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Necro

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Posts posted by Necro

  1. I notice that you are swinging to the left when you are trying to rocket jump. Are you using left handed viewmodels? Since the projectile exits the character model on the side of the viewmodel it will affect you jumps. If you are using right handed viewmodels you may be able to get more lateral distance by swinging to the right.

  2. In unrelated news, Jesus H. Christ I SUCK as Scout.

    Everyone does poorly with Scout at first. I didn't really see any improvement in the way I played till I hit quite a few hours. Your lack of skill is simply likely from a lack of practice. You have less than 10 hours as Scout and it is your second least played class. Practice makes perfect. Luckily your Spy playtime can translate into correct flanking situations, the best thing for a Scout.

    Some fun things to do as Scout.

    • Airstrafe
    • Watch for low health enemies calling for Medic and pick them off.
    • Outdamage a Heavy at long range because your pistol does more damage.
    • Hunt down Spies, you know where they hide.
    • Harass Heavies at point blank. (Does not apply to all)
    • Relish Demomen with the Targe. They can do nothing to you.
    • Pick off Medics, the most important thing.
    • Steal health from enemy territory.
    • Abuse the random scatter spread on the server to do 16 damage at long range.
    • Crouch randomly to avoid Snipers.

    There are too many to list.

  3. Someone was complaining about how often we play Gravelpit so I thought I bring this map to attention since there has also been talk about map rotations.

    It's a new map called Takeback Moutain. It plays like Gravelpit, attack A and B then attack C. They released the final version just yesterday. If we were looking to add a new custom to the rotation this might be worth a look.

    I did a quick run through of the map.

    • It has large open spaces similar to Gravelpit
    • It has several places offering height advantage
    • It has several places for Spies to take cover and de-cloak
    • There are multiple ways to assault each point.

    Thread detailing the map.

    Walkthroughs:

    Download.

    Server running the map 24/7:

    southside.zapto.org

    (Warning: Austrailia)

  4. I updated the stats program both on the webserver and the server plugin. Hopefully this prevents some of the weird stats we've seen in the past... oh and if it made the ribbons/daily awards that weren't working before work, that's all the better.

    Very cool. I see ribbons for the Soldier and Demoman weapons. Does this mean that the new weapons are now being tracked in the global weapons stats? And does anyone find all the information in Hlstats really addictive?

  5. The folks over at Mega64 has asked if they can use Red as a base of operations until they get thier own server up. If anyone has a problem with that, lemme know.

    Isn't Mega64 the group that does video game parodies in real life? I remember them doing a skit of an overweight man pretending to be Altair from Assassin's Creed. Are we thinking of the same people?

    http://mega64.com/

    http://en.wikipedia.org/wiki/Mega64

    Is that them?

  6. I coUld do namecalling here, But Everyone probabLy knows.

    I just got it and now I can't stop laughing. That being said, even if teams are stacked good class balance can more than make up for unbalanced teams. I have to agree with Miyako that class balance plays more into consistent wins and losses than the addition of certain people.

    Mind you this logic only applies in a 12 vs. 12 scenario.

  7. I coUld do namecalling here, But Everyone probabLy knows.

    I just got it and now I can't stop laughing. That being said, even if teams are stacked good class balance can more than make up for unbalanced teams. I have to agree with Miyako that class balance plays more into consistent wins and losses than the addition of certain people.

    Mind you this logic only applies in a 12 vs. 12 scenario.

  8. It gets slightly annoying with Pyro, since it'll go off for each tick of damage dealt by afterburn, too. Not to mention the fact that fire damages via a stream of particles, so using the flamethrower at all makes your ears bleed.

    I tried modifying the pitch/volume with the new commands, but I couldn't figure out the best way to make it noticeable-yet-subtle. Meh.

    I have my tf_dingaling_volume set to 0.4 which gives me just enough sound to hear without being painful. This seems to work well enough with headphones. If you find that the pitch is annoying your ears then try lowering these variables.

    tf_dingaling_pitchmindmg

    tf_dingaling_pitchmaxdmg

    They both start at 100 and lower numbers indicate a lower pitch. What's more, you can set these pitches differently so that you will know when you are doing large amounts of damage as opposed to small amounts of damage.

    If that all fails, you could always replace the sound. The Quake 3 hitsound is pretty gentle but still noticeable.

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