Notes from author: I can remember the first time I played this game in the arcade. It was during a vacation to Wisconsin Dells(The most tourist oriented town that I've ever experienced). The game really got stuck in my head because at the time, it was the most violent video game I had ever played. A decade later with the use of emulator technology, I was able to do something my pocketfull of quarters never allowed. I could play this game and get past the third level before I ran out of money. I didn't play it again to scout for music to mix up. I just wanted to relive the experience, but when I hit ACT V in the game, the music immediatly grabbed me and I knew I had to do it.
During the development of this track, which was something like 4 months btw, I kept changing my mind about what type of song I wanted this to be. Originally I had planned something similar to Clint Mansell's work of the Requiem for a Dream soundtrack. At some point in the middle I think I then decided I wanted to make this a droning shoegazer song. And then at some other point I decided we needed more Pink Floyd style remixes to listen too. In the end a little bit of each ended up making it into the mix.
This is also a prime example of why I love live instruments. If you listen to the guitar solo that comes in around 3:12, there is an akward squeak at about 3:13. This comes from me complety fudging up on the fretboard and ending up makeing that sound, I don't even know how the hell I made it, and probably will never reproduce it. The little fluke ended up staying just because I though it fit with the song, and I thought it sounded pretty unique. If I had been using midi driven guitar for the part, this would have never happened. Everything would have been in time, on key, and very sanitary. I like little flukes like this and leave them in my songs all the time. They keep the human touch present.