-
Posts
9,064 -
Joined
-
Last visited
-
Days Won
46
Content Type
Articles
Profiles
Forums
Events
Everything posted by prophetik music
-
OCR04653 - *YES* Shovel Knight "Mole Total Destroy"
prophetik music replied to Liontamer's topic in Judges Decisions
metal af to start. the initial section with the growls sounds pretty solid, but i'll admit i can't understand a word of the clean vocals since they're so quiet relative to the rest of the track. they're also kind of treble-ly throughout. the track slammajammas through some really mean riffing and drum work for the first 1:50, and there's a bunch of the riffs from the original throughout so i'm good with the arrangement. this is a beast of an original to adapt into a vocal track - brandon does a really great job with a really rough melody line, honestly, even if the words are a bit difficult to fit in sometimes. given that the vocals aren't the focus of the track, i don't mind that the words aren't always really very fitting of the melody line. there's a break (>>??>>) at 1:55, and some fun stuff going on in there with the violin as a really out of nowhere add. i agree that the solo is all angles and sharp edges and i love it too. it goes through some more riffing and then it's done. this is super intense and i love it. virt's music is so technically proficient that we don't get nearly enough remixes of his stuff as i'd wish, so i'm all over this. your playing is proficient and your arrangement is solid and recognizable, and everyone who contributed really did a great job. nice work. YES -
*NO* Final Fantasy 8 "Net Fish and Chill" *RESUB*
prophetik music replied to Liontamer's topic in Judges Decisions
my original vote primarily criticized the live performances, the overly simplistic intro/outro, and commented on the backing part being just a little too simple. sax does sound marginally better with zach playing - better tone and intonation, but zach sounds like he's eating the mouthpiece and it's still really overblown especially on the low notes - although the recording quality is not great. GotW's part is pretty quiet - in fact, both zach and the clarinet are quiet - and there's still a gross unison at 0:55. gotw's bass clarinet still occasionally sounds off pitch-wise to my ears. 1:16 honestly sounds like there's distortion or something on the sax's tone. sax solo at 1:46 says some fun stuff. there's another not-great unison and some harmony playing, and a much more intentional outro on the track. i think the opening and outro are a lot better than they were before. i think the drums sound a lot better too. i just still am not comfortable passing the track with the state of the lead parts. if this goes back again, hit me up and i'll pitch-fix the clarinet and record the sax parts for you. this is a fun track and i want it to succeed, and i just don't feel it's there yet. NO -
*NO* Super Mario RPG & Wario Land 3 "Where Are We Going?"
prophetik music replied to Liontamer's topic in Judges Decisions
track is mono. stereo is a requirement for us, so this can't pass as-is, but i'll still go through it. also about 7db of headroom. starts out with some minimal blurbs and drum machine beats, and is fleshed out a bit with a square bass and some more static cymbals as it gets going. soon after we get both melodic lines coming in and out alongside one another. they work together better than i expected upon first listen to the originals. these truck alongside one another until a slight break in the beat at 1:41, and then it's back in with a third countermelodic element over top in a pad. it trucks through the melodic the beat and bassline has been the same throughout, and the melodic parts when they're playing are the same throughout as well. there's a countermelodic element that starts at 1:54 that is pretty not in the same key as the rest of the song, so that's an issue. from a sound design perspective, the concepts you're using here could work, but there needs to be a lot more attention paid to making the synth work more detailed and interesting to listen to - tracks that succeed using default sounds like this include a lot more complexity in what those default sounds are saying, and tracks that succeed with similarly laid-back and simple synth lines use synths that are much more interesting to listen to. for this to pass, i'd expect to see a lot more in-depth work with pads, backing synths, bass, and drums to vary it up and craft the soundscape more than the loops that are here, and i'd expect to see more personalization in the lead parts to make it more your arrangement vs. playing through the original melody. beyond that, some work with the mixing to make it less samey throughout and add dynamics and variance will help as well. i think the workshop forum and/or discord can definitely help with these. NO -
OCR04698 - *YES* NieR "Rain in Winter" *RESUB*
prophetik music replied to Liontamer's topic in Judges Decisions
last time i voted on this, i NOd it due to volumization and soundscape issues as well as some coherence stuff. i think overall most of my concerns have been addressed. there's a bunch of stuff i would really not do (the bass hammer-on at 0:50, the bell arps being so overtoney and lacking fundamental at 1:50 for a minute or so, the overall lessening of focus on the melodic material vs. other elements), but my concerns around volumization and soundscape were addressed in a satisfactory manner. there's some really neat ideas in here that are much more evident now that i can actually hear them, and the overall song structure is better for it as well. YES -
*NO* Mega Man Zero 3, Zero & X5 "The Alpha and the Omega"
prophetik music replied to Liontamer's topic in Judges Decisions
big opening. lots of panning in the opening, and the sound is absolutely slammajamma'd - if the rest of the track sounds like this, it's an insta-no. it's so loud i can't even hear what is going on in some of the instruments. there's also a distinct cut at 100hz - look at this analysis centered around 0:32-0:47: so there's a lot of weird going on here. the lack of any bass frequency combined with such a hard compressor makes it hard to tell what's going on. so this needs another mixing pass before anything can be done with it. everything needs to get turned down by half at least, and then you need to figure out why nothing has any low end. half the time you do a drop or a more limited instrument scope it's just as loud as the full band tone - this is so heavily compressed. so i'm proceeding from the perspective of this being a no. but i'll look at the arrangement too. initial melodic material is from cannon ball and is pretty straightforward outside of the genre adaptation. the lead that comes in at 2:06 is not my favorite tone i've ever heard, and the following fill at 2:32 is the same as i heard earlier which was disappointing. there's a big break at 3:05 that isn't even visible in the waveform because it's so blown out (the organ by itself is the same loudness as...the entire band!). there's a repeated section at 4:20 that is very similar to 1:34 but does have a few new things thrown in to keep it new. overall i heard a lot of the same drum licks used multiple times, and i heard the same melodic material played the same way several times, which is disappointing given that you stated that you did a lot of this by hand (so you'd expect changes and more customization). but i think the adaptation and arrangement is sufficient. it's just mastered so loudly i can't really tell to be sure. NO -
all doom remixes should be metal, don't @ me. opens aggressively, primarily focusing on the rhythmic riff at the beginning of the melodic section in the original as opposed to the arpeggio. that arp first comes in at 0:54, and it's adapted a bit to go over the top of the chord progression which is a fun idea. the leads have a bit less room tone on them than i'd expect, but they're clear and i like the combination of the lower lead and the arp at 1:35. there is a blastbeat section at 2:10 which is a tonal break from the first two minutes (which kind of do the same thing), and then we're into another arpeggio-driven section that's got real post-rock vibes with an extended range to the arpeggio lick. around the 3:15 mark i started to feel it was getting a little repetitive, and that's around when the outro was prepped and started, so timing-wise that's great. overall the band sound is solid. i wouldn't have minded a little more brightness in the bass tone, but i like the way the rest sounds so i'm willing to overlook that. as a band, it doesn't sound muddy or congested in the low mids. this is a fun track. nice job. YES
-
*NO* Eternal Champions "Seraphic Legacy"
prophetik music replied to Liontamer's topic in Judges Decisions
big opening, with harps, toms, strings, and some pads. some vocal lines come in at 0:23, and they're heavily panned and have some effected tails. track fills out quite a bit at 0:53 - the strings are still doing the same arp with no changes there, but there's some other orchestral elements. there's a choir synth at 1:14 (the limiter is pumping like crazy here) that carries a bit of melodic material, but still by this point the fanfare that's the main element of the original hasn't showed up yet. there's a big swell into 1:47 and we finally get the fanfare and melodic content in the brass. the limiter's again doing some serious woodshedding on this in this section. i noticed also that the string arps are still trucking through here with what sounds like the same material as earlier. the first big break hits at 2:40, and the arp content moves to a harp while the strings do some more rhythmic elements. the same vocal sample as before is used again here, there's another big swell into 3:33 that sounds very similar to the section at 1:46. the choir from 1:15 happens at 3:52, and then the same block of stuff used at 1:45 comes in again around 4:35 (right down to the initial tone in the lead instrument down low, continuing from an earlier lick that was in the earlier section but not used here). what i'm saying is that there's a lot of repetition, and that's not good. the track overall has a ton of repetition. it's pretty much the same vibe throughout (big toms, same rhythm and arps going in the vins and harp), although i'll note i really liked how patient you were with not bringing in the melodic material until almost two minutes in. for this to pass, the arrangement needs to have more spacing in it (it shouldn't be huge all the time, there needs to be contrast to make those huge sections matter), and it separately needs to have a significant mastering pass done to alleviate the limiter pressure. everything's simply too loud. turn it all down by half and then judiciously bring it up to balance. NO -
OCR04661 - *YES* Menace "Insidious Hazard"
prophetik music replied to Emunator's topic in Judges Decisions
beat hits at 0:10 and is particularly dank. lots of darker, detuned tones used. it's an interesting palette, but i see why larry says it sounds underwhelming. i like the switch to the double-time beat at 0:43, but really don't like the super-wide juno lead as the beat is super crisp and it's very wide and sloppy-feeling. there's also not a ton going on in the soundscape outside the lead, bass, and drums there. there's a shift at 1:40 to the next theme, and it functions as a nice break. the arp section at 2:06 was straight out of 1997 and i liked that. the beat picked up at 2:25 amidst a flurry of key changes and trucked through some more melodic material before we get a recap and then an outro. the outro coming from the half-time beat is a little low-energy, but it's still doing a fine job settling the track. the last chord (possibly unintentionally?) goes from major to minor at the very end which is not something i cared for. i actually think this is really fun. the detuning throughout is a stylistic choice and really fits the vibe you're going for here. nice work. YES -
i voted NO before, complaining about technical elements. piano is a much richer tone overall that doesn't kill my ears with the upper right hand. i think the room tone of the instrument is better too, but it's not obvious to me if that's just a result of the piano tone being more accessible as it's not like you layered in concert hall spacing. like LT said - it still feels rigid in paces, there's still a few notes that aren't quite what i'd expect, and definitely doesn't feel like an acoustic piano (some of the hard note stops from a pedal lift are just very keyboardy), but this is much more listenable. thank you for taking the time to do some rework. YES
-
^ the original vote. i said the drums were rough and the arrangement was lacking. starts with some church bells, and then gets a nice groove pretty soon after in the drums and bass. the melodic material comes in at 0:18 and it's pretty much just the lead bells, bass, and drums. after a bit i could hear some pad work, but it's still pretty minimal in the soundscape. after once through the melodic material, there's a very sudden transition with a live bass playing the melodic material at 0:54 as a solo essentially. this drops out and goes back to the bells in a slow build with some choir elements. this is a nice section and way more edible than the earlier parts. drums come back in at 1:54 - and there's a descending line played by church bells (i just can't get over how the overtones sound when you do melodic lines with them...this is intrinsic to the carillon and not off-pitch, but i agree it always sounds wrong), and this switches over to the original bell tone for an outro. i find the instrumental choices to be not particularly cohesive and unifying, and the sudden shifts in style were a little surprising. i agree this has changed a long since the original that we heard and it's certainly better than it was. i think this is probably over the bar, but man, it's close. the earlier section sounds pretty simple. the second half brings it up. YES edit 12/20: I spent quite a bit of time thinking about this one yesterday. i think i'm changing my vote. I actually feel like darksim in that i can't point to a specific issue that is egregious, but when i compare this to the other winter track i judged yesterday (VQ's) the craft of that track, and the depth of composition, is just so much farther along. this is simple to a fault - simple is hard to do, and while there's some moments this is great, the entire first half is just a bell lead and a bass. this isn't Death on the Snowfield simple with the careful soundscape work and beautifully performed guitar, and that's what it'd have to be to pass. "no major mistakes" isn't good enough. NO
-
*NO* NieR "Rain in Winter" *PRIORITY*
prophetik music replied to Emunator's topic in Judges Decisions
very split votes so far. delay effect on the cello up front is distracting, but the bells are nice and evocative. 0:45's transition is surprising - the effect that's there is very bright and in the front for a while. 1:06 is kind of the first time everything really hits, and it's a bit of a word salad. the bass and drums are loud and in the cente,r the left ear is all bells doing arpy things...and the melodic material is in the right ear only in a quiet verb-heavy cello. it doesn't take much turning the volume down to lose the melody entirely. 1:49 is a huge break and, very loud arp aside, i love the idea and timing of it. 2:11 is back into the groove, although with some nice shifts to what's going on so it isn't copypasta. there's another break with some guitar - i love the idea, but it sounds so different than everything else, and then the choir comes in and dominates everything anyways so you can't hear anything else. 3:16 is another shift to an organ-dominated vibe. the organ parts are great. the solo line over the top repeatedly misses what chord's underneath it and plays something that's discordant as a result. i noticed this at 3:23, 3:31, 3:35, and 3:39 as an example. i highly recommend not noodling on a pentatonic scale over a chord progression with borrowed chords. the fun in those chord progressions is the half-steps on the 3rds and 7ths from chord to chord, and pentatonic scales by definition don't have the ability to take advantage of those. i did really enjoy the shift from traditional organ to a more synth background that happened over time - that was really clever and well-handled. 3:56 is another run through the melodic material and then it's in an outro. by this point the vocal transition lick is probably overused. i also didn't quite understand the static sfx at the end. re: the batphone: 0:32 is a borrowed chord in this context, and it's straight out of the original. it sounds weird because bells have a ton of overtones, and your ear expects certain tones when you hear these pitches. it's part of why churchbells often sound out of tune - they're not, but the overtones are so strong that some pitches sound weird next to one another. 0:51 is because it's a fretless bass, and it's a hammer-on. it sounds bad, i agree, it just sounds like a wrong note. it'd work better actually if the slide was longer and farther since it'd be more obvious what was going on. 2:11 i don't have any problem with melodically (the arp's just following the chord structure, but it's really loud). this track smacks of careful, loving, intentional sound design. there's a ton of really interesting ideas and transitions, as expected from your music. it also has a lot of "oh, i love this part! *cranks it up*" volumization and mastering throughout, and that is not good. i think that actually the best thing you could do is have someone else master this so that the levels can be brought back into a more balanced range - or at least, give it a month to percolate before coming back to it (i get that's not really doable for this holiday as a result). the balance is so all over the place. i believe most of the concern about it not feeling cohesive is a result of this - there's less focus on the melodic line and more on the glam around it, and as a result there's nothing tying us to the original concept as much as you'd usually expect. a more consistent master should address concerns around continuity (for example, the guitar section) and should also elevate the melodic line more so as to string it all together. NO =( -
*NO* Knuckles Chaotix "Synth into Summer"
prophetik music replied to Emunator's topic in Judges Decisions
this has 13db of headroom. starts out heavy in the kick and ep. the lead synth sure sounds exactly like the original, and it's doing much the same thing initially, just with less backing elements. there's eventually some synth brass that joins and emphasizes just how discordant the original was, surprisingly enough. there's still no real drums through this section, just a kick with some click on the attack. it goes through the original twice and then has a very fast fadeout with no prepared ending. this is not transformative arrangement, unfortunately. this is the same thing as the original with less of what made it fun in the instrumentation. NO -
*NO* Legend of Zelda: Ocarina of Time "Cucco Feathers"
prophetik music replied to Emunator's topic in Judges Decisions
lot of headroom on the track. initial piano performance is really nice. vibe is really dry, bass is doing some nice stuff but due to the style sounds like something your neighbor's listening to than anything else. the middle section is definitely more solo over the chord changes than anything. there isn't a ton of kakariko in the solo either, although the solo itself sounds fantastic. there's no ending. it's not even a tape cut, it just stops. i didn't hear any tracks on modal soul that had zero ending, although i heard some fadeouts. this is not particularly adjacent to nujabes. listening to modal soul, there's a lot more going on there overall. the drums tend to either be very realistic with their mastering or else are loops doubled on top of themselves with other spacing elements in there and a lot more verb (don't hear much that's very dry). the bass pretty much is just fundamental like it is here, but the other backing elements are in general pretty complex and have a lot going on. there's also a much different mastering perspective applied - there's a lot of heavy limiters and intentionally blown-out tone to the keyboards and other chordal instruments, rather than the very light mastering touch applied here. i don't think this is really there yet. NO -
*NO* Final Fantasy 9 "Kingdom of Eternal Rain and Sorrow"
prophetik music replied to Emunator's topic in Judges Decisions
the original is so minimalistic - like, the actual meaning of the word, not just 'there's not much going on' - so, i love the idea of a very stripped-down instrumentation to represent it. the rhodes elements appear to be a set of plectral percussion, which would work if they weren't so pitched. there are numerous places that the percussion feels like it's directly competing with a chordal element (0:32 is a good example, as is 1:08 and 2:18). separately, there are numerous times where the organ instrument has direct dissonances in the chorded rhodes (0:18, 1:21, ) that don't sound positive or like they're building stress - they just sound wrong. the track follows the same overall structure and essentially never changes - organ chords navigating through the original chord structure, left hand of the left rhodes on 1, 2, and the an of 3, and then chorded elements on the and of 3 alongside continuous burbling rhodes percussion. this is not an compositional technique that lends itself to personal interpretation or transformative arrangement. there are certainly examples of extreme minimalism used in remixes - we've got a track that apes In C, for example, and my own Animal Counterpoint is built from a heavily minimal original track and apes New York Counterpoint heavily. so it's absolutely doable. this however doesn't demonstrate the same level of transformative arrangement that those do, and what it does do isn't super pleasant to listen to due to the nature of the plectral percussion and the dissonances in the approach. i love the experimental nature of this. i don't think it works, unfortunately. NO -
*NO* 3D Pinball: Space Cadet "Into the Black Hole"
prophetik music replied to Emunator's topic in Judges Decisions
had no idea this game had music. i don't know if i had speakers on the computer that i played this on. sfx to start. the reference to ASZ is overt, but i'll note that ASZ has entered the zeitgeist for some time now so i don't feel too bad about the inclusion here. track kind of starts at 1:21, and we start to get a beat at 1:41 which is solid. love the the chordal approach here, and the lead is a perfect patch. agree with larry that the melody could have been clearer in that section. lead guitar at 2:55 is pretty treble-heavy, i found it to be kind of grating, especially in the chorded parts of this section. the subsequent section does indeed quote Sun of Nothing for quite a while. it's not quite a minute. as i am part of the reason this policy exists, i can just say i feel you ? that said - this is a track that is nearly eight minutes long (if you include the sfx elements, which i do, since it's integral to the concept), which makes the quote ~12% of the track. i'm actually ok with the length of the reference. the track continues trucking through some really great shreds until we get back to some more sfx to finish it out over some piano. this is an awesome concept. if indeed it does get rejected, i'd love to hear a version that trims enough of the reference elements from Sun of Nothing to be allowable here. really neat work. YES, BUT ONLY IF THE STANDARDS ARE NOT A HARD AND FAST RULE -
OCR04597 - *YES* Mario Kart 64 "Troppe Houseland" *RESUB*
prophetik music replied to Emunator's topic in Judges Decisions
my previous vote mentioned a death of a thousand cuts - namely a ton of little things that came together and made the sum less than the parts. still a heavily compressed beat right off the bat. sounds like less of the panning on that stutter synth, so that's a win. beat hits at 1:02 and it feels fuller than it did before, which is a positive. 1:33 still doesn't have much going on there besides the beat, lead, bass, and arp. around the 2 minute mark i noticed the arp's been hammering away the entire track and it's starting to feel a little much. 2:00's when the glidier synth comes in on the lead, and it's a nice change. it definitely feels too cluttered there - the arp's so loud that it feels louder than the lead, and it's a bit confusing what to listen to. the track then navigates a subtractive fade and it's done. it still feels really loud, and it's messy in several sections. the limiter's really doing a lot and it shouldn't be. but the song's got a catchy feel, it drives well, and conceptually i like what you're doing with the instruments. i'm actually kind of mixed about this one right now. ??? edit: based on the other judge votes, i am making perfect the enemy of good. i do think this is enough. YES -
*NO* Chrono Cross "A Road Twice Traveled"
prophetik music replied to Liontamer's topic in Judges Decisions
imo one of the strongest melodies on a melodically-driven soundtrack. opening section is very close to note for note to the original outside the natural adaptation to guitars. i'll note i didn't find the hammer-ons in the accompaniment guitar to sound like anything other than mistakes most of the time. at 1:32, we've gotten through the verse and chorus once, and it starts the verse again with essentially nothing changed outside of one or two notes being slightly different in approach. by the time the chorus comes around, we're beyond 50% of the track and it's still essentially a realization of what the original has going for it. we do finally get some updates at 2:44 with a new tag transition coming out of the chorus, which i love - the diminished stack going into the motivic movement was clever. the original writing that follows is great to listen to and enjoyable but has no correlation to the original that i heard. 4:16 is a bit of the original and resolves...then starts another last play-through of the end of the chorus for a second ending. this is well-performed and technically proficient. the guitar sounds pretty good although more warmth in the tone would have been nice. what sinks it is arrangement - you've got ~60% cover and 40% original (roughly in that order) with not a ton of correlative material between. we need more interpretive arrangement, and if you're going to feature original material, that original material should be better tied into the game content. NO -
*NO* Final Fantasy 7 & 6 "Steeling Hearts"
prophetik music replied to Liontamer's topic in Judges Decisions
ff6's soundtrack is so distinct. the entire thing is such a musical, right down to the over-the-top clown as the bad guy, the broad and visually unique cast of characters, and the variety of solo aria-style tracks in the ost. opening section is a very straightforward adaptation of rachel. the transition into tifa's theme was very smooth, and while i don't particularly care for this piano's upper range tone, the right hand's got some fun harmonic content that's going on under the melody (like at 1:10) that's clearly inspired by tifa's melody. there's a few harmonic ideas that are a little weird (1:17-1:18 jumped out at me). i missed the transition from there into rachel's theme at 1:28 - that was a great dovetail. there's some noodling between the two themes back and forth for a while. 2:40's time shift was a little unexpected and unsupported. the two lines interweave a bit and it ends with a bit of tifa's theme as an unresolved cadence. from a technical side - there is very little room sound here and it shows. when the pedal comes up, the note is done and there's nothing that i'm hearing for a tail or for room tone. some more meaningful application of reverb would help a lot, especially with my second issue - the piano tone is very pale from a tonal color perspective. the far right hand really is not a particularly nice tone to listen to, and you use it a lot especially in block octaves. i found it to be less comfortable to listen to as a result. i do think that verb will help smooth out that tone a bit so it's not so sharp and striking. this piano tone would work for, say, the zanarkand arrangement we just got. i can't help but think a warmer piano tone would do wonders for such an emotive set of melodic lines. maybe even some EQing would help...i've never really EQ'd solo piano myself. overall, i think the arrangement is really solid. there's a few bits and bobs that maybe could have been handled in other ways, but overall the interweaving of the two themes is stellar and really enjoyable. however, this is a solo piano piece, and there's just less there from a technical side to support that. i really want a better application of reverb to pass this. separately and not as critically, i want a warmer piano tone if possible, and if not, then some adjustments made to the arrangement to have less block right hand octaves striking the 7th octave so sharply - maybe using more broken chords or acciaccatura to help provide more context to those notes. honestly i can see this passing - the arrangement is striking. i really am falling on the side of "this is technically not quite there" and i can't imagine it'd take that much to give it more warmth through room tone, and in turn really increase significantly the overall enjoyability of the arrangement. JUST BARELY NO -
OCR04640 - *YES* Final Fantasy 7 "This Boss Are Sick"
prophetik music replied to Liontamer's topic in Judges Decisions
intro synths are just what i expected (and wanted, tbh) - i love the organ layered in there. track is pretty loud right off the bat. 0:30's groove shift is great and the guitar lead there is perfect. the arps going into a singing melodic line at 0:41 into 0:54 is very Octavarium-esque. the jenova bit was a clever idea, and continuing to use the triplet-quarter motif through this section does a nice job keeping it moving forward. solos are great and the subsequent ensemble work is a great contrast. 2:18's rising section with new chords was a great idea and again very DT-esque in the methodology. 2:54's a clever shift - both in how you used new chords and in the shift in the beat to a half-time beat for a bit to emphasize the broader scope of the backing parts. there's a recap for an ending and that's that. as expected, this is dope. your arrangements have become a consistent source of fun in the inbox over the last several months. excellent work with a proogy approach that doesn't rely exclusively on DAS CHUGCHUG in the guitars to make something interesting, engaging, and intense. YES -
OCR04626 - *YES* Sonic & Knuckles "Ghost Touch"
prophetik music replied to Liontamer's topic in Judges Decisions
short intro with some sfx before the main gig starts at 0:14. larry's comment that it's a bit slow i think is going in the right direction - initially this certainly doesn't have as much vibrancy as the original, and feels a bit low-energy as a result. the early break may be part of that, but also there's a heavy emphasis on the downbeat through like 1:30 and it just feels very heavy on its feet - not particularly sonicy! there's a nice variety of synths being used (and sfx...never would have mashed up SC2 and S&K!), and the fm bass is indeed fun. the track essentially ends at 2:21, and there's some unrelated beat for a bit until it's actually over. this isn't anything super groundbreaking, but it's a quick and easy take on a good original track. i liked the gliding synths a lot. YES -
upbeat start with some fun sound design thrown in there. 0:19's build into 0:33 is great, and the hit at 0:33 is ridiculously over the top as expected. there's a ton of variation after this in various sections which i appreciate. 1:15 is repeating an earlier section, but quickly moves to some new stuff, including switching to three for a bit and then making me jump a bit with the laugh sfx. by 1:59 it's mostly done and it's just NAVIgating an outro. short and fun, love it. this is an easy one. YES
-
intro is straightforward with little changes outside of the genre adaptation. the ascending burbles were nice and appropriately rare. 1:42 adds some doubling occasionally for harmony, but is still mostly the same as the first time through with no changes to key. A:Bing it does show some extremely minor changes (there's some different attack velocities on the lead EP in a few places), but it's basically twice through with almost exactly the same thing, and then it ends suddenly mid-loop. this is a pattern with LXE's music that i've seen - most of them have loop-point endings rather than properly prepared endings like you'd expect for a standalone song. this is not enough arrangement as-is. the genre feel is on point, but this is even more simple than the original track in terms of instrumentation so it would need to have truly stellar personalization. that is not the case here - if you slow the original down, it's doing roughly what's going on here with some changes to how the backing chords speak. i think the track itself sounds fine (although, again, all of LXE's tracks need compression), but from an arrangement perspective there's not enough personalization and it is the same loop twice with no ending. we need more here at OCR. NO
-
OCR04619 - *YES* Cuphead "Rib Eye Rodeo"
prophetik music replied to Liontamer's topic in Judges Decisions
@MindWanderer @Gario should confirm their votes before we move this. -
significant sfx to start (it's very loud!). 0:24 is where melodic material comes in, with an industrial-adjacent beat underneath it. there's a lot of noise in the backing beat, and it's hard to confirm if all of it is intentional as the track is mixed mega loud. there's some added elements in the opening minute or two from a countermelodic standpoint, but not a ton there. once we get to 2:00, however, there's a significant uptick in energy as the rhythm guitar gets going. that section is great with the driving beat. this however is over too quickly, and around 2:25 we get what sounds like the same elements as the opening section - strings, some pads, same industrial beat now for a while, and it doesn't really shift until after 3:00 when it does the same build that it did before 2:00 and does the same more intense section. so that's a lot of mirrored material with virtually no changes in there. coming out of that harder section, we get a nice shift to double-time at 3:36 - this is a good shift after hearing the same groove with mostly the same synths for >3.5 minutes. it's mostly guitar-driven and there's not a ton relating it back to the original through this. i liked the bass synth at 4:26. the drums simplify around this time and they sound like they did during the earlier harder sections, which is a bummer. the energy drops off significantly at 5:12 and the next 30s are mostly just vibing along the same drumbeat with the same vocal elements as before above it. we finally get a break from the beat at 5:42, but again this is repeating the same strings in the same octaves doing the same things as earlier, and the pads and vocal elements are even the same as before. there's a rising element and it's done. this is roughly three and a half minutes of music scraped over nearly 6.5 minutes of bread. i think that there is way too much wholesale repetition in this track for it to be a standalone thing vs. a background track at a presentation or con. separately, it's mastered so loud that it is very tiring to listen to. most of the instruments sound unintentionally distorted (separate from the drums, which i really like the grit on). i think you have some really great ideas here - the initial elements with the strings and vocals, the heavier section, and the double-time section all by themselves are objectively fun to listen to - they're just repeated ad nauseum until they lose impact. it's not good technique to paste in the same blocks of audio as you've already done several times, it's just going to bore the listener regardless of how exciting and masterful the block is. this needs serious trimming and to be scoped way back in the loudness department before i'd be willing to consider a yes vote. NO
-
OCR04662 - *YES* Aquaria "Underwater Caves"
prophetik music replied to Liontamer's topic in Judges Decisions
sfx to start with some really broad synth strokes and a pulsing beat. significant departure from the original's feel with this first part - i definitely get the loneliness feel, although it's more of a sci-fi feel with the wide juno pads. beat comes in at 1:10, and the arps and chords are focusing on the vi and IV chords only initially, but we do finally get a root chord at 1:42 as the melodic material shows up for the first time. this part is more disjointed from the earlier, more patient, more isolated early section in many ways, including freq range, vibe, and pacing. 1:42's pretty straightforward with the arrangement. the arp's still there, the melody trucks through without really stopping like the original, but there's some nice soaring pads that go along with it. there's the first big departure (other than the opening) at 3:17, with the pulse coming back underneath the melodic line. this builds up starting at 3:58, using the kick and some repetitive synths and pads to gather energy towards a tonal shift at 4:30. this is more ballad-feeling here even with the borrowed dominant chord that the remixer uses, and after some more sfx we get the last big blow of the track starting at 5:15. a high note fading out at 5:45 is the last notable element, as we get a few of the wide synths and sfx from the beginning and it's done. as a whole, the intro doesn't feel like it's connected to the body of the work. there's not a lot that carries over into the main melodic sections. that said, the track sounds good and does a nice job of varying the instrumentation and backing elements around the melodic material, and it sounds good. i think the arrangement overall is a bit conservative and brings this down somewhat, but this is still over our bar. YES