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Beatdrop

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Posts posted by Beatdrop

  1. Hmmm...

    This is basically what I was thinking as I listened to this:

    [start] Hmmm... boy do I recognize that sample from FL... In fact, I can even remember that it's called "Distant." Oh well, maybe it'll get neater.

    [0:30] Okay, still doin' the same thing we've been doing for awhile...

    [1:00] Wow, sure is a lot of change happening... er, nope, nevermind. More of the same intro-ing garble.

    [1:30] Awfully jumbled... BUT WAIT! Holy smokes! Something happened! Hey, that was cool! Now it sounds way different and more musical!

    [2:00] ...Bored already...

    Rinse, repeat.

    Well, the sounds you used are pretty low-end samples. In fact, I don't think anything in this is synthesized, which isn't uncommon to find in work from unexperienced remixers, or even those that work with Orchestral or other heavily sample-based genres of music, but it just doesn't work here. Hell, if you'd at least done this in a House style it might have gone over better, but the samples really, really drag this thing down.

    Probably could have gone without the rhythmical sounds of beating up Genome soldiers, too.

    The dramatic pauses (like the one at 2:39) are pretty cool, and really work well in this song, and except for the excessive use of samples, I'd almost maybe post this, but yeah. To sum up, too many MGS samples too often, too many low-quality instrument samples, too repetitive, and a bit too loud (or is it just me?).

    NO

  2. Well, it got off to a good start, although not for orchestral, but perhaps symphonic electronica? Anyway, after the neat intro, the majority of the song just seems dry. The drums are REALLY lifeless, although well programmed. The piano also sounds quite dead, and maintains the same velocity on every note. I really think that if you're going to use a piano in your song for anything more than a few notes here and there, you should really at least try to make it seem like it was played off of a real piano. The constant velocity thing really doesn't do it for me.

    The pads/strings throughout sound pretty nice and really fill out the stereo field well, and things all around seemed to be panned quite well. You also seemed to have a real plan as to how you wanted the song to run from start to finish, so all in all, I agree with orkybash about your composition. I guess I'd say this song really hits its peak around 2:27 where the piano stops going bonkers. The neat monosynth right around there also sounds really nice and fits perfectly.

    So pretty much, make the song a bit less dry and lifeless, replace those drum samples, and you're good to go. Until then:

    NO

  3. Hmmm... yeah.

    Okay, first thing I noticed was that the samples seem awfully midi-ish. They all seem to sound very dead and very unrealistic, which isn't a good thing considering the style this song is done in.

    Next, there are some interesting, albeit strange sounding rhythmical alterations going on starting at 1:09. And the break (which I'm assuming is supposed to be the "band" messing up, or something along those lines) at 1:25 caused me to do a double-take and rewind it just to listen to it again. Suffice to say, I don't do double-takes when things sound good to me...

    You do earn bonus points for pulling off the style well, although I'd say this is closer to what you'd hear in a saloon in the Old West, but the poor samples and strange purposeful rhythmical anomalies (purposeful anomalies... that's an oxymoron, isn't it?) throw the entire thing off for me. And at 2:07, the song also seems a bit short to me. However, I notice no problems with the bitrate causing audio problems, and it wasn't repetitive, so remedy the poor sample problem and the odd rhythm switching at 1:25 and this baby would earn a "Yes" from me.

    NO

  4. He means you need to steal the Soundfont Player.

    ok i guess i spoke too soon. the problem came back when i reloaded the flp. the only volume adjustments i'm making are in the main automation, and i've checked its event editor for sporaticness, and there is none. i'm not making changes on the pattern itself anymore, and there aren't any other patterns using this channel.

    I think the problem may be that you are perhaps drawing the pattern over the length of time you want this automation to occur, instead of just slapping it in where you want the automation to trigger. Trust me, there's a huge difference. Now, I'm not saying this is DEFINITELY what you're doing, but if you could take a screenshot of the Playlist window at the area of the automation, I could be able to give you more illicit help.

  5. Highly impressive work, LastUnicron. In fact, I wouldn't be incorrect in saying that this is better than most of my works. Of course, I don't know the original source material, but that doesn't really matter. Everything here fits like a glove, the panning is nice, the ambience is oh-so-nice, and the sounds are of great quality. I think the fade ending really works well here.

    Great first remix. :D

  6. Holy crap... Incredible work. I usually don't go for slow, soft ballads like this, but this one is just mind-blowingly cool. :o

    The guitar work is top-notch, all of the orchestration sounds pretty good, the piano is fantastic, the percussion is very suiting, etc. Just download it already.

    Jaxx, if you read this, you can count on being missed. Good luck with accomplishing your goals. :)

  7. I was pretty damn surprised to find an Einhander remix on the front page... And I'm actually sort of depressed you beat me to it ;)

    Anyway, pretty cool. This song is pretty damn crazy... the guitars, the synths, the drums, EVERYTHING... it all just bangs which does maintain the feeling of the original. I didn't really recognize it too well at first, despite being very familiar with the original.

    The song starts out pretty damn good. It snags your attention like nobody's business, and maintains it for awhile. I would have to agree that it gets a bit repetitive, though. My favorite section was 1:27 to about 1:55. That panned synth work is very reminescent of the Einhander soundtrack. I also think the end section is hella cool, but it could have gone on a bit longer without fading, maybe throw in one big finale-type thing, and end it, but that's just how I'd have done it...

    I can't really comment on the EQing and stuff because these headphones I'm listening on are total ass anyway, so I'll have to listen when I get home some more. All in all, nice work Jivemaster, but certainly not your best.

  8. I could have sworn I reviewed this biatch... :?

    Anyway, this is one kick. ass. remix.

    It's super smooth, and although a fair share of people probably wouldn't agree with the distorted drum line, I love it. The bells kick some serious ass, and all the effects and chopping are nice. Especially of note is :56 which gets into a cool sliced-and-diced section similar to the random-melodic slices done in "Face to Face" by Daft Punk. This song also happens to be mixed spectacularly well.

    Tremendously excellent work from start to finish. :)

  9. Wow...

    This takes a page out of the Book of Juno Reactor. It seems to have a strong psytrance feel to it, but it's also kind of just flat-out techno. I dunno... anyway, I like this. The bassline really got me anticipating what was coming up, and with good reason. All of the cool gliding synth lines are lots of fun, and the main lead is just so massive and appropriate for this song. It's mixed quite well, with nothing too overpowering, and nothing being drowned out. And holy crap, the big melody step-up at 4:03 caught me totally off guard, and all I could do was raise my eyebrows and rewind to hear it again.

    Cool. Rayza's one of my new favorites.

  10. Nice, nice, nice work here, Rayza.

    This is one super-housey tune, while the drums sort of bring it more towards Euro-Dance than House, it's a good crossover. I absolutely love the little falling synth in the background of the intro. This has a nice flow to it, although I think the piano sounds a bit lo-fi... could just be these crap headphones I'm listening through, but if it was intended, it works quite well none the less. I also really like the little skipping that the open-hat does in this track... adds a lot to what would otherwise be a boring drum pattern.

    Very enjoyable shtuff :D

    :nicework:

  11. Actually, I don't think I've ever rendered a project with "Tiny Slices" unchecked. What this affects is how well your computer interpolates between note data and event data. It sucks up more CPU and renders slower when you have this activated, but I do not know of any drawbacks. I suppose it's possible for it to be missing notes because of this, but that doesn't make much sense... This also goes for the Sinc Depth options. You should ALWAYS ALWAYS ALWAYS render your final project at Sinc Depth 256. Believe me when I say this. This should not cause ANY audio anomalies. If it does, there's something screwed up with your copy of FL.

  12. Unfortunately, I doubt having him send you the FLP file would do any good.

    You see, he said that he doesn't have any sound quality problems during playback, yet they're there when he renders. This most likely means that it's either a problem with his soundcard, or a problem with his settings in FL. You can analyze neither of these through an FLP.

    I personally believe it's your soundcard, but I couldn't tell you anything more than that.

  13. Garian isn't quite specifying enough, so follow these steps:

    After making sure your VST/VSTi is in the VST directory (\FruityLoops\Plugins\VST\), do the following:

    In FL:

    1.) Go up to CHANNELS at the top of the screen.

    2.) In the drop-down ADD ONE menu, click on "More..."

    3.) Down at the bottom, tell it to scan for new plugins (do the "recommended" fast scan).

    4.) New plugins will appear in the list in red text. Click on the little "F" next to each one of the read plugins that you believe is the VST plugin(s) you're trying to add.

    5.) Go back up to CHANNELS --> ADD ONE

    6.) Find your new plugin and click on it to add it into the step sequencer.

  14. In the second incarnation of the piano, for some reason some notes cut off inconsistently for no apparent reason. I mean the part where the piano gets really busy and takes over the parts that used to be played by the bright, somewhat fuzy instrument in the beginning and the bass line. I think it might have something to do with the piano being really too busy to handle all of its notes correctly, but I have no idea what to do about it.

    In the piano's track properties, go to the "MISC" tab and check to see how many voices of polyphony it's given. You need to have one voice of polyphony for each simultaneous note you want to press. For example, if you want to play eight notes at once, you'll need a max polyphony of eight.

    This is only a possible solution, though. It could be a number of things.

  15. :!:FruityLoops is not a sound recorder:!:

    You can not hook up some MIDI, sequence some notes in FL, and expect it all to export. You have to play back the MIDI sequence in FL and record it using something like Sound Forge or CoolEdit.

    FL Studio (soon to be released) will have a built in Wave Editor so things like this will be possible from within FL, but until then, all sounds from external sources must be recorded in another program and then loaded into FL as a sample.

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