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Nase   Members

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Posts posted by Nase

  1. Thanks dude.

    I guess calling it a big band arrangement and using mostly acoustic instruments makes one expect realistic samples/sample use.

    And you're definitely right, some stuff doesn't sound too realistic in there.

    I generally love good 'fake' sounds though. Like, the brass before 1:30 has that New Jack Swing type quality to me, super obviously sampled but I like the cut off, sequenced sound of stuff like that.

    How to explain this...think of a sound demo on a last gen workstation that isn't too realistic but still quite funky.

    The high bass is somewhat of a funk staple to me, but I'll see if transposing it down sounds better during some sections.

    Yeah, not entirely sure about the brass volume yet. It's pretty toned down right now, but I suppose I did that automatically because the fake-ish sounds work better in that context ;)

    Your comments are appreciated, and the realism issue had to be brought up by someone. If anything though, I'll work on making the brass parts sound richer/better, if that involves more realism then ok, if not, it's not an issue either :)

  2. Holy shit. Man, that would be amazing if this could actually have ever been on the good ol' NES (I don't think so, though - too many channels there :-().

    Apart from (but mainly thanks to) the added polyphony, VRC6 offers so many possibilities for sound design, it's scary. You (especially) really have to hear what Shna is doing with it these days.

  3. The harmonic reinterpretation of the melody works great at first, then it hits some sour/not so great notes. Particularily at 1:16, The bass plays Bb (suggesting a VIb major chord) but there's a B in the melody, which is the major sixth in relation to the key of D the tune is in. Not a good combination unless you wanna get experimental.

    Not sure what the synth strings are doing at that point either.

    Basically, work on the melody (and accompaniment) so that they complement the new chord progression nicely.

    Sound is phatzor, no complaints there. The long intro is good as well, even kind of a necessity if you want to call it a club mix :)

    edit: heh, my comments where based on the first version. For some reason the melody works a bit better in the 2nd version, maybe because those strings aren't there anymore to add confusion. The particular dissonance i mentioned is still there though, and still not a great choice methinks.

  4. So this is for a corny flash game about a Bavarian rocker called Horst who has to save his bar by securing shitloads of beer (or something like that anyway, I actually didn't play the full game yet, only some test levels).

    The genre is generic rock, of course. I had to get this done in 3 days in the end, because I had completely forgotten about it. As a result, it's not the pinnacle of originality (not that the theme would dictate that), but I'm still pretty happy with the results. My first full OST, yay!

    http://www.mediafire.com/download.php?zmdkizy32wy

    Each track loops once.

    The Boss track I'm most happy with, check it out.

  5. Hahaha...almost makes me sad that I sold my Wii.

    Oh god, mindblowing stuff in the 2nd half.

    Just out of curiosity, would there be a chance of getting a remix posted based on those sources? They're not tunes from games per se, but they firmly belong to the realm of gaming.

    Oh btw Sam, ever played the building themes from The Sims 1? I'd love to hear your take on those one day. Though arranging piano tunes on piano might not be what you're interested in...

  6. A common snare sound can be achieved with a relatively short noise burst and the tom/bass drum sound Rozovian mentioned.

    You just have to find the right pitch and envelope settings for the tom sound and might have to tweak the combined sound with a lowpass filter to make it sound like a unit.

    Generally, you have to make sure that the synth you're using has fast enough envelopes to manage decent percussive sounds. Flexible routings are good as well, in case you want to control 2 oscillators via 2 different envelopes or filter them separately, for example.

    I don't know, drumsounds just boil down to a percussive character...just make sure it goes 'ZAP' or 'Boom' or 'Tchik'. Your weapons are volume and pitch envelopes. Experiment :)

  7. Wonderful. Did the hero approve? ;)

    Second half turned out great, there are some moments that are a perfect blend of virt and Shnabubula, while the first half might as well be by him (!)

    I'd love to see him doing the same thing to you, haha. I still think that'd be the harder ask, even though getting virt's style(s) right isn't easy at all.

  8. Whenever I had been playing a lot of Diablo, it leaked into my dreams. Not so much story wise but in the sense that I saw my own health and mana bubbles, no matter if the dream was funny, nightmarish, sexual, or plain boring.

    As far as real life goes, rhythm and repetition are probably the main factors for a game to do something like that to your brain.

    Like combo chains in Tekken! There was a time where I couldn't stop pressing 10 hit combos into the air all day. You could call it an addiction to patterns i guess.

  9. Just FYI, even though REAPER is a 30 day trial, it's unexpiring shareware, which means it'll work exactly as before even after those 30 days, it just suggests that you buy it.

    REAPER is free to download and evaluate for 30 days. After 30 days,

    You Must Purchase a License

    Doesn't read like a suggestion. The maker simply chose not to include any copy protection.

  10. I think the "shrieky"-ness that Nase was mentioning is probably the main lead synth maybe being too loud overall?

    Not specifically, I was talking about the whole sound really. That's why I was wondering about your speakers. Because both the lacking and the overly prominent frequencies are consistent throughout the song.

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