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Nase   Members

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Posts posted by Nase

  1. Really? I've been wondering what that bastard Kikuta's been using, but last few years... what, the hentai games or what do you mean?

    When listening to his album 'Alphabet Planet', i recognised like half of the patches, and later i found an interview with pics where he had sampletank open on what looked like an oldish PC (tube monitor).

    I can imagine he used Sampletank for the hentai stuff as well. those slightly cheesy workstation sounds probably are a perfect match with the genre ;)

    The thing is, of course: it's still Kikuta, no matter what he uses. If you're an able composer/tinkerer, you'll be able to coerce your plugin into sounding good, whatever it is.

  2. Listening to your youtube uploads, I thought i'd add that even a <$500 laptop with FL and a last gen all around rompler like Sampletank can offer sound quality lightyears beyond what you're currently using.

    On a sidenote, ST is what Hiroki Kikuta (Secret of Mana) has been using for the last couple years. Evidently, not all game music requires incredibly realistic fake orchestras.

    If you're really sure you want meticulously sampled instruments aiming to capture every nuance of the original (and sometimes consisting of gigabytes of samples PER instrument), then sure, get NI Kontakt +3rd party libraries or the EastWest stuff, plus a high end laptop that can manage the software.

    Be aware though that using these libraries can be a science in itself. all the articulations, keyswitches and whatever can become overwhelming.

    Judging from what you've been working with so far, i think you should be careful not to go overboard with buying software that, while being excellent, might just steer you away from making music for a good while.

    That said, Kontakt + a decent amount of RAM would still be an excellent choice. Kontakt has a pretty comprehensive stock library which, while not mindboggingly complex, should be fun to explore for a music software noob.

    Beyond that, there's a huge amount of 3rd party content if the stock stuff doesn't cut it anymore at some point.

    If you want to use synths, freeware is your friend for starters. You can get commercial ones later on if you become dissatisfied with the free stuff.

    any quadcore and 4+gbRAM would be plenty for that setup. I'd rather direct a good portion of your budget towards decent speakers and possibly an audio interface.

  3. if you're perfectly happy with the audio quality and dynamics of the piece as it is, i see no reason to make it quieter.

    if people want to listen to it while having other stuff go through the audio output, i'd say it's their job to adjust the respective volume levels if it clips.

    i'd say louder definitely is better if the sound quality doesn't suffer at all.

    unless you specifically want a song's volume to be subdued.

  4. i had my PS2 replaced 2 times within the first week. the first one's video output didnt work, the second one couldn't read any DVD iirc.

    the 3rd one is like a rock. 8 years of usage, no issues at all.

    It's mostly a tekken station these days, but i'll eventually get around to playing the persona series and some other reportedly brilliant stuff i've held out on.

  5. You made a thread to celebrate your two years of judging and mentioned a two years countdown in the first post. It was created around June '06 if memory serves. Hence why I can't find it in the archives of GenDisc/Community

    Other memories from that thread include Vigilante saying something along the lines of "Two years? What do you want, a cookie?" and the overuse of the lol smilie in many people's posts.

    /ot

    hey txai, your english got really good! it's kind of a shame because your posts were very entertaining back in the day.

  6. bahamut...i encourage you to watch the replay of that game where i was engi.

    due to lack of a mic i can't defend myself well ingame.

    some things to pay attention to:

    magmus, my lane partner, early game.

    the way shaman and scout worked together.

    then, in particular, that point where you did your hb ult, died, and accused me of not landing a stun, saying i had a time frame.

    somehow, 25 minutes in, the consensus was that i made us lose, partly because i didn't buy wards AND dust early on. as if i was the only support hero in that game.

    I certainly didn't play well at all (ping didn't help), but didn't see myself feeding much either (compared to others).

    this dynamic of everyone deciding on a scapegoat just pisses me off. Learn to take responsibility.

  7. Pretty fun, though not my fav Morse piece. All the soloing over the frantic groove is very smooth, but it lacks memorability to me.

    What really stuck in my head though is the disco strings hookline. hella infectious. I would've loved to hear more variations of that in the mix.

    Ah well, still a solid tune, constantly high levels on my funk-o-meter.

  8. Why is it "Danger!" is inspiring chippy stuff?

    Ha, no clue. Well actually, in my case I believe chippy stuff inspired 'Danger'..

    Famitracker was open and i just randomly decided to track the intro. Could very well be that Shna's mix made me think of it in the first place. His is just THE definite Danger mix.

    Anyway...weird how everyone so far seems to dig this! For comparison, The RL reactions i got from this mostly amounted to a big 'uh..huh.'

    even the J's just went 'k. k. k. k.'. I think I was secretly hoping for a bit of controversy there, it just adds entertainment value.

    Fun writeup though! The ending sentence left me grinning like a moron. This is such a classic cheesy Lloydian punchline...I love it, thanks man :B

  9. i think the production fits the tune here. Thought it was gonna be very soft when I heard the intro, turned up the volume a bit, and didn't have any issues with the soundscape at all. sure you could get more loudness out of it without sacrificing anything, but i don't think it's a problem as it is. don't sacrifice the dynamics at any rate, it's one of the strongest points the mix has going for it.

    I can't comment on the arrangement much (my total FF experience amounts to about 5 hours of playing time), but I can say that it held my interest throughout. Loved the drumming, the cheese organ, the bell/music box lead etcetc.

    i do think that the bass could be brought up a bit more, and at 1:00+, there were moments when the bell lead overpowered the tune, doing those fast runs. nitpicky, it's just a matter of a few velocity values.

    zero gripes with the composition itself.

    the ending sounds very WIPish, am i right?

    Great track, all in all. Funny, I'm getting more of a Kikuta than an Uematsu vibe at times. Gotta check out the original.

    Edit: oh, it's supposed to be a Rhodes, haha.

  10. hm, careful with the 'job' thing.

    it's true of course, if you aren't getting your shit done but really want to, you need to show discipline.

    the problem with the 'job' moniker is, it's pretty firmly linked to monotony and routine as that's what most jobs on earth are all about, sadly. If you start 'working' on your music with that kind of unconscious mindset, it probably won't make you much happier or productive.

    so when you start treating music as a job, you also need to understand that it's a rather unconventional one. your mind has to be open above all. just keeping at it is a good start but not enough in the long run, and you might grow sick of it if you can't feed on any inspiration.

    i have to agree with the 'warm up' comment though, the first hour of sequencing or so is very rarely fun for me. in fact, i often feel like i have to learn making music over and over again when i start making a tune. the knowledge is still there, but the mindset is gone.

    then, as soon as i've found something that works and i start to imagine where i could take it, i go 'ah rite making music is pretty neat!'.

    i don't know if you're that kind of person, but if you are, it might be enough to force yourself to make music for 1-2 hours every day. if you can keep this up, there WILL be a day when you get so inspired that you can't help but work on it all night. best thing is, it doesn't feel like work at all ^^

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