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Rexy

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Posts posted by Rexy

  1. Did you seriously create this track in less than a week?  And considering it was was a last-minute replacement, that is a strong bullet point among your contributions to Arcadia Legends.  Nicely done!

    For me, the source quickly checks out - you've got the melody riding along this changed up jazzy accompaniment, and even went as far as breaking fragments of it into licks for the quieter sections.  The articulations are also beautiful - even though it's just you and a bunch of VSTs, every instrument has a live performance feel to it.  Add to the attention to detail on the production, making sure every part gets its breathing space in the mix, and it's all together as one lively and miraculous package.

    The only nitpick I have about this is in regards to the synergy.  I'm not sure if the limited timeframe contributed to this, but there had been minor moments in the first half where your pitched percussion (piano and bells) were mere fractions ahead of and behind time, respectively.  A slight amount more TLC would've been good to home in and seam them closer together, but it's too much of a nitpick when everything else is way above the bar.

    Nevertheless, I found it an enjoyable romp on Arcadia Legends, and I'll continue to see it that way on the front page.  Great stuff, Mike, and I hope this new decade gives you more ways to experiment with new ideas!

    YES

  2. Hi! 

    You might remember me, a fella named Quinn Fox.  In fact, I’m sure you do!   So I’ll keep it short.

    A recent release for the Genesis arrived in my hands, and I couldn’t resist; I’ve been wanting to do another remix for a long time, but I always kept what I 'had going' as an original. 

    See, a great majority of my submissions have been original pieces of music from the start, and then as I look to my left at my game collection, I often search for a place to sneak in a melody, chord, or what have you, to honor the game music which I obviously love.  Not always, but often. 

    So Tanglewood, a game I initially thought would have a running soundtrack throughout, turned out to be more of a ‘Limbo’ meets ‘Disney,’ and there wasn’t a lot of music to choose from, at least not in length to provide remix material.  What began in my imagination as a fox running through the forest and bouncing off of baddies (which is how this began) turned around completely once it was plugged in and played.  So I toned it down a bit, changed directions, and incorporated the title music to my whims and potential benefits.  It’s been a LONG time since I’ve submitted anything here, but I have nothing but fond memories of this place; I still lurk.

    So in essence, here is some pertinent information.

    Game: Tanglewood
    Title : Hue Stripes
    Music : Title Screen (Track 00) ??
    Original Composer : Nathan Stanley
    Remixed By : Quinn Fox

    Also a link to the music in question. 
     


    Also, it’s a very lovely, charming game.  Check it out. :)
  3. When I listened to the "Pokémon source" that timaeus attached to the sub, I realized very quickly that it's one of SiIvagunner's high quality rips - remaking the theme to Chrono Trigger with the soundbank for Explorers of Time / Darkness / Sky.  I don't know how it happened as the CT theme is a popular source, but there you go.  The submission text is completely unedited, though - and I'll attach the meme to the end of the post.
    -Rexy-


    Contact Information
    Username: timaeus222
    Name: Truong-Son Nguyen

    http://soundcloud.com/timaeus222
    http://tproductions.comeze.com/
    ID: 24526

    Submission Information

    Games: Chrono Cross, Pokémon Mystery Dungeon 2
    ReMix Title: Serenity & Grace
    Consoles/Platforms: PlayStation (CC) / Nintendo DS (PMD2)
    OST Composers: Yasunori Mitsuda (CC), [Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ryoma Nakamura, Kenichi Saito] (PMD2)
    Sources: Pokemon Exploration Team Theme (PMD2), Radical Dreamers (CC), Scars of Time (CC)

     
    Comments:
    "Right around the time I was asked to evaluate the Chrono Cross album that was in the works (around March 2018 or so), I heard the title track of the album and felt inspired to write this ReMix here over the summer.

    This combines 'Radical Dreamers' (CC) with a bit of 'Scars of Time' (CC) and the 'Pokemon Exploration Team Theme' (PMD2). The latter two shared surprisingly similar melodies. Also, some zircon/Jillian Aversa fans might notice a little easter egg I threw in that references a certain song from 'Unearthed' that sounds very similar to a 'Radical Dreamers' motif. ;)

    Lastly, this is something that I wrote entirely with what I'd call 'budget' sounds (no sample libraries, nothing pulling from massive external storage). The bulk of the instruments used are just drum samples, u-he Zebra2 patches (plus some Xfer Records Serum), and 4Front TruePianos. This encouraged me to focus on cooperation between harmony and melody, and just trying to make the melodic phrasing and chord choices completely intentional. Yup, for me this time, production was secondary to arrangement!

    - Truong-Son"

    Extra Info:

    Source Breakdown:
    0:00.0 - 0:05.3, 0:07.0 - 0:12.2 = Radical Dreamers (0:00.0 - 0:26.4)
    0:13.9 - 0:19.2, 0:20.9 - 0:27.9 = Radical Dreamers (0:00.0 - 0:26.4)
    0:27.9 - 0:52.9 = Radical Dreamers (0:26.4 - 1:19.1)
    1:09.6 - 1:17.4 = Radical Dreamers (1:19.1 - 1:44.5)
    1:23.5 - 1:37.4 = Radical Dreamers (1:19.1 - 1:44.5) layered on (0:00.0 - 0:26.4)
    1:37.4 - 1:42.7, 1:44.4 - 1:50.5 = Original Melody + Radical Dreamers (0:00.0 - 0:26.4)
    1:51.4 - 2:04.8 = Scars of Time (1:32.6 - 2:07.2) layered on Radical Dreamers (0:00.0 - 0:26.4)
    2:05.3 - 2:15.7 = Pokemon Exploration Team Theme (1:13.6 - 1:40.4)
    2:19.2 - 2:32.0, 2:33.1 - 2:40.0 = Pokemon Exploration Team Theme (1:40.4 - 1:54.2)
    2:47.0 - 3:12.6 = Radical Dreamers (0:26.4 - 1:19.1) [new key?! Psych!]
    3:28.7 - 3:36.6 = Radical Dreamers (1:19.1 - 1:44.5)
    3:42.7 - 3:56.6 = Radical Dreamers (1:19.1 - 1:44.5) layered on (0:00.0 - 0:26.4)
    3:56.6 - 4:01.8, 4:03.6 - 4:15.4 = Radical Dreamers (0:00.0 - 0:26.4)

    5.3 + 5.2 + 5.3 + 7.0 + 25.0 + 7.8 + 13.9 + 5.3 + 6.1 + 13.4 + 10.4 + 12.8 + 6.9 + 25.6 + 7.9 + 13.9 + 5.2 + 11.8
    = 188.8 secs
    188.8/256.6 = 73.6% source overall

    Scars of Time (SoT):
    13.4/256.6 = 5.22% SoT

    Pokemon Exploration Team Theme (PETT):
    30.1/256.6 = 11.7% PETT

    Radical Dreamers (RD):
    73.6% - 5.22% - 11.7% = 56.7% RD

     


    The meme:

  4. Contact Information:

    ReMixer Name: Dave Clumsy
    Real Name: David Klumbies
    Email Address: 
    UserID: 35960


    Submission Information:

    Name of Game: Phantasy Star Online
    Name of Arrangement: Back Home
    Name of Song: Jungle - A Lush Load

    Comment: 
    I produced this remake on commission, with mind to attempt submission to ocremix.org. It was requested to be produce in the genre of Chillstep, but beyond that I was given free reign. I chose to keep the arrangement close to the original, while renewing the instruments, refining the harmony and increasing the tempo to fit the genre norm. What I changed about the original was either for those purposes, or to add depth to the track's progression.
     The main point of focus was the bass, for which I used a number of production techniques and in total 9 layers of automation to give it variation, but still soft enough so as to not overshadow the rest of the instruments. 
     

     

  5. ReMixer name: Michael Hudak
    Real name: Michael Hudak
    Website: My SoundCloud
    Game arranged: Persona 3
    Name of arrangement: Bright Moon
    Name of songs arranged: Tartarus
    LINK TO ORIGINAL:


    Persona 3 is one of those games that, upon release in the mid-aughts, had several soundtrack choices (made by composer Shoji Meguro) that were seen as quite unorthodox for a big-budget game. Here we are well over a decade later, and the music of the Persona series (everyone's got a favorite game out of 3, 4 and 5! What's yours?) has become some of the most beloved stuff ever. Go figure. 

    The music from Persona 3's main dungeon, Tartarus, has 6 different versions (or "blocks" in the video sample) that build on one another as the game progresses. The one I prefer is the 4th version, coming in at 2:40. The first section of my ReMix is the closest to it.

    I attempted this ReMix in the style of Ryuichi Sakamoto's collaborations with Alva Noto (real name Carsten Nicolai), in which Sakamoto would record a piano track for Nicolai to then chop to pieces and add “raw material” sounds to – sine waves, shaped white noise, tiny clips of 808 kicks, etc. - to varying degrees of listener accessibility. A lot of time in their collaborations, only the very tail ends of sustained piano notes/chords would be used, with the gain cranked up of course, so the hiss of the mic used to record the piano came through clearly and added an extra element to the sounds. Since I only used sampled piano sounds that I assume were de-noised by the companies that released them, I mostly didn't have that natural mic hiss that I needed, so I had to layer much of my chopped up sampled piano on top of various layers of white/pink noise of the same length to create that effect artificially. So, all hisses you hear in this ReMix are deliberate - even the subtle and/or oddly-panned sounds - and not unwanted artifacts. Thanks for considering such a weird piece. Unfortunately, this is the kind of artsy, sound-design-y music that simply doesn't sound good on laptop speakers (nor is it supposed to), but hopefully, not too many listeners will be put off by that.

  6. When I aired this on SEGA Mixer Drive during the Season 7 premiere last year, I was once again blown away with your production prowess. The guitar tones are meaty, the balance is clean, the performances are tight, and the energy is on point. If Sir Nuts needs a new face, then I need a new full set of teeth!

    Alas, the main reason why I decided to panel this one is because of its nature as a medley. There's no interplay between each of the themes, the sources come and go, and aside from the genre adaptation, there's nothing new and refreshing done to the sources themselves. Should you ever get the chance to either revise this track or do another medley, consider the idea of including parts of other sources in each section, or even the idea of interpreting one or two sources with an extra variation drastically different from the first.

    It's a fun listen, absolutely, and if anyone requests it for SMD I will gladly take the chance to air it. But medleys are a no-go for OCR unless there's more considerable unification between themes and interpretation of the sources in their own right. Whatever you do, Daniel, don't stop sending tracks our way - we want more visits to the hospital!

    NO

  7. From the eyes of a casual listener, I can understand how difficult it would be to listen and identify the source right away. But for me and in this kind of framework, I heard variations aplenty. It goes from one transformation to another, all while keeping to the brisk 3/4 nature of the genre adaptation - a great way to play around with the source while still keeping it dominant at the same time. It's a fantastic approach and a textbook demonstration on how Jeff tackles more challenging ideas head-on.

    I did, however, feel mixed with the production values. The instruments are all mixed in well with no glaring overlaps, but the Kontakt Factory library samples are difficult to push for realism, as Jeff pointed out. The strings are the most significant example of this - even without the subtle envelope movements and velocity shaping, they have a sound expected to grace a fifth-generation videogame sound chip, sixth if we're lucky. One way I can think of to remedy this is to layer different string textures at once, giving more of a thicker feel and multiple characteristics getting blended into one. A similar thing can be done for other instrumentation like the brass as well.

    While I did end up blowing open a hole into realism faults, the fact remains that it's still a balanced track with an equally creative arrangement. I honestly would like to hear it on the site as it is due to the strength of Jeff's ideas and its placement over the bar elsewhere. Good luck with the rest of the vote!

    YES (borderline)

  8.  

    Contact Information
    Juke
    Luke Williams

    https://www.youtube.com/channel/UCykxIXZVlPjV_dR4dhvpN3g  
    -or-
    https://soundcloud.com/jukeremix
    User ID - 35090 
    -or-
    http://ocremix.org/community/profile/35090-juke/

    Submission Information
    Game: Mario Kart: Double Dash
    Arrangement Name: Vacation in the Mushroom Kingdom
    SoundCloud Link:
    Song arranged: Peach Beach / Daisy Cruiser
    Themes Also Used From - 
    Sherbet Land
    Double Dash Title Theme
    Rainbow Road
    Yoshi's Island 

    Original:

     

     

    Comments: Mario Kart: Double Dash is the best Mario Kart game.  

    This song has been posted on the vg thread and recommended for submission: https://ocremix.org/community/topic/47146-mario-kart-double-dash-beach-remix/  

    Please let me know if you need anything else, and thank you for your time and consideration!

  9. Meteo Xavier
    Jeff Lawhead
     
     
    Notes:
    This is my collaboration with Jeremy Robson on the Seiken Densetsu 3 remix album which I think you are already familiar with, I wanted to submit it on its own for my personal vanity of having a spotlight on it and get my remixer count to go up.
     
    Funny story on this track. Rozovian liked the idea of having even some of the short cues have remixes on their own and I was talking to him about the source track on this one on night 10 years ago (I think, ***damn how much of my life has been tied to this project???) and he told me he'd like to have it as a waltz. I later learned he was joking, but for some reason I actually went to go do it. For 5 days in my later-to-be-haunted-apartment-after-I-married-a-Japanese-Hawaiian-Exorcist inbetween work, I labored over trying to make an orchestral waltz with a .mid file in the hopes I'd get someone to help me do the proper orchestral production with the notes I did. I'd never done a waltz before, and I hadn't really done one since, but generating one I really liked in .mid remains one of my proudest moments in music. Primarily to study how I wanted to do this, my models were the waltz scene from the 1991 Addams Family Movie and the waltz scene before the Chardash in Mel Brooks' Dracula: Dead and Loving It (that movie is seriously underrated). In 5 days, I had my MIDI.
     
    Next step was to find a collaborator and that man was Valse Aeris hero Jeremy Robson. I was pretty surprised a no-name lunatic troublemaker like me was able to work with someone of his arrangement pedigree and the collaboration went quite smoothly. I'm told he used Kontakt 4 Factory samples here, which while it loses a couple degrees in realism makes up for it by having a couple more degrees in "fun" and energy that you don't get in every library. About 80% of the track is my MIDI arrangement and 20% is Jeremy re-arranging that for the final quality, with more of his work towards the end as opposed to the beginning.
     
    Thank you.
  10. Let me say first of all that you have guts to arrange this source!  With no definite backbeat and muddy melodies, figuring out a direction at all is easily no small feat.

    The boys above me got the production nail on the head.  You have all these lead melodies pushing other instruments into the background, only letting them appear into prominence when they decide to take a breather.  The sound design also feels mixed - you have an intriguing combination of meaty synths and percussion, and yet you have thinner sounding leads like the one going through Melody B at 2:42.  That, to me, is also a shame because there are some fun envelopes behind it otherwise. If you ever get a chance to re-master it again, consider making some minor frequency cuts on the leads while making room on the other instruments to step through, as well as adding a quiet and warmer under-layer for said leads.

    The arrangement, while fun, is also flawed.  Just like in the source, the Melody A section still felt tough to follow without knowing where all the note rests were. I can't fault you on that, as it's more of the BGM's charm.  The Melody B section's writing, despite the thin lead, had a solid direction with several variations.

    But the main problem I have with the arrangement, however, is source content and a slight lack thereof.  Here's what I figured out:

    0:06-0:12 - Rising string stab from source intro. 
    0:17-0:21 - Swept in descending string parts from the track intro.
    0:22-0:59 - Melody A.  Deduct 3 seconds for source break at 0:46.
    1:20-1:23 - Return of the sweeping strings from the intro.
    2:37-3:36 - Sweeping string return, before going straight into Melody B.
    3:39-4:57 - Melody B, switching back to Melody A at 4:33.

    That barely makes 45% source content, which offers a good enough reason to cut the last quarter short.  As MindWanderer stated, it didn't introduce anything new that wasn't already between 0:59-2:37, so consider figuring out how to close the track quicker.  If you insist on keeping it, you can try to find more ways to include the source or other Skies BGM, though this would be a much trickier direction.

    Honestly, I enjoy this in a vacuum.  This remix is the kind of track I'd love to include in a future set on Last Call.  For OCR, it's unfortunately not there yet.  It'll be nice to hear another version with a much cleaner production, improved synth timbres, and thicker source dominance.  You're pushing hard, Glenn - I know you can make it back on the front page again soon.

    NO (resubmit)

  11. Now, this is a great adaptation!  You took a 6/8 acoustic BGM and transformed it into a synth-driven 4/4 arrangement.  Aside from the minute-long intro, the source material is readily identifiable - either with the melody proper or with the transformation of the original's acoustic guitar loop.  It's a solid structure too - intro aside, it's ABA with no drums in the second A variant and some careful extra segueing between them.  I also feel like I'm the only one who can appreciate the ending as well - ending on a chord that isn't the root is always going to feel unconventional, but that's what makes the explorative nature of electronic chillout what it is.

    I can also live with the "premature" fully established instrumentation at 1:46 - it aimed for a chill vibe with both the sound palette and the initial groove, and any jarring jumps in the momentum would break that immersion.  All that is despite the double-time section at 2:24 - it refreshed the drum writing, while at the same time, the sound palette remained focused on keeping that momentum stable.

    And then, there's the production.  The synths indeed feel very rich, with great attention to filters and layers - and I also can't ignore that initial drum bit crunch either.  Yes, there is 2dB of headroom, but you mixed your instruments tightly, ensuring the track doesn't feel on the quiet side.  Synth layers also meant there's no real overlap, and you can feel what each one is doing.

    The only exception I noticed was when the source arpeggio got introduced at 1:02.  You started with a low-mid range of pitches that hid too far into the droning pad that it was difficult to make out.  But four bars in, you overlaid it with a higher-pitched echoed arpeggio, doing the same thing but two octaves higher, and that added layer gave it some much-needed presence.

    Weighing up everything, I sensed a sweet arrangement direction and some solid production work, yet I developed conflicting thoughts regarding critique already mentioned so far.  To me, this track feels like a complete package, and I'm more than happy to see it get posted.  Waiting 17 years between first submission and first mixpost sounds daunting, but I'll be pleased to see this as the track that made it.

    YES

  12. Arrangement wise, it does play safe and maintain the source's elements verbatim.  But the accompaniment has some excellent additions like synth guitars and brass, sweeps when appropriate, harmonies in 5ths at 0:48 and 2:45, and even referencing both Deltarune sources during that 1:20 solo.  I also really enjoy that 7/8 breakdown at 0:55 from a technical standpoint, too - it pushed itself out of nowhere and added a refreshing break in the run-up to the improvisational section.  Including "Fields of Hopes and Dreams" also helped to break the momentum and build things up for the final part.  And yes, just like MindWanderer, I also feel that fade-out ending fell flat.  It's not a dealbreaker regarding site standards, but I'm just not a fan of ending tracks this way.

    The production's also okay - the instruments are clean, I can identify them all in the mix, and I too can understand the desire to emphasize the funk bass over the piano based on the rest of the instrument palette.  It doesn't necessarily pump the adrenaline like you think it did, but the soundscape does have a meaty undertone in comparison to the original's aired nature.  You used volume envelopes well to express your synths, though I'm also with prophetik in regards to the potential of looking at further articulation for next time.  Additionally, I would've preferred a hint of reverb on your snare, so it's not too dry in comparison to everything else.  It's just a small subjective observation, so it's nothing too serious.

    With all parts weighed up, I consider it good to go for the front page.  It's a fun take on an equally fun source, and I'm crossing my fingers to see how you can top this in the future.

    YES

  13. If you want my take on the whole thing, it's the creation that matters so much more and not the person behind it.  As a radio show curator, I've aired arrangements of music originally done by some known jackasses - and I air them because the arranger saw something in the soundtrack, and not the person.

    It has been some time since the whole debacle, and I too hope that you haven't changed your mind regarding this track because let's be serious - the arrangement and ideas are brilliant.

    Yes, you presented this track like a medley.  But each source ties into a larger picture and have also been substantially interpreted individually.  The backing consistently evolves throughout with its consistent accompaniment switch-ups.  I like the pacing changes for the melodies too - like at 1:31, where the second half of Home Again had breathing space to draw anticipation for the next movement.  Most importantly, you gave enough care to link all segments together seamlessly, so it feels more like a rhapsody rather than a medley.  It flows, it draws upon the recognizable parts of the sources, and the message got carried well.

    Granted, I do agree with both MindWanderer and prophetik, regarding the orchestrated parts not sounding all that realistic.  But with the electronic side of the palette feeling lush and sophisticated, the orchestration doesn't need to be realistic - instead, it needed to compliment the synth palette and not de-emphasize either side of the setup.  As a collective whole, they sound clean, they're mixed in well and remains tight for its 8-minute duration — definitely no small feat.

    If I didn't spell it out by now, I'd accept this, provided that you'd still go through with the mixpost.  But regardless of what happens, this track has signs that you got what it takes to make it onto the OCR front page.  Some of us judges, past and present, had also been scared of sending music to the panel at one point or another, but there's absolutely nothing to fear - we post it if it gets accepted, or there'll be useful critique if it doesn't.  So I commend you for plucking up the courage to submit.  It was an extraordinary experience, and I hope it gives you the motivation to keep contributing!

    YES

  14. Here's the big one!

     

    Contact Information

    Submission Information

    • Name of game(s) arranged: Sonic The Hedgehog
    • Name of arrangement: Sonic's Metal Marathon!
    • Name of individual song(s) arranged: Green Hill Zone, Marble Zone, Spring Yard Zone, Labyrinth Zone, Star Light Zone, Scrap Brain Zone, Boss Theme, Scrap Brain Zone, Stage Clear
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc. "Back to my roots! This was the first game that really stuck with me as a child and so did the soundtrack. Nostalgic, mesmerizing and still fun to play now!"
    (Feel free to suggest an alternative name for the arrangement, I think the above one is terrible :D)
     
  15. Dear OCremix team, 

     
    I was just emailling to submit one of my covers of the 'Dancing Mad' Theme from FFVI. 
     
    Remixer name: AdLibPiano
    Real name: Adeel Jafree
    (no website, all content posted to my youtube channel: https://www.youtube.com/channel/UCuG6LTDriDZ2LbGJeR1wHiw?view_as=subscriber ) 
    Userid: 35420 
     
    Game Arranged: FFVI 
    Name of Arrangement: Kefka's Last Dance
    Name of Song(s) arranged: Dancing Mad (also victory theme from Final Fantasy franchise is referenced at the end) 
     
    First submission so I do not think I have been added to the site
     
    Link to original soundtrack: https://www.youtube.com/watch?v=JbXVNKtmWnc
     
    Inspiration: Wanted to challenge myself by doing a cover of this piece as I found it quite complex both rhythmically and harmonically. As opposed to creating a remix/cover similar to the original, I adapted the main theme quite a lot to fit into a simple 4/4 time signature which I hope works well. All parts are midi files but all played in live on the piano/keyboard. 
     
    I hope that's alright, look forward to hearing your thoughts/judgement, 
     
    Many Thanks, 
     
    Adeel Jafree (AdLibPiano)
     
  16. According to Jordi's Youtube page, he created this track all the way back in 2002.  It makes me wonder why he wasn't aware of OCR at the time, but there you go.  I consider the arrangement decent enough to warrant a shot at the panel - and if it does pass, it'll obviously need a new title.
    -Rexy

     

    • Your ReMixer name - jordibabot
    • Your real name - Jordi Babot Casacuberta
    • Your email address
    • Your website - www.jordibabot.cat
    • Your userid - 35883
    • Name of game(s) arranged: Tecmo cup - Soccer game
    • Name of arrangement: Tecmo cup - BRZ Theme
    • Name of individual song(s) arranged: Team Brazil Jr
    • Additional information about game including composer, system, etc. (if it has not yet been added to the site) - it is
    • Link to the original soundtrack (if it is not one of the sound archives already available on the site) - it is
    • Your own comments about the mix, for example the inspiration behind it, how it was made, etc.    

    This song was made with Impulse tracker in later 90's. This was a super cool game and I consider this remix my tribute. Go Razors!
    PS: Char3 was my nickname by that time. Bitrate is a little low due to those times limitations.
     
  17. Contact Information

     

    Submission Information

    • Faxanadu
    • Faxanadoom
    • Name of individual song(s) arranged: Elf Town (Eolis)
    • June Chikuma, NES
    • https://youtu.be/77m6aTJb-yk?t=47
    • Made with cheap mics, cheap drums, cheap(ish) audio interface, freeware amp sims. Kind of a medium-slow/sludgier/doomier/whatever metal take on the tune, with just a hint of Opeth and a possibly misguided bit of bitcrushing. And it loops!
       
  18.  

     
    • Name of game arranged: Mega Man 5
    • Name of arrangement: Falling Up
    • Name of individual song arranged: Gravity Man
    • originally composed by Mari Yamaguchi ("Mari") 
      from the Nintendo Capcom release Mega Man 5 (1992)
    • Link to the original soundtrack: https://www.youtube.com/watch?v=Z3Pkpp49aMk
    • Your own comments about the mix:
      I've always loved the Gravity Man stage song; a standout track from the entire NES series.  I was simultaneously looking forward to this song and dreading it, both because of the extremely complex and awesome-sounding melodies.  I'm very happy with the result.
       
      Neil deGrasse Tyson unwittingly makes a cameo attempting to define what gravity "is"...
     
    Thank you for your consideration - Kevin Zeiger
     
  19. My first impressions from hearing it in the inbox haven't changed.  I loved all the playing around with the melody, whether it be with altering timings, added harmonies, and adaptation to different chords in sequence.  The synth solo at 1:12 also sounded exciting and expressive, getting more dynamic and dense as it continued.  It's additionally bright mastering as well with an overly punchy master compression, but the instruments are mixed clean and are all readily identifiable in the mix.

    The main reason why I moved it into the panel from the inbox was simply one echoed by my fellow judges - there's repetition in everything else except the lead.  It's one thing to have reservations on something but said lead writing and breaks have helped ease off the monotony, so I can barely see it as a pass.

    All in all, it's a fun listen and different twist on the Tetris A-type music.  With sharp production values, packed variations of the melody, and some powerful original writing to offset the repetition, it's one I can see join the other mixposts and Conor's continued love for all things Game Boy.  Nice work.

    YES (borderline)

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