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Powerlord

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Everything posted by Powerlord

  1. So, anyway, during a party on another server earlier today, I managed to get an interesting backstab. This is post-YER stab. What was it interesting? Because his Steam ID was STEAM_0:0:84901, with Steam username robinwalker.
  2. The slot-free reserved slot system has been updated and is working again. Servers have been restarted. I spent some time yesterday disabling the CPU detection routine that TF2 now uses. It appears to misdetect the CPU speed sometimes, which causes our server to have time move at something like 10 times normal speed. Now that it's disabled, we're back to just our normal lag.
  3. The reserved slot plugin we use is completely hosed in this update, as the server class it hooked has undergone significant revision. I'll be installing the old reserved slots plugin, but that also means that we'll have one more slot on the server than we do people, breaking auto-join.
  4. MetaMod: Source upgraded to 1.8.7. SourceMod upgraded to 1.3.8. Both servers have been restarted.
  5. RED was only supposed to be passworded temporarily, but apparently I forgot to clear it from the config file. It's open now. Also, I changed the time on the new map back to its standard... people kinda got tired of playing it for that long at once. Hopefully we'll have a new version of SourceMod tomorrow to fix the crashing issue.
  6. I barely managed to connect... and they're messed up... hard. Time is going like 5x faster than it should. Something in the new update is going wrong.
  7. BLU is now up and running, but SourceMod had to be disabled as it was crashing on startup. RED will follow soon.
  8. 6-8 usually. I doubt they'll do another Double Drop week, though. Also, they appear to have introduced the new crafting system to the final game. I see the GUI files for it downloading one by one in the server update console.
  9. I'm going to wait until my drops for the week are done before crafting. Also, server updater is maybe 75% finished.
  10. No, there's a new Proof of Purchase hat (may not be its actual name). Seriously, this is mentioned on the tf2.com freetoplay FAQ. P.S. Server updater sucks monkey balls and hasn't even started updating files yet.
  11. Sure, if you use Paypal. If you use a Credit Card, Steam Wallet has a $5 minimum.
  12. Btw, new players start out with a Basic account. Basic accounts have limits: Only 50 backpack slots No hat drops. Can't trade items to people, but can receive items from others. Can't craft all recipes. They have to buy any item from the Mann Co. store to upgrade to a "Premium" account which is what everyone who already owned the game before today's update has. Oh, and free hat for all of us who already owned the game. Edit: The restrictions on free accounts are split between those to make it inconvenient to continue that way forever and those to make it so you can't create free accounts to farm for items.
  13. It looks like the update is being pushed out. I'm trying to update the servers, but I keep getting "Command aborted" from the Steam servers. Edit: Yup, this is appearing in the server console: MasterRequestRestart Your server will be restarted on map change
  14. Day 4 is posted with a new Medic set: The Clinical Trial Name: The Quick Fix Slot: Secondary Type: Medigun Prototype Ubercharge increases healing by 300% and grants immunity to movement impairing effects +40% heal rate +25% Ubercharge rate Move at the speed of any faster heal target Can't Overheal Name: The Solemn Vow Slot: Melee? Type: Bust of Hippocrates Allows the wielder to see enemy health Name: The Overdose Slot: Primary Type: Syringe Gun Movement speed bonus based on Ubercharge percentage - to a maximum of +10% -10% damage Currently no hidden links, but the dove on the right looks suspicious.
  15. New and page advertising TF2's free status.
  16. Valve posted the video to their new teamfortress Youtube account.
  17. Yes, but it also means the majority of our traffic will happen on RED instead because that server WILL appear in QuickPlay (once Pregame Mayhem ends). At least my understanding is that Pregame Mayhem will cause it to temporarily not be listed.
  18. So, I guess if we want BLU listed in this system, we have to both reenable crits and damage spread, and disable the Pre-game Mayhem plugin. The question now is: should we?
  19. I've made a slight change to the server today: pl_barnblitz will now last 120 minutes. This is so I don't have to keep extending the map time when we inevitably play it today. I was thinking about replacing OCR RED with OCR EVENT set up to play Barn Blitz 24/7 for the next day or two, as well... but I'm not so sure that's a good idea.
  20. Video uploaded to Youtube. I also added annotations of when each backstab took place. Oh hey, I was wrong, it was 15 backstabs, not 13.
  21. Turns out that even though my desktop crashes when I try to render replays, my laptop doesn't. I'm having it render my 13 Backstabs on Degroot video now (if it doesn't crash during rendering), after which I'll upload it to Youtube.
  22. On another note, I recommend not playing TF2 until tomorrow's update, as item drops reset an hour ago, but won't include the new items until the update hits.
  23. I may disable the melee only plugin... while I don't think it'll make a difference, even when melee only is disabled, it'll still running a hook every game frame. Which, as I understand it is many times per second (66 if this is the same as the server's tickrate, 450ish if this is the same as the server's fps)
  24. Yes, and Engineer and Medic have the least. I'm assuming Medic will get something this time around, but we'll see if they screw the Engineer again or not.
  25. Uber Update Day 3: World War Wednesday has gone up. Two new Soldier sets. No hidden links yet. Stats will be posted soon. The General's Formals Name: The Mantreads Slot: Secondary Type: Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on Name: The Disciplinary Action Slot: Melee Type: Riding Crop On hit ally: boosts both players' speed for several seconds -25% damage Airborne Armaments Name: The Liberty Launcher Slot: Primary Type: Rocket Launcher +40% projectile speed -25% clip size Name: The Reserve Shooter Slot: Secondary Type: Shotgun +15% faster weapon switch speed Mini-crits airborne targets for 3 seconds after switch -50% clip size Name: The Market Gardener Slot: Melee Type: Shovel Deals crits while the wielder is rocket jumping No random critical hits
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