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Secret Agent Man

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Posts posted by Secret Agent Man

  1. I've largely felt the same way, although it was the declination of Facebook that did it for me: First it was a convenient way for students to stay connected. Then the general populous was let in, along with third party applications (in fact, applications in general) and it became the next MySpace. I've long since eliminated my Facebook account, and yes I know it's not really deleted, but I've gotten rid of it to the best of my ability. I never unleashed the lols on my account or anything, but the associations I had kept had degenerated into super-pokes and lolcats. I've found other ways to maintain contact with my old friends.

    Web 2.lookAtMe is here in full force, and it's not going away any time soon.

  2. I agree with Bleck's statement. Communication is also an important aspect. "I have an uber." "Spy/Pyro/death behind us." A medic in addition to a healstick is also a second pair of eyes. While your healee is facing forward laying on the destruction, you should be looking around for spies and the like. Also, when you see a spy, don't abandon your healee and charge after him with your bone/ubersaw (this goes for most classes: Spies are not invulnerable to non-melee weapons). Inform your teammate and have him bring forth death and destruction.

  3. If you read the whole article, it says that AT&T is conducting their own trials on capping bandwidth. I'm going to kill them if they implement it. I easily go through several terabytes in a month.

    Well I guess that teaches me to read the article before replying. Now that I've read it, I have some more to say.

    I guess the free ride had to end sooner or later. My concern is that once Time Warner implements this tiered system, others will do the same thing (as the article alludes to). I have no idea what my average consumption is. To be honest, I could probably stay under the caps as long as I didn't go on any major video-watching binges. I only watch one show a week on Hulu, and I don't think online gaming (e.g. TF2) contributes a whole lot to bandwidth consumption.

    My hope is that if something like this does happen, it will be very easy to monitor your current usage and be given ample warning if you do come close to the cap. HughesNet (AKA DirecWay)'s satellite Internet service is a joke. For $60/mo at speeds of roughly 70 kB/sec on a good day, if you go over your 200MB Fair Access Policy limit (which is a period of a little over a day), your connection is stifled to the X bits per second range for 24 hours. This makes it slower than dial-up and nigh-impossible to browse web pages, let alone do anything else. There is no easy way to monitor how close you are to reaching this cap, either. If Time Warner, Comcast, or AT&T pull a similar stunt, I will be very angry indeed.

  4. What many people have an issue with is that the original Zelda wasn't "Legend of Zelda: The Recorder", "Zelda: Epona the Magic Horse", "Zelda: The Statues of the Owl", etc. It seems that Zelda games as of late are focusing too much on your mode of transportation, when in fact that's all they are.

  5. Update!

    Gameplay changes

    Added a duck timer that prevents duck spamming while running around on-ground

    In-air, players are only allowed to duck once before they touch ground again

    Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now

    Increased backstab check so that Spies can side-stab again

    When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

    TF2 Fixes

    Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing

    Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher

    Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%

    Restored sawmill_logs.mdl file, fixing some user maps that used it

    Fixed some localization issues with Scout achievement strings

    Removed the "Final" phrasing in the map loading screen

    Engine fixes

    Fixed a server crash on startup under Linux

    Fixed a buffer overflow issue related to network string tables

    Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

    CP_Junction

    Fixed an exploit where engineers could build a teleporter exit in an invalid area

    Fixed a few bad overlay assignments and other minor issues

    Hooray for sidestabs again. Also, I'm glad you start the disguise with primary weapon as default. It was very obvious when a spy ran around holding the class' melee weapon out. Also, Natascha supposedly works again.

  6. Anyone ever use the DexDrive? Made from the creators of the Gameshark IIRC, it allowed me to have infinite space on my one N64 memory card (which was good, because some games took the entire thing just to save). I still have mine, but I don't have a computer with the available port anymore (my 1998 laptop does though :D).

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