Jump to content

Rexy

Judges
  • Posts

    3,550
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Rexy

  1. Hello, I am a composer and arranger from France, and I would like to propose a first arrangement to OCremix.

     
    Contact informations: 
     
    -Remixer Name: Burmecia Dragon
    -Real name: Vannick EYMERY
    -UserID: 36724
     
    Submission information: 
     
    -Name of game arranged: Final Fantasy VII
    -Name of arrangement: Reggae of the oppressed people
    -Name of song arranged: Oppressed people by Nobuo Uematsu
     
     
    -This song was made in tribute to Nobuo uematsu and to Final Fantasy 7, which made me start learning, playing, and composing music.
    I wanted to cover a song that is not a "Highlight" song from this game: just a great funny tune, with a strong personality and a Reggae flow that I wanted to maximize
     
     
    Thank you, 
     
    Regards
     
    Vannick 
  2. Contact Information:

            Submission Information:
      
    • Name of game(s) arranged: Undertale
    • Name of arrangement: Chill Dude
    • Name of individual song(s) arranged: Bonetrousle
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site):  https://www.youtube.com/watch?v=zdeZwAk6ULE  
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I've always wanted to do a chill jazz-inspired remix of Bonetrousle in 3/4 time, and I only felt I was ready to do it recently, so I took it on.
       
  3. Remixer Name - Black Ace
    Real Name - Alexey Bakhmetyev
    E-Mail - 
    Website - https://vk.com/cjblackace
    UserID - 34929


    Name of Game - Teenage Mutant Ninja Turtles (NES)
    Name of arrangement - Night Walk
    Name of song - FootClan Base
    Game info -
    https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles_(NES_video_game)
    Original track - https://www.youtube.com/watch?v=N6aJjKcoq2U
    Release Date - 19 Feb 2020


    Download PNG link (Please use it at YT video! It's very important for me!) - 
    OR use layered PSD file for resize image - 

    Thanks!

    И вот - он перед вами! Первый мой серьёзный трек в 2020ом году! Этот трек стал для меня, в некотором смысле, переломным, но обо всём по порядку.

    Изначально релиз планировался через пару недель после «TEYANDEE!», однако мой перфекционизм не дал мне выпустить трек в свет, и как оказалось - не зря. Меня совершенно не устраивало звучание, а также жуткие тормоза моей древней (11ой!) версии FL Studio, которые просто не давали мне нормально работать. В конце концов, я решился - я установил свежую, 20ую версию (я пропустил 9 версий, да!) и начал заново изучать интерфейс. Помимо этого, мне пришлось обновить кучу плагинов, и привыкать ещё и к ним...

    После того, как трек был практически готов, я начал советоваться с Nick Stradi относительно звучания. Вернее сказать, я просто обратился к нему за некоторыми семплами, но тут мы заговорили про сведение, про мастеринг, и всё заверте... Решено было полностью перемастерить трек. И тут я снова начал учиться совершенно новым для меня вещам в этой области. Труды не были напрасны и трек на выходе получился в разы чище и приятнее, чем был до этого, а я, к тому же, теперь имею в своём скворечнике новые и нужные мне знания (за что Stradi огромная моя благодарность!).

    Теперь о самой идее трека. Как обычно, я пытался сделать что-то в том стиле, который никогда не пробовал. В этот раз я выбрал liquid funk. Мне хотелось сделать что-то похожее на трек «Pendulum - Still Grey», при этом добавив в него ретроигровой тематики. Мелодия для ремикса была очень быстро найдена - я взял «ночную» тему из пятого уровня первых Черепашек-Ниндзя для NESденди, так как это вообще одна из моих самых любимых 8мибитных мелодий (хоть и была она внаглую слизана с хита Битлз :-D). ОСТ действительно создаёт таинственное, тревожное и ночное настроение, так что мелодия идеально подошла (хоть и изменил я её до неузнаваемости :-)).

    Ну вот, так как-то. Слушайте, оценивайте, комментируйте, РЕПОСТИТЕ, живите, любите, пишите больше каверов и ремиксов, гуляйте по ночам, ищите технодром, но берегитесь вертушек фут-клана!

  4. Hi,
    Here's my submission of a track from Final Fantasy VII.

    Submission information:
    Game: Final Fantasy VII
    Arrangement Name: Valley of the Fallen Star
    Song arranged: Cosmo Canyon

    Contact information:
    ReMixer name: infinitytone
    Real name: Karol Kosacki
    Website:  https://www.youtube.com/infinitytone
    userid: 34463
     
    Hope you have fun listening and have a great week!

    Best,

  5. Contact Information

    Submission Information

    • Super 3D Noah’s Ark
    • “For Sacrifice”
    • Boss Theme
    • System: SNES, Developer/Publisher: Wisdom Tree, Composer: Vance Kozik 
    • Original: 
    • Mics on drums. Guitars and bass are DI, amp-sim'ed with LePou LeGion, Lancaster Pulse, and Audiffex GK Amp 2 LE. Originally done for Dwelling of Duels‘ December 2019 “1994” competition. Wisdom Tree just got evil.
  6. CONTACT INFORMATION:

    BType
    (James Bartlam, Andrew Bell, Chris Binding, Steve Brunton, Graeme Cooper)

    btype.bandcamp.com
    36720
     
    SUBMISSION INFORMATION
    Game: Starwing
    Arrangement title: AFD
    Song Arranged: Corneria Theme
     
    AFD (All Fucking Day) is dedicated to the staff of one of our favourite pubs, who all have a few AFD shifts under their belts! 
     
    Cyber-Byte (James Bartlam) - Beatbox
    Andrew Bell - Bass, Production
    Chris Binding - Guitar
    Steve Brunton - Arrangement
    Graeme Cooper (x Critical Strike x) - LSDJ
     
  7. Contact Info:

     

    Submission Information:

    • Name of game: Chrono Trigger
    • Name of arrangement :   The Journey to the Darkest Depths
    • Name of individual song(s): Ocean Palace ( or Undersea palace)
    • All the information about this song is included in the site 

       
    My own comments:
     
    Last October I was looking for a song with some horror appeal to create a remix for Halloween.
    When I was listening to my favorite songs I was intrigued about the scariness and tenseness of the harmonies and melodies of Undersea Palace. Something clicked in my mind and my intuition told me to work with this song.
    After listening several times, I began to imagine some 80’s synthesizers creating an atmosphere similar to horror movies from that decade. It was a blurred vision of the sound, but at that moment I got an idea: make a darker synthwave remix inspired by Carpenter Brut, Scandroid and Dance with the Dead.
    After that I started with the following steps: 1 - I wrote the basic kick and snare pattern of the style; 2 - I create a basic bass line to be the guideline. I was skeptical about the compound time signature in the bass but when I wrote the basic lines and hit the play button I immediately felt  that I was on the right (evil) track. From that moment on, the arrangement flowed as if the dark energies of Halloween were guiding me.
    Committed to the synthwave genre and inspired by John Carpenter’s work, I crafted some timbers (using synthesizers) and experimented a lot with reverbs and delays to mimic a horror film feel. I also used an organ sound to bring the horror movie imaginary that was culturally constructed. 
    And to complete the arrangement I added some heavy guitar with power chords to make the song heavier and dense. With this, the solo was just a way to add another narrative within/through it and to create a moment to build the ending of the song
    I used the pitch and tempo automation to simulate the LP (Long Play/Vinyl) changing of speed because you know listening to LPs playing backwards is when you can hear some dark messages from hell. With that, I could start my narrative proposal to the song. The initial move of the LP is the beginning of the journey to the dark depths and the second is the end of the narrative. The ending idea, I confess, is inspired by War Pigs (Black Sabbath).
     

    Ps. This is my first submission so let me know if I wrote too much. 

    Thanks,
    Schneider Souza
     
  8. Hey, giving a shot at submitting some EDM.

     
    Since I already have the monicker "Setu Firestorm" (which people had associated with my rock work), I figured if I do some EDM stuff on the side, I'll go with the monicker "PseudoDragon" since I made a logo for it for fun (for the sake of the submission, I'm fine with it just being my real name (already used for previous submissions). 
     
    • Name of game(s) arranged: Mega Man 4
    • Name of arrangement: Blasting My Way to Dr. C
    • Name of individual song(s) arranged: Cossack Stage 1, and Cossack Stage 3
    • Additional information about game including composer, system, etc. (if it has not yet been added to the site): Themes originally composed by Minae Fujii for Mega Man 4 on the Nintendo Entertainment System.
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site)
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: 
    I'd always wanted to try my hand at EDM, and with the whole COVID-19 thing keeping everybody stuck at home, I had nothing better to do than give it a go with one of my [many] favorite themes from the Mega Man games.
     

     

     

  9. Hi all,

    Got a little something I've been toying with for a while. It's not exactly the most inventive thing I've done but I've been meaning to just get this out of my head. So here we are, the obvious, "should have done this years ago" EDM mix of the Death Egg Zone from Sonic 3. I hope it scratches someone else's itch.
     
    Remixer: GlacialSpoon (Rob Kemp, )
    Website: happysalad.net
    Forum id: 30320
     
    Game: Sonic The Hedgehog 3
    Original Track Name: Death Egg Zone
    Remixed Track Name: Egg Death Machine
     
    More notes: Blatant Martin Garrix influences but with a little of my complexity thrown in. I've been trying to dial things back a little and do more with less but the old habits always come through a bit. I end up picking over details I bet nobody will ever notice. As a result, it took far too long to complete.
     
    Thanks for listening however this goes. Always a pleasure.
    GlacialSpoon
     
     
     
  10. Structure-wise, it does go through one run-through of the source - but the genre adaptation gave the notation a whole other mood.  The choral chanting and harp carried most of the source usage, relying on what little apparent melody the original had - and while all this was going on, it allowed for layers of pads and percussion to generate a new accompaniment altogether.  I also find it interesting - and a while to absorb, admittedly - that the hand percussion paced itself at an utterly separate tempo than the melody lines.  It's usually an unconventional writing choice, but it's also an atmospheric aesthetic that only new age can provide.

    The production also has a strong effort - a great sense of balance, lovely textures, and careful use of space to bring out the best of your instruments.  The articulations are among your best yet, too - thanks to delicate shaping of vocal envelopes, the attack shaping on the harp, and the brief woodwind usage getting firm care with vibrato and volume shaping.  Yes, headroom does remain a recurring issue with one giant spike in the waveform at 1:58 (caused by a loud harp stab) and the audio hardly going above -6db otherwise - but I feel there's enough done with the mastering to make it fit among other similar work.

    If it's not evident by now - it's interpretive and calming stuff.  It's a more subtractive take on the source with a beautiful presentation suitable for de-stressing.  Great work, Rebecca! 

    YES

  11. I'm with Larry as I feel the structure's fine for post-rock.  The source first makes its appearance at 0:17 within the slow-burn intro, with a guitar referencing the slow synth lead in the original.  It's not until 0:53 with the Moog-like synth and its dipping in-and-out every 2 bars where the familiar Rhodes line from the source makes its presence, and even through another breakdown and climatic beat at 2:20, that riff stayed put.  What's even cooler is that you found ways to transform the simple melody throughout, making it appropriate to the timbres at the present moment and not echoing any similar modifications elsewhere.  I approve of this a lot.

    The production also checks out - a clean mix, lovely attention to space, tight balance, and some fitting synth timbres.  I don't mind the dynamic spread - the quieter instruments are there to provide a sense of delicacy in the bookends, and are an excellent contrast to the climax at 2:20.  I also agree with the compression being tight in that section as well, but the parts still maintain their clarity so that irk doesn't matter in the long haul.

    Nevertheless, I'm impressed with what you put together - sweet transformations on the theme and a thoughtful production alongside.  And as someone who's used to you writing more unconventional arrangements, the not-so-quirky nature of this one has left me floored with what you pulled off - striking research work, Michael!

    YES

  12. I appreciate what you set out to do here - a mellow groove, with a call-and-response between source use and original chord progressions.  That framework shows promise, with a strong bounce for the first two and a half minutes, and a break with changed up textures on the source at 2:42.  Yet, I'm afraid I have to disagree with Wes in that the bass's dissonance with the rest of the song negatively impacts its synergy.  This aspect can benefit from a complete re-write.  

    Regarding source manipulations, however - aside from that breakdown and repeating the second half from 3:51 onwards, nothing engaging has been done with it.  Since the source use quota isn't a problem, consider going back into all parts where you used it and have fun changing up the textures further - or even experiment with envelopes on your VSTs and see what works.

    Production-wise, I'm co-signing with Wes on this one.  The waveform does have large spikes where the drumbeat is present, indicating a lack of master compression or side-chaining (or even both).  Looking at the track through an equalizer also showed a lack of mid to high-end frequencies, so giving some presence to tonally higher instruments like your pads and piano could work - or even adding other layers that fit within that range.  Along with the dynamically flat sample presentation, this track has a sparse and underdeveloped set of textures - which again goes back to the suggestion of experimenting with different textures and envelopes.  Some much-needed thickness could go a long way.

    It's not a bad start there, Jonathan, but I can see it getting improved further.  It'll be sweet to hear another version that changes up the source's presentation in the first half, has more textural engagement, a re-written bassline, and another mastering pass.  Keep at it.

    NO

  13. I am extremely grateful for the opportunity to submit more music for consideration on your website.  I have been a huge fan of OCremix and love having my music up here on this site!

     
    Let me know if you need anything else, thank you!
     
    -Elation, AKA Brett Jones

     

    Contact Information

     
    Collaborated with the talented guitarist Casey Chanatry for those epic leads!
    follow his band here: 

    Submission Information

    • Lord Monarch Online
    • Steel Brain
    • Flash Port Geo Level Theme

    Source

  14. Contact Information

    ReMixer name : Neverback Music
    Real name : Backer Ruth
    Website : https://www.reitoken.com
    Userid : 34757

     

    Submission Information

    Name of game arranged : Kingdom Hearts – Birth by Sleep
    Name of arrangement : Epic Space Mkaukau
    Name of individual songs arranged :

    • Mkaukau

     

    This is an hybrid orchestral arrangement of one song from Kingdom Hearts. It’s a game that I love, including its soundtrack! I Have try to share my love for this game and for music with you through this little arrangement.

    Today my Remixer name is Neverback Music. If you want find more about my Work you will be able to find me with this name. I hope you will enjoy this remix.
     

     

  15. Hi, I'm writing to submit my track to OverClocked ReMix.

     
    Contact information:
    ReMixer name:  DreaMeter
    Real name:  Theo Swartz
    Website:  soundcloud.com/dreameter
     
    Submission Information:
    Name of game arranged:  Animal Crossing (Nintendo GameCube)  (OCRemix page link)
    Name of arrangement:  Umbrella Season
    Name of individual song(s) arranged:  Rainy Day
     
     
    Artist's comments:
    In terms of inspiration, I always found the Animal Crossing OST to be delightful and would frequently listen to the songs on my iPod around the time the game was originally out.  I would also play "Rainy Day" sometimes on my portable speaker and to help me fall asleep.  Years later, I started making music, with a focus on electronic, synthesizer-based timbres.  One goal for my DreaMeter project is to make music that is beat-driven yet soothing, that you can zone out to.  I've made quite a it of original music but lately, I've been trying my hand at arranging existing songs as well.  I thought it would be fun to arrange one of my favorite songs from the original Animal Crossing right in time for the new installment in the series.  My arrangement is at a slower BPM than the original, aiming to pull out and highlight the melodies from the original that I so enjoy, while augmenting the chord voicings and progression slightly and soaking the whole track in the sound of rainfall without overpowering the instrumentation.  It's a short, synthed-out, atmospheric trip to an Animal Crossing bubble that the listener can float away in.
     
    Thank you for your time!  I hope you find something that you enjoy in this track and I look forward to the critique as well; I know you guys have high standards.
     
    Theo
  16. I wasn't there last time either, but just by reading the prior decision, I could tell that arrangement would be a non-issue.  Yes, it's five sources in a row, and they all got the conservative treatment, but there's enough done to the backing and style that makes it feel less in-your-face like the originals and more like a dramatic flair typically expected of prog.  Even the melodies had moments of modified pitches, whether due to deliberate change for more natural performance or accidental human imperfections.  If there's one part that I wasn't a fan of, it's the transition at 4:21 feeling so jarring and sudden - and it's so odd when all the other source transitions felt more meaningful (gentle fade, breakdown to a slower tempo, the shoutout to Rush as mentioned).  It's still a commendable effort, and I can see why you got an approval on that front in the first place.

    I also concur with the production values.  I had no idea how loud the previous version was, but now, I hear some cleanly recorded live instrumentation, all tightly performed and with a stable balance.  Yet, I noted one observation when I imported the audio into Audacity and noticed four places where the track clipped - three during "Calling in the Dark" and a fourth in the non-transition to "Cursed Destiny."  It's weird - through my headphones, the audio checks out, and there's no need to change it, though a precautionary measure before posting would be nice to have.

    Nevertheless, I'm glad you all took advice on board from the previous sub and refined it into this form.  I don't know how it took four years to follow up from the Demon's Crest debut, but you made it, and I'm ready to see it posted.  Well done all!

    YES

  17. Wow, I had been going back and forth on this one myself.  On the one hand, this is an arrangement with a defined framework.  It goes through the intro minus the melody line and transformed from 15/8 to 4/4, then two distinct variations on the theme, and finally, a breakdown using the arp over the top and a ridiculous air-out-of-the-band ending.  The first variation feels more straightforward with only slight harmony use, which got used full-pelt in the second run alongside some machine-gun-like rhythms in the B section (1:12-1:25).  Technically, there is some modification done with the source, and not one part outstays its welcome - so expansion is what I consider to be nice to have if it gets revisited.

    The production also has minor issues overall.  First of all, great performances and recording quality on the live instruments - those individual components feel clean and well-synergized.  The brightness is passable as the hi-hat and ride cymbal both cut through, but I would've wanted more on the snare tone and the splash cymbal, especially considering the latter's importance in the breakdown.  I also feel like the lead guitar should've been a *touch* louder, but it's still identifiable in the mix.

    This track is as borderline as it can get, so I won't be surprised if this split vote involves most of the panel.  Myself, I feel it's done enough on the interpretation and presentation to squeak over the bar.  Whatever happens, you lot have potential.  I hope you all can learn something from this experience, continue to make music, and keep sending them here.

    YES (borderline)

  18. Remixer: Ivan Hakštok
    Games arranged: Final Fantasy 8, Final Fantasy 9
    Name of arrangement: Hunter's Landing
    Names of songs arranged: The Landing (FF8), Hunter's Chance (FF9)
     
    I figured I'd submit more of my Dwelling of Duels backlog to ocremix. This song placed 2nd in Nobuo Uematsu month (March 2019).
     
    This originally started as just a prog version of The Landing from FF8, but for some reason I remembered a random comment I saw ages ago under a youtube video for Hunter's Chance saying how it would work great combined with The Landing, so I thought I might just combine the two. Since I wanted some flair instead of just guitar wankery, I added some celtic instruments in there, and the song ended up being this prog-rock-folk combo thing.
     
    My initial plan was for this song to be much longer, but I got too busy trying to beat Sekiro at the time and I had to cut the arrangement short so I can meet the DoD deadline. Since then, I've gotten some new gear and plugins, and going back to completing what I originally intended might require me to re-record/re-mix most of the song + record the new parts. I know I'm too lazy to do that, so I decided to just leave it as it is.
     
    Here's the source usage breakdown:
     
    0:00 - 0:39 = intro based on Hunter's Chance chords
    0:39 - 1:14 = a straightforward take on Hunter's Chance
    1:14 - 2:56 = The Landing, with some guitar solos and a 6/4 section converted into 5/4
    2:56 - 3:15 = Hunter's Chance again
     
  19. Remixer name:   Bluelighter (ID 21840)

    Real Name:  Guillaume SAUMANDE

    Mail:   

    Game & Songs: Final Fantasy Crystal Chronicles  & Starry Moonlit Night  Orgel of Water

    Composer: Kumi TANIOKA

     

    Interpreter:

    Bluelighter: Piano

    Comment:

    Hi OCR,

    Here is a piano arrangement of the song theme of Final Fantasy Crystal Chronicles. K. Tanioka really made an interesting work on this OST, completely played by ROBA HOUSE, a band of medieval music. Never heard in video game music!

    Arranging this in piano was a good way to feel the original mood of the song. Sometimes peaceful, other times rhythmed, this arrangement came naturally. It concluded by “Orgel of Water”, light melody perfect to finish the arrangement :)

    Enjoy!

     

    Originals

    Starry moonless night

    ·        0’00 Melodic Line 1

    ·        0’33 ML2

    ·        1’00 ML1

    ·        1’25 ML2

    ·        1’53 ML3

    ·        2’25 ML4

    ·        3’09 ML1

    ·        3’34 ML2

    Orgel of water : ML5

     

    Arrangement

    ·        1-

    o   Peaceful

    o   0’00 intro

    o   0’13 ML3

    ·        2-

    o   0’40 ML1

    o   1’06 ML2

    o   1’28 ML1

    ·        3-

    o   Rhythmed

    o   1’50 ML2

    o   2’07 ML3

    o   2’32 ML4

    o   Arpeggios 2’46 ML4

    ·        4-

    o   Rhythmed

    o   3’06 ML1

    o   3’30 free

    ·        5-

    o   Peaceful

    o   3’54 ML5

  20. ReMixer Info
    ReMixer name: Foxarocious
    real name: Jonathan Wilson
    userid: 33483
     
    Submission Info
    Name of game: Super Smash Bros. Melee
    Name of arrangement: Get By (Instrumental)
    Ind. song arranged: All-Star Rest Area
     
     
    Inspiration behind the song: A friend of mine used to belly dance and wanted a cool game-inspired song to do so to! She was originally asking for a "chill" version of the Rest Area song from Smash Bros...and I FREAKING LOVE SMASH BROS, so naturally, it got done. I also made it with the hope/knowledge that I would be writing this submission one day ;)
     
    My thing for this was to make something that felt like you went somewhere and came back renewed, so you might find a bit of dissonance in the second verse that I hope isn't too distracting. In any case, I would love if you guys had notes for me on this. I felt like I could have worked it even more, but I probably would've just overproduced it.

    Thanks for the opportunity and curating all this nerdstalgic music!
    - Fox
     
  21. Hi judges, it's me again! I did a lot of music in 2019 and forgot to submit most of it, so be prepared!

     

    Contact Information

    Submission Information

    • Game: Castlevania Bloodlines (Genesis)
    • Name of arrangement: Christmasvania
    • Name of individual song(s) arranged: Requiem for the Nameless Victims
    • Comments: Another arrangement I wrote for a Pixel Mixers contest, this time for Christmas 2019. I enjoy doing something unexpected or original with my arrangements and turning a piece of Castlevania music into a Christmas song was an interesting challenge. Requiem for the Nameless Victims is one of my favorite video game tracks and a beautiful piece of music itself (especially for Genesis standards!): I had to cover it at some point and the end of the year was the perfect moment to arrange the credits theme from the game. Some instruments from the arrangement, such as the woodwinds, are from several Roland JV VSTs which were also used on Castlevania: Symphony of the Night; just some little trivia. Hopefully people will enjoy this arrangement on Christmas day and on any other day of the year.
     
    Have a great weekend!
    Alex
     

  22. Hello all!
    I would like to submit an EDM style remix of "Rebel Army" from Final Fantasy II. This remix originally started out as a slower tempo electro remix but I actually enjoyed it quite a bit when I started to mess around with tempos. After a year of re-arranging it, I finished it. A cool tidbit is how I went with a triplet bases timescale.
    Enjoy!

    -Brink-of-Time

    Contact Information:

      Your ReMixer name: Brink-of-Time
      Your real name: David C Jacobson Jr.
      Your email address: 
      Your website: https://brink-of-time.bandcamp.com/
      Your userid: 3661


    Submission Information:

      Name of game(s) arranged: Final Fantasy II
      Name of arrangement: Rebels Like to Dance Too!
      Name of individual song(s) arranged: Rebel Army
      Link to the original soundtrack:
     

     

×
×
  • Create New...