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Seyfert

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Everything posted by Seyfert

  1. That's why I started the thread to begin with, as it's patently absurd that one cannot simply edit out the silence (are they copyrighting that now...?) randomly present at the end of random songs. People need to be sensible and either have no silence ever, or be reasonable...
  2. Would it be possible to get a copy without the voice? Not even sure how it's related to the game's story...
  3. I'm not making a commercial game, why would I pay anyone?
  4. Must have been something I presumed after reading the content policy page as it sounded pretty much identical to CC BY-NC-SA (doesn't seem I'm alone either, someone on reddit seemed to have presumed too), but now I see it's in some sort of grey area, and it's implied they can't even be copyrighted due to being derivative. Anyway, the point is, surely the medium wouldn't be the problem specifically...
  5. I wasn't even talking about voluntary donations... it's very obvious what downloads are, and there's nowhere besides itch to host them, especially with something as efficient as their butler software. Nothing to do with selling it on Amazon, I didn't even remotely imply that. There's stuff on itch that is CC-NC, you reckon their reasoning for using it is so different from this site? Because if it is then CC isn't sensible. If you don't even want them to be used for free then copyright them, simple. Also Jorito, some of your music isn't in the torrent? Like Mysteries of the Marsh, Moments, 'Da Legend of da Regg Aelm Ya' too (don't think there are any other Legaia remixes), Turtle Woods.
  6. How do 'environments' affect anything? Surely it depends on whether the individual download is free or not? How do other users and their games impact on mine?
  7. What...? You could be slightly more informative, you know. If not there then it's nowhere, in which case there's no point to use CC as a licence...
  8. Just to confirm, there's nothing legal that would be done about games with ocremixes, correct? Even if they're quite similar to the original?
  9. There's more after 4000? Not listed at Torrent Tracker - OC ReMix
  10. https://bt.ocremix.org/torrents/OC_ReMix_Collection_-_1_to_4000_[v20201028].torrent doesn't seem like it does... if 2020 is the latest, ReMix: Final Fantasy VIII "Wings of Freedom" - OC ReMix is from 2019, and there's others, so...?
  11. So, I keep running into this problem when playing a large number of remixes randomly... I constantly have to either lower the volume, because the music is too loud suddenly... or increase it, because the music is almost imperceptible... is there any way to solve this? VBR maybe? (Not sure if bit rate works like this, ignore me if not...) Of course, I still wouldn't want to sacrifice quality, regardless...
  12. I just cut the parts that make it seem most loopable, but asking them doesn't seem very viable, as I use lots, and no, this is more of a learning experience, nothing professional, only resource I'm using is time... But otherwise, music from here always seemed to be the most viable to use (apart from royalty-free generic music, but then I'd have no connection to them like I do with these being remixes from games played prior).
  13. Well, I'm not exactly SquareEnix... I doubt anyone will even play it. The other sections already mention this, but then I noticed C... music would really not work even in uncommercial games, due to the above reasons.
  14. I assume using them for a game is redistribution? It's just that some parts fit and some don't, often... and many are medleys, which means the tone changes, and often a narrative doesn't change as quickly. Also, music in games tends to repeat and not have fadeout endings.
  15. "If OverClocked ReMixes are being redistributed, they may not be modified in any way from the MP3 versions" ...I mean, really? Remixes can't be remixed? MP3s can't become OGGs? That 10 seconds of silence at the end absolutely needs to be retained and thus ruining what is otherwise interesting music?
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