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Kureejii Lea

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Posts posted by Kureejii Lea

  1. For the record, trying to prevent people from dying != preventing people from dying.


    1) Langdon is manipulated (easily I might add) by the Carmelengo for most of the story until Richter (who solves the puzzle ages before Langdon does) feeds him the answer in his last, frustrated living act.

    2) Did I mention that Langdon's bumbling gets Richter killed right just before he is able to bring the Carmelengo to justice?

    3) Add to that the scores of Swiss Guardsman Langdon blindly leads to an untimely, horrific death.

    I'm sorry. Langdon may be a realistic protagonist, but there is just nothing compelling about the man. He gets lead around by the nose for 90% of the movie. Stimulus/response: feed him a religious symbol and watch him hop in a Fiat and drive across town to whatever Catholic shrine happens to face east towards the rising sun or whatever ridiculous clue you want to infer from the writings of Archimedes.

    I have no idea what it is about this movie that makes me so passionate, but boy does it piss me off the more I think about it.

    All I remember of the character was how, in the first movie, he stands there getting all sweaty and panicked in front of a cop, which, of course makes him look suspicious, and then, when asked if he's okay, just makes himself look even more suspicious by not replying at all. He's a professor, it shouldn't be to difficult for him to spit out "I'm claustrophobic."

  2. Awesome Possum (Genesis)- Well, Tengen tried. They took an eco-friendly idea, and tried to run with it. The problem is, they didn't try hard enough. The graphics, while not bad, don't stand up to the other games I've mentioned. The music, while not bad, falls into the same category. The frame rate, as odd as this sounds, has a hard time keeping up with the game. It feels like it's running at about 15 fps, which causes problems when you start moving fast.

    The sad part is, they did a few things right. Big levels, the character is actually lip synced to his sayings (and there are a lot of them), and the between levels questions can be fun. But the technical issues overshadow the few things that work. Even so, give it a try. Who knows... you might like it.

    I remember seeing an ad for that game and it kinda came off as another of the millions of cutesy-animal-hero-platformer games of the time (didn't Bill Clinton's cat have its own game?) with all kinds of 90s trappings - it kinda looked like early Sonic meets Captain Planet. He's saving the environment! With ATTITUDE! Never mind the subtitle was something like "Kicking Doctor Machino's Butt!"

    ... I dunno, I brushed it off pretty quickly. I'm kinda surprised to see its name come up again, I guess.

    Speaking of 90s-animal-heroes, though, Aero the Acro-Bat was a lot of fun. Lots of variety, somewhat unique play mechanics, big levels, pretty damn hard (I seem to remember Sunsoft offering some kind of prize for people who actually beat it), though it didn't help that it had no password/save system. Once you beat the game it gave you stats on your playthrough (I think I remember it saying I died over seventy times and still had like twenty extra lives). I seem to remember hearing an incredibly bad GBA (?) port was made as well as some lackluster sequels.

    Plok, Plok, Plok. Oh the soundtrack is <3

  3. Aww, that raccoon is so cute. The reflective DS Lite one is a nice concept, too.

    I've heard generally good things about the Canon Rebel stuff but I haven't looked into it much... I have got a Panasonic Lumix last year and while its zoom is pretty awesome for its size, I kinda want another camera already...

    But yeah, to succeed through photography alone you have to get some REALLY impressive shots, because there are tons of excellent photographers out there (especially with cameras getting easier and easier to use) and it's hard to stand out. A lot of it would come from how you promote yourself. I know a couple professional photographers fairly well and while they're booked pretty often for wedding/portrait/etc. shoots, it's a supplemental job.

    Anyway, here's some of my stuff.





    (sorry for the size)

  4. 13 ocr projects... which actually isn't true. There's also chipamp and the mascot bio project, and others. Stuff do get finished around here. Sometimes less, sometimes more than planned.

    I said thirteen completed albums, not projects.

    And it is a lot; most professional bands don't produce that many albums (many of which are multi-disc) in six years' time.

    Yes, there are tons of people online who decide that they're gonna do a giant fan artbook, or game, or comic, or radio play, whatever, and don't get it off the ground or let it dwindle... but generally projects don't make it to this forum in the first place if they haven't shown adequate planning, organization, and progress (as shown in the Album Project Guidelines). Saying "I'm gonna remix all of FFIV," presenting a track list, asking a few people and then showing no activity is one thing... having completed album art, a ton of finished tracks (with preview), a near-complete to-do list and a still-active thread is another.

  5. My wife and I went; I got the "mature" bag they were handing out, and she took the kiddie one.

    I'm kinda surprised that the Wolverine one would count as "mature" when it's got "great for all ages" on the cover. The story itself kinda reads like a basic 90s cartoon for that matter...

  6. I'm pretty sure I didn't say it was. I'd never heard of FREE COMIC BOOK DAY until this week and since you brought it up, I thought I'd ask.

    He was just clarifying. Some stores have writers and pencilers do free signings/sketches and do discounts if they're participating with the giveaways.

    Last year I ended up doing free sketches for kids... not that I'm a professional or working for any comic. And not that they cared, they just want a free picture of a character they like. It's kinda fun, anyway.

  7. Definitely a fresh take on a familiar theme, and it's awesome for it! The dramatic intro is fun and there's great energy and interesting little touches through the whole thing. The synth almost makes me think late MegaMan/early X series music, while the bit starting at 1:36 kinda reminds me of Mystical Ninja Starring Goemon. There's one note at 2:42 that makes the transition sound a little odd, but it's a small thing. Rockin' stuff, and proof that even the "overdone" themes still have all kinds of potential.

  8. It seems that only Rauru had remained a sage, probably because there's never mentioned a Temple of Light in OoT.

    Yes, there is. When Link awakens as an adult, Rauru says they're in a chamber of the Temple of Light. Apparently it's in the Sacred Realm itself.

  9. I've always liked how DarkeSword can keep the melody easily recognizable while giving it a radically different feel than that of the original track. For instance, it doesn't have the oppressive vibe of the original but manages to keep a nice sense of familiarity despite the new twists. A few elements kinda make me think of FF4's music... cool stuff.

  10. Hm.

    I think this kind of story would work best played very subtly - which is hard to do properly. Of course, they'll probably find it "easier" to toss in a wacky cast and dragon-launched boulders within a hail of arrows from some bad guy empire.

    Finding and fighting each colossus makes for a segmented story - chapters in the whole rather than a single arc, and that would most likely break up the flow of a film... unless we get a cheesy 80s montage of taking down all but the first and last.

  11. Nice to hear someone willing to take on this track.

    I really like the idea of the instrumentation, especially the horns, but the samples here sound pretty weak. Despite the addition partway through, it also doesn't sound like there's much actual arrangement compared to the original (but then, I'm going from memory). I almost wonder if this would work out better as a purely orchestral piece with less emphasis on drums; the intro has a really nice build.

    Good luck.

  12. Yeah, pretty much echoing what Kyle said... you don't have to like it, but I really can't see where you get "homogeneous" from, or how "that style" puts you to sleep when there is no singular "album style" here. Listen to just about any handful of songs - say, Go the Distance to This Fate to City of Vigor to Continental Divide to Frozen Heart to Café Mantra to Desert Nights to Altar Perception to Strike to Gentry and so on - and there's no stylistic similarity. Even the tracks that do fall under similar instrumentation or genre still sound distinct - compare Airborne to Dream Traveler to My Secret Forest, or Chaotic Heart to Antegenesis to On the Edge. Sorry, but I really don't understand where you're coming from.

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