Okay, so I've been playing a lot of Animal Crossing DS lately (yeah I know, I'm a fucking hypocrite), and I think the player's character (the human boy/girl) would be an interesting addition. Here are some ideas that I have for their moveset:
one-two punch (a): a basic two-punch combo. Can be chained with other moves. Nothing great.
push (forward a): an attack with longer reach. Unlike the pushing you do in AC, you just stand in one place and move the hands forward in a quick motion.
low kick (down a): nothing to explain here.
umbrella (up a): you twirl your umbrella and inflict some damage to a foe above you.
trip (dash a): you trip. A reference to Katrina's fortune.
(forward smash) axe: SWING IT FOOL!
(down smash) shovel: well, you dig. If a foe happens to be right in front of you, he gets flinged upwards. Me digging out a tree trunk made me realized the AC character's potential to be in Brawl.
(up smash) show it off!: pull an insect or fish out of your pocket and raise it up! The force you inflict depends on what kind of creature you pull out (e.g. Pulling out a shark has a stronger impact than pulling out a beetle.), so it's kinda random.
(Net: this attack doesn't knock people offstage, but it does inflict reasonable damage and sometimes gives enemies a "mood change." Sometimes they will get mad, making them unable to shield and hard to control, while in other times they will become sad (with a black cloud and all) which makes them unable to run and attack. The length of these "mood changes" depends on how much damage the enemies have. The chances of getting a mood change is random though. Still, imagining Snake getting hit with this attack is just hilarious.
(forward Furniture: You drop a furniture just like in AC. That "poof!" animation can send opponents flying. Just like the show-off move, the force and damage depends on what kind of furniture you pull out. You can only drop three furnitures at a time though. You can drop another one when the other furnitures disappear or gets destroyed.
(up Fishing rod: when the hook latches onto an enemy, you can control the direction you want to fling the enemy at. While in air, you can control the hook's direction (although limited). It works like Link's hook shot this way, and is pretty useful for recovery.
(down pitfall: I haven't thought much about this move yet, but the idea is you leave a crack discreetly on the ground. Enemies who step on it will fall and get stunned for a moment. You can fall on it too and deal some damage by 'struggling' to get out.
GRABS: No idea.
jumps: I'm imagining the character will have 3 jumps: 2 normal ones and then holds a balloon for the last one. It works like Yoshi's jump.
taunt: change accessory/outfit, maybe?
Aanyway, yeah. That's my idea. Maybe they thought of something like that too. But alas, I can only wish.
P.S. I want to punch the one who made the rumor in the balls!