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Hy Bound

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Posts posted by Hy Bound

  1. It really shouldn't be any different. All "freezing" does is render the track to audio.

    HOWEVER, every once in awhile (especially with my EWQL stuff, which is glitchy anyway) the frozen track glitches and even stops playing audio... So I would say your problem would have something to do with a glitchy VST module.

  2. EDIT:

     

    Hey guys, so I had started this a while back and got a few hits but felt I wasn't doing everyone justice with my mixing/mastering and I didn't quite understand how to do it properly to boot. 

     

    HOWEVER, I have spent the last several years working tirelessly on mixing/mastering/production and want to get back to this. OCRemix was such an important part of my formative years of production that I'd like to give back by doing something like this. I'd like to take either your stems and mix/master your song or take your mix and master it and let you know what I've done, so hopefully this can be incredibly mutually beneficial for everyone. 

     

    Here are a few quality samples if you're interested (They're betas and unfinished, but they're fully produced):

     

    https://soundcloud.com/hybound/dark-below-v6/s-lDz5w

     

    https://soundcloud.com/hybound/who-we-are-instrumental/s-syEcn

     

    https://soundcloud.com/hybound/jenova-effect-v4/s-5OYPs#t=3:17

     

    So please let me know if this is something you'd like to do.

  3. Personally, I like to put a sliiiiiiiiight amount of phaser on my guitars to just give them more of an electronic twinge. However, in a song I've been working on I would suggest layering in a sawtooth synth with a little guitar pedal to make the sound a tad more synthetic. It works well, especially if you have chugging rock-like guitars.

    Also, that synth effect in guitar rig works pretty well for adding a slight amount of synthetic edge. Or, since thats basically filtering the source and adding a synth wave to the waveform, another option is to just automate a filter. Filters are a big part of synthesis, so even a slight amount of filtering can give it more of an electronic feel.

    When I think electronic punk, I think Prodigy, Hyper and Pendulum, so I guess you could listen to how they do guitars. Prodigy seems to like to cut up their guitars and make them more of a sample-set for splicing in to their songs.

  4. I personally use Waves mastering stuff for mastering and I absolutely LOVE it. Its super expensive, (i got my Gold bundle for about 1200 bucks, I think you can find it for about 1000 now though. My Mastering Bundle was another 700 bucks.) but its the absolute best stuff around.

    My mastering rack usually is made up of (in order of appearance):

    EQ (Live's onboard EQ)

    Waves Renaissance Bass (adds a tiny bit to the low-end when i need it)

    Reaktor - Flatblaster 2.0.2 (my favorite quad-band compressor; adds a teensy amount of warmth and also narrows/widens each band separately)

    EQ (Same EQ, but only for the slightest tweeks to EQ)

    Waves L3 (wonderful for adding that last little bit of Limiting and sheen, also can slightly tweek the compression with it's 5 band compressor)

    Waves Analyzer (this helps makes sure I'm not too wide/narrow and helps with finding EQ problems)

    My main tip would be to just practice a TON with different styles of music. Simply going from a rock song to a drum and bass song (not terribly different as far as dynamics) can mean a drastic change in how mixing and mastering is handled.

    Also, The Vagrance is totally right about waiting a couple days before saying "done" with your song. I recently came out of a session thinking I had done the best possible mastering job to my song and came back the day after to find it sounded like complete ass... Its frustrating, but your ears become very accustomed to the same frequencies you've been listening to for a while, so give em a breather and you'll hear things completely differently.

    Also, one of my own biggest tips is to make sure you understand what is being done with every aspect of production. Not sure what makes a synth sound the way it does? Study the basics of the synthesis behind it. Not sure how a phaser works? look it up.

    For instance, I used to use a chorus on my snares to fatten them up, but then found that they weren't very snappy. Since the chorus delays the channels separately it effectively rounds the sound out; not what you want for a snare. There are a ton of those kind of relationships with every effect you use; learning them can save a lot of time of trial and error. A side note is that you don't want to use a phaser on a bassline; since the frequency shifts up into the muddy 200-300 Hz range. Like I said, you probably wouldn't have figured that out for a while if you didn't know how a phaser worked.

    Anywho, I hope this helped.

  5. From what I've read... This looks terrrrrrrrrrrrrrrrrible. They want to turn it into a LotR-esque movie. That would completely destroy the whole point of the game. They want to add all of the minor characters (the guys trying to find the main character) to play a much bigger role. Also, it is being written by the guy who wrote the new Streetfighter movie, The Scorpion King, and the Rundown (the latter of which i didn't think was horrible, but it certainly wasn't good).

    Guh. Fuck Hollywood. Fuck them to hell.

  6. Those ideas for the art are fucking amazing. I thought it was a little boring as-is, but once theres more little ships to blow the hell out of this game should be siiiiiiiiiiiick. I'm not a huge shmup player, but that would definitely make me play it over and over again. The graphics are already pretty neat-o spiffington too. Survey'd.

  7. Am I the only one who actually enjoyed it? Sure, i never felt very challenged, even on the actual assassinations, but it was still incredibly fun to run around the cities. I spent several hours just traversing the different buildings and killing random people. Thats where the fun was.

  8. I got it yesterday and played it most of the day. Its fantastic! It really lived up to the hype. The only problem I have, and its only a slight nitpick, are the controls. It really does make aiming a chore. At first I thought it was great while I was playing the singleplayer portion; it really makes you be very deliberate with how you play. However, when you're in multiplayer and there is a guy running sideways in relation to you its almost impossible to get a good shot on them. It feels like you have two speeds; 2 atoms per hour, and infinity-billion per second. Usually I would blame it on my inexperience with the controls, but I absolutely raped everyone in kills... And I really didn't think I was doing all that well, which really shouldn't happen. It just kinda makes you feel lethargic about aiming at anything.

    I think its great that they tried to compensate for the shit analogue sticks on the PS3 controller, but it still feels like my biggest enemy is the controls. For instance, I was running behind a guy on the other team and waiting until he was going on a straight-away to make sure I could pull off a headshot. Well, to my surprise, I couldn't hit him in the slightest and he ran off, not even having the idea in his head that anyone was shooting at him. Again, I would say thats my inexperience with the controls, but I went on to be ranked #1 in the match... Grrrrrrr...

    Anyone else feel that lethargic and frustrated with the controls in multi-player?

  9. It looks quite awesome. I really enjoyed what I played of the original when I rented it. When I bought it I kept getting stuck in the area of the "dying flashlight" which just ended up getting fucking frustrating even though I had gotten passed it before. I'm not terribly sure I'll buy it, but if i have extra money in the future I'll probably put this on the top of my second-tier of games.

  10. What does everybody think about it?

    Personally, its a little too weird on some of the samples used, but is made up for in the extraordinarily dirty basslines and great breaks. It feels a little too familiar and like heavily-trod Prodigy territory, but its certainly better than AONO. I like it; its no Fat of the Land, but I like it.

  11. I use EWQLSO Gold and other than the fact that it doesn't read my RAM properly and tends to glitch out a lot I would recommend it. Maybe it works better with Kontakt??????

    As for making orchestra sound more expressive; automate, automate, automate. Sure, it can be incredibly time-consuming but it can make the shittiest of samples sound expressive and realistic. Automating the ADSR and overall volume is a must and lightly automating the dry/wet of the reverb really helps too.

  12. I don't know why they would have the reviews go out that early... Interest tends to die pretty quickly after even amazing reviews. I guess all the videos and docs that keep coming out are helping it stay in our minds but i don't know.

    Personally, I'm pretty excited for it. The only thing that could make it not purchase-worthy is if the controls really are as sluggish and unresponsive as people are saying. I haven't pre-ordered it so i don't have the demo yet, so I'll reserve my judgment til the demo comes out (thursday?).

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