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Everything posted by Rexy
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Dear Judges at OCRemix, heres is my new submission. Hope you like it! Contact Info Remixer & real Name: Chris Kohler Email: Website: chriskohler.net Userid: 34798 Submission Info: Game: https://ocremix.org/game/635/pokemon-diamond-version-nds Name of arrangement: Where It All Began Original Song: The Pokemon Lab Link to Original: Best wishes, Chris
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Contact Information Your Remixer Name: PolygonJohn Your real name: John Johnson Your email address: Submission Information Name of game(s) arranged: Super Mario World 2: Yoshi's Island Name of arrangement: Chill Times in the Garden Name of individual song(s) arranged: Flower Garden Theme The main inspiration behind this one is honestly just a drive to work with the Yoshi's Island sound track. It's one of my favorite game OSTs. In addition, I wanted something to challenge myself a little bit in terms of putting live recordings into a project, as I've always relied a lot on samples and MIDI maps. Thanks for considering me!
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Hello, a new submission for OCR. (less than 10 years between them, this time ). Stuff: Your ReMixer name: tibone Your real name: Juliano Flores Your email address: Your website: http://www.classicgames.com.br Name of game(s) arranged: Pokémon Gold/Silver Name of arrangement: Beacon of Hope Name of individual song(s) arranged: Olivine Lighthouse Artists involved: tibone About the song: I created this arrangement for the Pixel-Mixers Pokémon Gen 2 album "Catch This", i started with the idea of avoiding the obviously eastern/arabic feel of the original track and trying to make it something very different. First part i arranged was actually the classical guitar part that comes later on, I know it kinda feels like a mish-mash of genres at first, but i tried to make it work by spilling a bit of elements from one genre to the next. Hopefully you'll enjoy it too. Cheers! -- Juliano "tibonev" F.
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ReMixer Name: Cory Johnson Real Name: Cory Johnson Email: Website: coryvgm.com Forum UserID: 37245 Name of Game: StarCraft Name of Arrangement: Creep Colony Name of individual song arranged: Zerg Theme 2 Game Page: https://ocremix.org/game/220/starcraft-win I feel like it's usually Terran music that gets most of the attention when people cover this game, but Zerg and Protoss have some of the best, moody, ambient tracks in the series. That also makes it more of a challenge to cover, so I took that challenge. This was originally recorded for Dwelling of Duels's August 2019 "Free Month" and later released on my Dwelling of Duels entry compilation album called "Duels" in 2020.
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Remixer & Real Name: Michael Hudak Game Arranged: Tales of Symphonia Name of ReMix: Perfect Day Song Arranged: Dry Trail (wow, what a boring title) Link to Original: Hello judges, hope you're feelin' fine. I've been obsessed with bass arps for years now, with finding cool sounds and writing parts for them. I have a ton of remixes in the synthwave-ish style of this one, but most I don't do anything with. With this ToS submission, I wrote a busy bass part first, and tried to wrap the rest of the song around it. Maybe a risky move to not have anything panned center for over a minute other than bass and drums, but it allowed me to really dig into the bass with multiband processing; mono subs, very small width lows, distortion on the mids and chorus on the highs. Hopefully it's interesting enough to not have the center sound too empty with everything else panned fairly far apart during the first buildup. Some of the white noise distortion on the snare crackles out now and again, but I feel like it's a nice touch, and not too distracting. As I tend to do, I arranged it like an 80s dance track, but treated it like a rock song in terms of panning and compression, because I think it's fun to replace guitars with plucks, and big airy chord stabs as crash cymbals (the intro has the synth plucking panned right but the reverb panned left, which is something Jimmy Page and Eddie Van Halen did a lot with their guitars). Little bit of real guitar at the end, though. Mid-side processing to *really* open it up, which gives space for all the reverb to move around. Chords and melody are mostly the same as the original. "Perfect Day"...you can rarely predict when they happen, and when they do, you don't want to them end. They come and go almost in a flash. Like this song, in my mind. What was a perfect day you had? Thanks, as always. = Michael =
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): FF10 Song Title: Sprouting Omens Songs Remixed: Sprouting
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Hello, my brother and I have recently created a new remix based on the main theme of Megalovania from Undertale. We would love to see our song on your website. Contact Information Your ReMixer name: Ziomeker Ziom and Marek K. Drzewiecki Your email address: Your website: mkdmusic.com Submission Information Name of game(s) arranged: Undertale Name of arrangement: You Have chosen Name of individual song(s) arranged: Megalovania Best regards! Marek Drzewiecki ----------------- mkdmusic.com
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(updated 5/13/2022) (old version for reference only) ReMixer Name: DusK Real Name: Dustin Branscum Email: Website: http://www.itstartsatdusk.com User ID: 24328 Game: Fall Guys: Ultimate Knockout Arrangement Name: "Shred 'n' Slip" Song Arranged: "Fall 'n' Roll" Platform: Playstation 4/PC Composers: Jukio Kallio, Daniel Hagström Link to source: Comments: In late July, I took a spill on my skateboard and shattered my distal humerus. In layman's terms, I broke tf out of my arm. As a result, I lost mobility in it almost entirely, and the surgery also ended up tweaking my radial nerve, which killed all wrist, finger, and thumb extension in my left arm. I was no longer able to play guitar. Well, until about 4 months later, when my wrist extension started coming back. And just a few days ago, my fingers started gaining extension as well. I'm still nowhere where I used to be in terms of my guitar capabilities, but I was at least able to hammer out a fun little metal track. Anyway, here's hoping this one makes you move a bit.
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Hi. Here’s my latest submission. Hope you like it. It’s a remix of the two temple themes from »The Legend of Zelda – The Adventure of Link« enclosed by the »Lost Woods«-theme from »The Legend of Zelda – Breath of the Wild« Contact Information Your ReMixer name: Gaspode Your real name: Peter Köller Your email address: Your website: – Your userid: 26608 Submission Information Name of game(s) arranged: »The Legend of Zelda – The Adventure of Link« »The Legend of Zelda – Breath of the Wild« Name of arrangement: Secret Labyrinths Name of individual song(s) arranged: »Temple« and »Great Temple« from »The Adventure of Link« »Lost Woods« from »Breath of the Wild« Additional information: Zelda, NES, Music by Akito Nakatsuka Zelda, Switch, Music by Yasuaki Iwata & Manaka Kataoka Link to the original soundtrack: Bye, Peter (Gaspode)
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Genesis1983 Gavin Lee 36629-genesis1983 Streets Of Rage Moon Synth Beach 83' Streets of Rage 1 Moon beach Originally composed by Yuzo Koshiro I grew up in the 80s and as such came into the 90s playing video games as a teenager, i remember the first time playing Streets of Rage on the Sega Megadrive and a friends house and the Moon beach level music being just became stuck in my head constantly, it made me think of sleazy 80s summers in california or miami and being a badass walking down the street with my jeans, sneakers and leather jacket on kicking ass. I've always wanted to do a basic synthwave remix of this track for nostalgia reasons and I feel happy with the outcome considering I'm not a musician. Hopefully you will consider this track as a submission. Thanks in advance Genesis1983
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Link Hi, Here's my submission of a track from Valkyrie Profile 2: Submission information: Game: Valkyrie Profile 2 Arrangement Name: Inside the Gate Song arranged: A Thoughtful Strategy Contact information: ReMixer name: infinitytone Real name: Karol Kosacki Email address: charles@infinitytone.com Website: https://www.youtube.com/infinitytone userid: 34463 Additional info: This track is part of "Nibelung Valesti", a tribute to the Valkyrie Profile series by Pixel Mixers. Hope you have fun listening and have a great week! Best regards, --- Karol (Charles) Kosacki | Infinity Tone https://www.youtube.com/c/infinitytone http://infinitytone.com
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Submission game: Secret of Mana song: Rose and Ghost composer: Hiroki Kikuta remix title: Dry Towns Artist Info remixer name: Dj Orange forum userid : 3683 real name: Geoff Harding comments: ...
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Remixer name: Bluelighter (ID 21840) Real Name: Guillaume SAUMANDE Mail: Game & Songs: Muppets RaceMania & Funfair and Museum Composer: Andy BLYTHE and Marten JOUSTRA https://www.blythe-joustra.com Hi OCR, Here is an electro arrangement of two themes of Muppets RaceMania. This game contributed a lot to my interest in video game music. Played by a real jazz band, this OST is funny and well represents Muppets' universe! Original pieces were yet well produced (with a real band player). An arrangement in orchestral style or piano would not have been adapted IMO. So I've tried another way, occasion to make sthg different from my usual works on OCR. More than electro sonorities, I've used some orchestral elements (brass and timpani). But it's in background, I didn't want to split me in too much styles. A soft intro announces the main melody and the rhythm in progression. After a transition at pt2, the main melody of funfair is played from part 3 to part 5, with a more marked rhythm. At part 6, I introduced museum theme. The original tempo was quicker than Funfair. So I've rethought the rhythm of the melody. At part 8 and 9, return to the funfair theme (with introducing of the chromatic scale that makes the identity of the original track IMO). Part 10 is the natural following of the funfair theme with ML3 (cf. breackdown). But I realized it well married with ML7 of Museum theme, with similar harmonies. So, I've used these two melodic lines. After, there is a repetition of funfair theme more developed. The mix concludes by the outro, similar to the intro. Enjoy Guillaume Originals Funfair 0'00 intro - Melodic Line 0 0'04 ML1 0'18 ML2 0'33 ML3 0'48 ML4 1'01 ML1 1'40 ML1 + ML4 Gallery 0'00 ML5 0'25 ML6 0'48 ML7 1'10 variations Breakdown 0'00 Intro 0'25 Melodic line 0 0'30 ML1 0'44 ML2 + synthe impro 0'59 ML3 1'16 ML5 1'30 ML5 + ML6 (ML1 in background) 1'45 ML0 1'51 ML2 + ML4 2'06 ML3 + ML7 2'22 ML1 + ML2 + ML4 2'37 outro
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Name: Michael Hudak Name of Game: Command & Conquer: Tiberian Sun Name of Song Arranged: "Lone Trooper", by Jarrid Mendelson (https://www.discogs.com/Frank-Klepacki-Jarrid-Mendelson-Command-Conquer-Tiberian-Sun-Soundtrack/release/585794) Name of my ReMix: "Hypervigilance" Link to OG: Aside from brief stints with Roller Coaster Tycoon and the first Sims, the Command & Conquer series were the only PC games I played growing up in the 90s and early aughts. My family didn't have a gaming PC, just a basic Gateway something-or-other we got in 1998. Peripheral controllers were over my head, but my next door neighbor showed me the first C&C: Red Alert one day after school, and I loved how you could micromanage everything with just a mouse and couple shortcut keys (kinda like a DAW, now that I think of it...). I was then hooked on the whole series for years. I loved the music; not only did Frank Klepacki compose full tracks for each game with unique titles and intro-chrous-verse structures that you might hear on rock radio, but you could select what track you wanted to hear from the pause screen, which was a first for me. I loved Frank's stuff from these games, but there were a handful of tracks in Tiberian Sun that really stood out amongst the others. They were more synth-heavy and quite melodic, more 80s soundtrack-y and less 90s industrial metal. After some digging, I found out that these songs weren't Frank's at all, but were composed by someone named Jarrid Mendelson. Apparently he never did much game music, but I really love what little wound up released, especially Lone Trooper, which could pass for a somethingwave track today. If he's out there somewhere, I gotta say thanks for the cool tunes, because they made teenage me really happy. Big ups to Frank too, of course. No sleight on him. Anyhow, this ReMix was an experiment in combining uncomfortably close noises with equally uncomfortable and threatening distant sounds. There's not much in the middle ground; If there's reverb on anything, there's a lot of it. I wanted to convey the feeling of a soldier alone in a vast and extremely inhospitable environment, where almost everything is trying to kill him. Or get him killed, as is the case with his radio orders near the start. I was actually thinking of the guy on the front of the TIberian Sun box, with his helmet acting as a comms radio before it gives out, and then he's truly alone. I feel like the original tells a similar story, so maybe my ReMix is a kind of reboot as well. There's a lot of compression on the impact sounds here. Adding compression to explosions or gunshots is a common practice for sound designers in war films and FPS games to make everything that much more intense, so I wanted to try that here. In many cases, I created sounds from layering multiple samples, but adding different compression settings to each layer, rather than grouping them to a buss and using the same settings on all of them. Tons of high frequency sounds, but hopefully filtered back enough to prevent ear fatigue for the layperson. I reigned the panning in a little from some of my previous work to keep the beat moving, but there's almost no sidechain compression as I didn't want this to come off as danceable. Less fun, more sheer mortal terror, please. (I also think SC compression is starting to sound a little dated). There is some manually drawn volume automation ducking here and there to keep a pulse, but with slightly randomized slopes of db reduction, so no two instances are exactly the same. Breakdown: The original song drones in C for a whole minute before it gets going. For my arrangement, I really wanted to keep the original keys, so the subs are in C1 at first, which is honestly too low for most music, but I think it works for how heavy I wanted this remix to be. 0:00 - 0:33 in source = 4:22 - 5:17 in remix. 0:44 - 0:51 in source = 1:39 - 1:47 in remix. 1:00 - 2:01 in source = 0:38 - 1:38 in remix. 2:19 - end in source = 2:03 - 4:21 in remix. I love how this turned out. Time to end this long write-up. Thanks a ton to all the judges, as always. Very much appreciate all the feedback, positive and negative.
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Contact Information ReMixer name: SilverFox Jams Real name: Marianne Markham Email address: Website: I don’t have an up-to-date website of my own, but I frequently upload a lot the music I create at https://soundcloud.com/sfjmusic; both original and remix arrangements. I also upload and share my music on the Newgrounds site at https://silverfoxjams.newgrounds.com/ OC Remix Forum User ID Number: 31871 Submission Information Name of game arranged: Darius Twin Name of the game’s original arrangement: Narukini Name of remixed arrangement: Narukinians at War Extra information about the game: Super Nintendo (SNES) game, a spaceship shooter 2D side scroller, published in 1991, developed by Taito. The game music was composed by Hisayoshi Ogura and Shizuo Aizawa. Link to the original game soundtrack from the archives on the OC Remix website: https://ocremix.org/chip/6407 My Commentary About This Remix I was inspired to create this remix, soon after getting a good Newgrounds.com review on my first Darius Twin Remix; of the main boss theme. I titled the remix “Killer Hijia.” It’s a cool listen in my opinion. It’s available to listen to on my SoundCloud and Newgrounds pages. The track has an alarm siren, with reverbing my own voice as a combat commander’s voice while putting in a male robot voiceover part for the pilot’s lines for the very beginning. However, I’m going to eventually maybe redo the remix, since I went overboard in places in the composition. “Killer Hijia” was just not good enough to submit to OC Remix! This one, “Narukinians at War”, is better put together, well paced, and mixed better. In fact, I think it sounds better than the original. I’d consider this both a remix and remake. I surprisingly got this done within about a week, instead of a month as it usually goes! Maybe because it's just easier to compose a track on Rytmik Ultimate than on Acid Pro. I'm not sure, but I know I was very picky about the lead melody, the brass and male vocal harmonies, and the drums. (I couldn't imagine straying from those military sounding beats.) The gritty, distorted and growly basslines weren't too tricky to figure out. Keeping a reference video of the original music track open also helped some in laying out the basic structure of the composition. I remember the brass part and the main lead by memory for the most part. When I was a kid, I played those two together on a Casio keyboard. Although it never hurt to double check! Around the middle of this track, the second time the more original framework from the original Narukini theme starts, I mouthed out a "wow" when I came up with the arp melody to go with that bass! I think that sounds amazing! I've surprised myself when constructing and inserting my own melodies to go with the original ones. I didn't want to stray too far from the original energy and heart of the song. I just could not do it with this track. It wouldn't have felt right. Professional style mixing is one of the things I enjoy the most about Rytmik; the easy to use volume and panning adjustments. Towards the end, it was very cool and fun to just mix things up apart from the first and second rounds of the original game music’s structure. I love this track to bits, and I find this one to be great enough to upload onto the Overclocked Remix website. I'm excited about it.
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Contact Info: ReMixer name: about:blank Real name: Chris Bouchard Email address: ReMix info: Name of game ReMixed: Fire Emblem: Genealogy of the Holy War Name of individual song ReMixed: Beloved One ReMix title: Reunion "Beloved One" is minimal and brief. There's a choir lead, an acoustic arpeggio, and sections are punctuated by a moment of silence. In the context of the game, I'd say it's among the most memorable pieces of music. After slowly making my way through the series (for better or worse, I will now always associate Fire Emblem with 2020), this short song stuck with me. This remix uses the original's arpeggio as a foundation, and uses those moments of silence to add some atmosphere for transitions. The arpeggio is pretty much there throughout the track, though in some sections it has been changed into chords and in other parts it's in a different key. I went a little buckwild with everything else, adding some improvised solos and variations on the lead as well as some drums, bass, and a copious amount of atmospheric sounds and samples. For the ending, I transposed some of the melody from "End of Despair" (also from Genealogy), but the reference is probably too brief for this to be considered a remix of both songs. Overall, I just tried to make this sound big, triumphant, and bittersweet. Hope you all enjoy it, and that everyone has a great new year. - Chris
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ardklaw Arden Klawitter www.ardklaw.com 36349 SaGa Frontier "Crime Boss Nomad" Booby Trap I chose to remix this track because I think it's an awesome composition and the SaGa Frontier soundtrack doesn't often get remixed as far as I can tell. The original composition is really groovy, and I wanted to expand the arrangement and make it even groovier.
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RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): FF3 Song Title: Searching for the Dark Songs Remixed: The Crystal Tower
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Contact Information Your ReMixer name - glenji2k4 Your real name - Glenn Murawski Your email address - Your website - gmmtunes.com Your userid (number, not name) on our forums, found by viewing your forum profile - couldn't find this Submission Information Name of game(s) arranged - Legend of Mana Name of arrangement - A World Unknown Name of individual song(s) arranged - World of Mana Additional information about game including composer, system, etc. (if it has not yet been added to the site) - System PS1 Link to the original soundtrack (if it is not one of the sound archives already available on the site) - https://www.youtube.com/watch?v=qJrF7760bps Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - DoD entry for February 2020: Shimomura Month.
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Original Decision Dear Judges at OCRemix, heres is my resubmission for my rejected mix from last year. I really tried to fix the points you mentioned – especially making the piano solo less robotic and adding more dynamics generally. Hope you like it and it passes this time Contact Info Remixer & real Name: Chris Kohler Email: Website: chriskohler.net Userid: 34798 Submission Info: Name of game(s) arranged: Shovel Knight Name of arrangement: Grand Shovel March Name of individual song(s) arranged: Main Theme Best wishes, Chris
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CONTACT INFO: Mike Norvak Miguel Ángel Ramírez López 24333 SUBMISSION INFO: Amnesia: The Dark Descent The Shadow Arrangement of "Menu Theme" Original song by Mikko Tarmia ADDITIONAL INFO: Dare to descent into the darkness and listen to Re:Amnesia. Featuring a variety of remixes to Amnesia: The Dark Descent OST composed by Mikko Tarmia. This medium play album consists of 7 arrangements on different styles like acoustic piano, progressive trance or drum ‘n’ bass of some of the most iconic themes from the acclaimed survival horror game. LISTEN AND DOWNLOAD FOR FREE BEFORE THE SHADOW GETS YOU! https://noisebrec.bandcamp.com/ MIKE NORVAK │NOISE BOULDER RECORDS BANDCAMP SOUNDCLOUD YOUTUBE
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OCR judges, Hi Everyone! Hope you are all well. I am submitting my entry from the BadAss: Paragons+Renegades so it may be an “official” OC Remix. Contact Information ReMixer name: heymagurany Real name: Matt Magurany Email: Website: http://matt.magurany.us User ID: 34365 Submission Information Game arranged: Celeste Name of arrangement: Part of Me Songs arranged: "First Steps," "Resurrections," "Scattered and Lost," and "Confronting Myself" Composer: Lena Raine I hope it isn't too medley-y for the panel. I started this arrangement when the BadAss folks were recruiting and I was originally going to stick with "First Steps" only. But There are so many good songs on the OST that I couldn't help but add a few more. In fact, I really wanted to squeeze in "Starjump" but I couldn't make it make sense in the song. Anyway, I ended up with this six minute monster and it didn't need to be longer. In the end I hope that this arrangement takes the listener on a similar journey that Madeline experiences in-game. Here's my blurb from the album: Celeste was my favorite game of 2018 and I knew I had to make an arrangement of at least one of the songs in the amazing soundtrack. So when I saw a new BadAss album in the works, I took the opportunity! This was a tough one for me. I wanted to make a rock arrangement while keeping to the source enough to make it obvious that Madeline is the BadAss in question while at the same time changing things up so it’s not just a cover. So I smashed together "First Steps," "Resurrections," "Scattered and Lost," and "Confronting Myself" into a guitar/organ slightly proggy rock thing. I hope you enjoy the result! -- Matt Magurany
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Hatsune Miku singing "When The Joy Meets The LIfe" Your ReMixer name: darkhunterc7 Your real name: Dark Hunter Your email address: Your website: https://youtube.com/darkhunterc7 Your userid: 37166 -Name of game(s) arranged: Donkey Kong Country 2 -Name of arrangement: When The Joy Meets The Life -Name of individual song(s) arranged: Stickerbrush Symphony (Brambles) -Additional information about game including composer, system, etc: System: SNES Composer: David Wise -Link to the original soundtrack: Comments: I was searching for a female vocal since 2013 to work on projects. The search was proven unsuccessful. Fortunately I was introduced to Vocaloid, Hatsune Miku and its mechanics to make my own vocals myself, and that's the result!
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Good Morning everyone! I have a ReMix for you that I did for the now cancelled project "Paths Less Travelled 2", with mastering by your own Chimpazilla! Remixer: Brink-of-Time (Mastering by Chimpazilla) Real name: David Jacobson Jr. Email: Website: https://brink-of-time.bandcamp.com/ Forum ID: 3661 Game: Secret of Evermore Name of arrangement: Everstreams Through Evermore Song arranged: Ivor Tower Town Example of Source: https://www.youtube.com/watch?v=eh-LszTLUaU Link to Arrangement: I did a synthwave spin on this normally (to me) more somber/relaxing song. It has probably been the most fun I've had arranging something. I hope you all enjoy! -Brink