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Everything posted by Chimpazilla
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*NO* Legend of Zelda: Ocarina of Time 'Fez of Time'
Chimpazilla replied to Liontamer's topic in Judges Decisions
This sounds like a luscious long intro to a much more complex song that never arrives. NO -
The mixing here isn't optimal. The guitar lead sounds small and buried in the dead center, while this humongous brass plays in grand stereo, and if it weren't for this panning, they would compete dreadfully for frequency. The drum kit is weak and buried, rhythm guitars sound distant. The guitar performances are fine though, imo. The arrangement is working fine too. It's just the mixing. I think Brandon can mix better than this, honestly. Still, it squeaks over the bar for me. YES
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I hear enough source, and this is an interesting interpretation of it. The mixing here is ok but I think the mixing could use some cleaning up as I hear all the timbres competing for frequency space and lots of overlapping reverb. I think the bass sounds pretty good. There's a super loud hat in the intro that is distracting. In the second half there are some long backing notes that could stand to have some movement or interest added to them (not a dealbreaker but would be nice). The arrangement is somewhat odd though, it feels like a bunch of different time signatures although I think it's mostly all 4/4. The lead writing lacks contour, as the melody jumps up and down and it's really hard to follow throughout much of this mix but especially in the second half (doesn't leave me with a memorable lead line or hook in my head after the song ends). Perhaps this is the effect of trying to superimpose the 3/4 source writing onto a 4/4 reinterpretation. This has to be done carefully to maintain the melody in a new groove pattern, but in this mix the melody sounds really random and hectic to me. Maybe also that is what is causing the mix to sound very strange time-signature-wise. I know you can make this awesome with a few more tweaks. I'd love you to take another pass at the mixing and fix the issues brought up, and perhaps give it a try to make the melody parts make more sense. This might be tricky because you've got all your backing stuff written around this melody you've got here, but I hope you'll give it a try. NO (resubmit please)
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*NO* Pokémon Red Version 'Lavender Town Mix'
Chimpazilla replied to djpretzel's topic in Judges Decisions
This is straight-up cool. I'm loving this. The other Js have pointed out some of the odd choices in instrumentation and sampling, but I feel like it all works to tell a very creepy yet groovy tale. Dem drums, they are tasty. This arrangement and even the distortion-heavy mixing makes me think of what a Redg mix would sound like if he suddenly produced trap. I wish there was more source in here than mostly just the backing arp, with just a couple of short sections of melody, but this source use is working for me. Is this the original game audio? If it is, it is sped up and distorted so I'm not sure. I really do like this track. The mixing is just too much on the muddy side at the moment though. I suggest looking at all the very good crits from the other Js and cleaning up the mixing as much as possible. Also, your mix is only hitting a maximum of -5db, so this feels like a pre-master. When you send it back, how about mastering it properly so the max is 0db (without being squashed of course). Please fix it up and send it back quickly! NO (resub please!) -
Leave it to Redg to make an evil, creepy sounding source seem friendly and tame compared to his remix! This mix is no exception. I feel like I'm in the bowels of hell listening to this. The source starts out with two chords (after the drum intro), and the remix starts out with two chords also, they are in the same key but not the same chords (source chords are minor, Redg's are major which makes the remix even creepier). I'm honestly not sure if this chord structure counts. Somebody help me here. At 1:16, all hell breaks loose rhythmically, it's cool but what the heck is going on here, if I try to keep the beat it looks like I'm having a seizure. There's no source melody until 2:35. I love the sad, resonant, whiny synth playing the lead, it makes me lose all hope. The melody is there loosely from 2:35 until the end at 3:48. The melody is playing for 73 seconds out of 228 for the entire mix, or 32%. Someone tell me what you think about whether the chords can be counted, because otherwise this cool/odd jam is just too source light for me. edit 3/15/16: Thank you Larry for helping to qualify if those chords count. If it works for Larry, it works for me. I will just add that it makes for a really tough call when the source is marginalized to this extent. YES (borderline on source)
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new version: Remixer name: Redg My website: https://soundcloud.com/redg-sound UserID: 41181 Game arranged: Doom Name of arrangement: Helljam II Name of individual songs arranged: Sign of Evil (https://www.youtube.com/watch?v=pK-SVsrj3BQ) skeletons/mistakes
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The instrumentation of this source and the remix are as different as night and day but the arrangement is conservative enough to hear the source throughout. Wow, what a change in feeling with this source in orchestral! I think you did a great job of adapting the "schizophrenia" of the source into the orchestral soundscape. The added DnB beat starting at 2:22 is terrific and fits right in. The sequencing here is pretty natural, the long brass notes could use a little more humanization but this works well enough. I feel like the overall mixing/mastering is low-heavy, with some of the highs appearing to have been rolled off. The drums are quietier than I'd like, especially hats and crashes, which would have added some more excitement with a little more volume. I'd love a little more sparkle on the overall mix, some mid-highs and also some high "air." Aside from that mixing crit, this is good to go for me! YES
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Laarx (http://www.jonkelliher.com) Crash Bandicoot 2: Cortex Strikes Back The Wrath Of Tiny Tiny The boss battle against Tiny in Crash Bandicoot 2 definitely scarred me as a kid. While he was one of my favourite video game characters, he was also the hardest boss i had encountered in my youth. I remember hearing the music repeating over and over to the point of insanity, so I felt it was only right to depict the battle as an epic "Star Wars: The Phantom Menace"-esq fight scene. I found that since the original source is pretty schizophrenic it was a challenge to get the sections to flow well into one another. However, by adding some original melodies in the choruses I was able to at least give the song some sort of loose form.
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*NO* Legend of Zelda: Majora's Mask 'Healing Over Time'
Chimpazilla replied to Emunator's topic in Judges Decisions
Oof note choice at 1:40 and again at 1:54, the verbatim source does not work there with your backing harmonies, gotta change the lead notes at those places. This is produced VERY well. Unfortunately I have to agree with Wes though, the samey lead writing gets very old, it's always the same sound and it's pretty vanilla, and the source writing is verbatim and blocky too. The backing elements really don't change or evolve either. WOW that bell breakdown at 2:54 is cool, what a fabulous idea, it puts me right in Clocktown on the final day! But right after this breakdown, at 3:22 it's back to the same lead sound and backing. I do love how you've creatively written the Song of Time there though. You have really woven these themes together so well. You've also made 3/4 sources work well within a four-on-the-floor context. This arrangement impresses me. Darn that stagnant lead sound. Darn that samey background sound. The drum groove gets old too. This is so good but it could be amazing with some lead, backing, and drumming changeups, and those few non-harmonious notes fixed. I'm right on the fence, as Wes is. -
I switched to Cubase two years ago for all the reasons you listed. For me FL just didn't cut it, and I was tired of having to change buffer lengths etc. only to still have pops and stutters, and crashes in my bigger files. I have a new computer too, not quite as awesome as Flexstyle's but still pretty good (quadcore, i7, 3.4GHz, 32 gigs of ram). I have my Windows 7, Cubase 8, and all VSTs on a 500 gig SSD and all my samples on a 2TB HDD, and everything runs smooth as buttah using Cubase, even with Omnisphere, Alchemy, etc. loaded up. I'm also hearing very good things about Studio One though, and I'll bet you'd get very good performance out of that too.
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Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game: FF7 Song's Remixed: The Nightmare’s Beginning Song Title: Vincent’s Longing Youtube Link: https://www.youtube.com/watch?v=ka1YjWxRt6k
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WOW this is compressed. The track sounds soooo squashed. I think it needs another pass at the final mix and/or master to give the instruments some breathing room. I absolutely love the concept here, and the arrangement is tight. There are some really nice details in the mix such as the upward-pitch transition at 2:08. Lots of ear candy here. I hate to do this, and I might be alone here, but this just sounds too compressed to me. Please re-address the final mix to make sure the levels are really where you want them to be, and then master it more cleanly. It's an easy YES for me after this is fixed. NO (borderline, please remaster and resubmit)
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Hi, I'm Outbreak and I made a glitch hop remix of Jazz Jackrabbit's Title Theme and would like to share it here on OverClocked Remix. Contact information: Remixer name: Outbreak Real name: Eemil Helin Email address: Website: www.soundcloud.com/outbreakedm Userid: 54604 Submission information: Name of the game: Jazz Jackrabbit, 1994 Developed by: Epic Games Platform: PC OS: DOS Composer: Robert Allen Name of arrangement: Comeback of the Green Rabbit Name of song arranged: Jazz Jackrabbit - Title Theme Link to the original soundtrack: https://www.youtube.com/watch?v=mnnFFEStA3c Comments: This remix was super fun to make, especially because this is my first time experimenting with glitch hop and the production process went really smoothly in general. I really like how it turned out since it kinda keeps the original funky vibe in to it while also adding modern elements to the mix.
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Very cool ideas, interesting mix of sounds. The sax is mixed way too loud and too wide (sometimes, and center panned other times), and by comparison the drums are too quiet and center panned. There's a synth solo panned all the way to the right at 1:02, I really dislike harsh panning. At 2:38, awesome guitar solo, but all the way panned left. Harumph. I really feel like this mix could use a rebalance and a mixing cleanup. Even so, the arrangement and performances are dynamite! Other Js, do you think the mixing and strange panning are dealbreakers?
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Revised Version 2/14 ReMixer Name: LongBoxofChocolate Real Names: Trevor "Manny" Burch, Daniel "DP" Perry, Aaron "Hank" Schmitt Website: https://www.youtube.com/user/LongBoxofChocolate/videos Game: Super Smash Bros. Melee Title: Hank Jankerson's Wild Ride Source: Mute City Hey guys. This is our saxophonist's debut arrangement, so here are some words from him: Full disclosure: yes, we know F-Zero predates Super Smash Bros...but we felt that this arrangement so strongly embodies Melee's incarnation over the others that we'd try and get it submitted there instead. The music video can be found via the youtube link above if you're interested. Cheers!
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I really like this. I'm going to have to take a better look at the source use and do some timestamping, but my cursory listen sounds like enough. I do hear quite the nod to Moonlight Sonata, I almost wonder if it is too much. I do like this mix though, Alex has taken some risks with dissonance and I think it works. Very moody and emotive mix. I'm a YES assuming the source checks out and I suspect it does. edit 5/25/16: Listening again, there is quite a bit of Moonlight Sonata here. As a remix of the two themes, this arrangement is genius. For OCR though, it's a no-go. Don't feel bad, I have done this myself. No need to change your track for OCR, it's really a very good track just as it is! NO
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ReMixer - RoeTaKa Name - Alex Roe Email - UserID - 9374 Games Arranged - Bloodborne, King's Field IV Arrangement Name - Moonlit Beast Songs Arranged - Cleric Beast (Bloodborne), Dark Reality (King's Field IV) Game info - Game - Bloodborne Composers - Ryan Amon, Tsukasa Saitoh, Michael Wandmacher, Yuka Kitamura, Cris Velasco, Nobuyoshi Suzuki Systems - Playstation 4 Game - King's Field IV Composer - Tsukasa Saitoh Systems - Playstation 2 Comments: I had some ideas to blend these two songs together for a while but wasn't sure how to make a whole remix from it. Then one day when I was listening to Moonlight Sonata I thought it would be fun to use that as inspiration. I wouldn't say this was also a remix of Moonlight Sonata, it just takes some of the feel from it. I'm still not sure if I like what I've done with it but it is what it is and I figure I'd submit anyway.
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@pu_freak Just FYI I sent you a PM with a revision to the Molgera track. Let me know when you've received this. Thanks.
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*NO* Homeworld 'Migraine (Learning Curve)'
Chimpazilla replied to Emunator's topic in Judges Decisions
Cool concept and sounds, but this is coming off to me as just a continuous drone with some arpeggio work over it and not an actual arrangement. The whole track sounds like an extended intro that never gets going. Sorry! NO -
Interesting choice of kick timbre, it actually kinda works. I wish the kick was louder though, and sidechained to at least the backing elements, the soundscape would really be grooving with sidechaining. The rest of the percussion is too quiet, the hats and crashes especially. I think if this were mixed better, this soundscape would actually work really well. The melody writing is really stiff and rigid, the leads could use some humanization and some more variation on the melody. I'd love to hear this back, mixed better, sidechained, and with some differences in writing and/or instrumentation in the second half (which seems to be primarily a straight repeat). Good start though! NO
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That choir is unfortunate, especially when it hits the highest notes, oof. But I feel like it is working well enough. There is a low whistle at certain points in the mix that sounds discordant and also really needs to have the lows eq'd out of it, it seems to just be adding some low-end rumble; gotta be careful because low-end rumble will stop you from being able to master your track to the optimal level. That said, this mix transports me to a mystical place and I'm finding it lovely. Plenty of source, too. Works for me. YES
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*NO* Final Fantasy 9 'Adventurer's Rest'
Chimpazilla replied to Emunator's topic in Judges Decisions
Wow does that guitar sound good, such amazing tone and mixed just right. I like this tune so much better played on a real vs. midi guitar. The arrangement overall is quite conservative, but there are little variations in the melody that set it apart just enough for me. I am really enjoying the additional elements of the harp and zither. I'm not sure what instrument takes the lead starting at 0:57 but I think it's too quiet to be a good lead there, and it's mixed well in the back. The guitar performance is just so good though. My issue with this track is unfortunately that the arrangement consists of two identical playthroughs of the same material. I layered 0:55-2:28 together with 2:28-4:00 and they are identical as far as I can tell. If there are any differences between these two sections (possible additional guitar layering, maybe?), they are too minor to discern. Layered together like this, every guitar pluck is exactly the same. What a shame, that's the dealbreaker for me. Even so, I really enjoyed this. NO -
Wes covered this so well, I'm just going to pretty much say "what he said," exactly. NO
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OCR03549 - *YES* Sonic CD (JP) "The Madness"
Chimpazilla replied to Emunator's topic in Judges Decisions
Wow, this is fun! It's pretty relentless but wow what energy! I like the combination of timbres in this mix. Good use of sfx. I'm going to come back to this and look at the sources more closely, some of the audio sounds like it might be ripped right from the sources, or am I imagining this? YES (assuming game rips are ok) -
Wow, this is really lovely, and the vocals are very well performed, Amy has a beautiful voice. The guitar work is also stellar. I wish the guitar had been double tracked and panned to the sides though, because the guitar competes with the vocals in the middle of the soundscape. The whole mix could be wider, with just the main vocal in the middle. Make this a note for the next time. YES