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    Arrangement & Orchestration
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nohero's Achievements


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  1. Aaaand we've just become part of a social experiment conducted by Nintendo to hammer home the dangers of texting and driving.
  2. holyshitelectricalparade! Gimmicky, but they know how to punch you right in the nostalgia.
  3. Given the nature of the song you chose, why not go for a piece of music with a country vibe that accompanied another mountain-scaling level? https://www.youtube.com/watch?v=qtZFsjnBwmU
  4. Wouldn't be the first time.
  5. ¿Are they hanging from the bodies, or are they illegal immigrant question marks and hanging from their tails?
  6. Minish Cap was my favorite 3D Zelda game. I'm so glad it was NEW and avoided being "top-down."
  7. As far as the buffitude goes, it's not unreasonable to think he would have experienced a ton of muscle atrophy during his time being immobilized in a coma.
  8. That and the word "lift" rather than "elevator."
  9. I recently came across this, and it damn near got a tear out of me: http://d24w6bsrhbeh9d.cloudfront.net/photo/6357116_700b.jpg To be honest, the moment in Skyword Sword in which Zelda sealed herself away really got to me when I first played it. The games generally get better and better at engaging the heart, even if the gameplay doesn't necessarily evolve all that much.
  10. Is that the infamous Bramble Blast I hear making a cameo at 3:28 - 3:38?
  11. I was rather pleased with the soundtrack to Braid. Admittedly, it wasn't exactly a lengthy soundtrack, but I loved the way the music changed as the mood and setting of the game got progressively darker and more twisted.
  12. I'm going to go ahead and agree that 2 seconds of this song are near identical (0:07 - 0:09), but that's about it. I can see why that little tidbit would bring Saria's Song to mind.
  13. Looks like Snake's in this one, too. Bottom right, sitting and leaning over, next to #34.
  14. Dissidia had such potential. The villains, in general, were done wonderfully. Garland, in particular, was just given so much more... meat. The heroes on the other hand... well, I found it odd that the two toughest, ballsiest, no-nonsense characters were the girl and the kid. The game took characters who in their respective games had become epically heroic and reverted them to the mindset of "I'm fighting for friendship!" It got annoying really quickly. Their journeys in Dissidia were hampered annoyingly frequently by "But, gee, what about my friends? Life is so hard!" It was laughable. Terra, on the other hand? Her biggest worry was that she would flip out and murder the fuck out of everyone. Given, I never played Duodecim. Perhaps the characterization was improved?
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