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Kureejii Lea

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Posts posted by Kureejii Lea

  1. Actually, some knuckleheads seem to think that Vesperia could be a prequel of sorts to the Symphonia series. :P I won't say why, just to avoid spoilers for anyone who hasn't gotten that far in the game, but I'm sure anyone who's played it probably knows what I'm talking about.

    I think they're nuts, but, then again, I guess I can understand why they might think that.

    Oh yeah, if you just flat out ignore all the stuff that makes no sense whatsoever and focus entirely on weak links, it's perfectly understandable.

  2. PSP has Tales of the World: Radiant Mythology, which is more of an escort title (think it's kinda dungeon-crawling?). I've heard it wasn't too hot but its upcoming sequel (Radiant Mythology 2) is apparently showing a lot more promise with fifty playable characters from across the series (I think all of Phantasia's cast is in, but Sheena and Regal aren't present when it comes to Symphonia characters). Dunno if that'll make it out of Japan, but seeing as the first one did...

    Like MarkShark said, Eternia on PSP didn't come out in North America.

  3. - The night scenes are iffy at best

    + The day scenes are supposedly a lot of fun

    This is essentially what I've been hearing a lot of... with the downside that for ever daytime level, there are SEVERAL nighttime levels.

  4. Ooh it's so nice to hear someone give Area F some love. The heavy bass intro is fun. The change at 2:13 seems a tad abrupt but it's not a big deal. The piano following sounds a bit muted to me, though. I keep thinking it should sound a little more rich/clear... I dunno, I guess as an icy-water area it brings to mind more crystalline sounds. That aside though, it's a fun, enjoyable take on the original.

  5. Actually, I like Duokun's idea. It'd be pretty cool to have profiles that we could edit with the remixes we're working on (just the names, no WIP links or anything) and percentage of completion. DJP's got enough work to do, though. :)

    Sure, but then you have the issue of people not updating their profiles with progress reports, and others would still have to check every individual profile to see what was being worked on. At that rate you may as well just put it as part of your signature if you want others to know what you've got in the works.

  6. Definitely the Metroid series.

    Legend of Mana's City of Flickering Destruction is a good one. Sad, lonely, beautiful, kinda gives a feeling of both regret and hope... very fitting for a city that's only an echo of itself. There's a lovely version on Drammatica: The Best of Yoko Shimomura.

    FFVI's Terra also has a bit of that hope/regret with a sense of epic travel. Come to think of it, so does Searching for Friends.

    Baten Kaitos Origins: The Ruins track is haunting with just a subtle hint of creepy. Brings to mind dark, overgrown forests. Deep Red Pastures on the other hand invites you to stroll into a small village, pick an apple off a tree, and sit in the grass talking with the locals (there was a version in BK: Eternal Wings but I prefer this one).

    Final Fantasy: Crystal Chronicles... Eternal Oath is eerie as hell, and In the Gloomy Darkness has a lonely, curious quality to it.

  7. I actually have a question before I conclude this post. Is there a comprehensive list anywhere on these forums that states what ReMixers are currently working on so that I can know what to and not to request?

    Whether the answer is yes or no, could I ask someone to PM me the answer? Thanks again!

    You know people are mostly doing this kind of thing on their own time at their own whim, right? It's not like this is a company where set members are assigned tracks to produce. A list like that would make no sense.

    If people happen to be looking for feedback on a remix in the works, they might have it in the WIP section of the forum. Alternatively, you can check the site projects section to see what else is in the works.

    And yeah, I'm not sending that as a PM because Legend of Mana needs some love.

    BTW, The Wind Sings of a Journey plays for Lake Kilma and the Junkyard.

  8. Final Fantasy VI did it to a degree (most notably with the themes used for Terra and Celes).

    Tales of Symphonia does it a fair bit as well. Lloyd, Colette, Raine, Zelos, Kratos and Mithos each have (at least) two versions of their themes (used in different emotional context), there are four verions/variations to the Derris-Kharlan theme (Appear, Fear, Shine, Requiem), two versions of the Last Battle tracks (Will and Decision) and then the House of Salvation/Guidance and Heimdall/Exire themes...

    While a lot of recent Sonic games have been less than stellar (if not worse), the music's usually pretty good, and they also use themes this way. SA2 had menu versions of Live and Learn (I think Shadow the Hedgehog also used a short piano version of it) and its chao theme appeared in several variations around the garden. The disaster known as Sonic the Hedgehog 06 had acoustic and orchestral-themed versions of His World (the final battle one was a pretty sweet track IMO).

  9. I'm SO gonna make you hurt!

    Blah blah blah TIDAL WAVE!

    Blah blah blah METEOR STORM!

    Blah blah blah CRIMSON FLARE!

    Meow! GOLD CAT!

    <3 Rita. Even if she (alongside Estelle's Holy Rain and Raven's Havoc Gale) mauled the 360.

    Still feels kinda cheap that I could get a 227-hit combo with a single spell from Rita whereas in Symphonia it took a coordinated effort from the entire party to hit 186. Here multiple characters can do infinite combos all on their own.

  10. Actually, Repede could be good in the final battle if you have his Speedy Item (I think that's the one) skill. Whichever it is, it allows for item use with zero cooldown, which would probably be useful if you're having a lot of trouble. Repede's defense kinda sucks and early on he's rather useless against aeriel enemies, but he eventually gets a lot of varied artes as well as unique skills, plus he's the fastest character in the game.

    Set the Immunity skill to everyone who has it (it's fairly common for everyone to learn) so as to lessen stat changes if you don't want to use accessories. Karol's pretty reliable with Nice Recovery Smash despite primarily being a melee fighter. Raven's Love Shot, with enough uses, can heal three people at once without any casting time. If you're using Estelle, have her use Cavalry just before casting.

    Rita can be particularly vicious if you're controlling her; go into lvl 1 Overlimit and you can spam spells repeatedly (with skills like Resilience and Spell End, she's pretty much broken), often building up enough hits to just go into Overlimit again the second it runs out. As the boss can teleport, you needn't worry about aiming or missing with spells like Tidal Wave or Meteor Storm - the former especially, while not heavily damaging, will keep him staggered, giving you some breathing room or a chance to beat on him. Or, if your melee fighters have him pinned, Gold Cat, Violent Pain and Crimson Flare can rack up tons of hits fast, refilling your OL meter easily.

    Also, keep in mind that if you've done the Fell Arms sidequest, you're in for a third fight after the second.

  11. Hope it's more like the second game than the third. Never mind the gameplay being crap, but the surrealist humour turned into "If we stuff Elvis and cows into everything, it's funny, right? Oh, and aliens. Those are, like, weird and stuff, right?"

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