliatory announcement like an actual release date.

    Are all three coming out the same time, reasonably close, or are we going to have a wait between each episode?

  5. I was under the impression that the Wii version doesn't even have the primary mechanics - like DMM & Euphoria - that were widely touted...

    It doesn't, but I felt the highlight of the hype was the chaos you could commit with the Force. Havok and DMM shouldn't change that gameplay too much.

    Euphoria on the other hand, might make a significant difference, being AI related. I'm also curious if the stage layouts and move set are drastically different.

    On a side note, is this like Shadows of the Empire, where each medium of the project covers a different subject of the overall story? (For those unaware, the SotE novel focused on Luke, game on Dash, and comic on Boba Fett)

  6. Not James Earl Jones.

    Weakest opening line I've ever heard Vader say.

    I would say it's a video game, but then remembered James Earl Jones starred in Tiberian Sun. Go figure.

    Still, the guy is not going to live forever, so they might as well start testing talent out for later use. Besides, Matt Sloan (see also Chad Vader) does a fairly good rendition; he's not spot on, but he's got me convinced.

  7. As for the story, they must have wanted it to be like OoT, they must have felt pressured to live up to it. But that game has come and gone. Don't reuse the same elements of the tale. If they want to be so close OoT, then remake it. I loved Midna's tale in Twilight, but beyond that, not much else besides a few boss fights were that great for me.

    They need to start from scratch on the storyline.

    True, Twilight Princess started out so well, but didn't keep up the momentum of it's story. To be fair, it did take some original turns, such as creating an actual romantic interest for Link, two in fact and neither were Zelda. They didn't explain Zant or Ganondorf's involvement nearly enough to make you care by end game. With all the potential they built up, Zant was just a weak puppet, and Ganondorf was just there (How'd he escape after OoT in the first place?). I did enjoy the implication that the spirit you learned techniques from was the Hero of Time, the attempt at consistency between OoT Hyrule and TP Hyrule, and the return of Gorons and Zoras.

    Maybe someday they'll do sky-faring? It only makes sense.

    Perhaps. They've had sky based races in the past two console iterations. If it did happen, I'd hope they'd keep it from being too much the central focus, lest we run into Wind Waker's fault. The sailing would have been awesome had there been enough landmass to keep it from being tedious.

  8. I feel bad for Wind Waker in that it was hated for the wrong reasons. I was a part of the initial doubt when the game was first announced. After the original GameCube demos, the Wind Waker style felt like a stab through the heart.

    But after the release and just a few hours of play, that cel shaded style became the game's greatest asset. In fact, I feel the art and cinematic look to that game greatly surpassed Ocarina.

    On the other hand, the gameplay (outside of combat) took a tragic step back. The world felt under developed, and the dungeon count lacking. In fact, the TriForce hunt to me felt like a shallow tack on to extend the life of a single playthrough. Whereas exploring in the other 3D Hyrules for secrets and such is fun, sailing upon a monotonous backdrop quickly became a chore.

    I actually just restarted Ocarina a few days ago, and the only reason that won out over Wind Waker was the sheer distaste for the sailing aspect of the game.

    I will always remember the cinematics and the story of Wind Waker as brilliant and amazing, it's just too bad they couldn't put them in a game worthy of it.

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