Jump to content

Akaisen

Members
  • Posts

    4
  • Joined

  • Last visited

Akaisen's Achievements

Newbie

Newbie (1/14)

  1. If any item is turned on then crates/barrels are also turned on.
  2. There seem to be a lot of people who like items taking offense at people saying "playing without items is the true way to play." I do not think anyone is actually saying this. What we are trying to say is that in a tournament where the point is to determine who is the best - doesn't it make more sense to limit random aspects to increase fairness to both players? What would the benefit to turning the items on be in a tournament? People have said that a good player should be able to compensate for unexpected developments and this is true. But, I don't think you would disagree that enabled items can randomly give a benefit to a player, and that it would not necessarily balance out over the course of a few games. It a contest with a large prize at stake, do you really think such a way of playing would be fair?
  3. The two players in this instance want to find out who is better at the game. When a player makes the first mistake more often than the other, the other is probably the better player. Honestly, even if they did not eliminate the environmental hazards and items the results would still be the same. Having those things included, however, will only get in the way of finding out who is better. My friends who I played this game with basically all started at about the same skill level and were pretty competitive. So, with items on, we would play and it would be a very close game, but then someone would get a legendary pokeball or a starman or a heart or something that would give an outrageous advantage to one player, allowing them to take victory. To competitive players like us, having a game end in this way is like ending a close game of basketball suddenly with a coin flip; it is an unsatisfying ending. Having all been on the receiving end of having a victory by merit snatched away by chance, we turned off the items. Since the battles after that were decided primarily by who was the better player, our skill continued to improve. We did not spend long hours "training" to become good, it is just a thing that happened. I realize that people like to play with the items on and it is fun in a more random way like how mario party is fun, I am just hoping to give some insight as to why people like to play with no items, etc. To answer your question, "Why are people who play only on specific stages (Hyrule Castle) with no items even considered great in general?" It is because the people who are considered great are extremely skilled at the game, and they play with those restrictions to increase fairness to both opponents.
  4. This song gives me the same feel as "Lost Underworld" from Earthbound. Maybe it's just me.
×
×
  • Create New...