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Dj Mokram

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Posts posted by Dj Mokram

  1. That was pretty cool! I kept thinking of Bryyo from Metroid Prime 3.

    Glad you liked it.

    It's not the first time I get this Bryyo song comparison though.

    Did you meant the ice part (screw attack), or the cliffside part?

    Anyway, 15 songs is great! I now officially believe in miracles. ;)

    ...even though none of my requests made it through.

    FBRC was definitely a great challenge and a lot of fun.

  2. Dunno why, but I saw this one coming. Yahtzee partly did Sh2 for himself.

    Much like the

    without being angry.

    Ahah Cubehead. Would have been a thrill to try runing away from one, just to run into the other.

    Oh, and for the record,

    is still to this day one of the most beautiful and hauting piece of video game music ever made.
  3. What if I'm a Metroidvania fan instead? :mrgreen:

    Always on the lookout for fresh old-school platform-adventure games,

    with lots of exploration, secrets, and huge boss fights.

    This one seems very promising, with a vast map, and a lot to uncover.

    But it looks more like 'Metalgear meets Bionic Commando', than Metroid to me.

    Whereas, it may have much more exploration and replay value than these two titles combined.

    The plot doesn't seem very compelling, but that shouldn't be an issue.

    Now, I need to get my hands on some x360...

  4. Guitar Rig isn't too bad when it comes to fuzz & distortion, even for bass.

    The basic overdrive effect tend to try to render an electric guitar effect,

    so it may not be as convincing for say, an electronic bass or a synth either.

    Try this:

    -Mixdown your guitar/bass part, import it in your wave editor, and use distortion plugin on the part.

    -Then pass it through a noisegate to add grain while avoiding sound saturation.

    -Finally add a phaser filter on top, and normalize the average rms to -16dB.

    I get a really nice fuzz sound, free of clipping by doing that.

    Hope that helps. ;)

  5. Well, song critique can never be 100% objective. There's always a part that is subject to personal preferences.

    But it's cool man, I got your point. Maybe I hadn't been expressing myself clearly enough.

    Let me rephrase that.

    -The pad sound is fine. Just add some harmonies to avoid the monotony.

    -In that case, the reverse crash was a purely subjective thing, as Neblix suggested.

    -I was talking about all snares in general. I didn't said loud, I said dry.

    -Yeah, the gurgling sound in particular is a bit too present. But if you're ok with it, keep it that way.

    I'll leave it to others to confirm or deny the need for afformentioned tweaks.

    Maybe precising that the song is 'Cosmo Canyon' into your topic title would help bringing more people in here to give feedback.

    ...oops! That would be another one of my subjective suggestions, wouldn't it? xD

  6. Ok , now it sounds more varied, and the mix appears to be cleaner overall.

    Here's the crit:

    -Intro pad sound is better. Intro atmosphere isn't. --> Add some other strings to give more texture.

    -Your drums aren't introduced at all. --> You absolutely NEED a reversh crash of sorts. I'm dead serious.

    -Snare is still a bit loud. --> Try to lower it to 85-90% of its current volume.

    -Snare is a bit too dry. When it hits, it hits hard. --> Add some wet and space in your reverb to soften the blow.

    -Your electronic sfx are somewhat too proheminent atm. --> Put them in the background a little more.

    -Flute is still piercing. --> Lower the velocity on the most highly pitched notes.

    These are all minor fixes that you can adress fairly easily.

    You're almost there, just a little more effort.

  7. I haven't been very active on this recently, and it makes me kind of sad.

    Got lots of stuff going on, and so little time for the poor Headdy. :sad:

    But things need to move forward, so I took drastic measures:

    -The tracklist has been narrowed to a grand total of 15 tracks.

    -Priority was given to the songs that people requested in this very thread.

    And here's what's going to happen:

    -I'll take suggestions on genre, but I won't add tracks to the present list.

    -If someone wants to join and claim track, you're welcome to do so.

    -Likely, there will be no track release on this thread from now on.

    -Instead, the finished album will be released directly upon completion, and made available for free of course.

    I'll be making a post with project's tracklist and details later today.

    Stay tuned.

  8. It's a nice arrangement of Cosmo Canyon.

    I really like the fast paced electro vibe you gave it, and the cool variations you added to the original melody.

    Good work on the atmospheric pad & background sfx too.

    Current issues:

    -Intro pad is a bit simple --> try adding modulation flange or phase to it.

    -While the ustensils are nicely layered, the drums are a bit repetitive --> try to vary rythmic patterns & drum sound some more.

    -Snare hit is a bit heavy --> lower volume or gain a bit.

    -Flute is way too piercing --> tweak the EQ, try to remove 1 range of highs.

    -the mix isn't as cohesive at it should be right now --> polish the mixing/mastering aspect.

    Keep it up. I'd really like to hear the finished mix. :wink:

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