ParanoidDrone
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I agree, unless the Scorch Shot has a stupidly high knockback value I'm not seeing the appeal. I wonder if it can still crit/minicrit on flaming targets. Someone brought up a good point: The Scout pistol negates all fall damage. Mantreads work by transferring fall damage. Mantreading a Scout with the new pistol = ?
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I haven't seen them personally, and TBH I'm struggling to work up the energy to care enough to fight Kai Leng and the Banshee Squad all over again, but from what I've read, a few things stick out. (Spoilers, obviously.) Shooting the Starchild results in a new "Rejection" ending where Starchild suddenly starts ranting in Harbinger's voice, followed by Liara's hologram explaining about the Reapers, and a final cutscene similar to the Stargazer's that implies that we lost but the next cycle was able to win. --- The relays are now "merely" damaged and inoperational for now, instead of gone completely kablooey. (Possibly EMS dependent.) --- EDI was reported to survive during the Destruction ending, despite it supposedly wiping out all synthetic life. No word on the Geth.
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The new map looks cool, but it's fairly obvious that it exhibits reflective symmetry a la KOTH and PLR. Which is fine but I'll admit I was hoping for an asymmetrical game mode. Regardless, I'd bet money that the next TF2 mapping contest will involve Doomsday, assuming that's the name of the game mode and not the map. With any luck, tomorrow we'll get some new weapon information.
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The winners of TF2maps.net's latest contest have been announced. Linky. The contest was Dynamic PL. In other words, payload with a dynamic element, such as the bridge in Thunder Mountain's first stage or the turntable on Barnblitz. I haven't played on any of the winners, but the fact that they won should say something about their quality.
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Is that Ghetsis? I guess his involvement isn't a huge surprise, but I was expecting a new villain. (I still can't get over the protagonist's hairstyle. It just seems so...wild.)
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To be fair, the number of times I've actually enjoyed a balanced round of Dustbowl/Badwater/etc. to the point where I wanted to continue after the map time ran out can be counted on one hand. Alternately, you could add an option to extend the current map time to the map vote. Have the vote start at the beginning of the last round if possible, as well. (By "round" I mean a segment of gameplay that can't be interrupted by a map change. So for Dustbowl it would be the start of Stage 1, but for Pipeline it could be at the start of any stage, for example. Single stage maps don't have to worry about this for obvious reasons.) I'd also like to put in my blanket disapproval for all flavors of Orange maps, but IDK if any are on the list.
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A friend of mine summed up the problem well. The game didn't end so much as it just...stopped. There's very little closure to any of the various major choices you make, not even text. Not to mention the relays blow up no matter what you do, which has its own set of horrifying implications. (Stranding a major chunk of galactic society in the Sol system for an indeterminate amount of time, for starters.) You could argue that you see the result of your actions ingame for the most part, but I want more than the abstract knowledge of "You cured the Genophage, here's some numbers and a pissed off Dalatrass." What are the implications when the war is over? Ditto for the Geth, the Rachni, hell even Javik's mere existence. It's silly to expect a sunshine and rainbows ending where everyone lives happily ever after given the sheer scale of the conflict, but I don't think getting to see the end result of 3 games' worth of effort is too much to ask for. Put it this way: Majora's Mask was released on the N64 in 2000 -- 12 years ago. It had an asston of sidequests with wide ranging effects on the various minor characters, everything from teaching the Rosa sisters a dance to the huge Anju and Kafei subplot. Every single one of these sidequests that you completed got their own little 3-5 second clip during the credits showing the result of your efforts. If a relatively ancient, 12 year old game can do this, why can't ME3?
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I can't say I noticed, to be honest. Then again, the same basic recycled plot for 4 generations + remakes conditioned me to gloss over any exposition.
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I'm not sure what to make of Brycen making an appearance. On the one hand, I'd expect the Gym Leaders to either be all the same or all different. On the other, the Kanto lineup changed between RBY and GSC. Yet I struggle to figure out which leaders would be replaced by Punk Girl and Shirtless Dude. Best I can figure is that you won't fight the Striation Trio, since I doubt they'd leave you to possibly face two leaders that use the same type. I really want to know how Cheren and Bianca figure into the plot. N's no doubt involved with the legendaries du jour.