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Everything posted by prophetik music
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This track was completely remade from scratch using modern drum samples along with the vst "Chipsynth MD". The very beginning of the orignal Marble Zone track is sampled along with some sound effects from the Marble Zone level in Sonic The Hedgehog. A caterkiller is a common enemy in that level that can only be defeated if you manage to hit it's head. This is the music I picture the caterkiller listening to as they slink along the grassy hills. I enjoy making tight playful tracks like these that use very little reverb. It gives the mix a very clean feel and really compliments that Genesis/Megadrive sound. Games & Sources Sonic The Hedgehog (1991) - Marble Zone https://www.youtube.com/watch?v=LXukwNQG0uA , Orginally composed by Masato Nakamura.
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*NO* Pokémon Green Version "Ghost Town"
prophetik music replied to prophetik music's topic in Judges Decisions
opens with a kick-heavy beat and pads. there's a lot going on in the bottom 100hz and it doesn't have a ton of punch like i'd expect, and is somewhat dull. a synth bass comes in (in the same octave as the pad), and this progresses towards a break at 0:39 that adds some arps. there's some nice automation on the autopanned arp that works towards the front, although the panning is so wide it's a little confusing on headphones. this section drags a touch as it goes on as not a lot is going on during it, and there's not a lot to bring it back to the original outside that descending bassline (which isn't super unique). the remixer puts the screws in at 1:16 and we get a lot more going on and a big beat right there. again there's not a lot used from the original outside that initial descending lick (no arp, none of the actual melody line). there's another break with some guitar at 1:55 - that was pretty fast getting back to the build - and again this section feels like it drags a bit as it kind of just is a repeated pattern over and over, and there's no crescendo or anything to build energy, just adding new instruments after a few bars. i'd love to hear some more automation like what you had the first time around, adding in additional elements and building energy towards your big payoff chorus at 2:33. 2:33 hits and we get the solo that was called out in the writeup. there's some fun licks in here but overall i'd want to hear more movement and leaning into the chords themselves some more. there's some repetition in here too which is a bummer - this is your time to shine creatively! there's not really an ending, it just hits a note and it's done. there's a loud blap at the end that i think is the result of your volume automation not going to the end of the track. this is a neat idea! i like the synth-rock vibe - so many people just make lavender town creepy (or totally blasted-out EDM), so the darkwave/synth rock feel is a neat one that definitely has legs. and i like a lot of your choices for instrumentation. i feel like right now this is a great framework, and what's needed next is some more glam. i'd love to hear more from the actual lavender town original (there's only really one synth line used throughout the track - i think there's room to use more!), and i'd love to hear a lot more ear candy in each section - especially the transitions. lastly i think that the track sounds a bit dull throughout, and finding a way to keep the kick meaty without having it walk all over some of your other synth elements would really help the mix pop. i'm sure @Chimpazilla can give some suggestions about the mix. this isn't there yet! but it's a great start. the workshop discord can definitely help this get moving. NO -
I recreated the production of the track from scratch, based mainly on the main melody of Lavender Town, a melody that could make us uncomfortable as children, and that currently has been the main course of most Pokémon Creepypastas. Having those two things, I started with the creation of the remix, where you can appreciate the dark and gloomy atmosphere that takes us back to that town. The remix is of the Synth Rock genre, so we can notice the characteristic Synthwave basses, synthesizers of the genre, chorus, Cubone's scream and some distorted electric guitars (although relaxed at the beginning of the song), but in the middle of the track around minute 1: 57 you can notice a change to a more aggressive guitar, accompanied by a Screamo voice that I myself had the pleasure of recording to use it in the track as accompaniment and finally around 2:34 thus entering a synth and guitar solo that would give end to the track. Games & Sources "Lavender Town", in this case named: "Ghost Town" is my remixed version of the song that we can hear in our adventure through the Kanto region within the first installments of the renowned collectible monster video game, "Pokémon", released on the Game Boy portable console in 1996 in Japan... Developed by Game Freak and published by Nintendo itself. Originally composed by Junichi Masuda. Pokémon accompanied me during my childhood with its anime and video games, and motivated by those beautiful memories, I ventured to create my own Remix, reimagining the original track from scratch and in a completely different musical genre, called, Synth Rock. I would like to share the original song: (Excuse me for publishing a channel that is not directed by Junichi himself, but it is the only area where I found the original version in better quality)
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OCR04823 - *YES* Final Fantasy 8 "Flashback"
prophetik music replied to prophetik music's topic in Judges Decisions
sfx opening, and then we get some chips and foley for the opening out of machine gun. there's a neat vibe that comes in once the beat and everything's active, and then we get the filters dropped and the 'real' vibe hits at 0:34. this is a really head-bobbing feel, and i really like the variety of sounds used. lot of sidechain on the lead at 0:57 when the melodic line comes in. there's tons of stuff changing and coming in every few bars which is neat, and it doesn't ever lose the core of the feel. there's a big drop at 1"59, and we get the driving feel still but it's all in the bass synth. there's some noodling around with the MwtMG theme, and it builds up to a big hit at 2:56 that's a chopped up version of the upbeat section from The Landing to my ears. i like the chord changes here as well - simple patterns but really updates the feel. there's a bit of a beat change right before the ending, and then it's done. ending isn't really prepped but what's here works fine. mix on this is great, it's loud and in your face and never feels squeezed. the kick's this huge boomy roomy sound and i think it works perfectly. what an enjoyable track. love the energy and love the style. excellent work. YES -
Oh it's been a long time OCRemix! I was going through old computer files and found this track I apparently made in 2016, and just never uploaded....sorry about that. Anyway, here's a track that mostly remixes "The Man With The Machine Gun", which itself is a 1980s sounding track. My remix mostly takes that and dials it all up to 11. Keep doing what you do OCR team! Sorry it's been so long, life just got in the way, but here's to another 25 years of OCR! Games & Sources FFVIII - Man with the Machine Gun FFVIII - The Landing
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*NO* Myth 1 & 2 "Victory at Madrigal" *RESUB*
prophetik music replied to prophetik music's topic in Judges Decisions
my original vote loved the arrangement but had concerns over the instrumentation effectiveness. my second vote called out some execution elements but really liked the improvement in the instrumentation. piano opens with some sustained strings. cello is a new tone but has a lot more personalization to it, which is neat. there's a flip in the first line that's a little unnatural, but what's here is fine. if you've got the ability to vary vibrato, consider doing that more on the start of sustained lines or in moving sections. you vary rhythm a lot to make it feel more real and less quantized, and i think it's a little on the far side of that now to where the rhythm seems a touch off. the note at 1:16 sounds wrong (second descending tone). i really like the choir entrance. it's spooky and has a cool sound to the vocals. cello here sounds great too, really rough and mean. the string drops sound a little weird but aren't wrong, just don't sound real. there's some clipping in this section, notably at 2:23 and 2:55 - this just needs an actual limiter put on it. i think you're not EQing what's going to your reverb and that might be what's causing some of the boominess, alongside the bodhran or whatever the main drum that's in this section being very fundamental-focused and right in the front left (so it's very loud). consider backing it off a bit. 2:55 feels better than before, i think, but the lightness of the strings themselves shows here as compared to the cello part. the brass coming in at 3:22 is a big help and gives the partwriting some balls which it really needed. this is a triumphant section and i like it a lot, just needs to not clip. there's one more recap and it's done. i think what's here would be enough to pass if that middle section didn't clip like mad. the main issue is, i think, the bodhan you're using. it sounds dull and lifeless, and it occupies a lot of frequency range down low. you've got a few ways to address that: scoop the heck out of everything else in that frequency range so it speaks through easier without having to crank the volume choose a different percussion instrument to that speaks higher to let it cut through easier turn it down and live with it not being so far forward either way you need a limiter that's going to prevent clipping implemented at the end of your mastering chain so that it's not hitting 0.0. i think, for me, if you did that, this'd be enough. if you wanted to go farther, i think that making the section at 2:55 shorter (maybe only running through half the theme) and then fleshing it out sooner will help with the depth of that section from a part-writing perspective, and i think that reining in the overly-dynamic rhythms on the solo cello would be a good choice. but this is real close, zanezooked! we just had an accepted track go through eight revisions, and i certainly don't see this needing that many changes to make it. NO -
original vote second vote there's a story in the submission notes of past votes, i recommend reading them since this is kind of a story piece but they're very long so i didn't copy them here - proph Third times a charm? :) Thank you all for your feedback on the first two drafts of this piece. This is an interesting hobby because you need to be competent in both the creative skills of writing music and in the very technical skills of mixing, mastering, and otherwise massaging the sound. I appreciate the help you’ve given me on both aspects, especially the technical side, which is a brand new world to me. I was a bit confused about the feedback on the solo cello. Some praised the tone, others criticized it. Chipzilla seemed to think that the cello used only a single articulation. In fact it used no articulations. It was a SWAM instrument, and entirely procedural, based on how I played it on the EWI. I honestly thought that was a strength of the piece, a really expressive solo cello that you don’t usually get with samples. But I guess that didn’t come across, perhaps because I played it with a wind instrument, ha. Anyway, rather than try to massage what was already there, I tossed it out and brought in the Apocalyptica solo cello from Musio instead. This turned out to be a perfect match for this piece, as the samples are performed by the Finnish cello metal group (!) Apocalyptica, and it has both a wonderfully expressive legato patch and an aggressive, grinding rhythm patch. So although I had to throw out my own performance, once I reworked the solo cello parts to “write to the samples,” I ended up much happier with the result. Other things I did: Remixed and remastered everything. Pretty sure the volume should be good now. Removed the master volume automation tweaking identified by Prophetik. Seeing that in the waveform was illuminating. Evened out the balance of octaves at the 2:57 mark, in response to Prophetik. Did this by: Doubling the strings with their common woodwind pairings at 2:57, to thicken the melody and harmony lines Tweaked which lines were played in which octaves. Adding the full cello section in unison with the solo cello, thickening the low end Added more humanization to the piano I hope this is finally up to par! Games & Sources Myth: The Fallen Lords The Siege of Madrigal, by Michael Salvatori The Fallen Lords, by Marty O'Donnell Myth II: Soulblighter The Great Library, by Marty O'Donnell
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*NO* Persona 3 "Change of Seasons"
prophetik music replied to prophetik music's topic in Judges Decisions
surprising how different the two versions are. opens with similar backing elements and a male version of the voice part which is really loud compared to everything else. backing parts lack some verve as compared to the original through here. at 0:14 i expected something else to happen, but it's just another loop. bass comes in at 0:28 and doesn't sound particularly idiomatic. there's some extra keys being added in occasionally, but it doesn't sound like much because the voice part is so much louder than everything else. there's an artifact at 0:57, and a guitar lead comes in. most of the backing elements are doing sustains in here - note how the original uses a lot of clever articulations to add style and power to the sound. i don't hear that here at all. additionally all the instruments are very densely populated in the low-mid range - lots of stuff between 200-400, and there is an overtone in the bass range that's heavy too (45hz is the fundamental, 90hz is the first overtone). this all combines to make it sound really dense through here. i like the guitar work, and i think there's a place where these elements come together feel vibrant and intense, but right now it sounds dull and repetitive since there's no uniqueness to each instance of the melodic riff and they're all the same. there's some voiceover at 1:53 (and that hey hey panning vocal line is still going! it's so loud!), and more sustained trumpet. the lack of stops for breaths make it really obvious that it's not real. there's a fun guitar solo after this, and then the same thing that was happening back at 1:30ish gets layered back in for a few more repetitions. 3:19's a fadeout and it's done. there's a lot of repetition in this. i don't think the bass playing the same thing stops during the entire track, the drums are the same for minutes at a time, and there's so much of the same riff used over and over. for example, look at the different drum patterns used by the original, and how constantly the instrument in front changes. the A and B sections have very different feels, and there's a lot of dynamics and space used by the original's instruments. i don't hear any of that here and that's to the remix's detriment. most of the instruments don't sound real, and they really should for this style. separately, nothing has room to breathe because of the very fundamental-centric EQing - it all sounds very dense. some more functional EQ will do wonders to allow everything to be audible without having to just crank up the volume. this is a neat idea, but needs more work across the board. i think you definitely can do a guitar-driven arrangement of this kind of swingy electro-pop track, but it's going to take a lot more flexibility and execution in the backing parts to make it really pop. NO -
No collaborating credits. Soundsources from Reload, like Trilian bass and Stylus RMX were used to keep the feel, but i tried to give it a funkier feel. New basslines, drums, guitars, and a remixes brass ensemble. I also brought back the French voices. I liked them, and was sad to see them go. Games & Sources Persona 3 Fall semester theme, by Shoji Meguro. Original: Remaster:
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OCR04761 - *YES* Undertale "A Little Bit of Mercy"
prophetik music replied to prophetik music's topic in Judges Decisions
opens with some detuned synths and a generally nostalgic feel. similar to the original, the beat subverts where the downbeat is initially and makes you realize you had the wrong feel in your mind, which is a fun throwback. the melodic content is pretty subdued and overall this is a very slow, loose rendition of the original. there's a break at 1:30 and that builds up from there for a while. the beat comes back in at 2:27 and it goes through the melody a bit more, and then there's some surprisingly ambivalent chords that play us off. this is a really low-energy track. i think that some of the j's will complain about the lack of forward drive, but i feel like this fits the feel really well. it's very patient and intentionally doesn't lean into the energy of the original, which i actually like quite a bit. i think this is over the bar. YES -
This is a Christmas-themed remix to Undertale, because it just makes sense. It was originally made for An OverClocked Remix XVIII back in 2020. I wanted to submit it back then, but it was so close to Christmas that I just didn't... for some reason. I was in the mood to make something pretty and chill, something more hopeful and uplifting. You could say this a spiritual sequel to my old Zelda remix, "Solace." I released it as part of an EP back in 202, "Winter Pixels". It's a little looser and more lofi than my usual stuff, hopefully, it fits the new guidelines! Games & Sources Game: Undertale Source: Undertale Theme
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OCR04845 - *YES* Pikmin "A Man from Outer Space"
prophetik music replied to prophetik music's topic in Judges Decisions
your journey sounds significant, meaningful, and life-changing. i'm glad you're in a better place now. opens with a filtered flourish and some pretty wild sfx, and the track starts at about 0:27. there's a really chillout vibe to this initially. i like the choice to use detuned synths to fit the spacey feel. beat hits at 1:39 and there's all sorts of fun ear stuff going on. there's a lot of higher freqs that were a little much for my ears - mostly overtones, but the cymbals and snare both felt really bright. there's a pretty wild solo at about the 2:27 mark, and we finally get a break from the pretty thick beat at 3:15. there's some new percs that come in soon after - the contrast between the fairly clean percussion and the heavily filtered backing pad is distinct but a fun combination. we get some new stuff at 4:03, as there's some new ear candy in the build up to 4:27 and then to 4:36, and the increase in energy at 4:36 is great. you do a great job keeping a fairly static melodic line fresh and interesting through several minutes of consistent usage. there's a recap at 5:20 of the earlier vibe with some extra bits on top, and then we hit the outro material. a few pads after the 6 minute mark and it's done. this is a great arrangement! there's loads of unique stuff to keep it moving throughout. i think that i personally found the 2-3khz content in this to be bothersome on my headphones, but i don't think i'd have the same feel on other listening methods. i really appreciate the breadth of content throughout. nice work. YES -
This song marks my first non-OCR project entry and my debut in Dwelling of Duels (DoD)! Participating in DoD was a super nerve-wracking experience, right up until the month's long-play, where I was utterly flattered by the community's response. While most of the track came together quickly, I spent a significant amount of time fine-tuning, with the final drop and cinematic/foley aspects coming together only in the last few weeks. I was unsure how the crowd would respond to a more Trap-based drop, especially since I rarely venture out of my typical EDM styles. Needless to say, I was blown away, not only by how well it was received, but also by the fact that it placed 5th for the month. It was truly an honor to participate, and the light-competition framework kept me glued to the process, in a way that made me feel like I really leveled up my production quality...that said, let’s ignore the fact that the live MIDI recordings were performed using my typing keyboard (special thanks to extra-clicky green switches). I wish I could point to a direct set of song references for most of the track, but most everything was pretty much from my gut instincts, except for the final drop, which was strongly guided by RL Grime's "Formula". Making a full-length submission entirely on my own and having it so well-regarded was incredible, but it’s amazing what a solid mastering from Chimpazilla can do to your track. Her work took it to another level, and she was super insightful with coaching on actionable feedback on the track; I am so grateful it gets to exist the way it does via their efforts on it. That, and they're just a super cool human being, it has been great to get to know them recently! The track wasn’t written with a specific theme in mind, but looking back, it feels like it tells a story similar to Pikmin’s—one of loss, rediscovery, and rebuilding. Over the past few years, I’ve experienced significant losses and challenges, which resonate with Olimar’s crash-landing into the unknown and starting over with only the bare essentials. The intro reflects that sentiment. If you’ve played Pikmin, you know the game can be unforgiving—you can lose a lot very quickly if you’re not careful. The track mirrors this at the midway point with the shift to Indian percussion, stripping away the Chill-Hop vibe. It also captures the feeling of regaining strength and confidence, like when your Pikmin army grows, and you feel ready to tackle any challenge. These dualities—loss and recovery—reflect my own experiences with jobs, relationships, and stability, often swinging between extremes. The overarching note of this song is the idea of landing somewhere completely unexpected, making the best of where you’re at, and then launching forward to continue where you intended to go. This is both the main purpose of the game itself and a very real experience in my own life in multiple ways. Coming to OC Remix after years of feeling like I didn’t fit in, only to have my first submission finally accepted. Moving into a house full of strangers I thought I wanted to be around, only to realize there are better people to surround myself with. Leaving a comfortable job riddled with toxicity and non-stop lies, enduring a streak of work-related low points, only for it to lead me to finding the greatest position I’ve ever held. Losing the sanctity of proper health insurance due to an undefined medical concern, facing extreme ambiguity as new coverage claimed they couldn’t help, and then receiving a last-second approval and a benign mass diagnosis. Clinging to the stress of maintaining a half-friendship with someone who only mimed the acts of caring, only to finally let go and bask in the freedom and self-respect that followed. And so forth. Life has felt like a swinging metronome of deep losses followed by tremendously fulfilling wins. Being a part of multiple OCR projects, receiving a heavily fought-for promotion, ranking high in DoD, and navigating health coverage for various specialists have all paralleled the sentiment behind making and submitting this song, as well as the emotions imbued within it. The source track, 'Forest of Hope', unintentionally complements this narrative. The game is set up as a series of trials to rebuild your ship, and sometimes that’s exactly what tackling music projects feels like: gathering the tools, knowledge, and confidence to succeed. If OCRemix and Dwelling of Duels are the 'Forest', then their communities are the 'Hope'. This song is dedicated to everyone who encouraged me to settle into the OC Remix space and the DoD community, who have been so supportive and shared amazing feedback on my tracks! I’d love to list everyone, but it would be 30+ people long, so I’ll say this: Special thanks to Wes, Chimpazilla, the (~*Super*~) Pixel Bros. + all the Workshop regulars (especially JSAblixer and Meldecision, but really everyone there), Liontamer, Hemo, Dyluck, Darkflamewolf, Xaleph, Colorado Weeks, and Prophetik, as well as so many DoD folks I still have yet to get to know better (TheManPF, Tuck, and more). Also some more indirect inspirations who probably have no idea who I am but are nonetheless inspirational forces: omega-thanks to bLiNd, PrototypeRaptor, Zircon, and Flexstyle. Games & Sources Pikmin - Forest of Hope (entire track duration)
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*NO* WarioWare, Inc.: Mega Microgames! "FLEX"
prophetik music replied to prophetik music's topic in Judges Decisions
opens with some bitcrushed synths, and the beat drops quickly. the main source usage appears to be some of the first few beats in the intro, and they're modified so it doesn't sound like quite in line. i don't think that what's in the remix here is enough to constitute source usage. the backing elements sound the same the whole time outside of adding a bell line about a third of the way through, and it's only ever that initial representation. there's some cool ideas here, but this doesn't meet our source usage guidelines (4.3 is the big one) to fit onto OCR unfortunately. i wouldn't call this identifiable and dominant. i'm sure there's a place for this track on other streaming services though and i hope it is received well! NO -
The beat for flex was a sample from WarioWare Inc, which came about when I started playing the game with my son on the Switch Gameboy Advance app. I immediately heard same hot fire and was inspired to flip some of the OST. I threw the intro sample into slicex on FL Studio, chopped it up, and the rest is history. Also a little fun fact, this beat was made around the first time I ever met the rest of NKM in person. - Lemmedoya of Nerdknight Music This song man. My brotha Lemmedoya sends us a lot of beats, but this one has to be one of my favorites. It's just so energetic and unique sounding! As soon as I got it, the idea for the chorus just popped into my head and wouldn't leave until I met up with NK Sensei to lay it down and write + record a couple of VERY chaotic verses. From there we sent that to Lemmedoya for thoughts on it and HE ended up laying a verse down too. And at that point, we knew we just HAD to make this posse cut happen and put it on the album we were working on at the time. From there we thought long and hard about who else to get on the track, and ended up hitting our friends Cas Hatchett, Mercutio X, and Drip$tick, who all absolutely KILLED IT! - NK Blackimar of Nerdknight Music NK Sensei: Verse 1 NK Blackimar: Verse 2 + Chorus Cas Hatchett: Verse 3 Lemmedoya: Instrumental + Verse 4 Mercutio X: Verse 5 Drip$tick: Verse 6 Games & Sources Sampled from the intro of WarioWare, Inc.: Mega Microgames! Composed by Ryoji Yoshitomi and/or Kyoko Miyamoto. Couldn't find confirmation on which one of them did this song specifically.
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OCR04841 - *YES* Dragon Warrior 4 "Twisted Systerz" *RESUB*
prophetik music replied to Liontamer's topic in Judges Decisions
my last vote complained about a hole in the freq range, suggested expanding some higher-end EQs, and fixing some plodding sections in the middle. opening has a lot more body to the beat now, good punch in the kick. transition at 0:41 is a bit busy but works. 0:58's a big break - good choice to keep the lfo movement on the pads active, so that it kept moving forward. 1:30's a real vibe change, and i continue to like all the extra transitional elements and interesting audio bits here and there. lead at 2:00 gets buried a bit. there's a dropoff and some outro at 2:49, and that's it. i think i'm to a point where i can say this is a pass now! there's a few parts i wouldn't mind hearing cleaned up, but what's here is imo over the bar. if it goes back for another bake, i'd suggest keeping the section between 1:50 and 2:00 moving better, have the transition at 2:00 be less abrupt, and increasing the lead's volume at 2:00 so it's clearer (might require something else to reinforce it). what a ride though! thanks for sticking with it. YES -
this got rejected due to feeling incomplete and needing some glam. i went through and added the following. transitional elements in several locations more percs in the opening section extra drum elements to when the beat comes in after the first minute extra atmosphere in most of the second half lots more reverb more kick throughout changed the arrangement to alter a lot of the melodic and harmonic/chord structure for the second half added some changes to the first part as well (note that this no longer features a natural minor v as i described in my initial post) i ran this by kris for a second set of ears and she felt that the changes were significant, so here's hoping this has a better shot =) Games & Sources Prologue theme from Final Fantasy Legend for the Game Boy.
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*NO* Ys 8 "Overcome the Rocky Path -Seiren MEGA MIX-"
prophetik music replied to Liontamer's topic in Judges Decisions
original's pretty upbeat in its own right. opening is very similar to the original, right down to the drum beat, tempo, and lead performance. this goes on for quite a while - i A/B'd the entire length of the original on this track and indeed it's the same across the board. so this already isn't something that we'd really have a place for given the lack of original arrangement over the first half of the track. right at 2:00 we get a new section, which is clearly inspired by but isn't really arranging the original. it's a sick synth solo though! i'd like to hear more verb on it, it's pretty dry right now. guitar has a note or two that's funky in the chord that it's over, and then hits a fun chord at 2:47 before a hard cut break to the piano playing the melodic material (in a non-idiomatic way, you really should find ways to break up the left hand's block chords and velocitize the entire thing). there's another run-through the original's last section and opening, and it's done. ending is solid. i think this is a fun listen! i'd be happy to find this on youtube somewhere, but it doesn't meet the standards for arrangement that we require here. this is more of a cover with a little new section in the middle, which is hip in and of itself, but we'd expect more adaptation of the original's melody, chords, or other elements. i don't think this track would fit here without extensive modifications, but maybe future arrangements would fit more! take a look at the submissions standards i linked above (section 4 is the big one for you, the rest aren't as applicable for this) and hopefully we'll hear from you again. NO -
*NO* Marathon 2 & Marathon Infinity "Lh'owon" *RESUB*
prophetik music replied to Liontamer's topic in Judges Decisions
thanks for the resub! i really liked the arrangement concept and some of the set pieces in the original mix, but didn't like a few of the synth choices which i found bland and thought some of it needed EQing/reinforcing elements. track opens with some really big broad strings which sound very rich, so that's fun. there's some more sfx at 0:50ish as the strings glitch their way out, and we start hearing the Durandal synth with the ascending motif. the beat comes in at 1:26 and we get into the blootering of alien backsides. i admittedly like the nastiness of the Durandal synth more than the subsequent synth choices, which still feel bland and rote. there's some repetition in this section too which i still don't care for, but i like the transition at 2:43 and that section just as much as i did before. this section is great. again, the transition into the techno section is also great. this time through the techno stuff feels a little better and less rote. there's a final hit and some sfx, and it's done. i don't care for the middle minute or so - that more upbeat section just feels really dull when it should be the energy highlight of the entire track. i get that it's a 90s feel, but at least those 90s techno vibes had more verve to them - this feels more like a framework than a finished section. i'm a bit torn on if it is offset by the great opening and the section at 2:43, which feel really expansive and introspective. i think that, in the interest of not making perfect the enemy of good, this is probably above the bar. i think it sounds solid and there's no big holes in the arrangement. YES edit 2/19: we used this track for our recent judgetest, and i spent a lot of time listening to it as a result. the more i listened to it, the more i felt that the middle was just not there. there's a lot of promise in the opening, but i think that i ultimately originally settled on the wrong side of the bar (in that it was close but not there, instead of barely squeaking by). that middle section needs more verve, better guitar tracking, and stronger instrument choices. i'm changing my vote. NO -
*NO* Pokémon Red Version "Lavender Dimension"
prophetik music replied to Liontamer's topic in Judges Decisions
opens with that creepy arp to start in a neat bell-like synth. melodic riff is in the pads initially with some big sweeps over top. the arp starts to double up and do some delay stuff with some rising action behind to escalate, drums that come in at 0:45 are kind of weak, but i see where they're going as you use them as an escalation element. the sausage starts to get made at 0:56 as the kick and bass elements come in more regularly. this track is super slammed in the feel despite not really having a ton of super loud elements, so it feels a bit oppressive, but i recognize that's both intentional and part of the style. it's nowhere near upbeat as i expected though given the big transition drums. 1:10-1:20 for example feels really empty, as does the section immediately following. 1:52 switches to a triplet feel (among other things), so it's a lot busier, but it's still just the beat, bass, melody in the pad, and arp repeating. i feel like there's not enough going on through most of these couple of sections. there's a big drop at 2:36 in energy, and the arp element is doing some hits in here. the off-beat part that followed was a fun feel. 3:09 hits and it's the same instruments as before but now they're doing different rhythms. still using the same synths after all this is starting to be tiresome, and the overall mastering is still super heavy so it's still feeling oppressive. to be clear - the variety you've implemented on the arrangement itself is really impressive. you're doing a ton of variety considering the melody itself is like 20s long. my issue is with the instruments being reused constantly and never changing, and with how empty several of the sections feel behind the melodic representation. we get to the end and it just kind of ends, and there's a cutoff on the synth instead of a fade. i wouldn't have minded something deconstructive to end this given how much you played with these elements throughout. i'm honestly not sure about this one. i love the arrangement. i don't like that it's four instruments throughout, and i don't like that there's a ton of room throughout for other stuff that doesn't seem to be capitalized on. it feels like this is the framework and it still needs the finishing bits. ? edit 12/3: ok, i slept on it, and i still don't dig the extended sections with so little going on, and i still don't dig the limited sound palette. kris's note about sidechaining is good too - that's why it doesn't feel like it can breathe (well, one of the reasons). so i think that a NO makes sense for me. -
*NO* Star Fox 64 "Ballast" *PROJECT*
prophetik music replied to prophetik music's topic in Judges Decisions
opens with some nicely filtered synths. there's some elements of the little stepwise melodic chunk initially. the feel at 0:36 is fantastic, i love the fat sixteenth note synth. i'll admit i don't hear a ton of original in this first section with the drums, but i do get more of that descending line around the one minute mark when the second drumloop comes in. definitely an intentional but bad note choice selection at 1:48. the correlation in the later sections (around 2:00) is more subtle - maybe too subtle - and it isn't until maybe 2:39 that we more consistently get melodic material for any stretch of time. there's an outro starting at 3:25 and it's done. i love the feel, i really do. you've nailed the style you're going for and it's handled well. i just don't think there's anywhere near a preponderance of original here. there's not much in Aquas to hang your hat on, and you limited yourself to an even smaller segment of it for your feel here. i think that, unless i'm missing something significant, we're nowhere near 50%. i hear overt elements of the original from 0:15-0:36, 1:02-1:24, and 2:39-3:3:24 - about 40%. so i think that'd need to change before i'd be able to think about a yes. NO -
ALBUM PROJECT TRACK (STAR FOX) Hey dudes and gal dudes, this is my submission for the Star Fox album. I'll save you some time - this track only uses the first 20 or so seconds of source. I lean heavy on the first part of the melody and that little 1-5-1 arpeggio, but I think the general reharm, melodic phrasing, and overall sound palette make this a substantial-enough reinterpretation. Not as harmonically dramatic as Aquas, but more chilled out and smooth while still being a bit mysterious. ~ The ruins slowly emerge from the void as you make the crossing; a vista nearly devoid sunlight. What was this place? Your viewport isn't nearly wide enough to see everything. The auxiliary monitors aren't much better, but - from the corner of your eye, you catch a glimpse of an unknowable creature on the screen. It silently retracts into the darkness. A moment passes, heard by the low rumble of the two-stroke diesel behind you. Curiosity guides your heavy hand to the throttle lever. The vessel cruises further into darkness. ~ Really I just wanted this to ooze "submarine" - without literally using sonar and water samples, I think it's pretty effective. But that reminds me - did you catch the ingame sample? I'd forgotten about it! Lol Cheers, RS LT Edit: Source usage info given 11/25 (after prophetik reached out): I guess I would make my argument that Aquas is built on 3 main components: The melodic sequence built on parallel 5ths. It continues past the first 0:20, but the melodic cadence is exactly the same. The 'chorus' section - I'm not really using this. The 1-5-1 arpeggio that plays throughout both. #1 is the hook. #3 I would attribute the group of synth layers that bind the track, the 'living arpeggio' as it were. It's not always literally 1-5-1, but IMO it serves the same role as a constant thread from start to finish, just always modulating to make it more interesting. It's simple, but I think it's worth a mention as a main characteristic of the track. As an aside - to use a visual analogy, I would also argue that musical "negative space" in general is a real and meaningful component of an arrangement. Maybe I'm on my own here, but I don't think I've ever seen the idea really presented as such on OCR. What's right for the track is not always what's right for the guidelines. Maybe I'm just becoming more at odds with the desired output. Hopefully this makes some sense. Either way, I'm past the point of doing any revisions, so I hope this will not count as a ding against the album as far as number of viable tracks is concerned. Thanks Games & Sources
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OCR04790 - *YES* Celeste "Leave Me Behind"
prophetik music replied to Liontamer's topic in Judges Decisions
sprechstimme is a great way to put it, and i'm surprised i didn't make that connection myself. -
*NO* Sonic CD "Fool's Paradise"
prophetik music replied to prophetik music's topic in Judges Decisions
opens with some percussion. the loop points are pretty noticeable with the first percussive element. it's super bassy and very wet to start, and there's a few harmonics (around 3.1k) that are hard to listen to in that opening section. bass comes in with the melody at 0:20 and it's just a massive blob of mass between about 45 and 200hz: it's very dense in here, and it feels pretty slammed especially in the left ear which is louder than the left. melody's in a percussive instrument, but it honestly sounds like there's more delay or verb response than there is melody. it's hard to hear where the attack is in the melodic instrument. as i listened to this opening section a bit more, i realized that i think that the original's playing real-time behind the added elements like synth, guitar, and effecting (just start the original's youtube at like 30s in). i think it's being chopped up and looped, but i think that's why it's so dense-sounding. the instrumentation elements are playing exact matches from what i can hear. we don't disallow sampling the original in remixes that we post, but we do require arrangement that is transformative. this is quite literally just the original audio with a small number of additional elements layered on top and a really, really bass-heavy master complete with huge reverb added to the entire thing. not only does not this not pass muster on the engineering side with the mix being so dense and boomy and most attacks not being able to be heard, it also doesn't pass on the arrangement side given that the arrangement is essentially not yours throughout. this isn't something that we'd be able to accept. if you wanted to rework it to feature your own instruments, and focus more on the arrangement (since there's essentially no personalization here), then that's something that we can work with. this isn't even a cover, though, it's the original track with something on it to discourage copyright detection. NO OVERRIDE -
opens with EPs and a funk bass feel. the melody comes in at 0:30. this section feels a bit thinner after the more lush EPs to start it, but it lets you focus a bit on some of the countermelodic material going on. there's a time signature shift at 0:49 to 7/8, which is an interesting idea given the original's surprising drop beats that it has throughout occasionally. there is a copypasta section from 0:30 at 1:04 (to my ears this is exact until about 1:21). i like the shift in chords at 1:21 to mix it up. we get a break at 1:52 to lighten up the shuffle - essentially the first time in two minutes without it - and i like the chord choices here. there's a bit more personalization of the melodic line after this and some more shuffling with phrase length, which is nice. 2:46 is a short recap of the B section of the theme, and this functions as an outro. the ending is a bit sudden given that it feels like it's just a repeated pattern and not really moving towards an ending. overall i think this is a fun take on a well-known theme. i like the genre shift and the added arrangement elements, and the track sounds good even despite the adaptation attempt towards original sound concepts. nice work. YES