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Binjovi

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Posts posted by Binjovi

  1. Yeah, I just checked out the textures, and there's still only one wood planks texture, so, so far, there's no use for the new trees aside from making biomes look even more distinct, or using the new logs as different building blocks. I was kinda hoping for some different plank colors based on the different woods.

  2. I've still got those 16 tracks from our original tests on the new map if you want them. I know it's not much, but I'm not going to be using them.

    As far as mods are concerned, I'm using just a small handful that sweeten up the graphics a bit. I'm using a modified version of the Linecraft terrain texture along with Hozz's 32x32 Item Sprites as placeholders. The terrain textures have been edited to use the Biome Colors on the Sides of Grass mod. On top of that, I've got Better Light running. Of course, Linecraft and the icons are 32x32 pixel textures, so I'm using the HD Texture Fix patcher so that everything meshes and looks perfect.

    I've been working on a few of the other textures, like mobs, the moon, and even the biome tree and grass color textures. I still need to take a look at the GUI type stuffs too. Still, it's a pretty nice setup.

  3. game still has some basic elements that dont work and we're moving off alpha? Funny.

    What? I don't know of a single other game where the alpha is or has been even remotely playable. Beta is usually the stage where developers open it up to the testers so they can polish all the bugs out. What's funny is that it's actually a game you can play in it's current state. =P

  4. Nice to see people diggin' it. I stopped working on this when I ran out of OCR-esque references to make. I'm pretty knowledgeable with my OCR references, but I'm sure I'm missing some stuff. A deck of UnMod cards? VGDJ/OCAD-related something? I dunno. If anyone has any ideas, I might doodle some more on it when I get home.

    Did you take 3-tan's face from your sig? Not that I'm complaining.

    It's the reverse, actually. I used the sketch to make my sig as I usually do. I started this image sometime mid-summer I think, so it's been a while since I actually worked on it.

    I really, really like the nice pizza. Also, did you fabricate that clock, or does it exist??

    The clock is of Queue Tortoise, a boss from the proposed OCR-tan game. I figured he'd make a nice clock since he kind of is one himself. If the game comes to fruition, he'll make more sense there. So, no the clock doesn't actually exist.

  5. Yeah, I guess I've been kinda slackin' lately. I do have a bunch of doodles that I should compile, but I don't really have the time as I'm leaving for my folks' house in a short while.

    Oh, it's still unfinished, but I could post this, I suppose.

  6. Interesting thing about creativity: Typically, the more tools and resources you have at your disposal, the less inspired/creative you will be. Limiting what you can do, and what you can use means you are forced to be creative to fully realize what it is you have in your mind.

    As to the duping thing, I've never done it, nor will I ever be tempted to. Do I care if others dupe? Not really. Unless, of course, it harms the server, because that's very obviously affecting other people and their ability to play.

  7. I kind of liked that people were bunched up. I think there could have been a little more distance between places but, it kind of felt like a community that way. If there's a way to set an area under preservation such that no one is allowed to make changes to it, I'd like to have a really nice, beautiful spawn area; preferably inland.

    Something like a central square with a fountain in the middle, and a big compass rose on the ground so there's absolutely no confusion as to where you're headed. From there, set up four highways/roads/paths heading out in each cardinal direction and leading to other points of interest like player homes or creeper temples or large works of art. If a canal system is implemented, make sure it's nice and wide. You can still accidentally bump into walls with our current one. Also, signs. Some big lit up ones—much like BottleRocket's—could be set up over the highways explaining which region you're heading into, and signposts would then detail the specifics of what's in said region.

    Here's a quick diagram of what I'm picturing in my mind:

    Minecraft%20Spawn%20Design.png

    With a bit of pre-planning and coordination, we can have a scenic and easy-to-travel spawn point that also helps newbies get acquainted with what's where.

  8. So I was looking around at various Minecraft mods and saw something that caught my eye. It's called Builder Bot and it's a program/bot for admins (though it looks like it comes with it's own white list so anyone could potentially use it).

    But this is what really caught my eye:

    "Copy & Paste 2D or 3D areas of the map from one part of the map to another, or due to how a chunk of the map is saved to your computer, to other servers."

    If transferring chunks of one map to another is possible, it might be worth looking into, so we can keep our cool stuff. A program such as this could mean that we can fairly quickly reorganize where our buildings are located. You could build your house out in Tumblefuck, but realize that it's too far from everyone else and ask for a relocation. Or, say you made a really awesome statue and would like another. Easy-peasy.

  9. Full Trailer: http://www.youtube.com/watch?v=nJpjP67sYb8

    EDIT: A quick translation from a friend. There may be errors in this, but might satiate some curiosities.

    Layton: The one who threw this city into disorder using her powers of magic, is you!

    Girl: You're wrong. I am not a witch.

    Layton: If that is so, then how did you know the contents of a book there is no way you read?

    Phoenix: Objection!

    Phoenix: Professor, there is a great contradiction in your argument!

    Strange incidents are occuring in "Labyrinth City"

    An archaeology professor vs. a lawyer. A shocking incident that challenges both of them.

    Witch Trials.

    Luke: What's written in this book is becoming true.

    Maya: No way this is happening!

    The creator of everything who rules the city

    The ultimate culprit, "Storyteller"

    Girl: I will surely be killed. It said so in the book.

    Phoenix: I will not let things happen the way they're in the book.

    Layton: Mr. Wright.

    Layton: It seems we had a great misunderstanding.

    Hershel Leyton

    Phoenix Wright

    A shocking collaboration

    Layton: Luke, doing the right thing is not limited to keeping the law.

    Phoenix: Honestly, he can't be satisfied easily, that Silk Hat.

    Professor Layton vs. Ace Attorney

    Level 5 x Capcom

    This time the riddles are filled with contradictions

  10. Of everything that I've seen from Notch himself, he has said that old saves will update. Biomes will even be added beyond the areas that have already been loaded, and hell portals will exist in the old maps. It was, however, never specified whether or not this was SMP or single-player only.

    You should be able to find more info here.

  11. ok, why does my interface look different than everyone elses... like are you using something?

    Yep. I'm using a combination of various texture and GUI replacements. What I use is my own custom mix grabbed from various different packs. The GUI and block textures come from Dokus's RPG texture pack while many of the icons come from the Painterly set. You can't see them in these shots, but I created my own bucket sprite as well since it seems very few people know how to sprite a decently-shaped bucket. If it's alright to do, I can zip up and post the stuff that I use in case anyone is interested.

    Oh, and Binjovi, that's pretty sweet. How many blocks tall is it? I actually have something like that planned as well, except it's going to be underwater.

    It's actually only 18 blocks tall. The floor on the inside is a block lower than the surrounding area, so it's 19 from in there.

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