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Kat

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  1. Like
    Kat got a reaction from Eino Keskitalo in MnP 38: Zeliard - Secluded Town   
    Indubitably.
     
    It was a pretty awesome source. Gotta say that game had some well done music.
  2. Like
    Kat reacted to Cyril the Wolf in "Atop A Singing Mountain" - (Chrono Trigger "Singing Mountain)   
    I'm bad with titles. I also have a rule: I am not against improving on something even if it's been released to my YT channel... I'm pretty dang proud with how this worked out though... IDK posting in here because I feel like I'm out of touch with how well things would go in the Judging Panel. First is a post of my cover. Second video is the source. 
     

     

  3. Like
    Kat got a reaction from Graff in Looking to replicate a bell synth   
    Not 100% sure, but I think you could make it(or something very similar) by using a glockenspiel VST with some reverb alongside a gated synth. At least that's what my ears are telling me. I'm not sure exactly how you'd do it, though. If I get some time I'll mess around and see what I can come up with. Synths aren't really my strong point though.
  4. Like
    Kat got a reaction from Sokkasm in All of my instruments are Midi, How do I make them not sound like Midi's   
    A lot of it will depend on the VSTi. If it sounds like MIDI it'll mostly sound like MIDI. Depending on the instrument you can make them sound better, but not necessarily realistic. Here's a few suggestions:
     
    1) Adjust the velocity of each note to an appropriate level. This is especially important with percussion(specifically snare drums) unless you're aiming for that rapid-fire bullet percussion sound. Some samples(usually the higher end ones) also have velocity layers and adjust their sound based on the velocity, so keep that in mind as well.
     
    2) Make use of any articulations the instrument has. Orchestral VSTs tend to include sustain and staccato variations, and even sectional and solo options. Similarly, guitars might have options for chords or solo. If that's the case, use the appropriate version to get the sound you want. If you find an instrument's attack hits too hard and there are no options to change it, you can adjust the volume and make a "fade-in" effect on each note to help mask it.
     
     
    3) Study the instruments you're sampling. Learn how they work and what they can and can't do. Try to stick to realistic octave ranges.
     
     
    I'm really not an expert on this, but hopefully that helps out a bit.
  5. Like
    Kat got a reaction from Eino Keskitalo in MnP 38: Zeliard - Secluded Town   
    Oh man, so many ideas. I may actually get in on this one. Time to bust out the midi keyboard!
  6. Like
    Kat got a reaction from FastnBulbous in Where to start...   
    If you're new to remixing in general, I'd suggest the Meat and Potatoes compo(MnP). It's usually got a couple weeks on the deadline and is all about conservative mixing. Speaking from personal experience, it's a great place to start if you don't have a ton of time but still want to improve and get involved.
     
    Current MnP: http://ocremix.org/community/topic/41243-mnp-37-xenon-stage-1/
    Compo: http://compo.thasauce.net/compos/view/MnP
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