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Ryan8bit

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Posts posted by Ryan8bit

  1. I apologize for posting a non-serious effort, and I hope this was not taken as an insult, and especially that it would not lower the quality of what is posted here.

    I wouldn't worry about it. There are some, especially one in particular, who seem to get jealous.

    And while there may be some songs of better quality, there are definitely some of less quality as well. Maybe you could try again with a more serious effort if this one wasn't as much so?

  2. Now this I like. A nice, dark, industrial bit for me. I haven't played Doom in a long time, so I forget the music, but I could easily see this fitting the game. The only gripe I would have would be the higher pitched sounds from the distortion. If they were toned down, I could've listened to this over and over. Hell, I'll do that anyways.

  3. Wow, with all that buildup from djp, I was almost expecting more. I've never played 7th Guest, but I downloaded it just from the review. Not exactly my type of music, but still 10x better then I could've done with that genre. I guess the beginning with the bass kinda threw me off... it just sounded kinda empty or midi-ish. But the rest is really interesting, albeit a tad repetitive.

  4. Yay, more Crystalis. I heard this before, and I don't know where I put the old version, but somehow without reference I can just tell this version is better. I'm not really into house stuff in general, but I think this is still pretty good. Hell, it's Crystalis. But just not what I would've pictured, which can be a good thing.

    My favorite part was at about 3:13 where it was just bass, and the drums come knockin in. Although I think it should've wound down a bit sooner after that than it did.

  5. Thanks, I appreciate the input. I actually did have a metronome going so I wouldn't lose the beat, and when I posted this in the WIP forum, no one seemed to think there should've been drums or anything (which probably would've given it more of that confident feel).

    As for the opening, it's hard to hold out those last notes before you move on to the next one. Sometimes sliding is a sacrifice of the game. I've heard worse on some professional acoustic guitar CD's.

    But thanks, I'll try and keep that confidence thing in mind while I work on my next mix.

  6. Shame on those who haven't played RCR! :wink:

    Anyways, this is the track from any boss fight. Which is clearly very awesome. Pretty much how I would've pictured it when some stumpy guy was throwing a wheel at me. It was really the one piece in the game that stood out as different amongst all of the bluesy stuff. Mazedude picked probably the best one he could've from this game, and he did a fantastic job. I have no gripes, which is a first. Good job, dude... Mazedude that is... :wink:

  7. Thanks for some of the complements, guys. I thought a general slowing down seemed to fit water better, although you are riding off into battle on the dolphin. The original tune is quite spastic, so I wanted to calm the angry sea, so to speak.

    The confused/stuttering guitar playing got on my nerves, but the idea behind the mix is pretty phat. If the guitarist practices more often he might make some cool tunes.

    Is there one part specifically where you noticed this? At 2 minutes the backup guitar goes off on a varied strumming them with offbeat triplets and such, is that what you mean? I've been playing guitar for ten years, so I have a pretty good grasp on things, but I'm interested in your input.

  8. I had to download this just after reading the judges decisions (which I always do for fun). I've never even played this game before, but I liked this tune. I could understand the concerns for out of tune guitar. And for the bongos (they didn't have as much reverb as the guitars)... and of course repetition. But it's not so bad... I do like the arrangement, despite it's repetition because it's very calming. And then you're brought into a rock part in the middle which is kind of chaotic, but interesting. All in all, I enjoyed it, despite numerous little things that could've been changed.

  9. You're right, Ginnsu. Ninja Gaiden has shown to provide a few mixes on here, but none that seem to totally have the flare of the game. Something about this genre and the samples don't quite fit this song from the game. Something with piano might've been more fitting, but I digress. It was an ok mix, but not much to say about it as it just doesn't really grab you.

  10. I like this arrangement as it is pretty catchy. Of course nothing like the actual feel of the game, which types of mixes I like a lot sometimes. And this is a good example of what I do like in regards to that. Especially since that would seem to be a good direction to go with the saturation of Final Fantasy mixes.

    And I know what you mean about the trumpets in your review, djp. A lot of emulated trumpets just sound so wrong once you play or hear the real thing. Just learning to play the trumpet now, though, thinking of actually playing this boggles my mind.

  11. Woo, glad to see something from the original Metal Gear. It was one of my favorite games, and one that I had always wanted to do a mix of.

    Anyways, I love the title. You can't go wrong with making fun of poorly translated dialogue.

    And while I love this game, somehow I found this mix to drag on a bit. Probably because there wasn't a lot that strung the medley together other than it was all music from the same game. And the password music should've been first really. Separated, I would've chosen the outside music to be on its own with perhaps something else added.

    But altogether I still liked this mix a lot. Good panning, some interesting instrument choices.

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