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OmegaBolt

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Everything posted by OmegaBolt

  1. Thanks for the review, it's really helpful. The original solo bit was different in fact a bit longer, so I picked the bits I liked and kept those. I don't think the pitch bends sound "randomly" placed to me, they're still in time. However I'm not sure the idea of that segment is to progress anywhere. I personally enjoy long solos in tracks after establishing a nice groove. They don't go anywhere but they're fun and indulgent to listen to. The difference here is I'm not very good, but I guess I'd like to try do those things that I like. The second half of the middle section that follows the solo is where it is intended to progress somewhere, since that takes the background arpeggio and builds up with it. I'm not sure I can hear this at all, they don't sound muddy to me although maybe 1) you have a better ear. 2) you have a better speaker/headphone system that reveals things I can't hear. It sounds OK to me on my headphones, speakers and hi-fi. Again it doesn't sound like this to me. But as a note on the mixing, I've tried looking at various tracks that I like to see what their waveform looks like and maybe get a glimpse at their mixing. A lot of the tracks I like seem to have quite prominent cymbols and hi-hats etc in the mix, that counter the bassy low sound of the rest of it, but maybe they could be reigned in a tad. The cymbols are mostly annoying because the samples are quite bad, or not quite right.Most of tracks I look at actually just go ahead and limit. I tried to take the queue of one track by applying a hard limit just to shave off the very top and hopefully prevent any distortion but after converting to MP3 that gets changed and it does distort. Not sure how I can accurately convert it over so this doesn't happen. If I can get my new FL Studio install to ready my VSTs then I'll give it another edit for sure.
  2. That's probably true but the waveform is slightly different to the uncompressed wave.
  3. I just want to bump this topic as I'd like to put it up for mod review. The final version is downloadable from Soundcloud in MP3 320kbps, but I can provide it in better quality if needed.
  4. So I started this just before Grey Goo, the new RTS, was released but finally got round to finishing it off... here's a pretty solid version I think. https://soundcloud.com/fraser-jennison/crush-under-foot-remix/ It is a remix of the track Crush Under Foot which can be listened to here as well as also containing some general sound and feel from the game as a whole. Original: http://youtu.be/3r35KC7iha0
  5. Absolutely brilliant. Can't say I ever had a SNES and so don't recognize the tunes (maybe that misses the point!) but I love whatever you've done with them. Really beautiful sound, fantastic synths and guitar sound, particularly the lead solos... almost reminds me of a lot of modern prog rock groups, like the Neal Morse Band in particular with the synths. Don't know if you listen to that kind of stuff but it reminded me of it in a really great way and most importantly matches that studio quality. Really beautiful work.
  6. There is no cowbell so I'm not sure what you're referring to, especially at the beginning. There is a ride bell around 4:00 mark and onwards. That is basically the bit of Valves that I like and wanted to use. Also the little tune that starts in Valves at 01:42 is the tune that is present during the whole beginning and end segment, with a slight variation. I don't think it was too loud at all, the bass and synth riffs and the drums are definitely equally audible without being confusing, at least from my speakers and headphones. Actually I never used that tune at all.I don't think the purpose of this is to sound like the original, I just like parts of the original and wanted to create something using those however I do agree that the middle segment feels completely different to the early and end stuff. Although I quite the like the synth solo in the middle it is way too upbeat for the rest of the track. I've done a much different take that changes the middle and end completely, incorporating a version of the Valves melody start at 0:23 like you mentioned and some kind of heavy drums segment. But... I also feel like it lacks something that a solo type thing provides so I'll just have another go at it. Updated with an altered solo, slightly more conservative... and the new end segment I think makes the whole thing make more sense. The track still changes direction slightly in the middle but then flows onto the end much better, whereas previously it just went back to the beginning moody start.
  7. Hi there. Here's my second track to post here on OCRemix. This time it's a remix of Valves from Command & Conquer Tiberian Sun. Haven't actually spent too long on this one as it seemed to come together rather quickly and, I think, sounds quite good (at least compared to other things I've done ). https://soundcloud.com/fraser-jennison/valves-remix The original track Valves: http://youtu.be/8zZjdE6INo4 EDIT: I updated the link with a download.
  8. Thanks. You don't here that obnoxious Moog sound anywhere after ELP I feel. Probably for good reason. I improved the mix again I think... trying to get a strong sound without being overwhelming or crushing too much. Doubled the guitar and tried to give it some interesting stereo effects. When playing alone the guitar should be even and thick, then when the hammond comes in it should weigh more on the right to give room on the left for the hammond, without losing strength. https://soundcloud.com/fraser-jennison/act-on-instinct-remix
  9. It does sound very nice. The intro isn't too long IMO. The ending felt pretty sudden though... I actually expected it to pick up again. I also think some final extra padding synth that really fleshes out the track at the end (which could be the middle ) would make it sound really epic.
  10. So it's been a long time, not sure why I didn't respond. Had enough of working on the track I expect. Anyway I recently revisited it, went over a lot of it, changed the structure a bit, added some extra segments, redid the mix completely although it's still far from perfect, maybe noticeably off in parts. Needs more vibrant emphasis in places. I want to try get some 'emotion' in the song so it doesn't feel like constant noise but have some gentler moments then builds into rocking sections. https://soundcloud.com/fraser-jennison/act-on-instinct-remix?in=fraser-jennison/sets/command-conquer
  11. Hi there! This is my first post so be gentle. Over the last few months I've done a few remixes of C&C tracks, but this is my best so far I think. I'd like some feedback on it, what should be improved, what I can keep in mind for future etc though just as a note - I have no musical knowledge or understanding whatsoever which is probably a fundamental problem in itself. That being said here's the link to it! https://soundcloud.com/fraser-jennison/act-on-instinct-remix EDIT: So the project has changed direction slightly. It was previously just an Act On Instinct remix but now also incorporates themes from March To Doom and No Mercy. The idea is to try emulate a kind of Deep Purple feat Keith Emerson sound- that good old rock n' roll with the Jon Lord hammond and Emerson Moog. I wanted to start with a recognisable take on the AOI tune and chorus then move into straight original territory to make it not just a remake but more of a tribute to the game as a whole.
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