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Chimpazilla

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Everything posted by Chimpazilla

  1. Contact information ReMixer name - Bubuliboo Real name - David Paterson Email - Website - davidpaterson.net Submission Information Name of arrangement: The Legend of Nintendo (for String Quartet) Name of games arranged: Metroid - title theme Double Dragon - title theme Dr. Mario - fever theme Legend of Zelda - title theme Tetris - Korobeiniki Mario Kart Double Dash - Baby Park Super Mario Bros. 1 - overworld and underground theme Super Mario Bros. 2 - overworld theme Super Mario Galaxy - Gusty Garden YouTube link: My comments: This is a tribute to the Nintendo composers that provided the soundtrack to my childhood. Given how many "tributes" of this kind there are in the world, I decided it was time to do a decent and musically accurate one! Should you require any more information, please let me know. Sincerely yours,
  2. First shameless self-panel, congrats on that milestone! NO (first shameless-self-panel NO, congrats on that too) Ok, for realz. Whoa, what you did to that melody! I'm insanely loving the personalization here, this is an easy-peasy-breezy 6/8 stroll through a lovely field of mushrooms. The track is produced really nicely, great bouncy timbres. My only gripe is I think you could push your master limiter just a bit more as it's coming in at -12db RMS, that's some pretty safe mastering, but that's such a nitpick and this is fine. YES
  3. The intro is way too simple and sparse. Whoa, French rap! My mind is melting. I think this is such a cool concept, and the vocals are very cool. The sounds are very generic though, and the soundscape is pretty empty and the sounds are dry through most of the track. I think this could work if the soundscape felt more filled out, and with some reverb and/or delay on things. You could do so much with those vocals with the right effects! The ending is also quite abrupt. Cool start though! NO (resubmit)
  4. Remixer names : - Koncorde - M. Connard - MisterJDay Name of game(s) arranged : Super Mario 3D World Name of arrangement : Les analyses de pubs Name of individual song(s) arranged : World Bowser
  5. This is creative. The synths are fairly vanilla and the mix is really dry. The open hat is too loud. Arrangement is conservative and so is the soundset (similar to Danny's), but I do hear personalization. I dislike panning like this, especially in an electro mix. The faux-metal section at 1:44 is a highlight. Gonna vote later. *later that same day* Ok so it's later. Larry is right, it's too conservative and needs to be more varied from Danny's version in both writing and sound choices, and the soundscape needs to be filled out. It does need some reverb and/or delay. I agree it's a good start. I still like the faux metal part! NO (resubmit)
  6. Contact Info:ReMixer Name - Ginjabreadman17Real Name - Avery WaddellEmail Address - My website - https://soundcloud.com/averywaddellSubmission Info:Name of Game arranged - Crypt of the NecrodancerName of arrangement - Dance No EvilName of individual songs arranged - Konga Conga KappaAdditional game info - Composer - Danny BaranowskyMy own comments about the mix:Firstly, I just want to say that I've been a long time fan and supporter of OCRemix and it has always been a dream of mine of being able to be apart of all of the amazing talent that is present in this community. I figured if I'm ever gonna get to that level of professional quality, I might as well put myself out there and start getting the constructive feedback so that I can improve my craft. This is my first time ever arranging a remix and while I feel I have the creativity, I'm lacking the know-how of the do's and don'ts that can add some real weight to my ideas and take me to the next level. Good thing I set my bar high by tackling a creation by the great Danny Baranowsky right? A part of the reason I chose this tune is because I noticed that there has yet to be a submission from Crypt of the Necrodancer which I find to be some of Danny's best work.On my end, I'm working with some very low grade tech and elementary audio knowledge. This was also a chance to test my own abilities to see if I could make a decent mix regardless of the technology or reliance on the most expensive gear. I arranged this in Mixcraft 6.1 with my fairly decent studio headphones and later checked how the mix sounded using some smaller speakers, earbuds, my car stereo, etc, just to see how my mix was affected in different settings. I sort of took a lesser of evils approach as the low end was a bit too much in my car, but sounded a lot weaker when I played it everywhere else, so I guessed at what level seemed appropriate. I was happy with my arrangement and being able to come up with something that maintained the high energy of the original. It was 40 seconds worth of material so I explored lots of different interpretations that hopefully positively contribute towards my interpretation. Eventually, I felt I was at the point where I was too close to the mix and wasn't quite sure what to do next. Overall, I had a lot of fun with this endeavor and hope you get some enjoyment out of listening too. I look forward to this learning experience so please BE BRUTAL.
  7. The high bell timbres starting at 0:48 are piercing. The hand drums are just the same two samples over and over. And they are loud, and so dry. (Heck, even the ocean sounds dry. Is that possible?) Until 3:09. At which time suddenly this track is... reggae? With staccato strings? The bass at this part is too huge, it's booming, taking way too much frequency. The bass needs to come down in volume and be tamed in the mid-lows (200-300ish Hz). All the sequencing in this track is really mechanical. That backing arp with the sampled guitar sounds so repetitive by the time I've reached the fadeout. The melody line, when it repeats, is exactly the same as the first iteration. The drumming during the reggae portions is very simple and the drum timbres are weak. The transition at 4:23 is weak, and you've transitioned into... just sub bass and mechanical piano. There are a lot of very cool and unique ideas here, to be sure. It's not all clicking for me though. I think the elements need quite a bit of humanization (winds, guitar, piano, drumming). Adding some further texture to the soundscape would help to hide the super-quantized sequencing and the overused loops. Some reverb or delay on the hand drumming loops and the guitar would help a lot. The bass boominess needs to be addressed, and the drums in the reggae parts need to be cleaned up or the samples replaced. Also, I suggest sidechaining your kick to that bass for more groove and a cleaner mix. NO (resubmit)
  8. You guys, this is a resub. I remember the original version of this track. Unfortunately most of what I said in my first vote still holds true for me. This arrangement is just too repetitive. The voice clips are used just as much as before. The beats are varied a little, but not enough for me. I don't hear any sidechaining on that rolling bassline, making it sound less groovy than it could be. The rolling bassline is the same pattern all through the track. The piano still sounds so stiff and mechanical. Also, this track is soooooo reverby, and I LOVE reverb, so if it's too much reverb for my ears, that's really saying something. I don't recall the mixing from version #1, but in this version the mixing is muddy. I'm very sorry, but I'm still a NO
  9. @Manji That does sound like too long for a resub. Send me a PM with the relevant information so I can look into that.
  10. ^THIS^ Also, I learned how to make music here on this site. All my motivation and a lot of what I've learned and certainly all of my music friends and contacts came from here. Recommend 10/10, would OCR again.
  11. I agree with Wes, the bass and guitar performances are loose, and this sticks out against the perfectly timed drums, strings and synths. If everything were performed live, the looseness would be more cool and charming, here it doesn't quite work due to the contrast. I do like the disco feel of the track though, awesome concept. The bagpipes in the intro feel tacked on, however. The writing throughout the piece is relatively simple and the synth choices are generic. The energy of the track doesn't change much once it's established. The big dealbreaker though, as Larry pointed out, is the repetition and copy pasta of sections, as Larry was kind enough to timestamp. I'll add that the transitions between sections are very plain and minimal, nothing exciting to shift between the sections. The ending is abrupt and anticlimactic as well. Sorry to come down so hard on this, I think the concept is solid, and the mixing sounds clean enough, but the arrangement is too repetitive for me. NO
  12. Gian has sent us a new version, mastered so much better (added to OP). Listening again, I wish this track didn't rely on the same instrumentation all the way through, I wish there had been some more changeups. Still it's a great track and still passes for me.
  13. I have the same issue, not to your degree Will (based on your amazingly progressive arrangements!), but I also hate repetition now too. This is also why I bust people so hard for copy pasta.
  14. I have to concur with Mike's vote in it's entirety, his words cover my feelings perfectly on this mix. The mixing and mastering have been much improved over the last version, so I have no issues there, but ultimately the vocals just don't fit. I'll add that the contour of the lead melody doesn't help matters much, as the lead melody jumps up and down in octave a lot, and that would be a difficult lead line for anyone to sing effectively. I do think Jesse's singing is competent though, but I believe it is not well suited to this style of song. NO
  15. I'm not a fan of fade-ins, any more than I like fade-outs, oh well. Opening/closing piano is so mechanical, and it's mixed so oddly, I hear some kind of effect almost like sidechaining with a silent kick. Guitar is so much better when it starts but the mixing here is crowded as heck. Bass is muffly and barely audible. The drums are very distant. The breakdown at 2:29 is so clean by contrast (except for the bass which just sounds like indistinct mud) that it is startling, and the guitar there is much too loud. Performances are really great. I love this arrangement, the simple source is given so much interpretation and attitude. 3/4 metal FTW for sure. Great syncopations too at 3:21. I hear hints of Zelda's Lullaby in the mix too. I'd really like some mixing and balance cleanups before I give this a yes, and some humanization on that piano and mix that better too. It's really close for me though, I love the energy of this mix of my all time favorite VGM tune. NO (but please fix up and resub)
  16. Almost gets too liberal, but I hear the backing groove quite a bit, huh... maybe I'll check the source use more closely later... Other than that, I'm gonna complain that the bass could be louder and the tonal percussion is a tad dry. And other than that, yeah super cool. Goron mixes should ALWAYS be silly, because Gorons are silly. YES
  17. Very cool source tune, bold remix idea! The mix is conservative enough to hear source material all the way through. I really like the intro idea, very creative how you segued into the source material. Overall I think this arrangement is repetitive as it is now, but it has a lot of promise. The production needs some work. The soundscape never changes once it is established. The bass and drums are on autopilot all the way through. That phasey synth is cool, but it gets old quickly. At 1:46 there is some kind of syncopation being attempted but it doesn't work and just sounds hectic. The total silence at 2:19 bothers me, I feel like total silences need some kind of sound in them to bridge the sections, even if it's just a sound effect. Do some changeups to the rhythms, write some melodic variations, introduce some other instruments, improve the groove. Lots to do here, but I do like this so far, would love to hear it again. NO (resubmit)
  18. I can't actually tell which act this is a remix of. I'm leaning toward Act 2, but somebody help me. So this will be a production and arrangement critique. The writing is so repetitive during the buildup from 1:04 to 1:35 and the bass stabs get out of control loud at 1:22-1:24. At 1:36, I'm ready for a huge drop, and when it hits I hear some nice deep sidechaining holes in the track but WHERE IS THE KICK??? It sounds like you rendered with the kick muted. Also there are wubs in there, but wow are they buried. Those need to be louder, beefier, and wide, with some nice shimmer on them. All the way to 2:40, the writing is so repetitive, it's literally the same patterns over and over. The breakdown is pretty simple at 2:40 but it's a nice respite. Then another buildup... let's see what we get... another looooong buildup, a filter sweep and then..... wait what? This part is quiet. I think that little quiet section is in the wrong place, you hyped me for another drop. When the drop happens finally at 3:52 it is an exact repetition of the kick-free first drop. At least both drops were preceded by the word "drop," which I appreciate because I'm not really sure they are drops. The track needs mixing cleanup, needs an audible kick, and needs that second drop to have some variation from the first drop section. Some changes in instrumentation and groove as the track evolves would also be a very good improvement and would go a long way toward fixing the repetitive feel of the track. I would love to hear this again with those issues addressed. NO (resubmit)
  19. I like this better without the extreme panning of elements (one here, one there kinda thing). But honestly, now the whole mix sounds mono to me, everything is dead center for the most part. This mix would really shine with *some* elements panned wide to BOTH sides, then some elements like kick, snare, and bass and some leads sitting more in the center. Having a wide overall soundscape would really make a big difference, it gives each element a place to do it's thing, and mixing will be easier too. As it stands, I can barely hear the bass, because so much else is right on top of it in the middle. I'm going to say YES anyway, because this arrangement and the performances are just that good. But for next time, see if you can work on your soundstage design. YES
  20. He's right, I do NOT like cut and paste. And I check so carefully for it. Thanks for saving me a bit of time with the timestamps, Larry! The energy of this track stays in one gear the entire time, and the copy pasta is part of the problem. Swap out each section of straight copy pasta with something more interesting, or at least add something to those sections so it has something different for the listener. Those drums sound too upfront because there's no reverb to connect them to each other or to the soundscape. This also is causing the general empty feeling Larry is having. Add a bit of drumroom reverb as a send (and/or some delay for snare and hats), and then you might need to bring some drum volumes down after that. Kick doesn't have much punch now either. This one is close for me, it has a lot going for it. Just needs a bit more variation on those copy pastas and a revamp of the reverb on things, and it'll be good to go. NO (resubmit)
  21. For some reason I can't get this mp3 to boot up in Cubase... but regardless, the mixing sounds good enough here, it's tame and safe, which goes with this soundscape. The drumwork is really simple too, arguably too simple. Other than that, I can pretty much cut and paste Larry's vote here. NO (resubmit)
  22. There are some terrific ideas here, really nice interpretation of this source. I think there are several points where things get too busy texturally and also harmonically. Also the lead synth needs some kind of modulation or filter movement on it, it is very plain and sometimes even piercing. The drums are really weak in the mix. I agree with the other Js that this needs to be longer. The fadeout ending makes this feel like a short preview of a much longer track. The arrangement needs to be quite a bit more expanded than this, and please make a proper ending! NO (resubmit)
  23. I like the idea here, but I have to agree this arrangement is repetitive. Some kind of contrasting section or breakdown would go a long way. The sounds are not balanced well, with some elements being too loud. The clap does indeed do more harm than good because it sounds so generic. The metallic clanking is so cool but it needs more effects on it and/or it needs to appear less frequently. The clicks/pops sound more like rendering errors than purposeful sfx, maybe choose another type of sound for that effect. I'm not a fan of hard panning, and you've got a shaker only appearing on the right side, and then a buzzy synth only on the left. This kind of panning is a personal preference, but I just don't care for it. At a minimum, a balance cleanup is required. The arrangement is repetitive as the source is, which may work, but I wonder how it would be if the melody were brought forward more prominently, maybe even with some variations or soloing later on in the track. This might anchor the track better even while keeping the structure you have here. NO (resubmit)
  24. The arrangement is very conservative, but the parts never vary so even with the varied instrumentation, the mix sounds very repetitive. The writing feels like only a few patterns repeated again and again on different instruments, and they are very strictly quantized and rigid, which is a problem especially with anything that is exposed like the bassline in the intro, and the piano that begins at 0:16. The drums are weak and buried. This has more work to go, but it is a good start. NO (resubmit)
  25. Source is easily recognizable. Deia covered the issues quite well. That vocal is really nice, but the added syllable at the end blows the effect. The vocal is so ethereal, and then all the other synths sound dry and blocky by comparison, and the synth sounds are on the generic side. The synth writing is generally rigid which doesn't match with the flowy vocal, but it may work better if some tasteful reverb/delay was applied to the synths. The drums are weak in the mix and the writing is repetitive. Sidechaining your kick to the backing synths will help also. I agree with Deia that this is a good start, and I would also like to hear this again! NO (resubmit)
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