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Darangen

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Posts posted by Darangen

  1. I have more than just 2 guitars, but here are some pics of my two most recent additions:

    My Ibanez Artcore Semi-Hollow body:

    65905_451080888671_746703671_5204658_5105283_n.jpg

    66379_451080678671_746703671_5204650_6020018_n.jpg

    71546_451080568671_746703671_5204648_3273171_n.jpg

    (also has my M-Audio Keystation 88 Pro in the back there)

    And here's a few pics of my baritone Ibanez SZ320:

    180809_10150102122308672_746703671_6190693_6300864_n.jpg

    181554_10150102122983672_746703671_6190718_6978267_n.jpg

    182494_10150102122463672_746703671_6190698_3805396_n.jpg

    I'll post more of my guitars and other instruments when I have a digital camera again.

  2. I actually do this a different way, but with the same results.

    It's a bit much, but basically I plug my guitar into a mixer line-in, straight from the guitar to the mixer, then the left out of the mixer is plugged into my multi-effects pedal and the right out is plugged into my amp. The I use my audio interface and go direct from the pedal as well as mic'ing the amp so I'm getting 2 takes at a time played exactly the same.

  3. The piano is kinda loud (could be 3db quieter or so and still be at the front where it belongs), and at points expressionless. I'm not sure if you're punching in each note on the piano or if you're recording it live with a midi controller, but go in there and vary the velocities so it sounds a little more human, and if you're quantizing add some swing.

    I like where it's going though! The reverb is sounding nice too, sounds like just the right amount.

    Keep going with it, you're doing great!

  4. This does sound cool. However, it's almost the exact same thing as the original - even down to the choice of instruments.

    - It's a direct cover with better sounding instruments than the PS version up until the last minute, where You're Not Alone kicks in with a little arrangement.

    - The transitions are cut n' paste sounding.

    - The guitar sounds expressionless, which is often the case with VST guitars. If you can't program some more life into them, find a real guitarist and ask them to do the parts for you.

  5. It's definitely a challenge taking a small/short source tune and turning it into a 3+ minute arrangement. Some things you may want to try out:

    - You could create a progressing intro, holding the melody back for a bit while building up the energy. This works extremely well with techno. That way, when the melody does kick in the listener is getting something new, and it also feels more powerful and refreshing at the same time.

    - Non-melodic sections. These are sections in a song that don't use a melody. They're little breaks in the song where the listener gets to take a breather, so to speak, then you can hit the ground running again by bringing back the melody. Oddly, this changes things up enough to keep most peoples interest.

    - Similar to the above method, there's the breakdown. This is where you bring things down a bit and drop the energy level dramatically, then build back up again back to the original energy level.

    I'd suggest doing a search for bLiNd's stuff here on OCR and giving it a listen. It'd be a daunting task to try and match his abilities, but it'd definitely give you some idea of how you can take shorter source tune and turn it into a 5-6 minute arrangement.

  6. And it sounds great! :) If there was an mp3 download it'd be on my itunes playlist.

    4. Arrangement

    1. Arrangements in any genre of music (e.g. techno, jazz, rock, classical) are acceptable, so long as the genre itself does not conflict with any other arrangement criteria.

    2. The arrangement must be substantial and original.

    • Submissions must be different enough from the source material to clearly illustrate the contributions, modifications, and enhancements you have made. Acceptable arrangement often involves more than one of the following techniques:

    • Modifying the genre, chord progression, instrumentation, rhythms, dynamics, tempo, or overall composition of the source material
    • Adding original solos, transitions, harmonies, counter-melodies, lyrics, or vocals to the source material

    • Taking the original game audio and simply adding drum loops or using an existing MIDI file and assigning new instruments does not qualify as substantial or original arrangement.
    • Submissions should be long enough to convey arrangement; generally, this requires at least two minutes of material.

    3. The source material must be identifiable and dominant.

    • While interpretation and original additions are encouraged, arrangement must not modify the source material beyond recognition.
    • The amount of arranged source material must be substantial enough to be recognized.

  7. I'm liking the newer version.

    I like the new percussive feeling at the very beginning, but it seems to stop pretty early on. I'd recommend keeping that going throughout the track, while mixing up the phrasing a bit to keep it fresh. It's a really cool idea, but it stops as soon as the bongo/conga comes in.

    The piano sounds pretty dry at parts, I'd put a touch of reverb there, but keep the dryness at 100% for clarity. Maybe 25-30% wet.

    Keep it building, you're progressing well!

  8. There are some people that can pump out songs in under 3 hours, like zircon. He's just crazy talented.

    It takes me anywhere from 40-80 hours to complete a song on average. Yeah, that's a pretty big gap. It depends on what is in the song, how many different parts are there, if I am writing as I'm recording, etc.

    If the songs been sitting in my head for a week and I'm just starting to get it ironed out, it is closer to 40 hours. If I just have an idea floating around in my head, it's closer to 80.

    80 hours is a guestimate. But the longest it's taken me to complete a song once I've started it was a week. Take out sleeping, eating and working and it's probably around 72-80.

  9. (You're supposed to provide a link to the source material as well.)

    It sounds great, so that's a plus.

    But it lacks arrangement and interpretation, which the judges here look for. This is pretty much a metal cover of the original, not an arrangement. I'd suggest breathing some original ideas into this, put some twists in here and there that make it new and different.

    Good playing though, you've obviously got some chops!

  10. It's missing bass . Which I believe takes alot from the experience.

    Also the lead melody is the only thing you have going and you will need to build on it a bit more . Add some dynamic . some filters. Also compression . the kick and general percussion needs to pop a bit more , right now its only snare and kick , and its not saying much. You have an ok base though , you just need to build on it.

    You don't need to worry too much about production when you're still developing the mix. Right now it seems to be at a very early stage.

    What you should be concentrating on right now is developing the structure of the song, worry about the eq, compression, etc later once you have a solid structure ironed out.

    It does lack bass. That's something you'll want to make sure to address. Try some pad's or some ambient sounds to fill out the sound field. Right now it's pretty repetitive, and for only being 1:36 that's saying quite a bit. Mix it up a bit, change the melody, interpret it differently. At the very least change up the instruments so it sounds new.

    The biggest thing I can point out to you is change. Change it up, keep it fresh, move things around during the song. If you can keep the listener interested, you'll have a good remix. Once you've accomplished being interesting, then worry about the production aspects.

  11. Do yourself a favor and do a google search for some music production tips and tutorials, there are massive amounts of free information out there for those who are serious enough to look for it.

    That said, this mix has little to no variation. The source tune is awesome, but the interpretation (or lack thereof) just isn't working out. I could've stopped listening halfway through and still heard the entire song.

    Keep working on it, put new ideas into it, and don't rush to the finish line. Take pride in your work. It takes extremely talented people with years of experience longer than 24 hours to put something together, don't expect that you'll come in and just blow them all away from the get-go. Be patient.

    My advice would be to refine this, take it for a day and just listen to your changes. Make some more additions the next day, and take another day to just listen. Repeat this until you are 110% satisfied with what you're hearing. Adding instruments and notes is only one part of the process, you have to listen to it over, and over, and over again, tweaking it time after time to make sure you've got the best sounding mix you can produce.

  12. I'm not overly experienced in mic setups for brass, I usually deal with strings. It seems like you basically have 4 room mic's going though, correct?

    It'll be tough to get a really good stereo image without mic'ing each individual instrument, and even tougher to single each instrument out to give it the tweaks it may need.

    This is dependent on what hardware you have available to you, but if at all possible it would increase the quality greatly.

    Best case scenario you'd have an audio interface that allows you to mic each instrument to its own channel/track. If you do have this available to you, use it. Spread the musicians out a bit and set each one up with a decent dynamic microphone pointing right at the sound holes of the instrument. Then have a few condenser microphones around the room for some natural ambiance sound. Worst case scenario, you have each musician perform their track separately. Basically setting them up in a room with headphones and recording them playing along with a scratch track. Either of these options will give you greater control over the dynamics of the overall sound your mix has.

    There are ways to use the 4 tracks you have now and mix those and make it work, however I have no experience or advice I can offer in that situation.

  13. Thanks for the link.

    Speaking of production, how is the volume level? I'm worried that it's too soft, as I'm noticing I have to really crank up my speakers to get it where I want it. I'm not quite sure how to get it any higher productions-wise since when I pull the .wavs up in Audacity the output meters are already juuuuust outside the red. Normalizing it puts it past that so that there's some noticeable distortion.

    Suggestions?

    There's no quick and easy method to maximizing volume.

    The main tools that allow you to turn it up without peaking and clipping are compressors, limiters, and eq.

    Basically, if the track is clipping, a limiter will get rid of those clips and still maintain the integrity of the sound, for the most part.

    If your track is too quiet, you might consider compression. Compression brings up the quiet parts and puts a lid on the louder parts giving you a more consistent volume level. You don't want too much compression or you'll start hearing the instruments pumping instead of sounding natural. In this style that's even more important, pumping brass is just a huge no-no.

    EQ lets you single out good or bad frequencies and gives each instrument it's rightful place on the tonal spectrum. For this you probably won't have to boost many frequencies, but you may want to sweep for some dissonant frequencies on each instrument so it doesn't get muddy.

  14. Mixing note - I could be wrong but sounds like your bass string is panned right. It'd probably be better off sitting in the middle so it has more presence.

    While this definitely sounds cool, I'd echo The Vagrance in saying that it quickly turns into a note for note copy of the original (MIDI Rip). There's still plenty of time to work in some new flavors, just be sure to keep that in mind - the judges are going to want your unique interpretation on the source material, not merely a change of instruments.

    Could use some high end percussion as well, a tambourine or shaker or something that'll give it that pristine sheeny sound.

    It's off to a good start! Just keep your imagination running !

  15. The pad/sine wave is a bit loud and grates on the ears after a while. I'd recommend either -3db'ing it or making the reverb a bit wetter on it to help with that issue.

    At 2:30 where the melody comes in, it's a bit quiet compared to the other leading sounds going on.

    It takes a while for things to start happening, and regardless of a minimalist approach or not, you need to find a direction for this to go. The first 2 minutes utilize the same sounds, same feel, and practically the same notes. It isn't until around 2:30 until things noticeably switch up. I'm a fan of longer songs, and this is a fine foundation for the first 3 minutes or so, but it still needs some spice - something to make it pop and catch peoples attention.

  16. I listened to the Hylian Suite first, then the Fanfare in the first post afterward.

    This has some serious potential! The players are extremely talented, and even with one mic and a less than stellar sound room the skill of the players shine through which means with a proper setup and sound engineer this could be nothing short of amazing. I do hope you pursue this to it's fullest potential! The arrangement is there, the ability is there, it just needs its proper treatment with the recording aspect.

  17. Are you meaning how should you set up your computer? Or how should you set up your program? If so, google home studio pc setup and I'm sure you'll get plenty of information on how to setup your computer, keyboard, and DAW.

    Or do you mean, where should you start on the path of music-making? If so, I'd do a search for Basic Music Theory, as that will start teaching you how music works. Once you've got a grasp on the basics and fundamentals, everything else builds on top of that.

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