
Steffan Andrews
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Location
Vancouver, BC, Canada
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Website URL
http://www.orchetect.com
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Biography
Steffan Andrews is a Gemini-nominated composer specializing in animated television series.
Steffan has produced more than 2000 minutes of score spanning hundreds of episodes for titles such as My Little Pony: Friendship is Magic, Littlest Pet Shop, Pound Puppies, Voltron Force, League of Super Evil, and more. He has also produced music for video games, including titles from Electronic Arts. -
Real Name
Steffan Andrews
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Occupation
Composer
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Twitter Username
orchetect
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0
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Software - Digital Audio Workstation (DAW)
Cubase
Digital Performer
Pro Tools
Sonar -
Composition & Production Skills
Arrangement & Orchestration
Mixing & Mastering
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Instrumental & Vocal Skills (List)
Accordion
Piano
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Steffan Andrews's Achievements
Newbie (1/14)
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POST TO ENTER! Meet Uematsu! Win VGM! (July 29th deadline!)
Steffan Andrews replied to Liontamer's topic in Announcements
How could I not go for this? Nobuo is the man. -
Couple things to watch out for: SampleModeling released a sax that sounds pretty amazing (does not surprise). Wallander is working on releasing a line of saxes. Currently you can test the tenor sax in the trial download. It's in development but will be interesting to see how creating ensembles will sound for big band stuff.
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Best Programs to make Video Game Music
Steffan Andrews replied to scifiknux's topic in Music Composition & Production
Here's a tip: working composers typically assemble their templates from dozens of libraries, not just one. That takes not only an investment of money, but a significant investment in time. Half the science of being a working composer is researching the best of the best for each instrument, finding which ones are efficient to use and how to properly manipulate them to achieve the best degree of realism. Even just that can be a full-time job - never mind the hardware, software, workflow, audio engineering concepts, and of course composing and orchestration skills. -
Basically the layman's glossary of terms for all things mainstream computing? Might be good to denote that it's PC-centric unless you plan on having Mac-specific proprietisms discussed. Many terms and concepts pollinate both PC and Mac camps, but unless the differences are stated, it could be confusing. I started a comprehensive rundown of 64-bit OS's including memory limitations and practical uses on my site, but it's a bit of a mess. Needs an overhaul and proper organization, as well as updating.
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Keyboards that include synth engines and sounds are good if you do live gigs. They're somewhat limited in a studio setting, and have a little more of a learning curve than throwing up a software plugin in order to get multitimbral sound. In the long run it's usually better to spend the bucks on a decent controller, especially if you're on a budget. Unless you're spending a whack of cash I usually find that you're going to compromise on either the action and quality of the controller, or the features of the sound module. A lot of manufacturers are a business first, and cater to musicians second. They're in it to make money and will cut corners wherever they think they can.