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nohero

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Posts posted by nohero

  1. I can't look down at the map and then back up at the screen; I'll run into a wall. Should've put the dang map on the screen.

    Aaaand we've just become part of a social experiment conducted by Nintendo to hammer home the dangers of texting and driving.

  2. Hot darn, who knew they had actually made this much stuff? E3 footage was, in all honesty, pretty sparse. Looked like just a simple scripted CGI trailer with very basic elements. This looks a little more in depth, although still kind of simple, but it suggests they might be farther along than simply in the "brainstorming" phase.

    Not anything too mindblowing, but nice to see. It would be great if they released these kinds of teasers more often.

    holyshitelectricalparade! Gimmicky, but they know how to punch you right in the nostalgia.

  3. Yeah thought had occured...but then I told myself that would mean throughout all of MGS 1,2 and 4 Snake had a big ol' prosthetic arm because I've never been really convinced the man in the hospital looked quite old or buff enough to be Big Boss.

    Though is it not confirmed for 360 and PS3 then?

    As far as the buffitude goes, it's not unreasonable to think he would have experienced a ton of muscle atrophy during his time being immobilized in a coma.

  4. every zelda game i've ever played

    EDIT:

    but especially that moment at the end of Ocarina of Time when link and zelda meet again in the courtyard outside of Hyrule Castle and the realization hits you that fated paths cross no matter how much you twist and contort time.

    ah!

    *weep*

    I recently came across this, and it damn near got a tear out of me:

    http://d24w6bsrhbeh9d.cloudfront.net/photo/6357116_700b.jpg

    To be honest, the moment in Skyword Sword in which Zelda sealed herself away really got to me when I first played it. The games generally get better and better at engaging the heart, even if the gameplay doesn't necessarily evolve all that much.

  5. Heheh that's kinda true but bear in mind how limited they were with the likes of, Onion Knight, WoL and Firion and some of those other early games where there wasn't (if any) personality attached to the characters.

    The personalities also seem inconsistant at times unless they pulled everyone from some point mid-adventure though based on the dialogue and their memories it would seem the character's individual adventures have all concluded by the time of Dissidia. Since the personalities have reverted in some cases, notably Cloud, who definitively recovered a little from his misery and emoness by the end of FFVII but he and Squall seem to have reverted harshly.

    Dissidia had such potential. The villains, in general, were done wonderfully. Garland, in particular, was just given so much more... meat.

    The heroes on the other hand... well, I found it odd that the two toughest, ballsiest, no-nonsense characters were the girl and the kid. The game took characters who in their respective games had become epically heroic and reverted them to the mindset of "I'm fighting for friendship!" It got annoying really quickly. Their journeys in Dissidia were hampered annoyingly frequently by "But, gee, what about my friends? Life is so hard!" It was laughable. Terra, on the other hand? Her biggest worry was that she would flip out and murder the fuck out of everyone.

    Given, I never played Duodecim. Perhaps the characterization was improved?

  6. Now on a more important note, please tell me someone else here caught that the music for the Superman trailer was either ripped from or an arrangement of the music from Gandalf's death in Fellowship of the Ring. I put that track on my ipod on the way home and I swear that was it. Go to 6:11 in this video:

    The music nerd in me caught onto that immediately. I turned to my friend and asked "Dude, isn't that the 'Gandalf just died, but not really" theme?" Glad to see LotR music is so lasting, I guess.

    On a separate note, did anyone feel that the Scarecrow scenes were almost an homage to the Burton style of Batman? I mean, I don't really feel like his comically tall desk with its flowing rolls of paper fit with the more serious theme of the movie. Add in the pristine white snow, and I almost expected to hear some Elfman music start playing.

  7. Majora's Mask. This scene -->

    I don't know what it is: The crowd cheering for him. Darmani's tears. That nod of acceptance at his own death. I just always realize that even when all is said and done, and Link saves the Gorons, Darmani is dead and he won't be coming back to that loving community. I don't think any video game death leading up to that had quite as much impact for me.

    The Zelda series, as a whole, handles the issue of loss really well.

    I went to see Seeking a Friend for the End of the World the other day. Now, I'm going to assume no one cares about implicit spoilers for the movie.

    During the last minute or so of the film, my girlfriend was getting all teary. While admittedly a sad and bittersweet ending, all I could do was marvel over its similarities to the Anju and Kafei scene as they stand side by side, ready to greet the end of the world together, so long as they have one another. THAT scene got me back in the day, and remains one of the strongest moments in a video game, to me.

  8. Legend of Dragoon, for two reasons:

    1) The ending, when Rose and Dart's dad turn into birds or some shit. I honestly don't remember, having played it a long time ago, but I remember it tugging a bit on the ol' heartstrings.

    2) The god-awful voice acting.

    Also, I have to mention how perfectly the final sequence of Crisis Core was pulled off. The whole DMW mechanic seemed arbitrary at first, but was redeemed in the end as we see Zack struggling to hold onto his memories as he gets riddled with bullets, finally breaking when his memories of Aeris (and the entire DMW) break. It really worked well.

  9. Both of you hit the nail on the head IMO. Timeshift Stones were brilliant and it's nice to see Link and the other characters finally have personality--multidimensional personalities at that. Zelda is finally relatable and down-to-earth and no longer just a legend or the being placed on a Jesus pedestal you have to play the entire game to get to. Skyward Sword was a step in the right direction for the series. I hope the next Zelda builds even further on it!

    Personally, I've always felt WindWaker did a great job bringing multidimensional personalities to the table, particularly with Ganondorf. In that aspect, it even trumps SS, since the villain was, once again, evil just for the sake of being evil. Windwaker made Ganondorf into a wonderfully sympathetic villain. Finally, we were shown some of his motives for striving to take over Hyrule. On top of that, the thousands of years locked away seemed to have done him well, to the point where he was far less ruthless, and willing to let Link and Zelda live, so long as he got his dream. To me, WW made the player feel a sense of regret at finally killing Ganondorf, a sentiment that Zelda games have yet to replicate.

  10. Super Mario Fucking Sunshine.

    Seriously. On both counts.

    Those missions where Mario drops acid and loses his hydrojetpack resulted in a ton of shouting, cussing, punching, and controller throwing back in my undergrad apartment.

    Then you get to the final boss after traveling through a volcano and fight some fat asshole in a toxic bathtub. Add in horrible voices and you have one hell of an unsatisfying ending.

  11. Agreed. The City in the Sky was pretty great.

    Also, it culminated in what is still my favorite boss fight in the series. Argorok, Twilit Dragon.

    I mean, you climb the walls FOUR STORIES or so, and then grab onto some flying nuts. After that, you grab onto the dragon after dodging its fire breath and attack the spot on its back a few times. And then you ride him down those four stories or so and when he lands, what does Link do? A hella stylish backflip off of Argorok.

    TP Link gives exactly zero fucks about dragons.

    Again, TP's bosses were much more enjoyable than SS's, overall. They felt so damn epic! Much more epic than a Cthulhu impressionist who looked like he got rejected from a Jamaican knockoff of Monsters Inc.

    Let's not forget about Ashe busting in with a ROCKET LAUNCHER.

    Ashei is too quickly forgotten. She needs a spinoff with Groose. Their babies would be badass.

  12. For all the touting of the residents of Skyloft and their connection to their birds as the Goddess' providence, they didn't really do much with those concepts.

    ... Wait a tic...

    Given that Zelda games don't follow an iron-clad connection from one to another, and that the games can be interpreted to be, themselves, interpretations of a series of legends...

    Skyloftian + Loftwing = Ooocca?

    The oocca hailed from the Sky Ruins. Perhaps if we consider each game to be a distortion of the "real" history of Hyrule - after all, the portrayal of the sages differs greatly from game to game - the legend told in TP distorts the inhabitants of Skyloft to have been human/bird hybrids.

  13. To be honest, I've never experienced camera zooms like you said.

    It's a very good game overall, far from perfect, but still very enjoyable, EXCEPT those silent realms, I HATED THOSE WITH A PASSION. But bosses were more challenging, and that was a plus, as I found them too easy in TP. Still I think I preferred TP in general to SS. That said, I still think Ghirahim is the best villain I know in the series IMHO, he kind of reminds of Kuja.

    I truly thought the Silent Realms were the strongest aspect of SS; they were far more challenging than any other part of the game. Then again, I enjoyed the hub labyrinth of Phantom Hourglass - aside from having to go through it multiple times - a lot, too. I guess I'm just a sucker for the pseudo Metal Gear feel.

    Did people really find SS's bosses more challenging than TP's? I seriously saw no difference. I mean, you could beat the boss of the "Earth" temple by running under his legs and staying at the bottom until he fell back down, running to his side, tossing a bomb into him, and repeating it a few times, instead of the seemingly intentional strategy of staying up top and lobbing bombs at him until he reached the bottom.

    That reminds me: I was also pretty miffed at the inclusion of two fire dungeons, once of which was (shocker!) the second temple. It was also kind of a kick in the nuts for them to be like "no, no, no... this is an EARTH temple!" Don't sell me a feces shake and tell me it's strawberry, Nintendo.

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