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prophetik music

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Everything posted by prophetik music

  1. haha, this is a really fun vibe right away. it's fast enough that the words are really hard to make out despite the processing and multiple takes, so that's not great, but the backing elements are super high energy. i can hear some of the vocal lines overlapping themselves. some of the slower sections (pleasure, adrenaline for example) has very bad prosody (that is, where the words land in the melodic line). i get that the melody's all over the place, but it's still important to have a song make sense when you sing it. i am also gonna say that i really don't care for the tone of your voice in this track. i've heard you sing in other tracks, i think, and i didn't find it to be nearly this grating. maybe it's the processing and style? or the octaves in most of the sections? but i found the tone of the vox in this track to be very pointed and tough to listen to. backing kick doesn't have nearly the amount of beef i'd expect for the feel, and the snare also feels pretty lackluster. the lead guitar sounds dope as expected, and the solo and synth work sounds great. from an arrangement perspective, this is a super fun take on the original two tracks. they're both very high-energy and this keeps that, and there's some neat dovetailing in how they fit together - i'd never have known that they weren't the same song without the original youtubes to listen to. i think the execution though is a little on autopilot - there's not a lot of changes to the backing elements throughout, the drums are super basic (every fill is just the same descending sixteenth toms), and like i mentioned before the prosody of the words in the slower sections is very unnatural. i think this might be the first time i've ever NO'd your work =( i think this is just really uneven right now. there's certainly some high points here but overall i don't think this one is ready for prime time. for a YES vote, i'd want to hear less repetition and mailed-in arrangement in the backing elements and drums, i'd probably want a rework of the lyrics and where they fall so that they're more fitting to the melody line, and i'd want to see/hear some attention to the vocal processing so that it's not so pointed. NO
  2. opens with a big city beat and some similar synth swoops and string elements. the backing elements sound almost like they're just the original downtuned with the beat over top. in fact, they sound like that so much that i don't think there's any arrangement here at all. unfortunately i don't think this fits the Standards as a result - there's no transformative arrangement at all here. section 4.2. calls out this track's arrangement technique specifically as not being what we host here. it's a cool beat! but there'd need to be a lot done to make it fit as a result. NO
  3. completely forgot about the C part of the original. i don't know if i ever spent enough time in a row in the game without getting into a fight to hear it, i guess. starts with clock sfx and some guitar elements alongside some schmears of synthy string color. 0:34 is where the band comes in and it's immediately reminiscent of american math rock like Plini. first break comes at 1:02 and there's a ton of space, which is fun given that it's the theme for a plain in the game. 1:33 is the first time getting to the B section from the original, and it's more of a broad feel than then more angular starting section. there's some ensemble stuff at 1:50 and then some of the wider rhythmic elements that are again Plini-adjacent right after at like 2:10. the C section right after this at 2:19 is pretty guitar-heavy, and it's hard to hear anything under the guitar sustains. this wasn't as noticeable before but here the combination of the crash and the rhythm guitars are really loud. 2:48 is a bit of setpiece that's a little out of place just because it's not really prepared super cleanly, and then 3:03 is the last big blow. this kind of soaring sustained strumming line is so iconic and sounds awesome in here. 3:32 is the outro, back to the clock rhythm pattern, and it's done. short and sweet. there's some times it's uneven in the mix, but overall the arrangement is solid and the lead parts shine through as expected. nice job. YES
  4. TJ&E has such great soundtracks. fun beat right away, you can tell this is going to have a fun vibe. bass sounds awesome right away - 50-second bass opening? yes please! - and the beatbox stuff is great! what a fun idea. band sound comes in at 0:53. LT's right that it's a little messy on the mixing side right away - there's a ton going on and it gets a little tight as a result. joe sounds fantastic on the sax throughout this. vocals are hilarious. some great rhymes and well performed. more bass and groove at 2:48. there were a few times in here that this is just the slightest bit off time-wise and it's more obvious due to instrumentation. sax solo at 3:27 was excellent, and props for mastering it differently so it sticks out of the mix better than the parts from earlier. the wah effects are fun too. 4:45 is kind of just cruising - this almost sounded like it was missing a solo that got muted until the vocal parts came back in. after the vox parts, there's a bit of autopilot again and then it's done after a shout chord. i can hear joe's pads clacking at the end =P the track has a few parts that are just kind of cruising along and not really going anywhere near the end, but overall this is a gem. tons of character throughout and a really fun idea executed well. i agree it's a bit messy sometimes like what LT said but this is definitely over the bar. YES
  5. super weird original. opens with some rich pads and a few percussive elements. the three-note motif is present right away. 0:31's beat is fun, and the following varieties of beats in the intro all have a fun, curious feel to them. the main body of the work starts at 0:54, as the melody's carried by deep tones and the drums kick in with all sorts of fun ideas. i particularly like the bass synth that keeps burbling up between some of the melodic ideas. 2:02's a break complete with vox samples and off-beat percussive elements, and that iconic Chimpa 'woo' sample that is always so unexpected. melody's back at 2:47 and there's some new long-lfo synths handling the melodic elements this time around. 3:32 is emu's outro and it's a big shift, but an interesting one. jumping off the high-energy train into a wall of half-formed jello is certainly one way to slow down. we get the three-note motif one last time and it's done. this is a fun blow from start to finish! and i agree with LT, the polish on this is superb. excellent work. YES
  6. i'm going to proceed on the assumption that i'll reject this track, then 😄 opening is so instantly funky. boss 1 is so weird and this is a surprisingly approachable and tonal version of it. matt's guitar work is stunning - i love the constant motion, very mathrocky. the shift at 0:48 is well-timed to give a break after that first absolute banger of a solo. the rhythmic elements that come in at the end of this section are great also. i loved the interplay of the synth playing the lead at 1:40 and matt's guitar underneath it doing constant motion insanity. nice drum solo section! good tie back to the jazz roots underneath the complexity, and a great way to transition to the break at 3:19. there's a final blow through some of the chord progressions and then it's done. i wouldn't have minded a final chord to help tie it together, but this isn't bad. easy vote! this is a straight banger, with superb artistry shown in the three performers. excellent job conveying a really weird original in an approachable and consumable manner. YES
  7. wow, it's hard to define why, but i immediately knew this was an FF track listening to the original. there's so many parallels to tracks on the soundtracks from X through XIII. what an excellent original though. evocative opening. there's a lot of mud due to several things in the same frequency range right off the bat, but it's a very pretty combination. there's a lot of ensemble work which i really appreciate. it's a little confusing hearing the bass playing both bass parts alongside melodic elements simultaneously - i guess this is more of a chapman stick emulation? - but it's a cool sound. the instrumentation really makes it feel like a chrono cross track, actually. we get percussion at 1:43 alongside some more traditional use of harp, and some choir pads. there's a lot of patience and nuance in how this stuff is being used. the beat picks up a bit at 2:55, and most of the instruments move back to their traditional roles (harp arp, bass for the bass line, guitar for rhythmic and chordal elements). the choir pad's a bit louder here and it drags a bit, but moves back to some more melodically-focused stuff at 3:23, and the pads here have some interesting suspensions as well. acoustic solo around 3:55 was nice also. key change at 4:19 and a more driving beat give this a much more energetic feel. the mastering in here is nice and clean and i can still hear the guitar clearly without anything crazy in regards to volumization being done. 5:23's a peak and drop, and it goes through the descending line a few times before it's done. i wasn't really sold on the description at all, but this execution is tremendouz. there's a lot of patience and care shown with how you realized each of these instruments. i'd definitely not have assumed they were all tracked. the ensemble sound throughout is great and the clear master really helps those excellent interpretations to shine through. nice work. YES
  8. opens with air sweeps and some creepy piano noodling around the fortress theme. we get some heavy guitars and drums at 0:32 alongside a pretty mean synth bass (what an interesting combination). snare is really bright and cuts through the mix really well in here. there's a shift to a more electronic-focused groove at 1:21 with a ton of space in the drums especially - this sounds so good, the really tight drum mastering makes it absolutely cook. 1:35 is awesome. there's the first break at 1:47 with a bit of a solo break and then we get the guardian progression complete with chromatic scalar runs right after. there's a great drum fill and then 2:30 is a full shift Algorithm-style to four on the floor for a bit before shifting to 7/4 and having some fun with acoustic guitar and a turned-off snare. some signature zack orchestral work and we're in another break at 3:31 with some voice clips. the kick is a touch aggressive here without the guitars, but it sounds great when it switches to doubletime when the guitar comes back in with the backing melody from the guardian theme. 4:43 is another destination point, everything really comes together so well there with the title theme. one last break at 5:10, with...banjo and rocking chairs? and then we get some electrograss for a few beats before the banjo gets chopped up to oblivion and play time is over. is it a xaleph piece if there isn't a section with just a kick, bass, and snaps? so we get that requisite part out of the way and then build back up the energy for one last big blow. drums in this last section are so good. i wish there was just a little bit more prep for the ending, and then it's done. this is outrageously good, such a layup. josh's drum work is superb - this is easily the best i've ever heard of his music, just so technically proficient - and the mastering job done on them to tighten them down so far so as to let the musicality and space shine through is just perfectly done. it's great to hear ryan on an OCR track again too - he's got a great style that meshed so well with the electronic elements to augment and not overtake them. this is a triumph. superb work. YES
  9. opens with some very verby choir and organ synths. acoustic comes in soon after, aping fingerstyle. the attack on this guitar vst doesn't really sound super realistic for this (it's a weird combo of hammer-on and nail picking), nor does there seem to be much velocitization on it. there's a resolution at 0:59, some bells and sfx, and then drums building into 1:23 where we get some distorted bass guitar and rhythm guitar. the drums here are very verby, which lends to an arena feel. the bass again doesn't have much in terms of velocitization on it, which makes it feel very robotic. the rhythm guitar is panned pretty widely, or is stacked, and either way doesn't quite have enough distortion on it to cover up that it's not super realistic. the lead guitar comes in with the melody soon after and is really loud compared to everything else - it completely wipes every other instrument off the map and needs to be turned down a lot. there's a bit of a break at 2:10 for a few seconds, and then we get some ensemble rhythmic stuff as the lead does some runs around Light of Silence. these runs don't sound super realistic mostly because of the attacks - there's no mix of picking and hammer-on. if it's possible in your vst to do that, you definitely want to look into varying that up. the vibrato that's put on the lead in a few places, like 2:35, sounds weird because it starts at the attack instead after a bit - set that lfo to start after a bit so that it's not modulating the attack right after it's picked. 3:10's a palate cleanser with the world revolution chords, and then we get a recap of the manoria cathedral melodic material. it sounds like the lead here is repeated from earlier based on how it's handling vibrato. this section is arrangement-rich and really fun. i love the stacked chords at 3:55 and how impactful that is. 4:28 is another manoria recap - this theme is getting a bit played out by this point, but you do keep it different by passing it around between instruments which is a good choice. 4:52 is the start of a ritard that causes some really weird transformations in the audio - is your reverb tied to steps instead of seconds for duration? i'm wondering if that's what's causing the modulation - and then at 5:10 we've got a recap of the opening section, and it's done. this is a great arrangement! there's so much going on and i love that. despite never leaving 4/4, it has a real proggy feel to it. that said, the instruments absolutely are letting you down here. this track is screaming for live guitar, and while normally i wouldn't say "you need live instrumentalists to make it on the site", this track 100% will benefit from live guitar at least if not also live bass and drums. i know you're in tight with some great performers, so i'm wondering if you'd be able to work with them to get some real instruments in here instead of the fake stuff, because quite simply a guitar vst will never do what you're asking it to do without mentat-level abilities in industry-leading tools, whereas half of the guitarists in the community could do this in their sleep. with that in mind, i'm not going to spend time talking about mastering, since i do feel strongly that this will change a lot when you revisit it. as it is, the instrumentation isn't good enough to pass as real or fake enough to pass as synth rock as-is, so i'll not pass this yet. but i'll definitely pass it when it comes back around and slays me with sick guitar riffs =) NO
  10. drum tone is excellent, mic work is really nicely done. keys, violin, sax, and bass really come together to nail the sound. michelle's voice is great for this type of jazz - the super-clear pronunciation is an underrated element of the style. the first blow through the verse and chorus is pretty straightforward, and we get a piano solo at 2:09 that's excellent as expected based on the performer. lots of scalar flourishes work really well with this kind of languid groove. vin solo after is similarly fitting and patient, and joe's solo is a nice compliment in that it's more technical and exploratory with the drums under it being more involved as well, and then he does a nice job settling behind the violin line while still saying interesting stuff. 3:46 is a bit of a break and comes back to the verse elements. the melodic line is a bit meandering in this track and michelle overall does a nice job stringing together the line. the chorus is repeated at the end and there's a few notes that aren't quite there in this section. after that is a pretty standard short outro with requisite sax sustain, and it's done. this is an easy vote for me. excellent adaptation of the original in the same style without losing the plot in a jazz rendition with solo work. nice work. YES
  11. artist: prophetik music mass effect is a series with a number of unforgettable moments. the first time you open the galaxy map and see the different places you'll be exploring the first time in mass effect 1 is one of them. this theme is just absolutely perfect for capturing that sense of exploration and wonder and i've always wanted to do an arrangement of it as a result. i intentionally didn't want to focus on a bumping beat with real drums, or a synthwave-esque approach, as i've been in a bit of a creative rut lately around that. instead, i focused on more interesting combinations of synths with rhythmic elements, and played around with some of the chord progression under the melodic material. i mostly used omnisphere for this. Games & Sources Mass Effect series (mostly 1 for this) - Uncharted Worlds
  12. opens with some wide synths and an articulated bassline element that's pretty hard to hear and parse. the synths are playing a stylized version of the melodic line in fifths which sounds really weird initially. i don't see at all how this opening section ties to the rest of the piece, and i really didn't care for whatever the synths were playing, and i couldn't really hear what the bass instrument was doing at all so it sounded very tuneless. i don't think this opening fits in the slightest and didn't have any idea where it was going from here. 0:25 is a dramatic shift in style as a more traditional guitar approach comes in. lead guitar is pretty heavy in the left ear and the bass is hard to hear although i can tell it's there somewhere. there is a huge block of mud between 40 and 80hz and that's making it real hard to hear anything specific down there - i believe this is due to the rhythm guitars being really low and in the bass range and playing constantly (ie. no rhythmic variation). this trucks through most of the melodic lines in a row and then starts a solo section at 1:09. each of the first few licks in the solo end on a weird note which is unfortunate because the following harmonized solo part is fun to hear. there's a djenty section starting at 1:55 that's pretty mean and rhythmically heavy. the panning here is really extreme and it sounds kind of strange as a result. 2:14's got a melodic line over a proggy, fast section in the rhythm guitars, but it's a bit hard to hear the backing elements since the lead guitar's so loud. this continues into the section at 2:25 - the lead parts are so loud compared to everything else that i can hardly hear anything under them. there's a sudden drop off to electronic elements. these are the outro and the track quickly trails off after this. i don't think the opening and ending fit the rest of the track at all - there's essentially no audible synth work in the main body of the mix, so why start and end with them? there's nothing to tie them to the rest of the work. the main rock portion of the track was fun to listen to if straightforward initially, and then there's some solo work that again is interesting but had some weird notes. the lead guitar is also very loud and left-ear heavy throughout, which caused some difficulty in hearing what was going on in conjunction with the low-end mud that was throughout. i think that overall the arrangement was fairly conservative but enough to do what you're looking to do. i don't think the production is there yet - there's some EQing needed on the low-end guitars and bass and kick, and the panning is pretty significant right now. beyond that, there's some leveling that needs to be done in regards to the lead vs. the rest of the track - probably you need some automation to adjust the later sections down without touching too much of the solo section. i also think the opening and outro, which at ~40s is a fair portion of the work and doesn't make a lot of sense what it's doing, needs attention. so this is a no from me, dog, but i think you've got a good basis here to continue to improve. NO
  13. starts out with some light drums and bass. bass is obviously not real and the drums are essentially static tones, but it's got a funky feel which is fun. melody comes in at about 0:11. i wondered how you'd fit a very straight melody into the swing you're using, and i think that keeping the faster runs straight works well alongside the swing and space you've added to the slower elements of the melody. 0:46 adds some 'snare' and 'bari sax' for a bit. snare does some polyrhythmic stuff that's neat but really hard to parse without any backing elements, especially considering the swing, but the other synth sustains sound fun and there's some chord extensions here that are pretty neat. 1:21 gets us a kick, but the synth lead is now doing what sounds like the same thing for the third time in a row outside a few new articulations that weren't there the first time. this really does sound like copy/paste to me, or close enough that it doesn't matter. there really needed to be something to mix it up here, as it's feeling pretty stale. the section at 1:56 being so different was a nice choice - maybe just move it earlier in the work to avoid the repetition? 2:25 gets us some new stuff in the lead, which is welcome. there's still the chord extension vibe going on which i think sounds real fun in the melodic line. the track kind of just ends after this, with a short ritard and then a short sustain. a more prepared ending would have been nice. this is an interesting track. i found the instrument quality to be lacking throughout (assuming this is a sound chip reference that i'm just missing) and the ending isn't great, but the arrangement's main body is really sparkling and features a lot of unique stuff throughout. it says a lot for such sparse instrumentation. i think that i'm good with this as-is, actually. YES
  14. opens with some very light washes of sound and some sfx. the build eventually includes some understated bass, piano, acoustic guitar strums, and percussive elements. the original's fairly repetitive, and overall this rendition keeps some of those repetitive elements and just slows them down some. there's a light wobble on most of the instruments used, and overall it's a very cozy sound, lots of autumnal warmth represented. there's an extended outro and it's done. this is a style that i don't go for at all, in general, but what's done here is a consistent representation of the original in a new feel that somehow also doesn't lose the hopeful vibe that permeates the OST track. nice work. YES
  15. opens with a driving beat and some low bass synths. we do finally get melody at 0:31, in a backing synth i can hear the A theme. the 'chorus' section i agree doesn't appear to have a melodic line until the glidey synth comes in at 1:09. that synth does the B theme with some extra fanciness on the lines. this whole first section has a great synthwave/darkwave vibe to it. we switch to double-time and it's driving a lot more now. i like the space in the bass for sure. the A section doesn't appear to have melodic content in it for this half of the track. the guitar solo is over the B chords, i believe, and there's some licks in there that are from the track but overall is just a fun solo. right after the solo, we get a ritardando and fadeout, and it's done. in terms of overt source usage, i hear melodic content from 0:31 to about 0:53, 1:09 to 1:28, and a few snippets in the guitar solo like at 2:35ish. the chord progression and some of the motifs are present in several spots throughout, though. for example, the ascending triads at 0:21 are reminiscent of the B theme's beginning, the opening in the bass is similar to the A theme's opening, etc. but overall i just don't think there's enough direct references to the original for me to say it's 50%. there's certainly a lot of little bits here and there, but there's nearly a minute in the middle where there's nothing (not even really a melody or solo happening, just groove), and the guitar solo only really references anything near the end. i think that if i'm missing some source here and it's actually present, this is a yes. as is though i'm not sure the chord progression (which isn't overly unique) is enough to call it source-dominant throughout. NO
  16. beautiful flute recording as expected. the use of aerophone-style instruments like a bass flute for the backing elements is a really clever way to adapt the accordion's concept to this. there's some light percs to fill in a bit. overall the counterpoint going on is well-thought out and nicely done, and the extra sfx at 1:40 or so make for some nice texture. the glock cadenza was a little unexpected. i also liked the integration of the original LoZ theme. this is a lot more creative and far-reaching than usual for you! i really enjoyed the stretch. excellent work. YES
  17. quickly into the melodic content on this one - the beat's in almost right away, along with some snappy sfx. there's a lot of space in the initial beat and it feels really bouncy and open as a result. melody is pretty straightforward but i like the burbles behind the synth lead. there's some playing with time at 0:45, and we're into a more consistent beat at 0:51. 1:04's got a half-time section - i love the bass here, and the lead tone is great too. 1:27's where the half-time section ends and it gets back to melodic content soon after. i like the focus on the beat there for a few seconds to get us back into the original time sig before going after the melody. there's a drop at 2:25 to give us a break before the ending blow, and then the track goes through one more bit of half-time section before it's done. this is short and sweet. it's a catchy melody and you did a nice job highlighting that. i like the way you mixed up the time a bit - like when you were playing with where the downbeat falls, or when you did the halftime section. this isn't anything complicated but it's fun and enjoyable. nice job. YES
  18. i honestly don't have much to say here that i haven't written fifteen or twenty times already. you go through a bunch of zelda tunes in a row, and there's not any dynamic contrast or depth of range in the representations. your use of live performers and lots of percussion (which is easy to sample) does a good job covering up the limits of the orchestral samples used. the arrangement intermixes well with the use of various instruments to handle the melodic material, you add some countermelodic material occasionally, and the tracks are quiet but nowhere near as quiet as they used to be. there's no energy in any of these arrangements ever, but they do what they say on the tin and they pass our criteria overall based on that. YES
  19. wild original as expected. big brash drums and bass samples used here. the limitations of the tracker are immediately obvious as it's kind of a dense soundscape, and kind of muddy, but chris gets so much out of his tools. the melodic material in the brass sounds fantastic - i love the little vibrato on the end of the sustained notes. there's a screaming sax solo at around 1:10 and some other funky synth work through 1:40. there's a bit of a break there and then we're back full speed at 1:43. there's some more ensemble work with the organ carrying the scalar melodic theme for a bit, and a shout chorus at 2:31. it blows through some ascending fanfare elements and then it's done. tracker music isn't my thing by any means, but it's easy to see the skill here. this is an energetic and appropriately quirky approach to a crazy track from a fun soundtrack. YES
  20. opens with some harp and water sfx. this is panned harder here than i'd expect - it's actually kind of hard to hear initially without turning it up farther than i'd expect. mipha's theme is nicely represented in the harp and percussion elements though, and the winds are as expected very well performed and do a nice job handing off the melodic elements. there's a nice little cadence at 1:12 and the track progresses through some more melodic noodling. there's a few weird sounds at 2:00 but that may be overlap from the reverb on chord changes. ocarina at 2:25 is just so well-played and recorded. most of the section immediately following it is a blur though - there's not a lot that you can really hear distinctly outside a few washes of sound. windfish is at 3:22, primarily in the ocarina, which is a bit pitchy here as it's so low. there's some sfx that's the windfish itself, if i'm not mistaken, and some setpiece noodles for about 45s through here. we do eventually get waterside at around 4:29, and the transition into that is well-handled. there's a few more washes of color and then some sfx to end it. as with all RET tracks, this demonstrates competency in using the tools she has available, the arrangement is solid, it's quiet and slow, and doesn't demonstrate a ton of dynamics or variance in style. this is above the bar for sure. YES
  21. opens with some sfx and a gliding synth that really apes the CAoS track well. starts to get some more body around 0:30 and again at 0:54 as it starts to get some beats. beat hits at 1:18 and there's a really fun ambiance going on - the 4/4 influence is clear, but there's some playing with time which is a neat idea. i like the way the bass is used throughout this entire section. 2:14 is a more aggressive feel - continues being pretty spacey in the backing elements, but the bass is more aggressive. the extra distortion edge that's showing here in the bass is really nice. 2:38 is an extended break and feels so metroid - something about the arps and chorused bass really just piques that memory. there's a nice build through 3:35 into 3:45 to a chorus section. there's some extra metroid melodic material as it drops off a bit going into 4:15, another key change, and then we get some outro elements as it trucks back through some source material to get to the end. this is a layup. the CAoS melodic material is indeed meandering, and your idea to use it as a verse with the Prime track being the chorus was inspired. there's a bunch of subtle production techniques being used throughout which is really fun to hear as well. overall this is a great example of the inspiration that can come from a short timeframe to work on the bones of a track. nice work. YES
  22. big beat right off the bat, love the bass synth especially. we get a fuller beat at about 0:29 and some nice subtle backing elements until the descending melodic motif comes in at 0:44. 1:14's another representation of the A theme, just without the arpeggiation. i didn't care for this FM-y lead quite as much, i found it to be a bit grating. 1:44's a bit of a drop and the melody's still going - this might have been an opportunity to drop it, but we get one more playthrough and then it's done by 1:58. there's a bit of a break of countermelodic material and then the FM lead's back for another go. the B theme makes an appearance at 2:57 and continues through another beat drop and build, but quickly is set aside for the fm lead again. this keeps hammering until 4:11, when we're in the outro of the track. it does show up right before the end too. this is a pretty straightforward adaptation of the original, primarily focused on the A theme, and it has a great beat and some fun backing elements to keep it moving. there's a few breaks and they show up in the right times. my main criticism is that the A theme just keeps getting repeated over and over (using a synth i didn't personally care for), which gets tedious maybe halfway through the mix. if it changed synths a few times (instead of just once at the beginning) or wasn't used so consistently with no breaks for most of the mix, it wouldn't have been as big a deal, but imo that's really dragging the overall product down. this is, i think, over our bar. the mix is solid and the beat has a great body to it. i wish more attention had been paid to repetitive elements, but other than that i think this is an enjoyable track and fun to add to the site. YES
  23. opens with classical guitar. this isn't particularly realistic nor does it attempt to sound idiomatic, but does fit the original's style. this entire first section through 0:42 is, to my ears, direct from the midi. we then get a great variations sections that focuses on the eighth-two sixteenth pattern, then steps down through the circle of fifths in a descending pattern. this section is awesome from an arrangement perspective! i love the variations concept here. 1:07 returns to the midi and goes almost completely straight from the midi again, and we get a repeat of the previous variations section from 0:42. 2:14 is a new section that's essentially 0:42 in major, which is a fun turn of idea. there's a repeated fanfare section to end it on a cadence, and we're done. this is a really fun idea! i can't imagine that this isn't doable with performers - it'd just take a bit of patience learning to arrange it, but it should be eminently doable with live artists. that'd fix my number one issue here, which is that it doesn't sound real at all. you do a lot more with dynamics than i'd have expected, but ultimately the lack of idiomatic playing makes it pretty clear. separately, the arrangement has great ideas but isn't ready for primetime yet. the repetition of the first minute or so in its entirety is too much copypasta, first of all, and the inclusion of the original midi for the first 40ish seconds with no changes is probably a standards violation right there. if you were to instead add some countermelodic or contrapunctal elements to that first 40s, then change it up further when you repeat the first minute (both the theme and the variation), that'd be more than enough arrangement for me! but as is it's not enough. this is such a fun idea! i'd love to hear it with a more realistic depiction of classical guitar and a more involved arrangement. NO
  24. what an interesting perspective to take on this original. you're right in that it's very non-thematic, but your approach is really interesting. opens with several flourishes following traditional japanese scalar patterns (hirajōshi was a fun rabbit hole, thank you for that name). the tabla and taiko next to each other is a neat combination of sounds as well. 0:39 is kind of the first part where the melody's all in a row instead of interspersed, and there's a lot of handoffs of the melodic content which i like. i also like the use of phrases that aren't 4 bars, which subverts the listener's expectations a bit. 2:05's the first big break, really, and it's short - quickly moving back into the melodic content and taiko use. the outro starts at about 2:49, and there's a nice cadenza for a bit there before a final ensemble action. the original features several variations of a three-note motif (the first three in the video), with various tails on those three notes. for arrangement, i looked for those motifs (and then caught the tails occasionally as they occurred), and found them in several forms, with the most common method of arrangement being direct representation or some form of augmentation, either rhythmic or intervallic. no concerns about source usage here. this is a really interesting adaptation! i really like the approach here, especially considering the non-melodic original. you do a nice job realizing a complex source using nonstandard instrumentation and the application of several non-western scalar techniques alongside more western approaches to arrangement and theory is fun. nice job. YES
  25. opens with some john mayer-esque acoustic chord progressions and some light strings and keys. acoustic sounds super crisp. melodic material is immediately recognizable. the new chords are a neat concept. the backing elements are super lush which sounds great. there's a bit of a break right away (which is a technique i really like). there's some timing crunchiness at 0:59 but it resolves quickly. the chorus at 1:31 has a fun bit right before it and then sounds great when it's all firing. my one critique there is that the drums are a touch loud through this section. aside from that, the chords at the end of the chorus section don't quite fit the vocal line as much as you'd want, but it's not bad, just felt a little weird. CW's voice overall sounds really solid. don't be afraid to support from your belly more! some of the ends of phrases lose some body and get a bit pitchy (1:04, 1:21). that can be rectified by ensuring you're using proper posture and that you're using enough air support. your straight tone is pretty consistent which is great, so just cleaning up the edges will make a big difference. tom groove at 1:58 is great. the bass work in here too is great and helps keep it moving forward without being too in front of the beat. the phrase at the end of 2:32 is probably the best vocal part of the song thus far - great support and tone. the second chorus is solid and then we get the requisite guitar solo. i love the arp in the background of this - it's so kirby! acoustic guitar solo sounds excellent too. clearly you need more acoustic solos in your songs. we get another electric solo (which is honestly so wild considering the style of the song, it's almost too much! but i love it). there's a hard fall-off after this in terms of energy - it's a hard cut. the words fit that pretty well. the transition into the chorus again has a ton of energy and then we're into the last part of the song. there's some outro with bells and it's done. this is a great example of how to take a melody-centric approach and totally rewrite the backing elements. it's clear what the original is and does a great job of making a fun, clear, new interpretation of it. excellent work all around. YES
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