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DarkPoinko

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Everything posted by DarkPoinko

  1. Sorry for the double post. Don't forget my ytmnd Possibly the funniest Silent Hill YTMND I've seen.
  2. Don't forget also that a lot of the street names in Silent Hill appear to be references to authors as well, i.e. Sagan, Chrichton , Koontz, etc. Those aren't exactly inspiried to the actual story or SIlent Hill, but references nonetheless.
  3. I think I'm about halfway through SH4 by now, and so far it's been an okay experience, but a few of my gripes are like some that the others have posted, there's not enough puzzles, the puzzles that are there are too easily solved, lack of big, giant bosses, etc. I do, however, like the real-time inventory, since it's easier to just scroll through the inventory and use it right there, without having to stop and look and everything and navigate a pause menu. Having to go back and get stuff out of the chest as you need it is a real pain, especially since there's so many pointless weapons in the game. I've only used the pipe you get at the beginning the bat, and now the axe, I haven't had much need for anything else(though I'm sure the fact I'm playing it on Easy right now is helping to contribute to that). SH4 has some of the most amusing enemies I've ever encountered in a Silent Hill game, so far. The bat/mosquito things at the beginning are great fun, if you wind up and land a shot on one of them with the pipe. I think I got a good 15 feet off of one of those. The giant leeches are fun to step on and smack against the walls, almost makes me wish there was a paintball mode in SH4. The burping nurses made me laugh, but I miss the real creepy, terror-inducing monster desings, like the mannequins from SH2 and the sloth children from SH1. I don't miss the radio, but I miss the flashlight. That was part of the SH charm right there. And if they bring back use of the radio, I'd think they'd have to cut out a lot of music in the game, because, as Eccles pointed out, you can just be guided by the music. If you turn off the music, then you only have the radio to tell you that a monster is nearby. But I guess the monsters make enough sound now that you wouldn't need it anyway. Blagh. As far as a Silent Hill game, it's decent enough, and I think it's pretty cool they were able to bring something that was of almost no story importance at all from SH2 and buiild a history and plot from it, but it just isn't in the same league with 1 and 2. I'd like to see a return to that type of storytelling in the SH games.
  4. Holy cow. I downloaded this, and I can't stop listening to it! This is one of the best Zelda mixes I've ever heard. It took a great song and made it like,a billion times better. So good, I'm compelled to comment on it. Nice job, Disco Dan!
  5. Man, I wish i could read the words on that poster... I like the use of the second's logo(at least, I'm pretty sure that's the same font used for the second game...) It kinda reminds me of the mock-up poster I did when the movie was announced(the second time)... Let me see if I can scrounge it up. ...wow, that didn't take anywhere near as long as I thought it would to find... Sure the date is wishful thinking, and it's 12 types of cheesy, but I didn't spend too much time on it, anyway. Can't wait for that movie to come out. Maybe now that we're getting a movie, we might finally get that Pyramid Head action figure Sorry I don't have much interesting to add in the way of deep meanings or what have you to the storylines, but I never really was a deep kind of person. I do, however, love me some Silent Hill, and reading through this thread has given me the itch to go back and play through SH2 again. Awesome thread, tho. I'm keeping my eye on this, everyone has some excellent input and it makes for some good reading.
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