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Rexy

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Posts posted by Rexy

  1. Remixer name: Twisted Reality
    Real name: Robert Vroemisse
    Email: 
    Userid: 36240
    Name of game: Metal Gear 2 -Solid Snake-
    Name of arrangement: Introducing Metal Gear
    Name of song arranged: Theme of Solid Snake (Opening BGM 1)
    Link to original soundtrack: 
    Comments: I composed this dance arrangement with Propellerhead Reason. I use a sample of the title screen sound of the original Metal Gear for the MSX 2 in this track.
     

     

  2. Remixer name:   Bluelighter (ID 21840)
    Real Name:  Guillaume SAUMANDE
    Mail:   

    From the album project: Golden Sun: A World Reignited

    Game & Songs: Golden Sun – Ruins of Lemuria
    Composer: Motoi SAKURABA
     


    Interpreter:
    Bluelighter : Piano

    Comment:

    Hi OCR,

    Here is my second contribution for the album project. This track is a piano arrangement of Lemuria. The original song was peaceful and nostalgic; this kind of arrangement would be appropriated IMO. 

    The arrangement alternates soft parts and parts with rhythm accentuated. I wanted in each part to respect the nostalgic characteristic of the original song. 

    I was melancholic myself when I made this arrangement. This track was perfect to work on :d

    Guillaume


    Breakdown

    Original
    - 0'00 – 0'15 Melodic Line (ML) 1A
    - 0'15 – 0'26 ML 1B
    - 0'26 – 0'50 repeated
    - 0'51 – 1'15 ML2


    Arrangement
    (in B flat minor)
    - intro ML1A : soft
    - 0'36 : ML1A : soft with arpeggios
    - 0'58 : ML1B : soft with arpeggios (G minor)
    - 1'15 : ML1B : rhythm marked
    - 1'28 : ML1A : rhythm marked (B flat minor)
    - 1'55 : ML1A : soft, crystalinne sounds
    - 2'20 : ML1A : soft, in a major variation
    - 2'43 : ML2 : rhythm marked  
    (F minor)
    - 2'53 : ML2 : arpeggios, culminating point of the piece (B flat minor)
    - 3'30 : ML2 : soft with arpeggios
    - 3'51 : ML1A : soft, crystalinne sounds

  3. Remixer (and real) Name: Michael Hudak 
    Link to my SoundCloud: https://soundcloud.com/user-513303599
    Name of my arrangement: "999 Knives of Yellow Magikarp Orchestra"
    Name of games arranged: Pokemon Sun/Moon & Pokemon Red/Blue
    Name of songs arranged: From Sun/Moon it's the "Malie City" themes (both the day and night versions), and from Red/Blue it's "Caves of Mt. Moon"
     
    Hey there! Thanks again for all your hard work. The explanation for this is a tiny bit complicated because there are TWO versions of "Malie City", and TWO versions of a classic track called "1,000 Knives", which were hugely inspirational in the making of this new track.
     
    As for the breakdown of source usage, I mainly used the "Day" version of "Malie City", which for my money is the best 1-minute loop of anything from the Pokemon series. My arrangement uses it from 0:00-1:12, 1:48-1:53, and 3:08-3:44. The first 5 seconds of the "Night" theme has a little part I love that I included in my arrangement from 1:31-1:47. The main riff from "Caves of Mt. Moon" from Red & Blue I used in my song from 2:33-2:37, 2:42-2:48, and 3:44-4:34. The noise at 0:58 is the original Magikarp cry.
     
    In regards to the title and the inspiration (other than PKMN-related stuff), Ryuichi Sakamoto's "1,000 Knives" is one of my all-time favorite songs, featuring great Eastern melodies played on some very old-school synths, as well as an awesome extended guitar feature. Sakamoto was also in the now-legendary group Yellow Magic Orchestra, who later arranged their own version of "1,000 Knives" in 1980. Theirs featured a serious analog perc line and the very first usage of the Roland TR-808 in a recorded song! So, I've got the Pokemon stuff mixed in with a guitar feature (which is a bit loose purposefully, to humanize the programming a little), plus bass arps, classic synths (plugins!) perc runs, and big drum sounds, all to pay homage to the incomparable Sakamoto-san and those early 808 tracks, like "1,000 Knives" and "Searching for the Perfect Beat", by Afrika Bambaataa and The Soul Sonic Force. I mixed it for a more retro effect, too. Hopefully it all works for OCR, because I love this one!
     
  4. The interpretation is excellent right off the bat.  You adapted the source to a swing-time feel, there's a cheeky Ballad of the Windfish cameo in there, and Gregory's use of a clarinet countermelody effectively works well against the more prominent flute lead. There have been enough shake-ups with drum layers going in and out along with the variety of leads - but there's also a lot of repeated riffs at the same time, especially across the guitar and accordion parts. Thankfully, the source's transformations did more than enough to put that aside as a minor distraction and more of a caution to work on for future work.

    I find the sound design on this one to be intriguing, too - no instrument is clashing with another, but there's a lot of room freed up in the middle-rights for Gregory's wind instrumentation to take prominence. This gap in the sound design does feel quirky, but I consider this a by-product of a more devoted setup between fewer instruments.

    This track certainly has its moments, but it's got evident manipulations, some of Reuben's tightest performances yet, Gregory's usual steady woodwind work and a tightly produced package - all of these qualities being more than enough to see it on the front page in my book. Let's go.

    YES

  5. I dig the quality behind this beat - it's a fair mixdown, the palette is very fun, and the effect work is very engaging.  With a very minimal source tune, you also did well in adding more layers and some minor interpretation before going into the theme properly.  I did, however, spot two things wrong with the bass - as said, there's the hard compression which makes the attacks sound too soft, and on top of that, I feel it's a touch too loud.  Weakening the compression is a necessity, though consider playing around with its levels and seeing what you can get out of it.

    However, the arrangement needs a lot more.  As of right now, the 0:11-1:14 first groove got repeated twice with no variation at all.  That's just over two minutes of redundant cut-and-paste content, leaving a lot of room to change things up further.  The suggestions of changing textures, bringing in rapping, or melody switch-ups are already great ideas.  I also favor playing with the melody itself and the potential to present it in another way, with the use of grace notes, pitch-shifting, adding countermelodies, and the like.  I can also suggest cutting the loops down from 2 to 3 if you're struggling to do much with it, but consider it a last resort move.

    As of right now, it's fun to listen to in a vacuum.  The over-powered bass should be a quick one to experiment with, but the arrangement needs more work.  See what you can do with that 2-minute gap to change things up from the first variation, as well as slack the bass's volume/compression.  You got potential, for sure.

    NO (resubmit)

  6. Link

    ReMixer & real name: Eino Keskitalo
    e-mail: eino.keskitalo@gmail.com

    Names of games arranged: Psycho Pinball
    Name of Arrangement: Kamomilla
    Names of individual songs arranged: ? (Circus table music)

    Source:

    Part of source used in the intro: 1:03-1:12
    Part of source used in the rest of the tune: 0:54-1:12

    Notes:

    This is originally from PRC round 276, way back from 2014!  (http://compo.thasauce.net/rounds/view/PRC276) Love the game, played it back in the day with friends. To be honest, I wasn't terribly inspired by the circus style music, but there were a couple of parts I did find I could work with, and I wasn't going to pass on the chance to rearrange music from this game. Interesting circumstances and interesting results, I think.

    It's kind of fun to listen and compare the initial compo version to the finished thing. It's basically the same really, but I did spend hours and hours in total, chiseling away on the mix, coming back to it every few months. Or years. The usual.

    Nice to finally have finished a DOS game music arrangement. As almost always, this was done in Renoise, and you might be able to hear the sample-based tracker.. "techniques" I guess, such as using a single sample for an instrument and just playing it in different pitches without worrying too much. I like to think that this one really has that feel. Thanks to Eladar, Jorito and Pirjo for constructive comments!

    cheers,
    --Eino

  7. Contact Information:

    - ReMixer name - Tune in with Chewie
    - Nestor Estrada
     or main website: www.nestorestrada.com/youtube
    userid 35202
     
    Submission Information:
    - Undertale
    - Chillaxing Day
    - His Theme
    - Composed by Toby Fox
    - Link to original track:
     
     
    As with all my arrangements, I generally like to try and experiment with different ways to really transform a VGM tune into something different. In this case, I wanted to go for an Indie Rock/Pop sound with a hint of Lo-Fi aesthetic. Clairo and Arcade Fire were my inspiration for this tune. His Theme is pretty basic - has a distinct melody and the same chord progression throughout (adding in layers as it goes). So this gave me the opportunity to really take the melody and just try out different ideas. 
     
    I approached this with a songwriter mentality. Meaning, I wanted there to be a verse, chorus, bridge, etc. I also wanted to avoid just playing the melody the same way throughout to avoid repetition and boredom (both for myself and the listener). So I took liberties with the melody during the verses and bridge. I kept certain rhythmic elements as well as hang around the notes you hear from the main melody, but twisted it enough so it's different. Then when the chorus comes in, you hear the melody full force. I also kept the general chord progression used from the original for the verses to connect it more. 
     
    For the ending vocals (and sprinkled throughout), I had several friends on the Outlier Studios team just record a bunch of passes. I think total there was around 30 or so vocal stems which I mixed in. 
     
    Hope you enjoy this one!
     
    Best,
    Nestor
  8. Contact Information

    Submission Information

     

  9. Wait, Guild Wars 2 had a brief retro seasonal update?  If that isn't GOTY quality, then I don't know what is. :D

    Arrangement-wise, it's more straight-forward than what I usually expect from Dustin, but the framework is a stable one.  It's centered around two variations of the source, with only the A section between them sounding identical.  The breakdown at 1:15 also used the intro's build section effectively, along with the genius manipulation for the B section's melody at 1:25.  The calmer variation of said B section at 2:06 staged itself well for a building climax that brought the guitars back in and the drums pacing along at half-time.  His writing keeps improving with each sub, and I'm so glad he took up the offer to participate in this album project.

    The production is very satisfactory - the mixdown is the cleanest I've ever heard Dustin pull off (!!), the recorded guitars are free of artifacts, and the mastering brought out the best of the instrumentation.  I do have a couple of critiques, though.  Firstly, the bass feels a touch on the quiet side, which is unusual for genre standards.  Secondly, the articulations on the orchestral section felt stiff and could've benefitted with key switches to make them shine whenever the guitars don't take center stage.  They aren't dealbreakers here, as the positives here combined with the treatment of the source material exceed expectations.

    If it isn't apparent by now, I'm in favor of seeing this on the front page.  It's fun, the admiration he has for the game had brought out a burning passion with its creation, and it's a strong example of how far he's developed himself as an arranger.  Great stuff!

    YES

  10. That presentation is indeed on the simplified side, but still very pleasant - cohesively mixed down, and the choice of timbres hits the intended feel.  The only issue I have is whether choosing a bunch of pseudo-MD tones are enough to carry the rest of the content.  I understand that you didn't want to emulate the hardware, which is reasonable - but this choice tied into a dealbreaker in the next paragraph.

    I'm going to have to slightly disagree with my fellow judges in regards to interpretation.  The backing had moments where they deviated from the original, like with the transition at 0:49 and the quirky choice to go into the second half of section B (1:05) with two different chords.  The main beef I have is that despite the original writing in the second half, the backing stays the same.  I suggest you take a look into the notation behind your second half and experiment with different textures.  You can still have it follow the source, but a complete overhaul with how the accompaniment presents it can do some wonders, both with writing and presentation.

    As of right now, it feels stale and in need of more work done.  It'll be nice to hear another version with more attention to the backing's variety in terms of both writing and sound design.  It's still not a bad first submission, and I hope you get the chance to continue developing your craft.

    NO

  11. Greetings, OC ReMix Judges!
     
    I appreciate the opportunity to contribute to this community.
     
    My name is Bryan.  The following submission is a new take on a popular piece from The Legend of Zelda.  All instruments were performed by the musicians who are copied on this email and credited below.
     
    A full playthrough video is available at: 
     
    CONTACT INFORMATION
    ReMixer name: soloudithz
    Real name: Bryan Guess
    Email addresses:  // 
    userid: 36145
     
    SUBMISSION INFORMATION
    Game arranged: The Legend of Zelda: Twilight Princess
    Name of arrangement: Midna's Laughter
    Name of original/individual song: Midna's Lament (or, Midna's Desperate Hour)
    Additional info: Already available on OCR
    Link to OST: Already available on OCR
    Comments:  This piece was the result of a personal challenge to completely shift the mood of the original work by replacing all harmonies with their parallel major, minor, or modal harmony.  The result is an overall lighter, whimsical, joyful feel (in contrast to the somber yet urgent feel of the original).  This is not merely a reharmonization as the melody also shifts subtly with the key change while still calling back to the original. For the careful listener, several other motifs from the LoZ series are embedded in the arrangement as harmonizing lines.  All instruments in the arrangement were recorded by the performers.  No MIDI instruments were used -- with one exception: the bell set was reinforced by a subtle background layer that combines a sampled marimba and some synthesized bell tones.
     
    PERFORMERS:
    Piano -- RIchard Blumenthal -- @blumenmusic on facebook/Instagram
    Nyckelharpa -- Amy Hakanson -- @pickleharpa and varelse_music on Insntagram
    Bass -- Jon Chacko -- soundcloud.com/nojon1
    Bells -- Bryan Guess
     
    Thanks again!
    --Bryan
     
  12. Arrangement-wise, it's short and straight-forward but beautifully laid-back and subtle.  There's two distinct halves here - one with a focus on a run-through with the melody, and a second with cameos moving along one after the other while going back into the primary source.  Despite the autopilot nature, there' a lot of attention to articulations, realism and subtractive arranging underneath it all.  And for some reason, I felt stunned to hear more of a focus on the theme from Yoshi's Story (not Yoshi's Island, as stated) throughout the break - a pleasing easter egg from a completely separate Mario spinoff, and I'm always happy to hear surprises.

    The mixdown is lovely and clean, I can identify the parts, and the palette is gorgeous for the tropical direction.  I don't mind the beach ambiance, to be honest - a listener's mileage may vary when it comes to that.  But here's the big kicker that both MW and prophetik touched upon - the considerable jump in headroom.    There's five and a half dB between the peak and the shelf,  and it'll be more beneficial for the genre adaptation to bring the volume up to scratch before making it ready for primetime.

    Other than the volume issue, I consider this track good to go.  If Juke can take action with making the track louder, then it'll easily be front-page material.

    EDIT 2020/03/26: Juke has gotten back in touch with us with a new revision.  Not only did he raise the volume, but he also changed up the guitar patterns at 1:22-2:00 to a calmer pattern in anticipation for the melody's return.  It's a subtle improvement to autopilot, which to me wasn't a dealbreaker to begin with - and on top of the volume boost, I feel this is absolutely ready for the front page.  I'm so glad he got in touch with us!

    YES

  13. This track has to be the most unintentionally happy Metal Gear arrangement I've ever heard. :)

    What we have here is an adaptation for the A section in the first two thirds, then the B section in the final minute.  Though the melodies have mostly remained as they are, the beauty here is in the subtractive arranging underneath that are appropriate for the genre - arpeggios, pads, that driving bass, and engaging drum work throughout.  That breakdown at 1:21 did good in building anticipation for some more original writing at 1:36, which had some beautiful glides to complement the change of lead tone.

    And yes, while I can mention the off-notes that are here, prophetik already did a great job in pointing them out.  I can let them slide due to the complexity of the chords picked up, but it is something to look out for in your next work.

    The production values are sharp too.  The mixdown is clean, your parts are identifiable, and the sounds picked out are on point for the genre adaptation.  I respect your use of reverb and decay on an aesthetic level, and it's especially prominent in the intro to give power to the tom rolls.  But I would've liked to have heard less intensity on your arp starting at 2:43 - the quick chord changes mean the notes blend into each other way too quickly, generating unintentional dissonance.

    Funky note clashing aside, it's a worthwhile arrangement with a clear direction and understanding of what synthwave is all about.  I can see it on the front page - though I recommend that for your next project, consider your next goal to mitigate as much dissonance as possible.  I'm excited to see where you can go next!

    YES (borderline)

  14. Contact Info
    ReMixer name: Katamari
    Real name: Austin Green
    Email address: 
    Userid: 16526

    ReMixer name: Sagnewshreds
    Real name: Sam Agnew
    Email address: 
    Userid: 16118

    ReMixer name: Trohnics
    Real name: Eric Smith
    Email address: 
    Userid: N/A

    ReMixer name: Manny
    Real Name: Manny Lopez
    Email address: 
    Userid: N/A

    Submission Info:
    Name of game(s) arranged: Power Drift
    Name of arrangement: "Velocity Fueled by Sake"
    Name of individual song(s) arranged: "Like the Wind"
    Composer: Hiroshi Kawaguchi
    System: Arcade

    Link to the original soundtrack:
     
     
    Contributors:
    Katamari: Arrangement, Guitars, Bass, Keys, Mixing
    Sagnewshreds: Arrangement, Guitars
    Trohnics: Arrangement, Guitars, SFX
    Manny: Arrangement, Keys

     

    Velocity: Fueled by Sake was a fun take on Power Drift that was cooked up for the Dwelling of Duels Kart Month contest in May 2018. A ton of inspiration on this track comes from J-Fusion bands such as T-Square and Casiopeia, noticeable mostly in the "EWI" tone for the main synth lead, as well as the multiple keyboard and guitar solos sprinkled throughout, culminating in a twin guitar solo battle at the end.
     

    Leading up to the submission date for the contest, we had been trading trash talk with another DoD regular, Snappleman. Both our group and Snappleman were planning on entering a Power Drift entry, and our group was determined to beat this legendary competitor. After consuming much sake during an extended weekend visit to Sagnewshreds' apartment in Manhattan (a yearly tradition), we had a completed track that we thought would stand up to the competition, which we aptly named "Fueled by Sake". However, being familiar with the way that Dwelling of Duels works (songs are listed alphabetically first by game, then by track title), we figured that our best bet would be to have our track go on *after* Snappleman, and so we appended "Velocity" to the front and called it finished.

    Snappleman did not actually enter that month, but we still took first place. No one knows to this day whether he had ever actually planned to compete.

    Thanks for considering us!

  15. ReMixer name - Mak Eightman
    real name- Max V. Kravchenko
    email address- 
    userid: 32137 

    Submission Information:
     Title - "Burning Shine"
     Name of game arranged - Super Mario Bros. 3
     System: NES

     Name of individual song arranged - Athletic
     Link to the original soundtrack - https://www.youtube.com/watch?v=WT5nfQJP40Y

    Hello!

    Almost four years has passed since my last submission. All seemed well, until without warning, my wife descended from space
    and said me to submit some stuff. Because "you have lot of different music. Why you don't represent it? Submit some stuff!"
    "I don't want" i said.. "Who cares?" she said.
    So here I am. Going to submit few tracks because they are "different"(lol).

    This mix is kinda crazy.
    First off all I tried to combine PAIN an Therion.
    Second.. There is 6 rhythm gtrs at same time.

    Timing issues here and there, production kinda wacky.
    NO resub
    Thanks!

    SFME!
     

  16. After listening to this, I don't understand the reasoning for the prior 'no' votes at all.  Yes, the backing is in a similar style to the original, the 6/8 time signature stayed, plus it went through one loop and the return of the middle breakdown at the end.  But there's plenty of subtractive arranging to be had - flourishes on the melody line, the melodic deviation on the flute at 2:36-2:45, new bells/piano chords, and added choral parts where the original didn't have any. I feel you've done plenty to make the track your own.

    I did have to think more about the production values, though.  It's a clean mix, and I can detect all the necessary instrumentation.  The piano and bells, while locked to the fast-moving tempo, have been articulated well and shared their lushness well with the strings and choral parts.  The one issue I had more than anything else is with the legato on your wind and choirs, as for some reason, there's no attention to breathing room during the second half.  The first half, while not being clear on pauses either, had volume shaping on the flute lead to give the impression of brief drawing of air before continuing.  In the larger picture, I don't see it as a dealbreaker, but a cautionary message on something to improve in the future.

    To me, the overall package is satisfactory.  Rebecca, your transformation with the arrangement is minimal, but you've done more than enough to get it over the bar.  Match it with a similar process on the production, and I feel it's good to go.  Good luck with the rest of the vote!

    YES

  17. My remixer name: Ernesto Javier Music
    Real Name: Ernesto Javier Flores
    Email: 
    website:  https://soundcloud.com/ernestojavier_music
    user id: 36248

     
    Game title: Star Fox
    Track: Corneria Theme
    Original Composer: Hajime Hirasawa
    System: Super Nintendo
     Link to original music: https://www.youtube.com/watch?v=HMvkkqxs8m0
    My comments: I tried doing a orchestra/rock version of one my favorite songs from Star Fox. Combining genres it is never an easy task but hopefully i was able to accomplish my goal. Enjoy
     
  18. This arrangement sounds fun.  "Song of Storms" doesn't have much material to work with - so going in a dubstep direction is a simple and effective way to take it, allowing more emphasis on subtractive arranging.  The choice of timbres, which is especially important with this sub-genre, all sound meaty and packed with energy - and with the bass's LFO being on point as well, you've got an overall appropriate palette for the job.

    However, the amount of mud and over-compression in the mixdown is overbearing.  I know you want EDM to sound loud, but none of the instruments outside of the percussion and bass have their breathing room and keep bleeding into others.  Consider going back into your parts and seeing if you can make any EQ cuts to give them their wiggle room.  The pumping also makes the drops feel more squashed, so consider weakening the master compressor as well, if there is one.

    It's a serviceable track otherwise and does its job on the arrangement side, but as of right now, the mixdown needs another pass.  I hope you get the chance to do just that.

    NO (resubmit)

  19. 32 minutes ago, TheVideoGamer said:

    Dude i've just realised, you've linked to SilvaGunner/GilvaSunner, the biggest VGM troll we know lol.

    Not that it's a problem, but it won't be the real deal, original.

    Not exactly.  Material posted under GiIvaSunner is the legit in-game audio, while SiIvaGunner is about the memes.  The source picked out is fair play.

    Good to see that MnP is still doing well after over 100 compos at this point.  Good luck with this week!

  20. This is a resub of a Direct Rejection.  I originally rejected this for being sparse on both an arrangement and production level - and while the track still remains quiet for some reason, there has been a lot more effort with the arrangement to warrant moving this forward to the panel.
    -Rexy-


    Hello,

     
    I got a lot of feedback on my first submission and would like to try again. Please let me know what you think!

    Contact Information

    • Your ReMixer name: JackOfAllBards
    • Your real name: Joe Beach
    • Your website: N/A
    • Your userid: 36562
     

    Submission Information

    • Castlevania II: Simon's Quest
    • Sanguine Tears of Funk
    • Bloody Tears
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc:
      • I have been listening to OCRemix for a long time and have always wanted to contribute.
      • Inspired by the OneUps, the SuperSoulBros, other OCRemix artists, and an innumerable amount of Jazz/Fusion artists.
      • Also inspired by some Synthwave mixes that I've been listening to on Youtube.
      • I love Castlevania and can't get enough of it.
         

     

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