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About FastnBulbous
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Rank
Chocobo (+20)
Profile Information
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Gender
Male
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Location
Birmingham, UK
Contact Methods
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Website URL
https://soundcloud.com/markcaudery
Converted
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Biography
Originally a bass player, I focused on getting educated in music technology for a number of years. This was followed by 10 long years of the daily grind of the day job. On the plus side, I've been able to gradually invest in a production setup that might help make something special.
I joined OCR after reading an interview with Danny Baranowsky, where he described how OCR was instrumental to his subsequent success as a games music producer.
Combining two lifelong passions, I've been interested in getting into music for games for a long time and recently revisited the idea in light of the de-corporatisation of game development via the emergence of indie games.
As it was for Mr Baranowsky, I figured OCR would be a good experience for developing creative skills and building links within a solid community that shares the passion for the fusion of gaming and music. -
Real Name
Mark Caudery
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Occupation
Telephone Interviewer (Market Research)
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Steam ID
FastnBulbous
Artist Settings
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Collaboration Status
3. Very Interested
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Software - Digital Audio Workstation (DAW)
Live
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Composition & Production Skills
Arrangement & Orchestration
Drum Programming
Mixing & Mastering
Synthesis & Sound Design -
Instrumental & Vocal Skills (List)
Electric Bass
Vocals: Male
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Flexstyle reacted to a post in a topic: OCR Cribs (the "Post Pics of your Studio Area" thread!)
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Alex Kidd - Swimming (orchestra)
FastnBulbous replied to bluelighter's topic in Post Your Game ReMixes!
This is bringing back memories! I think maybe the instruments in the lower-mid frequencies (particularly those drums, (Timpani? (I'm not very educated in classical music))), could do with bringing down a bit as they seem to be overpowering the rest of the mix, making things sound a bit cluttered at times. -
It is very easy to get carried away with compression. To avoid this, I try to make a habit of controlling threshold and ratio as diametrically opposed parameters. If the threshold is low, this will increase the amount of compression applied, this is then countered with easing off the ratio. Of course it also depends a lot on the nature of the sound it's being applied to. A vocal track tends to sound more pleasing (in my opinion) with low threshold and low ratio, where the compression rides the sound pretty much all the time, maintaining some the loudness variations of the vocalist, keepi
- 37 replies
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- loudness war
- avoid compression/limiting
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timaeus222 reacted to a post in a topic: End the loudness war - back to the roots of full range dynamics and the best music quality
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Heavy compression can certainly give interesting musical results. I guess my point is that ideally it's use would be from an artistic decision rather than any kind of necessity.
- 37 replies
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- loudness war
- avoid compression/limiting
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FastnBulbous reacted to a post in a topic: Omni-Psyence STARDUST Remix Contest - Sponsored by OC Records! Enter and win swag.
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FastnBulbous reacted to a post in a topic: Omni-Psyence STARDUST Remix Contest - Sponsored by OC Records! Enter and win swag.
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FastnBulbous reacted to a post in a topic: Xenon (Atari ST) Level 1 - "Hajonta"
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Production Software and Mastering
FastnBulbous replied to mattmatrice's topic in Music Composition & Production
You might like to check out this handy freeware program for editing individual audio files, useful if you want to make accurate edits to a sound to then bring back into your DAW. http://sourceforge.net/projects/audacity/ As for a standard program, I'm pretty sure there is none. It really depends on personal taste and budget. It can help a lot to invest in your gear but there's no doubt some really special work can be made on the most basic of tech. Keep doing what you're doing, developing your skills with what you have available but also do your research into the capabilities of other t- 9 replies
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- production
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As others have pointed out, the mediums and listening environment are important factors in this. I'll just add that mp3 itself, even at highest bit rates have a significant impact on the experience, particularly on more complex sounds (bells, cymbals... etc). Reducing the dynamic range helps a lot to address this but from an artistic point of very is a major limitation. As data storage and transfer technology develops, it is inevitable/(hopeful?) that lossless formats will take over. Saying this, mastering techniques are always going to be important but hopefully in time it will become mor
- 37 replies
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- loudness war
- avoid compression/limiting
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FastnBulbous reacted to a post in a topic: End the loudness war - back to the roots of full range dynamics and the best music quality
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One thing that might help a lot is adding varying amounts of distortion/overdrive to a sound. Small amounts to bring some warmth and higher amounts to make things more raw and bring out harmonic content. A small amount of distortion added to an overly pure/clean "midi sounding" sound can go a long way.
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Ah my bad. Good job, Alex Smith. Very well deserved!
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Looks like we all won... Good times!
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FastnBulbous reacted to a post in a topic: PRC300 - Back to the Roots of PRC (Doom)
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I have no problem an extension. Would be good to widen the competition.
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Looking forward to hearing it!
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FastnBulbous started following Mega Man 6 Mr. X Theme Remix and PRC300 - Back to the Roots of PRC (Doom)
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To my tastes I think the drums work well in contrast with the mellowness. In fact I'd be tempted to add a little distortion to the kick to dirty it up a little. Also I reckon the bass would sound even better in the lower octave.
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- mega man
- mega man 6
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